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"There are no PvP zones, only an open realistic world where you are free to choose your own path"
I love seeing quotes like this from game developers. Lets create a beautiful gaming world full of lush environments, highly detailed models, serene landscapes. Lets make a real world where your free to do whatever you choose, men will stand and fight as allies and die as friends or as enemies.
Lets take all that potential and hand it over to mostly kids and watch that "realistic" gaming experience turn into just another game full of hopping exploiting ganking idiots. Its like wheeling a crate of weapons into a grade school and expecting some kind of organized structured society to evolve from people who still have their cloths laid out for them by their parents.
Computer games are no different. The player base will never create a real world mature PvP gaming experience on their own, never. A PvP structure HAS to be in place to contain people from exploiting and behaving like well, well like kids playing a computer game. (When I reference grade school I dont mean the literal age of computer gamers just their social mentality regarding gamplay style, and Im not even saying its bad its just the way it is,)
Can you imagine removing all forms of government and structure from the human race and telling everyone to just go for it? What a joke, it doesnt work, boundries need to be drawn to contain "intent".
Without any sort of structure games that make statements like this will eventually only appeal to a small number of people, the subscription numbers will speak for themselves. Welcome to grade school class is in session.
Comments
I wouldn't blame it all on immature kids. I blame it on a lack of real consequences in the virtual world.
In the real world if you stab someone in the back just for giggles, you go to jail and never get out again for the rest of your life.
In the virtual world, nothing happens. Someone calls you an asshat, then they kill you, and you respawn 15 seconds later, so you can do it again.
And no matter what consequences you add in game, I can still stab you in the back just for giggles because I'm ready to quit this game and play something else. In real life if you quit, you don't get to play something else, you're just dead.
When i played EQ back in the day pre veliuos expansion i was about the age of 22 at the time 34 now. I played on the pvp server vallon sek. Sometimes i just felt like PK'ing somebody for no good reason at all. Then i would get a nasty tell. "you fucking asshole why did you do that for? It's people like you that makes me want to quit this game" I would tell him "Hey you play on a PvP server. If you can't take it go play on a carebear server" Then he would say "Just because you can PvP doesn't mean you should just go attack everybody for no good reason"
At this point i couldn't stop laughing.
First of all if the game has 100% free world PvP then expect fucking PvP. I don't know why on earth people expect concensual duels on a free for all PvP enabled game/server. I find it retarded and i find the people complaining about it retarded. If you want a marked up zone where you can enter and choose to pvp then go play something else. WoW has that. Play on a PvE server and do arena and battlegrounds. If you want to avoid PvP in your little PvE zone then why play on a PvP server to begin with? Makes Zero sense to me. If you hate PK'ers then form an anti PK guild to hunt those people down. You might discover you are having the time of your life doing so with a bunch of people.
If people want to go around and play as one big happy family with only a very small group of PK'ers you can go after when you decide to at your leisure then avoid PvP oriented games all together. Calling people kids because they like the PvP aspect and random PvP encounters just makes you look retarded
Back then we had an honor system hold by the community called "loot and scoot". Meaning you had a chance to run back to your corpse and gather your things and then leave promptly right after. People for the majority part upheld that honor. You really had to piss somebody off royally before they decided to sit on your corpse and deny you access to it.
But you know what. I loved that. You were held accountable for the things you said and the things you did. You couldn't get away with bratty behavor. To me thats hard core PvP... Consequences
What is mature PvP gaming experience?
Let's face it: Everytime when there's some room for character development or better and better stuff to loot/craft, there will always be the big fish eating the little fish. With no structure or help, it kinda sucks being the little fish. And if the structure is flawed, you can expect someone to exploit it. Welcome to the jungle.
I prefer games with more structured or competetive PvP. It's like sports or card games. The important word is "games" since I like to play games. The ideal real life sim is not a game. Some MMORPGs try to be games, some try to be more like sims (not the game) - or as I like to call them "enhanced chatrooms" since they often lack in the game department. I don't care if I can't attack the guy next to me while in town. I don't care if the spawn time is 15sec as long as it works for the game.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I am keeping this short as post like this show up all the time in the games forums.
I laugh at them just as you have if you have dumped on them just for fun then get a verbal abuse back at you from that person.
I have noticed and i have played on both sides of the fence since UO,getting ganked and dishing it out,alot of people sometimes don't know what they are doing when decideing on a server to play on and most of those end up PvP servers.
Believe it or not, this happened irl. It only takes a couple hundred thousand years for structured society to evolve, which is the reason that it doesn't work in games :P
A Tale in the Desert does that to a considerable degree.
The developers won't ban you for anything shy of flagrantly exploiting bugs, trying to hack the servers, or things like that. In particular, if you want to heavily use racial slurs, make quite vulgar sexual references, or do various other things that will get you banned from most games, the developers in ATITD will let it go. Seriously.
