I gotta say that i think this is a good thing that they are starting out slow look at war for example they went all out and ended up mud on there face with a ghost town game within a month with there over hyped piece of crap.
I find it refreshing to see a game that i havent seen huge add's flashing in my face and overhype, If they have the drive like the eve dev guys they can turn there small game into a relatively financial success , Start out with one server that can hold 10k people? i hear something like that im not sure theres never gonna be 10k on at one time so they can sell a little over the 10k mark without meny problems i would think.
If they use the initial income to open another server or two things could work out well
best a luck to them
il wait to see what people say about the game before i give it a go.
Like honestly is 10k alot? When has 10k EVER been alot? Im SERIOUSLY not tryin to troll but wat ever ok maybe i am. But i swear this is a honest question. Thats like sayin you hit the lotto for 10k yea its good but its not groundbreaking. Your not set for life. so can i please get an honest answer as to why i keep seeing. DARKFALL PREORDERS SOLD OUT ITS THE BOMB DIGGITY. 10k isnt shit. never has in anything other game ive played.
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Fanboys : SUBS: - War has 300K subs it's a disaster - Lotro has 150K it's a disaster - AOC has 100K it's the end of Funcom - DFO has 10K maybe 20K subs it's a SUCCESS
GRAPHICS:
- War is awfull what a failure - AOC has the best graphs but it's too much for computers - Lotro has poor graphics for chars - DFO has "classic , oldschool graphs" what a SUCCESS
PREORDERS PRICE ETC - WAR, AOC had preorders, what a shame - DFO has a preorder 24H before the release, 50euro for a digital download, no open beta, that"s GREAT thx to aventurine: they created the preordering the day of the release what a great concept.
TECHNICAL ISSUES
- WAr has bugs, what a shame - AOC had a terrible launch, failcom - DFO has issues even with webpages, preordering, nothing works but its's FINE, all is FINE.
There's NOTHIN we can do for these people, nothing but take popcorns and wait have fun with your giant pvp empty ffa arena
-Wow doesnt have housing,5 years after release
-aocs forts you have to build in predetermined spots,how lame
-lotro is just a linear quest fest,how lame,its just mobs everywhere
-darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation
-themepark games lock everyone into limited roles,pigeonholing
-wows crafting is a 1 click wonder
-darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success!
The developers want to implement player housing badly. They're basing this game off of UO, and if you know anything about MMORPG's you'd know that game was all about having a house. It's what kept you connected to the world.
There are 96 unique clan stones, that's an incredible number when you realize how large the cities are. It's predetermined, yes; but what did you expect? They aren't magicians.
The world is empty unporpose. This isn't WoW where there's another mob every ten feet.
Well,the devs (and fans,dont forget the fans) have been saying this is a sandbox mmo with a living,breathing world, havent they? Whats so sandboxy about predetermined city spots? and what about the housing,will that be predetermined as well? didnt a lot of darkfall fans scoff at conans city building features? I for one thought tasos had weaved some kind of magic the way he was describing all the games amazing features.the city walls are destructable arent they?
thats a strange excuse,why would the world be empty? I thought the devs were going to press a button after beta and the mobs were going to appear. is this off the cards now? how can a world be non linear when theres not really much in it to begin with?wont everyone be grinding goblins to begin with,and moving onto zombies and trolls later? does the non linear aspect come in when you choose a different mob camp to grind? mobs every ten feet is content,its a world with life in,surely?
Is there a sir-charge for doing a pre-order ? something like $5 for each pre order made and is not refundable ? I wonder if they went over there alloted amount just to rake in a few more bucks.
Yeah they have a not-refundable amount of cash. They named it preorder cost, it around 2,XX euros. I can't remember exactly. The rest is taken from your account the 25, when the game officialy launches.
Well,the devs (and fans,dont forget the fans) have been saying this is a sandbox mmo with a living,breathing world, havent they? Whats so sandboxy about predetermined city spots? and what about the housing,will that be predetermined as well? didnt a lot of darkfall fans scoff at conans city building features? I for one thought tasos had weaved some kind of magic the way he was describing all the games amazing features.the city walls are destructable arent they? thats a strange excuse,why would the world be empty? I thought the devs were going to press a button after beta and the mobs were going to appear. is this off the cards now? how can a world be non linear when theres not really much in it to begin with?wont everyone be grinding goblins to begin with,and moving onto zombies and trolls later? does the non linear aspect come in when you choose a different mob camp to grind? mobs every ten feet is content,its a world with life in,surely? where is this darkfall ive read so much about?
