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Third person view, fps, manual toggle or auto lock??

RealbigdealRealbigdeal Member UncommonPosts: 1,666

1st of all, i dont even know if ER will have melee weapons.

Questions: When i equip melee weapon, im forced to play third person view and with a range weapon, fps?

Can i manual toggle the view when i have a melee and a range weapon?

The whole game is base on fps like fps games or third person view?

Im a fan of third person shooter game like gears of war so i hope i will be able to play in third person view well, because if ER dont support third person view, i will go play fallen earth.

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Comments

  • Joker2240Joker2240 Member Posts: 664

    ER is going to be a third person rpg/fps but you have the option of toggling in between views. They do not force anything upon you.

  • ikkenoikkeno Member UncommonPosts: 67

    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game. Earthrise will also feature full PVP and full looting, meaning you can be attacked anywhere and if you don't have your items insured, the attacker can loot your corpse and take your items. However, there will be measures in place to protect players from being attacked in major cities, and from losing all of their gear.

     

    This is from the EA forums. I hope i understand this correctly and that EA will NOT be like TabulaRasa or Hellgate London, where you dont do anything but aim and spray. That model just gets too boring too fast imo.

    Yes EA will have melee weapons :)

    - Nothing lasts.. but nothing is lost. -

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game. Earthrise will also feature full PVP and full looting, meaning you can be attacked anywhere and if you don't have your items insured, the attacker can loot your corpse and take your items. However, there will be measures in place to protect players from being attacked in major cities, and from losing all of their gear.
     
    This is from the ER forums. I hope i understand this correctly and that ER will NOT be like TabulaRasa or Hellgate London, where you dont do anything but aim and spray. That model just gets too boring too fast imo.
    Yes ER will have melee weapons :)



     

    In the future Earthrise is ER, not EA. Masthead Studios is MS... Just so you know.. And if I remember correctly TR was third person with hardlock. (My memory could be wrong about that..) But yeah you got the general idea. The game will be softlock that will require assitance from the player to be able to keep that lock on. So if the target is moving you will have to track the player with your mouse. Also there is no hitboxes as been stated with that link you gave. Very well done tho and coodos on the research you did. 

    But as I said there will be free view... You will be able to choose between first person view and third person view. To back up my statement here is a quote from one of the HoC that was hosted by Stratics.

    "zigzag - *hannes* You have mentioned that camera modes will be a mix of Third Person Shooter and First Person Shooter. Will you be able to freely switch between these modes or will there be forced modes, such as only FPS while "looking through your scope" for better aim?

    [MS]Ostiak - Player can freely choose the camera they like, no actions will force them to switch to a certain mode"

     

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    Thank god its not EA. 1st, they started to kill defjam icon and the 2 defjam before this one was very fun. War, it dont seem that good and its very slow. They killed UO, and they did many other failure just after they killed defjam icon.

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  • PraxusPraxus Member Posts: 266

    LOL are you kidding? Over the shoulder, third person shooters suck asz. Shooters are meant to be played in first person. Hello quake, fear, doom, call of duty, unreal, or just about any other shooter!

    As a matter of fact some dumb mmo recently tried and failed  using third person shooter style...can't even remember the name.

  • feartheflamefeartheflame Member UncommonPosts: 8
    Originally posted by Praxus


    LOL are you kidding? Over the shoulder, third person shooters suck asz. Shooters are meant to be played in first person. Hello quake, fear, doom, call of duty, unreal, or just about any other shooter!
    As a matter of fact some dumb mmo recently tried and failed  using third person shooter style...can't even remember the name.

     

     

    I believe you're thinking of Tabula Rasa, and it didn't fail because it was 3rd person, as a player of that game, it failed due to many many reasons (Namely one of the companies involved)

     

    There have been many successful 3rd person shooters, and the idea of using a 3rd person system in a shooter MMO can and has worked previously, look at how successful SWG was prior to the NGE debacle.

    And to answer a question from the original poster, yes they do have melee weapons in the game, they also run on fuel cells/batteries and other such things though, so a melee swing does cost something just like firing a bullet, it's not all going to be shooty bang bang, you can club someone in the head aswell

     

    You are not your system specs.
    You are not your uptime stats or your oversized screencap.
    You are not your broadband connection.
    You are not your postcount.

  • MangoXIIMangoXII Member Posts: 203

    Mass Effect is a very popular third person shooter RPG. From the post showing a quote, this game sounds awesome. Mass Effect also used dice rolling, and was a lot of fun. I always thought EVE + Mass Effect would be a winner. Now I'm really excited about this game.

  • JupstoJupsto Member UncommonPosts: 2,075
    Originally posted by MangoXII


    Mass Effect is a very popular third person shooter RPG. From the post showing a quote, this game sounds awesome. Mass Effect also used dice rolling, and was a lot of fun. I always thought EVE + Mass Effect would be a winner. Now I'm really excited about this game.

