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How will Aventurine ever add more content or even an expansion?

ForumfallForumfall Member Posts: 570

Seeing how they needed nearly a decade to create an empty contentless unpolished fps game. The website is ugly, outdated and lacks content. They are not showing any presence on the forums either. Payment options that were promised are still not there nearly two months after realease.

 

People often accept lack of content, polish and depth saying that they will work on it and add content. But think of other companies that have more resources, people and experience yet are so slow to fix and add stuff. Does anyone here not see this happening with darkfall? Considering how unprofessional and slow they work I just don't see any major content or even expansions ever happening...

 

Intrestingly the tone on the forums has changed alot to. Die hard fanboys getting down to earth and people unhappy with many things. No matter how you twist and turn it, ganking people and taking their loot gets boring for evryone.

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Comments

  • xzyaxxzyax Member Posts: 2,459

    I think the vast majority of current subscribers would be perfectly happy for the next 1-2 years if Aventurine just worked on getting everything they had intended to be in the game up and running with a decent amount of polish.

     

    Weather

    Fully populating Dungeons and NPC Ruins/Cities

    Migrating Mobs

    Mobs attacking Player Cities

    Player Housing

    Etc...

     

    Once they have everything in and running smoothly then they could work on adding additional content. 

     

    What would additional content  look like? 

    I would think that adding more skills and choices to pretty much every aspect of gameplay would be sufficient for some time to come.  More crafting options (i.e. new weapons and armor), new magic schools, more spells in current magic schools, new melee skills, new archery skills, new mounted combat skills, etc.  

    There are numerous ways they could "expand" without having to actually creat new land mass.

    Eventually if they are around long enough they will probably want to have another island continent that players can sail off to... but that is a long ways off I'm guessing. 

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by xzyax


    I think the vast majority of current subscribers would be perfectly happy for the next 1-2 years if Aventurine just worked on getting everything they had intended to be in the game up and running with a decent amount of polish.
     
    Weather - very fluff stuff wouldn't change anything if not tied to physics and change the dynamics of my arrows.  Nothing biggy really i am not missing it now.


    Fully populating Dungeons and NPC Ruins/Cities. would be nice but what are NPC needed for in a PvP game, not my priority but wouldn't harm my game experience on the other hand. maybe would drag more PvE crowd in the game that would be added  to my future prey and content then. So don't mind it.
    Migrating Mobs. Yep would be intresting. An addition i would like to see.
    Mobs attacking Player Cities. Interesting aswell. A nice addition
    Player Housing   - definitely  NO. Player houses are not needed  and they will  harm my game play experince i don't want them in DarkFall
    Etc...
     
    Once they have everything in and running smoothly then they could work on adding additional content. 
     
    What would additional content  look like? 
    I would think that adding more skills and choices to pretty much every aspect of gameplay would be sufficient for some time to come.  More crafting options (i.e. new weapons and armor), new magic schools, more spells in current magic schools, new melee skills, new archery skills, new mounted combat skills, etc.  
    There are numerous ways they could "expand" without having to actually creat new land mass.
    Eventually if they are around long enough they will probably want to have another island continent that players can sail off to... but that is a long ways off I'm guessing. 

     

    As for me no new mellee skills are needed. Add in combat twitch mechanics instead. For example bonus damage depending on the dynamics of  running speed on a hit. Add in a swing mechanic. More swing time = more damage.

    Add in just the group casting magic spells and i am in mage heaven.

    The game is very good as it is right now and offer for me content for the next years already.

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  • Musket-SquidMusket-Squid Member UncommonPosts: 386

    I don't mind the player housing but I should be able to burn it down or break into it. Wouldn't bother me to only let me do this while the player was online. If they do it that way you shouldn't beable to make and alt and have you main use the houset though. peeps would just never log in the other guy then. haven't gotten to play the game yet so i don't care really about all this just my 2 cents on housing. Still waiting for a US seerver release so i wount be playing till .... I'll be on mortal first lol

    How many delicate flowers have you met in Counterstrike?

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  • DevourDevour Member Posts: 902
    Originally posted by DarthRaiden

    Originally posted by xzyax
    Player Housing   - definitely  NO. Player houses are not needed  and they will  harm my game play experince i don't want them in DarkFall

     



     

    How the eff would player housing harm your gameplay experience?