DarkFall's wonderfully landscape > let people place an ugly random house around for the only purpose to save store items in there ? create a private save zone ? fluff stuff like decorating?
Design decision and a good one ! Houses play a role for guilds and citys and are public area ..like it should be in a game like DarkFall
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The developers want to implement player housing badly. They're basing this game off of UO, and if you know anything about MMORPG's you'd know that game was all about having a house. It's what kept you connected to the world.
I honestly don't think the majority of the players in DF care much about housing. Anything that deviates from the main hook of killing and ganking will be of little interest. Whereas UO attracted old school RPG'ers, DF seems to attract the people who play purely for the PvP.
Do you think for everyone? I wanted a Player housing it was my Safe Zone..LOL
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
DarkFall's wonderfully landscape > let people place an ugly random house around for the only purpose to save store items in there ? create a private save zone ? fluff stuff like decorating? Design decision and a good one ! Houses play a role for guilds and citys and are public area ..like it should be in a game like DarkFall
Exactly the attitude I was alluding to in my earlier post. DF players couldn't give a rats ass about RPG elements. Give them a sword, a bag full of stamina potions and a plethora of carebear noobs to kill and they're good to go.
Yep. AoC and WAR preorders were what, 400k or 500k preorders ? Both had sold at least 700k in the first month. Darkfall is aiming for 10k preorders? That's not a small game, its a micro game... These guys are launching an MMorpg and this is it after 7-8 years of preparation, 10k preorders with web servers lagging and crashing all over? How are they planning to get the funding to develop this game? How is this game supposed to improve and grow? If the company has no cash, where is the future for this game? They should now be selling 200k-300k at least.
Exactly.
They will be lucky if they can pay their janitors with 10k subs.
Like honestly is 10k alot? When has 10k EVER been alot? Im SERIOUSLY not tryin to troll but wat ever ok maybe i am. But i swear this is a honest question. Thats like sayin you hit the lotto for 10k yea its good but its not groundbreaking. Your not set for life. so can i please get an honest answer as to why i keep seeing. DARKFALL PREORDERS SOLD OUT ITS THE BOMB DIGGITY. 10k isnt shit. never has in anything other game ive played.
just a bit of advice to people replying negatively to the op.... maybe you should read more than just the subject before replying.
the op doesn't just say "why do fanboys keep sayin preorders sold out?" it elaborates upon the subject line and well, if you read the quoted, it says "10k subs isn't a lot, why are you guys acting like it's a totally massive number that no one could possible touch?" i.e. ZOMG DARKFALL SOLD OUT ON PRE-ORDERS IN NOT TIME FLAT!!!!!!!!!
so, to all the negative responders to the op, please, read with comprehension before behaving like the typical wannabe darkfaller filled with hate.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
They had like 50k in mind and one server (as a mid term goal)..optionally a second server in NA with another 50k . That was their highest estimate..
They couldnt believe so much people will really apply for Beta (>200k) or intrested into buy..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Like honestly is 10k alot? When has 10k EVER been alot? Im SERIOUSLY not tryin to troll but wat ever ok maybe i am. But i swear this is a honest question. Thats like sayin you hit the lotto for 10k yea its good but its not groundbreaking. Your not set for life. so can i please get an honest answer as to why i keep seeing. DARKFALL PREORDERS SOLD OUT ITS THE BOMB DIGGITY. 10k isnt shit. never has in anything other game ive played.
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
Whaaa...? Are you for real? So a half dozen bored millionaires got together and decided "Hey, let's make an MMO game, that will help pass the time in our idle lives!"
If you've got some evidence that Tasos and the guys are actually closet millionaires and Darkfall is entirely self-funded, I'd love to see it. I suspect you just pulled that out of your ass...
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
Typical response as far as the WoW remark. I never have and never will play it. Btw i guess the whole"Thats like sayin you hit the lottoe for 10k yea its good but its not groundbreaking. your not set for life." Guess you didnt understand that. yea id be happy with that but i wouldnt go running around sayin yea i never have to work a day in my life.
So give it another try as for as tryin to troll. because you completely avoided my questions 10k is not enough for that company to survive atleast i do not think so.
DarkFall's wonderfully landscape > let people place an ugly random house around for the only purpose to save store items in there ? create a private save zone ? fluff stuff like decorating? Design decision and a good one ! Houses play a role for guilds and citys and are public area ..like it should be in a game like DarkFall
Exactly the attitude I was alluding to in my earlier post. DF players couldn't give a rats ass about RPG elements. Give them a sword, a bag full of stamina potions and a plethora of carebear noobs to kill and they're good to go.
