Yeah, I tried going fishing the other day. Outta no where I get shot with some fireball. I start running and realize I'm not being chased when another fireball comes from above. Fricken Red Dragon is flying over me circling. Had to hide under a tree, but he never went away. Was a very cool experience.
I don't get it... When people suggest things that would improve the game and make it more sandbox, you got people come in here and shout : ZOMG NO IT'S A PVP GAME. Then, when you're in a thread that says DarkFall isn't SandBox enough and people are saying stuff like well of course it's a PvP game you got the same people come in and say : ZOMG NO IT'S A SANDBOX GAME YOU CAN DO OTHER STUFF THAN PVP. Which one is it? PvP game OR Sandbox game? At one point people will have to pick one and stick with it.
Great post. If they are too intellectually limited to see why player housing would be a GOOD thing, and that a game company can include it into their MMO's gameplay without it being exploited then I have no words for them. Then again, considering the game is full of cheaters/hackers/exploiters I can see why even the fanbois are paranoid when it comes to a new feature. UO had player housing, isn't that the game the developers themselves claim to derive their business model from? Figure most of the DF fanbase probably doesn't know what UO was considering their first MMO contained cartoonish graphics and a "dumbed down" gameplay.
"Sandbox is a design style of MMO that doesn't lead the player around in a linear fashion, it gives the player tools to shape the game environement."
Finally, someone clears it up for the rest of these people. DF is not a sandbox game. It forces its playerbase to pvp regardless of choice. There is no alternative options/careers such as Eve online and Ultima Online, which were the best sandbox games I've ever played. This doesnt mean that someday Darkfall cannot rectify this flaw. Time will tell. Unfortunately the playerbase is doing a great job ruining the game before the lack of content does.
Originally posted by xzyax Player Housing - definitely NO. Player houses are not needed and they will harm my game play experince i don't want them in DarkFall
How the eff would player housing harm your gameplay experience?
"OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("
Na'h... this is DF there is and will be nothing else.
I think the vast majority of current subscribers would be perfectly happy for the next 1-2 years if Aventurine just worked on getting everything they had intended to be in the game up and running with a decent amount of polish.
Weather - very fluff stuff wouldn't change anything if not tied to physics and change the dynamics of my arrows. Nothing biggy really i am not missing it now.
Fully populating Dungeons and NPC Ruins/Cities. would be nice but what are NPC needed for in a PvP game, not my priority but wouldn't harm my game experience on the other hand. maybe would drag more PvE crowd in the game that would be added to my future prey and content then. So don't mind it. Migrating Mobs. Yep would be intresting. An addition i would like to see. Mobs attacking Player Cities. Interesting aswell. A nice addition Player Housing - definitely NO. Player houses are not needed and they will harm my game play experince i don't want them in DarkFall Etc...
Once they have everything in and running smoothly then they could work on adding additional content.
What would additional content look like? I would think that adding more skills and choices to pretty much every aspect of gameplay would be sufficient for some time to come. More crafting options (i.e. new weapons and armor), new magic schools, more spells in current magic schools, new melee skills, new archery skills, new mounted combat skills, etc. There are numerous ways they could "expand" without having to actually creat new land mass. Eventually if they are around long enough they will probably want to have another island continent that players can sail off to... but that is a long ways off I'm guessing.
As for me no new mellee skills are needed. Add in combat twitch mechanics instead. For example bonus damage depending on the dynamics of running speed on a hit. Add in a swing mechanic. More swing time = more damage.
Add in just the group casting magic spells and i am in mage heaven.
The game is very good as it is right now and offer for me content for the next years already.
Ahh... Darth, what would we do without you?
If they implemented Weather like this...
"Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing. "
"Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning."
"Weather can also turn the tides of battle, which is constituted by wind direction, fog and rain which limits player sight and movement."
"A nice touch that will be included is a weather system that actually impacts the game world. If a strong storm hits a region, players will have a heck of a time traversing it. Rain and snow will be a lot more than just eye candy in this game."
"Weather will play a part in this game as well. Rain and snow causes very low visibility. A weather map will be accessible in game showing weather patterns and their direction of movement. A guild can anticipate a rain storm and use it to ambush another guild. During good weather players can be seen from an extremely long distance."
"There is also a weather map where you can zoom in to get local weather."