    "OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("

    image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Devour

    Originally posted by DarthRaiden

    Originally posted by xzyax
    Player Housing   - definitely  NO. Player houses are not needed  and they will  harm my game play experince i don't want them in DarkFall

     



     

    How the eff would player housing harm your gameplay experience?

    "OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("

     

    they will create safezones for my prey , enemy  clans could abuse them to clutter the surrundings of my city and could abuse them to block and / or camp my hunting arrea.

    So what benefit and use is there for a house that i should be able to enter at any time i wish to kill the owner and loot his goodies and / or should be able to destroy it easily with basic skills  if its presence is an obstacle for me ?

    Well it would loose the ability of being usefull to the owner , so that why it is not needed in DarkFall.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DevourDevour Member Posts: 902
    Originally posted by DarthRaiden
    they will create safezones for my prey , enemy  clans could abuse them to clutter the surrundings of my city and could abuse them to block and / or camp my hunting arrea.
    So what benefit and use is there for a house that i should be able to enter at any time i wish to kill the owner and loot his goodies and / or should be able to destroy it easily with basic skills  if its presence is an obstacle for me ?
    Well it would loose the ability of being usefull to the owner , so that why it is not needed in DarkFall.



     

    So, wait, wait.

    Darkfall, the game that is played almost exclusively by exploiters. And you're complaining that, with player houses, they would be exploited?

    Or, are you complaining that people might have another aspect to the game rather than "kill dis guy whilst naked wit startah wepon rinse repeat"?

    Darkfall is MEANT to be a sandbox game. It IS needed. Restrictions could easily be put in place if the company wasn't a bunch of guffawing morons, who'd mess it up when they tried it.

    image

  • oddjobs74oddjobs74 Member Posts: 526
    Originally posted by DarthRaiden

    Originally posted by Devour

    Originally posted by DarthRaiden

    Originally posted by xzyax
    Player Housing   - definitely  NO. Player houses are not needed  and they will  harm my game play experince i don't want them in DarkFall

     



     

    How the eff would player housing harm your gameplay experience?

    "OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("

     

    they will create safezones for my prey , enemy  clans could abuse them to clutter the surrundings of my city and could abuse them to block and / or camp my hunting arrea.

    So what benefit and use is there for a house that i should be able to enter at any time i wish to kill the owner and loot his goodies and / or should be able to destroy it easily with basic skills  if its presence is an obstacle for me ?

    Well it would loose the ability of being usefull to the owner , so that why it is not needed in DarkFall.



     

    what hunting area? theres 3 mobs in the game

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by Devour

    Originally posted by DarthRaiden
    they will create safezones for my prey , enemy  clans could abuse them to clutter the surrundings of my city and could abuse them to block and / or camp my hunting arrea.
    So what benefit and use is there for a house that i should be able to enter at any time i wish to kill the owner and loot his goodies and / or should be able to destroy it easily with basic skills  if its presence is an obstacle for me ?
    Well it would loose the ability of being usefull to the owner , so that why it is not needed in DarkFall.



     

    So, wait, wait.

    Darkfall, the game that is played almost exclusively by exploiters. And you're complaining that, with player houses, they would be exploited?

    Or, are you complaining that people might have another aspect to the game rather than "kill dis guy whilst naked wit startah wepon rinse repeat"?

    Darkfall is MEANT to be a sandbox game. It IS needed. Restrictions could easily be put in place if the company wasn't a bunch of guffawing morons, who'd mess it up when they tried it.



     

    Well, I don't like Darth, but he has a point.  Player housing is a terrible idea.  It completely killed Asheron's Call.  Now, in a player city, it's a city.  You can attack it, kill the players it in.  In a game where Line of Sight is important, adding in more completely enclosed blocks is a terrible idea.  And a house would serve no purpose as we already have world banks.

    What I would like to see is hireable NPC merchants.  I dump my stuff on them.. they sell my stuff, and I collect profits. If it's in the guild city or anybodies city, I pay whatever rate of tax they request.  Pretty simple.