     

    mass effect did not use dice rolling. it has a clever system where say increased accuracy stat literally makes you shoot in a straighter line.

    dice rolling with manual combat (or twitch/shooter whatever should I call it) is lame, one of the reasons I couln't play morrowind as a oblivion fan.

    My blog: image

  • ingiingi Member UncommonPosts: 18
    Originally posted by Praxus


    LOL are you kidding? Over the shoulder, third person shooters suck asz. Shooters are meant to be played in first person. Hello quake, fear, doom, call of duty, unreal, or just about any other shooter!
    As a matter of fact some dumb mmo recently tried and failed  using third person shooter style...can't even remember the name.

     

    ughh. keep your filth off these forums. It's clear that you're "offended" by third person shooters, but believe me when I say that its YOU thats the problem, not TPS.

  • InterestingInteresting Member UncommonPosts: 973
    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

  • Jackio81Jackio81 Member, Newbie CommonPosts: 418
    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

    LoL, stop arguing with her Joker (her and not him since avatar has a lot of pink...lol), she trolled 6 different ER threads all at once, and is obviously only here to make you waste 5mins trying to respond to her in a two paragraph reply.

     

     

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by Jackio81

    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

    LoL, stop arguing with her Joker (her and not him since avatar has a lot of pink...lol), she trolled 6 different ER threads all at once, and is obviously only here to make you waste 5mins trying to respond to her in a two paragraph reply.

     

     

     

    But it is an interesting subject to talk about. I had this exact same convo with someone else on my guild vent.  Talking about mmofps. How they would work and how would they no work. 

  • Jackio81Jackio81 Member, Newbie CommonPosts: 418
    Originally posted by Joker2240

    Originally posted by Jackio81

    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

    LoL, stop arguing with her Joker (her and not him since avatar has a lot of pink...lol), she trolled 6 different ER threads all at once, and is obviously only here to make you waste 5mins trying to respond to her in a two paragraph reply.

     

     

     

    But it is an interesting subject to talk about. I had this exact same convo with someone else on my guild vent.  Talking about mmofps. How they would work and how would they no work. 

    Actually I'm a game design student, and from the discussions I've had at my school on how they could make it work comes down to one unique feature you hardly see in a lot of fps games.

    You want to put strategy in fps you add a feature that can block incoming damage, MO is trying an idea similar to this but I believe only for melee attacks.

    If they did it for range attacks it could make a world of difference.

  • HarabeckHarabeck Member Posts: 616
    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Making an rpg instead of an fps is not incompetence.

  • vaultbrainvaultbrain Member Posts: 122
    Originally posted by Praxus


    LOL are you kidding? Over the shoulder, third person shooters suck asz. Shooters are meant to be played in first person. Hello quake, fear, doom, call of duty, unreal, or just about any other shooter!
    As a matter of fact some dumb mmo recently tried and failed  using third person shooter style...can't even remember the name

    Ummm, youve obviously never played Gears of War, GRAW, or any of the starwars battlefront games. All excelent third person shooters.

  • vaultbrainvaultbrain Member Posts: 122
    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.



     

    If you ask me, I think that they should allow the players to chose whether or not they fight through the soft lock or twitch based combat.

  • Digi.talDigi.tal Member Posts: 6
    Originally posted by Jackio81

    Originally posted by Joker2240

    Originally posted by Jackio81

    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

    LoL, stop arguing with her Joker (her and not him since avatar has a lot of pink...lol), she trolled 6 different ER threads all at once, and is obviously only here to make you waste 5mins trying to respond to her in a two paragraph reply.

     

     

     

    But it is an interesting subject to talk about. I had this exact same convo with someone else on my guild vent.  Talking about mmofps. How they would work and how would they no work. 

    Actually I'm a game design student, and from the discussions I've had at my school on how they could make it work comes down to one unique feature you hardly see in a lot of fps games.

    You want to put strategy in fps you add a feature that can block incoming damage, MO is trying an idea similar to this but I believe only for melee attacks.

    If they did it for range attacks it could make a world of difference.

     

    this would be awesome. I've seen it in a few games (UT2003/4, SWG, AO). was awesome in Unreal Tournament 2004 when you were trying to defend yourself from multiple players and get away, would pull out your shield gun and block some of their attacks.

  • CarnaCarna Member Posts: 9

    ouch, 3rd person fps game? soundsbad already...just my opinion though.

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by vaultbrain

    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.



     

    If you ask me, I think that they should allow the players to chose whether or not they fight through the soft lock or twitch based combat.