The thing is, without the infrastructure for a strong community(read non-pvp'ers), there will not be a plethora of "carebear" noobs.
I will venture a guess and say that after the initial 30 days of free gameplay, that the people that bought the game looking for any kind of RPG experience, will not subscribe.
That is why it was vitally important for DF to have a strong crafting experience, single player housing, soloable content, and a real deterent to PK'ing in place.
This is the reason I am so disappointed with Darkfall. I feel it could have been so much more.
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
Like honestly is 10k alot? When has 10k EVER been alot? Im SERIOUSLY not tryin to troll but wat ever ok maybe i am. But i swear this is a honest question. Thats like sayin you hit the lotto for 10k yea its good but its not groundbreaking. Your not set for life. so can i please get an honest answer as to why i keep seeing. DARKFALL PREORDERS SOLD OUT ITS THE BOMB DIGGITY. 10k isnt shit. never has in anything other game ive played.
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
sooo, why was there an announcement that they had secured ~$10million in financing?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Fanboys : SUBS: - War has 300K subs it's a disaster - Lotro has 150K it's a disaster - AOC has 100K it's the end of Funcom - DFO has 10K maybe 20K subs it's a SUCCESS
GRAPHICS:
- War is awfull what a failure - AOC has the best graphs but it's too much for computers - Lotro has poor graphics for chars - DFO has "classic , oldschool graphs" what a SUCCESS
PREORDERS PRICE ETC - WAR, AOC had preorders, what a shame - DFO has a preorder 24H before the release, 50euro for a digital download, no open beta, that"s GREAT thx to aventurine: they created the preordering the day of the release what a great concept.
TECHNICAL ISSUES
- WAr has bugs, what a shame - AOC had a terrible launch, failcom - DFO has issues even with webpages, preordering, nothing works but its's FINE, all is FINE.
There's NOTHIN we can do for these people, nothing but take popcorns and wait have fun with your giant pvp empty ffa arena
-Wow doesnt have housing,5 years after release
-aocs forts you have to build in predetermined spots,how lame
-lotro is just a linear quest fest,how lame,its just mobs everywhere
-darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation
-themepark games lock everyone into limited roles,pigeonholing
-wows crafting is a 1 click wonder
-darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success!
Please stop its almost too much to bare, Ironically Darkfall is inferior in nearly every aspect to all these so called failed WoW clones or just as bad or even worse, but that's exactly what we wanted!, what a great success!, Thank you Aventurine!
Everyone is always trying to measure another mans success..
If they were truly a failure they wouldn't need any of us to tell them that, I am sure they are capable of determining their own failure and success story..
No one knows what it is right now, it's a soon to be released game and that's all..
Why not take a breath and calm down, let the developers enjoy what they get and just savor the moment.
Your question is irrelevant. If the game is bad it will fail either way. So lets say the game is good. Now, if the game sells in the 100k+ they will have some cash to improve it, to make the world bigger and to add content. If they sell 10-20k where do they get the cash to add content? Games selling 1M+ like AoC and WAR are struggling with adding new content, it takes 6 months to 1 year for some substantial content to get patched in. Knowing this, what is Darkfall's future with 20-30k players ?
You may only think its irrelevant, because you probably either liked Warhammer or AoC, and that would sting.
Where does the money come from? Again, take my "irrevelant" question and now apply that to funding. If you were looking to acquire a game as a company, would which game (s) would you take?
Let's say EA had their fill of Warhammer because the numbers fall off too much. Which, btw, it looks as though they are falling hard. Now their are two pvp games out there looking for cash. Which game looks healthier to an investor or a company looking to add something to it's stable it doesn't already have? (oRvR)
If you say Warhammer, you oughta be slapped and hard. There is no upside to Warhammer. It has crested and is now a known commodity. It will never be a Wow beater and cannot even stay #2. (EVE). So why would someone want to take that game? Because of the Slayer and Choppa? No, that's a gimmick for the people to stay until they fix it up.
A company looks at growth and if the game grows, and demand continues there won't be any lack of money thrown at it if it was needed.
I don't think anyone is questioning what Aventurine is trying to do, but rather the way they are going about it.
Lots of naysayers also said Adventurine needed to advertise more and spend more money because it's not "professional" and no one would hear of the game. They laughed because they didn't have a website or any toys for the people to play and only a tiny beta.