    I'd also like to see mobs at every set of ruines.  Or at least more.. Also, maybe some Lore behind the world.  What is it the way it is.. Why are there safes in the middle of nowhere..

    Currently playing Real Life..

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  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Random_mage



    Well, I don't like Darth, but he has a point.  Player housing is a terrible idea.  It completely killed Asheron's Call.  Now, in a player city, it's a city.  You can attack it, kill the players it in.  In a game where Line of Sight is important, adding in more completely enclosed blocks is a terrible idea.  And a house would serve no purpose as we already have world banks.

    What I would like to see is hireable NPC merchants.  I dump my stuff on them.. they sell my stuff, and I collect profits. If it's in the guild city or anybodies city, I pay whatever rate of tax they request.  Pretty simple.

    I'd also like to see mobs at every set of ruines.  Or at least more.. Also, maybe some Lore behind the world.  What is it the way it is.. Why are there safes in the middle of nowhere..

     

    Good ideas.

    I would actually like to see AV implement local banks, regionalize resources and eliminate the wilderness banks, entirely.

    May be a bit too hardcore for many, but I would prefer it.

     

  • VorretVorret Member Posts: 101

    I don't get it...

    When people suggest things that would improve the game and make it more sandbox, you got people come in here and shout : ZOMG NO IT'S A PVP GAME.

    Then, when you're in a thread that says DarkFall isn't SandBox enough and people are saying stuff like well of course it's a PvP game you got the same people come in and say : ZOMG NO IT'S A SANDBOX GAME YOU CAN DO OTHER STUFF THAN PVP.

    Which one is it? PvP game OR Sandbox game?

    At one point people will have to pick one and stick with it.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Vorret


    I don't get it...
    When people suggest things that would improve the game and make it more sandbox, you got people come in here and shout : ZOMG NO IT'S A PVP GAME.
    Then, when you're in a thread that says DarkFall isn't SandBox enough and people are saying stuff like well of course it's a PvP game you got the same people come in and say : ZOMG NO IT'S A SANDBOX GAME YOU CAN DO OTHER STUFF THAN PVP.
    Which one is it? PvP game OR Sandbox game?
    At one point people will have to pick one and stick with it.

     

    I think of it as a sandbox MMO that happens to have FFA PVP as one of it's features.

  • javacjavac Member Posts: 1,175

    Remember: even on the official forums, you don't need a subscription to post. There's a lot of 2009 join date troll accounts and whiney forum warriors.

     

    Of course there are valid complaints too, but right now the only sure fire way to get a feeling for how the game's going is to read the in-game chat and talk to your clanmates.

     

    Content in a sandbox game means more game mechanics for the players to utilise.

     

    IMO they should focus on bugfixing and general UI improvements and game optimisations for a coupld of months before adding new stuff. The PVP in DF is already IMO great and the political/diplomacy side of DF is already in full swing, no complaints or improvements needed there.

     

    Some new stuff i'd like to see:

    1) auction house functionality and/or purchaseable vendors and trading skills. i know why they didn't add it but TBH, i'd rather have it than not have it.

    2) siege system improved (in progress, eta = ? )

    3) deeper melee system, archery & magic are both great but melee needs more work. i'd like to see positional & chained styles in the style of DAOC.

    4) greater differentiation of melee weapons - currently no reason to go dual-wield knives cause of really short reach, though if they made it that knives get a +25% bonus to damage on attacks from side/behind, people would use them.

    5) actual roaming guards instead of just guard towers.

     

    there's plenty of other cool stuff they could do but just those 5 listed would be great.

     

     

  • javacjavac Member Posts: 1,175
    Originally posted by robertb


    I think of it as a sandbox MMO that happens to have FFA PVP as one of it's features.

     

    unfortunately a large proportion of MMO gamers have been brought up on WOW et al and have no concept of what it means to be a sandbox game.

  • javacjavac Member Posts: 1,175
    Originally posted by parrotpholk


    But in no way is it sandbox.

     

     

    sandbox == player-driven; themepark == developer-driven. L2MMO.

    { Mod Edit }

     

  • DevourDevour Member Posts: 902
    Originally posted by robertb
    I think of it as a sandbox MMO that happens to have FFA PVP as it's only feature.