Other players, however, can ban you. And they can ban you in more than one way. That's not mods hired by the developers, or even volunteers appointed by the developers. It's players, and the developers will make the bans stick--even if they're sold on Ebay. And yes, that's permanently ban, as in, your account is gone. If you want to play again, then create a new account and start over. And don't tell anyone what your old account is or they'll probably ban your new one for the same reasons as the old. Yes, that's as devastating there as it would be in a lot of other MMORPGs. It's rarely used, but the threat of the ban is a significant deterrent to bad behavior.
The result of that isn't a bunch of idiot immature kids running amok. They get bored and leave. The community is more mature than you'd expect from an MMORPG.
SWG had the best system where everyone played on the same server and if you wanted to PVP you'd go to Overt and if you just wanted to PVE then you'd go to Covert. I love this system because I love PVP and PVE but I don't want to be forced to have to PVP all the time and I do like to relax you know.
Many people complain about this system but I can't see why because if you want to PVP then you fight the people who want to PVP also. Normally if the game is PVP only all that happens is you always come across people who don't fight back because they are busy doing PVE and thats boring.
So to me SWG had the best system.
I really feel like devs claiming their game will be open, seamless is just another way of saying their game is contentless.
Don't get me wrong, I would love a game that could pull that off successfully, but you just need to add some sort of basis to the world in order for the game to succeed.
What makes full PvP systems not work is the P part of it :P
FPS for example, the point of the games is usually to shoot each other or opposing team to death, there's no levels, no one really has an advantage over the next player. PvP works in that sense but whenever you try to organize something; let's say, a knife fight, some DB will show up with a gun and start blasting. Good thing about FPS games is that usually you have a server mod and they can give you a reason to not be a dick.
Any pvp game with a leveling system will always end up with jerk wads griefing lowbie players. Good PvP requires a community effort.
Depends on how they are made. In EQ you had to be with in 4 levels -2/+2. That way you won't have a level 99 killing a level 1. It's all about how they choose to make the system.
That sucks because there was never a time in history or place where people could just go and kill everyone they felt for without consequenses.
Sure, if you were white and killed an indian you could get away with it at some point but if you killed everyone no matter their race country and so on you would yourself die, game over for good.
There have to be some kind of consequenses to go around and kill people for no ther reason than to rob them. There are a number of ways to do this that a realistic, including both care bear things and hardcore things (perm death works and is really hardcore for one thing).
The honour system however is a thing that would be missused a lot more today than 10 years ago, the MMO crowd is different today, 10 years ago it was mainly pen and paper players that moved to the MMOs, today most people comes from FPS.
That sucks because there was never a time in history or place where people could just go and kill everyone they felt for without consequenses.
Sure, if you were white and killed an indian you could get away with it at some point but if you killed everyone no matter their race country and so on you would yourself die, game over for good.
There have to be some kind of consequenses to go around and kill people for no ther reason than to rob them. There are a number of ways to do this that a realistic, including both care bear things and hardcore things (perm death works and is really hardcore for one thing).
The honour system however is a thing that would be missused a lot more today than 10 years ago, the MMO crowd is different today, 10 years ago it was mainly pen and paper players that moved to the MMOs, today most people comes from FPS.
There were consequences but they were made by the players. If you were a known PK'er you would be brought to attention of the "good" guilds. If you were known to bug exploit in PvP then people would make your life a living hell. corpse camp you or cause you to lose exp by attacking you while you are fighting a mob plus a variety of other ways.
However games are not real life. They are not made to mimic real life. They are recreational objects. If you don't like being a target everywhere you go then you can avoid the games that has that system. There are several pvp systems out there enough to specialize to your particular need. I personally hate consensual PvP. That includes duels and pvp pve areas seperated.
The type of PvP game i like is a game that concentrate on world pvp and not arenas and battle grounds. Anytime any place. A safe place would be a city. You can sit and talk or trade being out of combat. But as soon as you left you could risk getting killed.
I don't knock the kind you prefer ...although i may think it's a bit pussyfied you are entitled to it. Where i start getting nasty is when somebody like you steps foot into my type of game and expect to be left alone. i have no problems with carebear types playing carebear type of pvp. I have a problem with carebear types playing a full fledged pvp game and expecting it to be carebear. They can easily choose another PvP game that caters to what they want.
The only way you can make a good fair PvP feature in a MMORPG is when it's more gameplay skill based over the upgrades found in the game. Meaning the next upgrade to an equipment or level won't be a big leap in power.
The combat would be designed more like a fighting game or a platformer with ways to block incoming attacks, practically dodge spells or arrows by merely stepping out of the way and other things that require actual gamer's hand/eye coordination and rightful timing.
In such an intensive gameplay PvP could be allowed. Where people have all the right to say "lrn2play n00b" because it is really the gamer's skill that advances, the stats are just the minor perks in the game. And say you can probably work out your stats in a way to be better at jumping so you can jump higher than the other guy having the aerial advantage... stuff like that.
The fact that u can be atacked by anyone adds more challenge to the game. For me the point of any mmo is to introduce me into the world where the game takes place. So the more realystic it is the better is the experience i get. If u just wanna play a game with quests and all the other stuff go to a single player one.