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So I'm fairly new to this genre of MMOs. Usually I find myself playing PVE orientated titles, such as FFXI (been playing since the NA launch), Vanguard (played for a few months, then quit), Everquest II, etc...
I usually don't care too much for PVP, as I find it to be quite lackluster with auto-attacking combat systems. I should actually be finding it ironic that I dislike PVP so much, yet I find Mortal Online to be very interesting :X (with FFA PVP/full looting and all). I guess the reason as to why I find this game so interesting is because it has a very TES-esque feeling to it. It reminds me of Oblivion in a way, where the PVP in this game isn't so much PVP, as it is being able to do whatever, whenever. It isn't so much of a feature, as it is the way the game is meant to be played. After playing so many linear MMOs, I guess I kind of find it to be a nice change of pace to have some freedom in a game.
But anyway, on to the question. Since I'm not too familiar with this genre of MMOs, I'm not really sure how looting would work in large-scale battle-type situations (100v100 people, or 200v200 people etc).
Is it a keep-what-you-kill type of thing? You kill a person during large battle-type situations, and loot the dead body right there on the spot, after you kill them?
Or do you wait until the battle is finished, and then you compete with anyone left alive to loot all of the corpses laying around?
Or are there designated leaders to each side of the teams, and they distribute the loot accordingly to each person (kind of like what guilds do in raiding-type situations in PVE MMOs) once only one side is left standing?
Are there any set-rules of etiquette for this in these types of MMOs? Or is it a circumstantial thing, where it really just depends on the situation?
Comments
I think if you look at the recent Darkfal mass pvp vids on youtube you get a good picture. Things can get quite hectic and I hope MO devs will implement some similar kind of looting system which takes a little time; aka, deciding to loot a corpse while the battle is still raging brings a certain risk and leaves you vulnerable for a short while so it is an important snap decision to make.
We have yet to see in what way mass pvp will be a factor in MO, however. WAR, DF and AOC have certain incentives to do so; city sieging and all. MO might have 'fights over trade caravans' and other things but I am not sure whether that will mean really massive battles.
A question would be whether the Unreal3 engine, and high amount of eyecandy in the game will allow for such massive fights, and how the devs will tune the game to match the engine. I for one, would be really happy if they do it in such a way that massive battles and crowded zones are possible without the need to instance the gameworld like AOC. I'd rather have graphics which are lower than they could have been, than killing my immersion by having to play in a gameworld with multiple instances.
My brand new bloggity blog.
MO does have a very detailed system for this stuff, at least if they don't change it.
It depends on the situation. Strictly for loot, the person who does the most damage has "looting rights" for a time period, and anyone else goes "gray" if they loot it during that time period. Gray means you can be attacked freely by anyone else without them going gray too. It means they can kill you and not take a murder count.
However, there are special times when loot may be open to all. It's a complicated system designed to figure in various things such as "tresspassing", etc. At least the killing rules do, I'm not real sure about loot.
Once upon a time....
www.mortalonline.com/files/flagging/MO_Flagging.pdf
Read page 4, below Looting.
As for mass PvP, you are of course welcome to loot the person right after you kill them, but I think your attention would be better spent elsewhere (unless you know that person was carrying something valuable). I mean, if you're figthing against a group of people and manage to kill one of them, it's common sense that you keep fighting the others before you start looting, otherwise you lessen the chanses of actually winning the battle.
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