     

    Fixed.

    image

  • bryan1980bryan1980 Member Posts: 182

    Will Aventurine ever add more content?     What content have they added already.  Your question should have been " will AV add ANY content".

    I played for 2 weeks, you have an big empty map and a bunch of naked people with newbie weapons running around playing counterstrike.   The game lacks any features of real sandbox games like UO.

    A ton of people are quitting... those are the spots that are being offered in the store.  The reason there isn't a second server is because AV can see the dropout rate and knows that in a few weeks, they will have a hard time replacing players who quit on one server.  The store is gradually staying open longer and longer.. as it gets harder and harder to replace those who quit.

     

    Look at ebay, you can't sell accounts.  I tried to sell my account 'at cost' and there were no buyers.

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by robertb



    I think of it as a sandbox MMO that happens to have FFA PVP as one of it's features.

     

    That would imply that the game should be able to add sanbox features that are not PvP driven (like non-PvP player housing).

     

    Are you sure that is is not actually a FFA PvP MMO that happens to have sandbox features in it?

     

     

  • kastakasta Member Posts: 512

     Personally, I think of it as less of a sandbox and more of a litter box, but that's just me.

  • IsaneIsane Member UncommonPosts: 2,630

    Of course they will. Pretty stupid question they are adding more content all the time.

    ________________________________________________________
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  • Moaky07Moaky07 Member Posts: 2,096
    Originally posted by bryan1980


    Will Aventurine ever add more content?     What content have they added already.  Your question should have been " will AV add ANY content".
    I played for 2 weeks, you have an big empty map and a bunch of naked people with newbie weapons running around playing counterstrike.   The game lacks any features of real sandbox games like UO.
    A ton of people are quitting... those are the spots that are being offered in the store.  The reason there isn't a second server is because AV can see the dropout rate and knows that in a few weeks, they will have a hard time replacing players who quit on one server.  The store is gradually staying open longer and longer.. as it gets harder and harder to replace those who quit.

     
    Look at ebay, you can't sell accounts.  I tried to sell my account 'at cost' and there were no buyers.



     

    I just looked...3 accounts for sale. One had like 2 bids on it for 125ish bucks. Seemed like they had a lot of gear/skills. Unsure as no clue about game.

    Another wasnt getting any bites at 50 bucks.

    And last had their char for like 275. Strange things also is it listed only local pickup on it(I guess disks,,,refuses to ship). That seems odd/shrug

    I wouldnt call 3 accounts conclusive one way or another. Gonna check PA.com

     

    Heh totally different story there,,,,20 accounts up with cheapest being around 90 bucks.

    That still isnt an indication that game is failing totally IMO...although if peeps always fight with newb weapons it seems strange a few of these folks would have all the chit they do. Wonder why these accounts would be being dropped...although if they are easy account to build I can see a younger person doing it for the money, and building a new char.

    For the players it will be a shame if DF doesnt survive, cause those playing seem to enjoy ita lot. Although after reading tacos in that interview the other day, I could see why folks dont seem to like him so much. Kind of gave of that vibe of "Me know how".

    Anyways just stopped by to see if forum PvP was still going on...looks to of calmed down but gonna check a few more threads just in case. heh :)

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by Vorret


    I don't get it...
    When people suggest things that would improve the game and make it more sandbox, you got people come in here and shout : ZOMG NO IT'S A PVP GAME.
    Then, when you're in a thread that says DarkFall isn't SandBox enough and people are saying stuff like well of course it's a PvP game you got the same people come in and say : ZOMG NO IT'S A SANDBOX GAME YOU CAN DO OTHER STUFF THAN PVP.
    Which one is it? PvP game OR Sandbox game?
    At one point people will have to pick one and stick with it.

    Ok it seems that you are getting confused by the terms being thrown around.

     

    Here is a quick cheet sheet of common terms:

     

     

    Themepark is a design style of MMO that creates a linear environment with an easy carefree playstyle. it is famous for specific character classes, long linear quests and dungeons Mini bosses and End Bosses.

    Sandbox is a design style of MMO that doesn't lead the player around in a linear fashion, it gives the player tools to shape the game environement.