I know quite a few negative posters were really shocked when the game was announced going into release, because you have not seen much of the "White Border" people around anymore.. you have to figure most of them are smart enough not to be posting about Dark"fail" anymore and hope people forget they ever did. Yet, you still see some masochists here asking the same questions which don't matter to Adventurine or its fans at all. They are going to do it their way, successful or not. So far, their way is succesful. To have a line of people with big interest in the game after years of delays and forum bashing and that does say a lot.
No advertising and only "word of mouth" seems to not have hurt them at all here. So how they do things is how they do things, they don't really have to do it like the bigger companies apparently because they've got a waiting list for their game. Pent up demand is always a good thing in any market, as it shows there currently is more of a demand for your product than you can produce which makes it exclusive.
Eventually if the game is any good, they will move out of the exclusivity and more people will be attracted to it.
A game doesn't always have to follow a Hollywood script.
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
Ya, that comment totally lost me.
You got to understand their minds:
Game delays: it's good.
Game releases: it's good.
Game has many preorders: it's good.
Game has few preorders: it's good.
Game cuts content: it's good.
Game does not cut content: it's good.
Game is awsome: it's good.
Game is not awsome: it's good.
Game has good graphics: it's good.
Game doesn not have good graphics: it's good.
and so on.
@Biz and Dam...AoC and War had a horrific start that is all I'm saying. I think starting slow and building is better than exploding and dwindling. I currently play DDO now and did at the start and have no intentions of buyin DF any time soon. DDO in the beginning blew up then dwindlied and I think the start has tarnished a great game imo.
@Alt... You lumping me in with the fanbots? LOL that's a first time. I'm normally shouted down for having common sense. I guess if you mention any fanbots favorite game and they assume your negative you have to be attacked.
HAHAHAHAHAHAHA!!! I'm a member in the WHITE BORDER ORDER and your calling me a fanbot HAHAHAHAHA!
Sorry bots but that is funny.
PS. I still hope DF does well bit I have my doubts with AV.
Comments
double post
I gotta say that i think this is a good thing that they are starting out slow look at war for example they went all out and ended up mud on there face with a ghost town game within a month with there over hyped piece of crap.
I find it refreshing to see a game that i havent seen huge add's flashing in my face and overhype, If they have the drive like the eve dev guys they can turn there small game into a relatively financial success , Start out with one server that can hold 10k people? i hear something like that im not sure theres never gonna be 10k on at one time so they can sell a little over the 10k mark without meny problems i would think.
If they use the initial income to open another server or two things could work out well
best a luck to them
il wait to see what people say about the game before i give it a go.
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
-Wow doesnt have housing,5 years after release
-aocs forts you have to build in predetermined spots,how lame
-lotro is just a linear quest fest,how lame,its just mobs everywhere
-darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation
-themepark games lock everyone into limited roles,pigeonholing
-wows crafting is a 1 click wonder
-darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success!
The developers want to implement player housing badly. They're basing this game off of UO, and if you know anything about MMORPG's you'd know that game was all about having a house. It's what kept you connected to the world.
There are 96 unique clan stones, that's an incredible number when you realize how large the cities are. It's predetermined, yes; but what did you expect? They aren't magicians.
The world is empty unporpose. This isn't WoW where there's another mob every ten feet.
Well,the devs (and fans,dont forget the fans) have been saying this is a sandbox mmo with a living,breathing world, havent they? Whats so sandboxy about predetermined city spots? and what about the housing,will that be predetermined as well? didnt a lot of darkfall fans scoff at conans city building features? I for one thought tasos had weaved some kind of magic the way he was describing all the games amazing features.the city walls are destructable arent they?
thats a strange excuse,why would the world be empty? I thought the devs were going to press a button after beta and the mobs were going to appear. is this off the cards now? how can a world be non linear when theres not really much in it to begin with?wont everyone be grinding goblins to begin with,and moving onto zombies and trolls later? does the non linear aspect come in when you choose a different mob camp to grind? mobs every ten feet is content,its a world with life in,surely?
where is this darkfall ive read so much about?
Yeah they have a not-refundable amount of cash. They named it preorder cost, it around 2,XX euros. I can't remember exactly. The rest is taken from your account the 25, when the game officialy launches.
DarkFall's wonderfully landscape > let people place an ugly random house around for the only purpose to save store items in there ? create a private save zone ? fluff stuff like decorating?