...then I'm not so sure you would think it was just "Fluff"
As for Player Housing...
I liked the idea from someone else had about allowing the Houses to be attack-able when the owner is online. That way they aren't able to just hide inside scared out of their wits from players like Darth.
For me anyway... I just can't consider an MMO truly sandbox without the ability to have some sort of personal housing... at least in this setting. (EvE with it's setting is obviously an exception).
UO pulled it off, SWG pulled it off... and the vast majority of players list Housing as one of the best features they liked about those games.
Yeah... probably make restrictions on how close to a city, road, dungeon, etc. I want to leave some work for the Devs to think through.
With personal housing in game they could be one step closer to localized banking. Something that I think DarkFall will eventually need for the long-term health of the player economy.
Without localized banking... what purpose do Pirates play? What will people be transporting? What would Pirates be pillaging?
Anyway...
I wasn't necessarily putting forth "THE LIST" that they need to complete. I was merely pointing out that there are indeed aspects of the current game that could be added onto or finished without having to resort to "NEW" content. They have more than enough ideas to work on just putting in stuff they mentioned before, but haven't got around to getting working yet.
Look at ebay, you can't sell accounts. I tried to sell my account 'at cost' and there were no buyers.
I just looked...3 accounts for sale. One had like 2 bids on it for 125ish bucks. Seemed like they had a lot of gear/skills. Unsure as no clue about game.
Another wasnt getting any bites at 50 bucks.
And last had their char for like 275. Strange things also is it listed only local pickup on it(I guess disks,,,refuses to ship). That seems odd/shrug
I wouldnt call 3 accounts conclusive one way or another. Gonna check PA.com
Heh totally different story there,,,,20 accounts up with cheapest being around 90 bucks.
That still isnt an indication that game is failing totally IMO...although if peeps always fight with newb weapons it seems strange a few of these folks would have all the chit they do. Wonder why these accounts would be being dropped...although if they are easy account to build I can see a younger person doing it for the money, and building a new char.
For the players it will be a shame if DF doesnt survive, cause those playing seem to enjoy ita lot. Although after reading tacos in that interview the other day, I could see why folks dont seem to like him so much. Kind of gave of that vibe of "Me know how".
Anyways just stopped by to see if forum PvP was still going on...looks to of calmed down but gonna check a few more threads just in case. heh
People are very suspicious of sold accounts at the moment due to reports of these being banned accounts (hence the high stats, lots of gold, etc). Most of my guild members are now in the game with 4-5 people still waiting to buy. they don't want to buy an existing account due to name/race/spec. of about 60 members, 2 have quit. both were big former WOW players.
edit: i'd be shocked if DF didn't have a fairly high rate of turnover simply due to it being sandbox and hardcore PVP and the sheer numbers of carebears you see & read on these and the official forums who need NPCs/quests/wowhead.com to tell them what to do next. high initial turnover is good for DF while demand is still high as it generates a lot of income from purchases without eating up server spots. the only people that really know how DF is doing are in Aventurine.
The fact that people like Javac still blame the players and other MMOs for causing the failboat that is DF just astounds me. IF DF had been released as promised, ya know the whole feature complete thing then it would have been a smashing success. It has nothing to do with sandbox or the super awesome LMB melee pvp. Its all about the hype created by Tasos and the fanboys about how it was going to be revolutionary.. And what we got instead was a shell, hell a cracked one at that of a sorta FPS sorta RPG and sorta but not really sandbox MMO. Thats the failing and not people being spoiled by WOW or that they are to carebear. Butt hey whatever makes you feel good about your purchase I guess.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
I am sure you realize that there is only one server at the moment, thus there is only one restaurant with limited amount of tables.
Infrastructure is currently based on them having only one server, selling too many copies would either cripple that server or make lot of unhappy customers waiting for their food at the table.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
lol.
this is the correct analogy: a restaurant has a finite number of meals. it sells them all in the first 4 hours of trading. being unable to make or sell more meals without opening a new restaurant, it closes the front door and turns away any new customers.
aventurine's business model, unlike mcdonald's or WOW's, is focusing on quality, not quantity/throughput, and i say kudos to any/all game developers who put the emphasis on quality over quantity anyday.
