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Source:http://forum.runesofmagic.com/showthread.php?t=43311
Posted by: Kerensky, community manager.
Post #8:
"Runewaker's looking into a revamp of the whole combat system. We can't give you any details here, because that's Work in Progress but it is coming."
If they really revamp the whole system, it may change the gaming experience completely. For better or worse.
Post #11:
"We are planning to set up a semi-public test server. Everything is pretty much set - except for the fact that this a substantial financial investment and we need to upgrade the live-servers before that."
In other words, the new test server won't have the highest priority. Weird that they announce this combat revamp now, when it's obvious that it won't be thoroughly tested before release of the game (only 2 weeks left). Therefore, the revamp will probably come after release. Which again means, they're releasing an unfinished game.
Post #13:
"Bear with us only two more days and we - hopefully - can present you with a rough overview on what will be added to the game for release and the time after that."
So for those interested, keep an eye on the forums the next couple of days, to see what they're planning. Maybe more details about combat will be posted then.
Comments
Bloody typical. The Dev's have been pretty damn unhelpful, but there is one unfortunate issue: They can't really do anything anyway. It was confirmed that the Dev's are just data-miners at the moment, sending both data from the open beta and the forums (complaints galore) to Runewaker.
So it would seem that this is Runewakers decision, probably based off of their own player base. I hope they really look in to the dual class system. It's pretty un-necessary at the moment, despite the game revolving around it.
Edit: Still, you didn't add in his complete posts. Hmm... yeeah, why not >D
"(Quote:
Originally Posted by Frode789
I do think that they are fixing the PvP system before launch.)
Kerensky: And not just that...
Please don't tell anybody I told you ( )- Runewaker's looking into a revamp of the whole combat system. We can't give you any details here, because that's Work in Progress but it is coming.
That change should have an impact on PvP and Balancing as well.
I'm already looking forward to this."
Runewaker. The ACTUAL company behind all changes that are on the way, as well as the lack of thusfar. Next quote
Kerensky: Maybe you should look at it this way: we got so much feedback from our community that we have a pretty good idea what is needed and how the system needs to be changed. So give them the benefit of the doubt before saying that the idea is disastrous.
We are planning to set up a semi-public test server. Everything is pretty much set - except for the fact that this a substantial financial investment and we need to upgrade the live-servers before that.
As soon as the hardware is in place, we'll invite selected players and guilds to have a go.
Oh... and we need to have a character copy tool of course - we rather have people copy their live characters over than either having to level a new character on a separate server or to invest man-power on developing any test server only features.
Anyway. Changes and improvements are on their way and we're pretty certain you will like them."
"(Quote:
Originally Posted by Griffildur
As someone else pointed, yes it would be nice to know what you are working towards. )
Kerensky: Silberfuchs and I have been fighting for such a list for more than a month now - but our management was very, very hesitant to announce anything that was not yet "set in stone".
There was much deliberation on their side, much insistence on our side and now we are actually putting together such a list. Just today (and that is one of the reasons, I gave away this information above) we got the green light to go ahead with this.
We hope to have a list ready by the end of the week - some items on that list are still pending confirmation by Runewaker - but we are pretty certain that we can give you at least a hint at what is coming, although we can't (and don't want) to give any specific dates.
Bear with us only two more days and we - hopefully - can present you with a rough overview on what will be added to the game for release and the time after that."
"Kerensky:
@Re-incarnate: A little clarification on the changes to the combat system: These changes are necessary because as it stands at the moment, the way combat is handled way too complicated and makes e.g. balancing quite difficult.
As I told you several times, certain changes were harder to make because of the intertwined underlying systems. Every time we made a change to system A, something in system B, F, K and X had to be tweaked.
Now, after this internal "system housekeeping", the new system makes changes and balancing much, much easier.
I reckon we will see a few more important changes soon. (And that is only judging from my knowledge about how one thing leads to another. ).
Cheers!"
If it makes balancing and whatnot easier, but doesn't get in our way as players, I fail to see why this is bad. Even if they'll be releasing an unfinished product, this won't be another Richard Garriott level failure.
And finally...
"Kerensky: Sorry, not today - there was another hold up.
Kerensky's face is turning red from rage. Through clenched teeth you can make out weird sounds that sound like...
Someone in PR decided that now we have clearance to pass that information on, to release it tomorrow simultaneously with a press release...
...
These are the days, when I slowly get annoyed of the whole PR / press release thing.
But what can you do? We need to create a bit of a hype or otherwise we'd all be on the streets, asking for a bit of change...
But we have the clearance, the postings are ready to be moved into the open and whatever happens tomorrow, I will be publishing that here on the forums in the afternoon. "
There we go. Held up by Public Relations. Go figure ¬_¬ So tomorrow we finally get to see what's coming, with no more of this 'hiding the info' crap.
MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P
I only quoted parts of the posts, because the rest wasn't necessary to explain about the upcoming changes. And since the selected parts I quoted didn't make the issue "taken out of context" or anything like that, there was no need to let the main point drown in too much text.
Btw, the last two posts you quoted, were posted by Kerensky after I made this thread. But thanks for keeping this thread updated with the newest replies from Frogster.
Good info guys, thanks for that. I'm sure a revamp of the combat system will be difficult to accept at first since we know good and well some things will be nerfed (and realistically probably should be for the good of the game). I wonder if arena had anything to do with this? It wouldn't surprise me.
I only quoted parts of the posts, because the rest wasn't necessary to explain about the upcoming changes. And since the selected parts I quoted didn't make the issue "taken out of context" or anything like that, there was no need to let the main point drown in too much text.