Design decision and a good one ! Houses play a role for guilds and citys and are public area ..like it should be in a game like DarkFall
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I honestly don't think the majority of the players in DF care much about housing. Anything that deviates from the main hook of killing and ganking will be of little interest. Whereas UO attracted old school RPG'ers, DF seems to attract the people who play purely for the PvP.
Do you think for everyone? I wanted a Player housing it was my Safe Zone..LOL
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
Exactly the attitude I was alluding to in my earlier post. DF players couldn't give a rats ass about RPG elements. Give them a sword, a bag full of stamina potions and a plethora of carebear noobs to kill and they're good to go.
Exactly.
They will be lucky if they can pay their janitors with 10k subs.
just a bit of advice to people replying negatively to the op.... maybe you should read more than just the subject before replying.
the op doesn't just say "why do fanboys keep sayin preorders sold out?" it elaborates upon the subject line and well, if you read the quoted, it says "10k subs isn't a lot, why are you guys acting like it's a totally massive number that no one could possible touch?" i.e. ZOMG DARKFALL SOLD OUT ON PRE-ORDERS IN NOT TIME FLAT!!!!!!!!!
so, to all the negative responders to the op, please, read with comprehension before behaving like the typical wannabe darkfaller filled with hate.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
They had like 50k in mind and one server (as a mid term goal)..optionally a second server in NA with another 50k . That was their highest estimate..
They couldnt believe so much people will really apply for Beta (>200k) or intrested into buy..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
Whaaa...? Are you for real? So a half dozen bored millionaires got together and decided "Hey, let's make an MMO game, that will help pass the time in our idle lives!"
If you've got some evidence that Tasos and the guys are actually closet millionaires and Darkfall is entirely self-funded, I'd love to see it. I suspect you just pulled that out of your ass...
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
Ya, that comment totally lost me.
no thats not even enough for 1 server
Exactly the attitude I was alluding to in my earlier post. DF players couldn't give a rats ass about RPG elements. Give them a sword, a bag full of stamina potions and a plethora of carebear noobs to kill and they're good to go.
The thing is, without the infrastructure for a strong community(read non-pvp'ers), there will not be a plethora of "carebear" noobs.
I will venture a guess and say that after the initial 30 days of free gameplay, that the people that bought the game looking for any kind of RPG experience, will not subscribe.
That is why it was vitally important for DF to have a strong crafting experience, single player housing, soloable content, and a real deterent to PK'ing in place.
This is the reason I am so disappointed with Darkfall. I feel it could have been so much more.
DarkFall FAQ - Read then Question with Boldness
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
Ya, that comment totally lost me.
You got to understand their minds:
Game delays: it's good.
Game releases: it's good.
Game has many preorders: it's good.
Game has few preorders: it's good.
Game cuts content: it's good.
Game does not cut content: it's good.
Game is awsome: it's good.
Game is not awsome: it's good.
Game has good graphics: it's good.
Game doesn not have good graphics: it's good.
and so on.
Box Sales Revenue
10k box sales
42 euro per Box
--------------
420,000 euro they have in their pockets now.
Subs Revenue
10k accounts
11,77 euro per month (correct me if im wrong)
-----------
117,700 Euros per month in their pockets
I dont know you, But I see a lot of money there, its not blizzard amount of money but I see enought money to pay their salaries, their bandwith and some more stuff. And this is only with their first server, maybe they open more.
Sounds nice, except that you've glossed over a couple of MAJOR factors that will be eating heavily into their measly 118K Euros per month...
1. Running Costs (as discussed previously)
and more importantly
2. Debt Servicing ~ their investors are looking to make a return on their 10 million with interest
With a pitiful 10K subs they'll be treading water paying maintenance costs and interest for the rest of their lives, not to mention putting a dent in that original 10 million... Tasos' bragging that he'll recoup the costs within a year on that bogus TV interview is sounding more and more laughable by the minute.
I dont think running cost are a big problem. The scale depending on how much servers you have runing, you just need full servers, its just tricky.
But you are right in your second point, I dint think about it and you are completely right.
They self founding for the most part , and invested the most part of the 10 mill by themselves..no big worry on second point..
The need for release was because of the extra costs of live server and employees to run those and whatnot..without the *live environemnt i guess they were capable to continue develop some addiditonally years i guess lol
sooo, why was there an announcement that they had secured ~$10million in financing?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
-Wow doesnt have housing,5 years after release
-aocs forts you have to build in predetermined spots,how lame
-lotro is just a linear quest fest,how lame,its just mobs everywhere
-darkfall lacks houing,has pre determined city placement,lacks content and has a very empty world,great,thats what we always wanted!