Darkfall is based on a 320-cpu server cluster (correction: 320 at release. they may have added more by now). you don't just roll those out in a production capacity in a day or even a couple of weeks. there's physical + software installation, validation, security, backup and redundancy to take care of, plus all the support personnel required to execute same.
aventurine's business model, unlike mcdonald's or WOW's, is focusing on quality, not quantity/throughput, and i say kudos to any/all game developers who put the emphasis on quality over quantity anyday.
If I wasn't an avid forumfall pvp watcher I'd think you were joking right there.
Darkfall is a joke in the mmo world right now. The way AV handled the closed beta and launch didn't speak quality to me. Nor does this weird halfway released state make me feel confidant in AV's ablities.
Still the combat looks good so I'm still waiting on this one. If the security flaws are fixed(NOT holding breath for that!) and a free trial comes out I'm going to play it.
'Sold out' is a meaningless buzzword. If I am playing guitar in my room and don't let anyone in then technically my performance is also 'sold out' since no one else can buy tickets for it. You guys might as well argue that the game has 'synergy' with its playerbase.
The fact that people like Javac still blame the players and other MMOs for causing the failboat that is DF just astounds me. IF DF had been released as promised, ya know the whole feature complete thing then it would have been a smashing success. It has nothing to do with sandbox or the super awesome LMB melee pvp. Its all about the hype created by Tasos and the fanboys about how it was going to be revolutionary.. And what we got instead was a shell, hell a cracked one at that of a sorta FPS sorta RPG and sorta but not really sandbox MMO. Thats the failing and not people being spoiled by WOW or that they are to carebear. Butt hey whatever makes you feel good about your purchase I guess.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
Are you really typing this with a straight face??
1. it is sold out because it has one server that can't handle many people. They had to remove mobs from the game because they took the place of players (in Tasos own words). Should my band brag about being sold out because I can only fit 15 people in my garage?
2. Yes, because it has a single server. A lot of people (myself included) have already quit. So now AV is reselling our spots. If there was really huge demand, they would have a second server by now. The fact is, that for probably another few months they will be able to replace players who quit.. but AV knows they don't have enough demand for another server, which is why you hear nothing about it.
3. Where? I've yet to hear anything except an 'average' review. Most of the reviews I've read accurately talk about the lack of features and the massive hacking/exploiting/macroing that is going on.
4. LMB combat. there are no other features in the game except simplified combat
5. Really, where are the vids? All I've seen is a bunch of people talking about 200v200 and showing a vid of 20v20. Tasos said there was a battle with 2000 people.. yet none of those 2000 people made a vid of it? Every 2 hours on my server, there is a 100v100 fight in Wintergrasp (WOW). Eve routinely has 500+ battles (all captured on vid). The only thing we have from DF is people talking about the huge numbers, and the vids always show very modest numbers. Show me a vid that has anything close to 100 people on it... WOW has that every 2 hours
6. Yes, Darkfall is popular on this site, mostly for amusement. Half the people thought it was vaporware, and most of the others knew it would be a feature-less pos game. But because Tasos is such a comical figure, it's entertaining to follow this game.
7. Yes, but they charge the same per month as real games. If you want to have an amateur peice of crap game, at least make it free2play like runescape.
How can you say DF is massive.. it has ONE server!!! You can talk about 20k accounts, or 5k concurrent users.. but all the videos point to 20v20 fights (mostly naked people). If you consider DF as massive, then there are like 100 mmorpgs that are super-massive.
The fact that people like Javac still blame the players and other MMOs for causing the failboat that is DF just astounds me. IF DF had been released as promised, ya know the whole feature complete thing then it would have been a smashing success. It has nothing to do with sandbox or the super awesome LMB melee pvp. Its all about the hype created by Tasos and the fanboys about how it was going to be revolutionary.. And what we got instead was a shell, hell a cracked one at that of a sorta FPS sorta RPG and sorta but not really sandbox MMO. Thats the failing and not people being spoiled by WOW or that they are to carebear. Butt hey whatever makes you feel good about your purchase I guess.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
They're laughing at you javac, not with you =/
I started playing not to long ago, if my MMO experience would've only been 1 other MMO in history, then maybe I would agree this game has 1 or 2 things groundbreaking features, but that's not the case, and fanboys like this need to stop lying before other innocent people get duped into trying a game they will clearly not like. This game has nothing groundbreaking. Not even the first person perspective is innovative, you want to see a great GROUND BREAKING first person combat system? Go check out Chronicles of Spellborn. Anyone that says the combat requires skill in DF is sadly mistaken (my experiences so far is only from a week, but from what the ingame friends have told me it is basically the same system, through out the entire game)
STOP LYING TO PEOPLE! This is not quality. Most MMOs start by a small indie company and have done MUCH better. Recently I found out this game has been in development for over 8 years! And this is what I have to look forward to? No wonder the fanboys are bitter. And I won't even get started on the fact I was double billed according to my new statement, I'll wait until I hear more info before I make some off-the-wall thread...