Btw, the last two posts you quoted, were posted by Kerensky after I made this thread. But thanks for keeping this thread updated with the newest replies from Frogster.
To be honest, I felt you needed the whole posts to get a feeling for what the guy is up to, and it's really not his fault over all. Admittedly, I was one of the people who ripped into him and the other Dev's for not fixing the issues that plague the game, until I found out he and the others don't really have much of a choice other than to send our suggestions to runewaker and bug his superiors into letting us know more. That is literally all that the EU and US Dev's CAN do. They don't have much control other than sending data and massive, refined bundles of complaints and suggestions to Runewaker.
As for the last two posts, yeah :P I felt they were needed. They and the full posts of the previous quotes actually give you a hint at what little these guys can do right now, and what little they can do they're REALLY trying. Besides, it's their superiors decision to hold back information until now. All the Dev's can do is follow orders or get the boot.
MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P
Any new info regarding the combat system yet?
Thing is .. its not really getting revamped. They are just putting it back the way it was during Closed Beta 1 , before they changed to the % system. Only real change is the Stamina/Def ratio.
I didnt participate in the closed beta, care to enlighten me?
Three major changes for players. I guess complete recoding of calculation under the hood.
1) Skills are now based on % of DPS not % of damage.
2) Caster weapons now add damage not attack power.
3) Heals and DoTs now scale with weapons.
That is for combat system. They also upped mob difficulty across the board and instance mobs even further. Appropriate level for instances is +10 levels and you better know what you are doing and have good transmuted gear. Combat rewamp introduced major class imbalance (mages can brute force what 3 man struggle with, scouts have tank-like dps if that, warriors perma-stun) and turned some weapon preferences upside down (1h is now better DPS than 2h, priests swapped shield for staff). Weapon damage, speed and in some cases even levels changed. We had hotfix swinging heals from useless to OP (up to 500% change). It is true beta now, week before release.
I have only played since the day the Open Beta started in December. Is this true, the current patches, 1817 and 1818, with just a few tweaks are basically what the game started with in closed, in US? If so, are there any plans to go back to a slightly modified version of 1815 before the game goes open next week?
Nope. This was the 1st Patch in a series of balancing Patches that are on the horizon. the way they have them now , makes balancing much easier for them. For the moment there is imbalance , but that will change very soon
Most of the mobs are so strong because they have been reverted back to the way they are in Radiant Arcana [ the chinese version ]. Over there Players do way more dmg and have no problems dealing with them . They also have a 3 rank skill system that works different then the system that we have now.
But all in all , the game is on the right track now and this revamp was needed.
Better they nerf and reajust now , before the game launches.
lol, yeah...the game is on the right track. They spent months testing the game the way it was, then 2 weeks before release, dramatically overhaul all the mechanics. The game, that will be released is nothing like the game that has been tested, and will be a complete disaster. Every patch they released significantly nerfed the most fun parts of the game consistently, and I have absolutely no faith that these guys are capable of making a game that is fun or enjoyable. Go read their boards, loyal players (like myself), are sick of it and are calling it quits. No real loss to them, I'm sure...but we'll see a month after release what the players are saying...I'm not optomistic.
"loyal players" are players that stick to the game. Its like a love relationship, you support it when its going through a hard time(In your eyes that would be now)and after it has finished being depressed it rewards you for your unbiased, undying, un-whinning, un-betraying, full of positive thoughts support.
Do you think every MMORPG that is now succesfull was this way when they started? Ask WoW beta testers(since that is the most played) they will say no, it was different, we had godly classes, etc.
Besides you were BETA TESTING, re-read that big cap loving word again, BETA TESTING. It means the game isn't GOLD, LIVE, Officially out YET! While a game sports the word BETA in its Status anything can happen to it.
Most people are looking at this changes from 1 point of view, from the angles not the top. Its like if you played Chess looking only at a horizontal angle not the normal top angle view everyone plays at. It doesn't matter if the release is 1 week away ROM is still in BETA they can change it until and even after the BETA process is finished.
End.
I wished they would talk about possible new classes and/or races to the game. It would be so great.
Very well said Flex.
Off: Druid , Rune Dancer and the Elven Race will be added with the 1st expansion to the game ... along with GfX upgrades , new maps and weapon types.
The expansion should be coming quite soon. Cant say any real date , but based on what I`ve heard , it should be around April/May.
Would that be Rise of the Demonlord? addition list.
Rise of the Demonloard is the subtitle of the official release we are getting on 19th. Confirmed change is opening of Ravenfall (think WoW Tanaris with Booty Bay added). New classes and races are not announced and are highly doubtfull. Other zones are not announced (4 maps including Ravenfall are in game and accessible with a small glitch for a long time, but empty).
At the time of server shutdown, some content was still in chinese, some instances unaccesible, and class mechanics very unbalanced and undergoing major changes on daily basis. Anything over announced changes (Ravenfall) and opening of so far closed instances is very doubtfull. Level cap rise was refuted by volunteers but not by company representatives afaik.
In the german forum level cap rise was refuted by the Community Manager. And while he often doesn't have a clue about what is coming up the next week, let alone the next month, with that I trust in his words. Level cap rise not to come at release.
Nah, "Loyal players," are players that stick with a game and continue testing it when every single patch causes the further decline of the game. Every patch in open beta made the game worse. I stuck through it, and hoped they would get it right...but they kept taking it in the opposite direction every time. I was loyal to the end of beta, but I'm not spending another second on a game that so easily dismisses its community and destroys what was a great game. If you think these guys magically become good devs because the game is out of beta, you are delusional and will suffer through the consequences of this game...enjoy yourself.