-wow,war and aoc have very limited character customisation
-themepark games lock everyone into limited roles,pigeonholing
-wows crafting is a 1 click wonder
-darkfall has a limited amount of faces and hairstyles per race,everyone uses the same skills with little customisation options and the crafting is just a case of putting the items into your bag and clicking a button,great! thats what we always wanted anyway!great success!
Please stop its almost too much to bare, Ironically Darkfall is inferior in nearly every aspect to all these so called failed WoW clones or just as bad or even worse, but that's exactly what we wanted!, what a great success!, Thank you Aventurine!
Everyone is always trying to measure another mans success..
If they were truly a failure they wouldn't need any of us to tell them that, I am sure they are capable of determining their own failure and success story..
No one knows what it is right now, it's a soon to be released game and that's all..
Why not take a breath and calm down, let the developers enjoy what they get and just savor the moment.
Why should it matter what they make?
You may only think its irrelevant, because you probably either liked Warhammer or AoC, and that would sting.
Where does the money come from? Again, take my "irrevelant" question and now apply that to funding. If you were looking to acquire a game as a company, would which game (s) would you take?
Let's say EA had their fill of Warhammer because the numbers fall off too much. Which, btw, it looks as though they are falling hard. Now their are two pvp games out there looking for cash. Which game looks healthier to an investor or a company looking to add something to it's stable it doesn't already have? (oRvR)
If you say Warhammer, you oughta be slapped and hard. There is no upside to Warhammer. It has crested and is now a known commodity. It will never be a Wow beater and cannot even stay #2. (EVE). So why would someone want to take that game? Because of the Slayer and Choppa? No, that's a gimmick for the people to stay until they fix it up.
A company looks at growth and if the game grows, and demand continues there won't be any lack of money thrown at it if it was needed.
"TO MICHAEL!"
Lots of naysayers also said Adventurine needed to advertise more and spend more money because it's not "professional" and no one would hear of the game. They laughed because they didn't have a website or any toys for the people to play and only a tiny beta.
I know quite a few negative posters were really shocked when the game was announced going into release, because you have not seen much of the "White Border" people around anymore.. you have to figure most of them are smart enough not to be posting about Dark"fail" anymore and hope people forget they ever did. Yet, you still see some masochists here asking the same questions which don't matter to Adventurine or its fans at all. They are going to do it their way, successful or not. So far, their way is succesful. To have a line of people with big interest in the game after years of delays and forum bashing and that does say a lot.
No advertising and only "word of mouth" seems to not have hurt them at all here. So how they do things is how they do things, they don't really have to do it like the bigger companies apparently because they've got a waiting list for their game. Pent up demand is always a good thing in any market, as it shows there currently is more of a demand for your product than you can produce which makes it exclusive.
Eventually if the game is any good, they will move out of the exclusivity and more people will be attracted to it.
A game doesn't always have to follow a Hollywood script.
"TO MICHAEL!"
500,000... Not quite the 10,000,000 they've invested. So if they are trying to recoup most of the investment costs like most companies then they need to sell about 200,000 copies.
I agree that if Av target is to start small than they should. I'd rather have a improving game with a small start than a AoC or War again.
without reading anything into your post... i just want to clarify that you're actually saying the problems with AOC and WAR are that they have too many players?
seriously?
Ya, that comment totally lost me.
You got to understand their minds:
Game delays: it's good.
Game releases: it's good.
Game has many preorders: it's good.
Game has few preorders: it's good.
Game cuts content: it's good.
Game does not cut content: it's good.
Game is awsome: it's good.
Game is not awsome: it's good.
Game has good graphics: it's good.
Game doesn not have good graphics: it's good.
and so on.
@Biz and Dam...AoC and War had a horrific start that is all I'm saying. I think starting slow and building is better than exploding and dwindling. I currently play DDO now and did at the start and have no intentions of buyin DF any time soon. DDO in the beginning blew up then dwindlied and I think the start has tarnished a great game imo.
@Alt... You lumping me in with the fanbots? LOL that's a first time. I'm normally shouted down for having common sense. I guess if you mention any fanbots favorite game and they assume your negative you have to be attacked.
HAHAHAHAHAHAHA!!! I'm a member in the WHITE BORDER ORDER and your calling me a fanbot HAHAHAHAHA!
Sorry bots but that is funny.
PS. I still hope DF does well bit I have my doubts with AV.
-Almerel
Hello my old friend.