     

    PvP is a form of MMO combat that involves Players fighting against each other.

    PvE is a form of MMO combat that involves Players fighting against AI controlled Monsters.

    Hardcore is a style of PvP that maintains a hgih level of risk or penalty for PvP relaled deaths.

    Carebear is a negative label used to identify players that don't like PvP competition, and do not want to assume any risk while playing in a PvP environment.   Carebear complaining on MMO company forums have been blamed for the removal of hardcore PvP fromt he majoirty of mainstream MMOs.

     

    So back to your confusion...

     

    The general complaints about player housing is due fears that it would provide safe zones for players to hide in and prevent PvP.

       As you can see a Hardcore PvP Sandbox MMO doesn't have to chose any sides it just needs to be a game that maintains a high level of risk  and penalty for PvP, promotes PvP more than PvE, and allow the players to shape / influence the world and not be lead around by the nose through linear quests and Raids to be successful.

     

     

     

     

     

  • RuynRuyn Member Posts: 1,052

    Whatcha talking about?  People love Tasos.  Says it like it is.

  • RemainsRemains Member UncommonPosts: 375

    Dunno if i love it, but its neat to chew on once in a while...

    Ops, was thinking tacos here... go on with whatever you were doing, Im gonna get something to eat.

  • Squal'ZellSqual'Zell Member Posts: 1,803
    Originally posted by DarthRaiden

    Originally posted by Devour

    Originally posted by DarthRaiden

    Originally posted by xzyax
    Player Housing   - definitely  NO. Player houses are not needed  and they will  harm my game play experince i don't want them in DarkFall

     



     

    How the eff would player housing harm your gameplay experience?

    "OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("

     

    they will create safezones for my prey , enemy  clans could abuse them to clutter the surrundings of my city and could abuse them to block and / or camp my hunting arrea.

    So what benefit and use is there for a house that i should be able to enter at any time i wish to kill the owner and loot his goodies and / or should be able to destroy it easily with basic skills  if its presence is an obstacle for me ?

    Well it would loose the ability of being usefull to the owner , so that why it is not needed in DarkFall.

    have you played ultima online? make the same concept...  and your world being so big with only a limited amount of players you could easily have places where building is not allowed by the system. you would only be able to place houses x meters from a path and beyond. some areas (like NPC cities) would have a no build radius. and other important places as well. and if they added the traveling mobs then your hunting area would not really exist, thus impossible to camp no?

    the house could be destroyed but you would need the right tools for that and to be fair those tools should be hard and rare so you would think 2x if it would be worth it to destroy this house or keep it for a worthier target.

    image
    image

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by bryan1980


    Will Aventurine ever add more content?     What content have they added already.  Your question should have been " will AV add ANY content".
    I played for 2 weeks, you have an big empty map and a bunch of naked people with newbie weapons running around playing counterstrike.   The game lacks any features of real sandbox games like UO.
    A ton of people are quitting... those are the spots that are being offered in the store.  The reason there isn't a second server is because AV can see the dropout rate and knows that in a few weeks, they will have a hard time replacing players who quit on one server.  The store is gradually staying open longer and longer.. as it gets harder and harder to replace those who quit.

     
    Look at ebay, you can't sell accounts.  I tried to sell my account 'at cost' and there were no buyers.

     

    Will Aventuring add more content ?

     

    It appears thay will,  we have seen some just in the last couple of week  ( Gates, more quests if that is your thing) .  i suspect that the main focus at this time is to stablize the game.

     

    I am sorry you missed the hundreds of MOB camps, Epic MOBS, Dragons, ruins, dungeons, player cities, cool islands, etc...   When you race acorss the "empty" world.   You are amazing lucky that you also seemed to miss the thousands of players riding around on Mounts wearing armor and using real weapons and not the newbie ones.

     

    The combat style is very Counterstrike, twitch, FPS like so I guess you at least tried that part of the game before you quit.

     

    If you really want to sell your account then I suggest you let people know on the DF forums,  there are still a bunch of guilds that are fighting to get accounts, the shop still sells out quickly each day it is opened and it still is open during crappy time for NA players.

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