    If there is ever a game like that I would really like to see how the devs will balance it out. Because basically you are putting either the twitch based players or the soft lock players at a advantage or disadvantage. Why I say this? Well the players that play twitch based might get a headshot and pwn a player that is playing soft lock. This also goes for a player the is doing it soft lock, all he would have to do is run around in circles, making it hardier for the twitch based player to aim but he would not have a problem hitting the player as he will be locked on all the time as long as he keeps his cross air a little bit ahead or behind the players and he would hit every time.

     

    P.S. WTF is up with these one line posts? Can't you people make it a little bit more interesting?

  • InterestingInteresting Member UncommonPosts: 973

    I just re-read the post to wich I repplied to.

     

    "The devs did it to eliminate the need for twitch-based skills"

     

    OMG HHUAHAUHAUAHUHAUAHAUHAUHA.

    This is the pinacle of bad excuse. I understand you are trying to defend the game, but couldnt you atleast used the "the servers wouldnt be able to handle it" excuse? Just so I could repply with the old "It was done already in other games"... to wich point you would ignore me.

  • HarabeckHarabeck Member Posts: 616
    Originally posted by Interesting


    I just re-read the post to wich I repplied to.
     
    "The devs did it to eliminate the need for twitch-based skills"
     
    OMG HHUAHAUHAUAHUHAUAHAUHAUHA.
    This is the pinacle of bad excuse. I understand you are trying to defend the game, but couldnt you atleast used the "the servers wouldnt be able to handle it" excuse? Just so I could repply with the old "It was done already in other games"... to wich point you would ignore me.

    The game was never meant to be an FPS, check the two links at the top of the sticky for the latest info on the combat system. (Keep in mind the second one is a crappy translation from Russian) The combat system is currently undergoing major changes towards 3rd person shooter mechanics.

  • devouxdevoux Member Posts: 86
    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

     

    I'm a bit dissapointed about them not making hitboxes, It would be really nice to have a mmorpg that had true FPS combat. Many people play FPS games so its not a "select few" that would be attracted to a game that implemented the style. I find a lot of people crying for games that are not "simple" and that they want a learning curve, well practicing your fps combat would be a great example! 

     And lets be honest here, most mmorpg players find themselves looking up forums etc. for the best possible build to use for the type of character they want, even in a skill based game. there will still be the subs of healer, tank, dps etc. which is why i find mmorpg's lose the whole concept of "skill" and think that true fps combat would be great to have in an rpg.

  • HarabeckHarabeck Member Posts: 616
    Originally posted by devoux

    Originally posted by Joker2240

    Originally posted by Interesting

    Originally posted by ikkeno


    Earthrise will be an over-the-shoulder third person shooter with RPG elements such as skills and upgradeable equipment. Earthrise will not have any hitboxes, so shooting a player in the head won't do any more damage than shooting them in the foot. There will be a dice-roll effect with each shot, and the targeting will be sticky in Earthrise. The devs decided to do this to eliminate the need for twitch based combat skills and focus more on a strategic feel to the game.
     

     

    This SCREAMS incompetence of the devs part. Game breaker design decision.

    Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game. People will get fed up and start to leave the game slowly due to the fact the game is frustrating them. It is really hard to make a successful mmorpgfps that is balanced and will attract a lot more people than the select few who are really good at FPS games. 

    That is the main reason why the devs decided to not make hitboxes and not make this game a true fps. So there is a balance amongst players... So that it is not the skill of the player able to get hitboxes (Headshots) but the skill of the player to use his skills, tactics and abbilities to their fullest.

     

    I'm a bit dissapointed about them not making hitboxes, It would be really nice to have a mmorpg that had true FPS combat. Many people play FPS games so its not a "select few" that would be attracted to a game that implemented the style. I find a lot of people crying for games that are not "simple" and that they want a learning curve, well practicing your fps combat would be a great example! 

     And lets be honest here, most mmorpg players find themselves looking up forums etc. for the best possible build to use for the type of character they want, even in a skill based game. there will still be the subs of healer, tank, dps etc. which is why i find mmorpg's lose the whole concept of "skill" and think that true fps combat would be great to have in an rpg.

    It's a bit early to say to make those kind of comments on the combat system. We've seen nothing so far to indicate the presence of the usual triad of roles. Eve, and as far as I can tell, Fallen Earth, do not use them. What is clear is that the combat system should be far more involved than your usual MMO, check out the top two links to interviews in the sticky, they discuss some recent changes.

    About the hitboxes, there was one interview where a dev said something that might indicate there are, in fact, hitboxes, but don't take that as a confirmation. It was an interview translated from Russian and the meaning isn't entirely clear.

  • SecurionSecurion Member Posts: 206

    "Yet it is the best way to go due to the fact that many players are not skilled enough to play a twitch based game."
     
    If someone actually were so handicapped physical or mentally that they cant move a crosshair around on the screen and press a button, that person would seriously consider some heavy therapy instead of playing computer games. Or maybe play a game that dosnt take any skill or brain activity whatsoever? Like WOW or Lotro?

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