Darkfall is a sanbox without the sand... Or the toys, or even the other players (due to their ridiculous sales model). So, in truth; Darkfall is just an enclosed square of wood, devoid of fun; that you have to wait in line to get into, and have to pay for.
Premium price for amateur production values.
****
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
****
Success? If it was a massive success, they wouldn't be limping forward right now. If you like macroing in cities; far be it from me to argue that point; but if you think - BY ANY STRETCH OF THE IMAGINATION - that this game is doing well, and has a solid business model you are just beyond help, professional or otherwise. Kill yourself.
Seeing how they needed nearly a decade to create an empty contentless unpolished fps game. The website is ugly, outdated and lacks content. They are not showing any presence on the forums either. Payment options that were promised are still not there nearly two months after realease.
People often accept lack of content, polish and depth saying that they will work on it and add content. But think of other companies that have more resources, people and experience yet are so slow to fix and add stuff. Does anyone here not see this happening with darkfall? Considering how unprofessional and slow they work I just don't see any major content or even expansions ever happening...
Intrestingly the tone on the forums has changed alot to. Die hard fanboys getting down to earth and people unhappy with many things. No matter how you twist and turn it, ganking people and taking their loot gets boring for evryone.
agree with you except the last paragraph, pvp can't get boring if you like pvp, ppl would get bored of CS really easily pvp had no staying power.
Though DF does need to add that non pvp content that was promised long ago.
I don't think Darkfall has a chance of even surviving as a game, let-alone worring about content patches or if Aventurine will eventually fix this or that..!
They won't have time! This game is falling quicker than both Dark & Light or Horizons and probably won't be around threw summer. There just isn't a large enough fanbase to support a crummy game. Yeah, there was a lot of people following this game before Tasos was found out to be a lier, but now that the truth is out, only a hndful of people are even playing this game.
When EvE was launched it had barely any more content in it than DF does now, was buggy, and lacked features. Now it's an extremely game that's still growing some 6 years later.
All DF needs is a core group of players that enjoy the game enough to stick with it, and it'll grow. The same happened to EvE, the same will likely happen with DF.
Myself, I'm enjoying the game. It has it's issues but it's still more fun than anything else I've played lately. EvE is theonly exception.
Comments
Yeah, I tried going fishing the other day. Outta no where I get shot with some fireball. I start running and realize I'm not being chased when another fireball comes from above. Fricken Red Dragon is flying over me circling. Had to hide under a tree, but he never went away. Was a very cool experience.
This person wins the thread.
Discussion over.
P.S. I like how the rabid fanboi's report every single post/thread they don't agree with.
He who keeps his cool best wins.
Great post. If they are too intellectually limited to see why player housing would be a GOOD thing, and that a game company can include it into their MMO's gameplay without it being exploited then I have no words for them. Then again, considering the game is full of cheaters/hackers/exploiters I can see why even the fanbois are paranoid when it comes to a new feature. UO had player housing, isn't that the game the developers themselves claim to derive their business model from? Figure most of the DF fanbase probably doesn't know what UO was considering their first MMO contained cartoonish graphics and a "dumbed down" gameplay.
"Sandbox is a design style of MMO that doesn't lead the player around in a linear fashion, it gives the player tools to shape the game environement."
Finally, someone clears it up for the rest of these people. DF is not a sandbox game. It forces its playerbase to pvp regardless of choice. There is no alternative options/careers such as Eve online and Ultima Online, which were the best sandbox games I've ever played. This doesnt mean that someday Darkfall cannot rectify this flaw. Time will tell. Unfortunately the playerbase is doing a great job ruining the game before the lack of content does.
You, sir, are a literary genius.
I think based on the qualifications of what most consider that DF is a Sandbox game...
Unreal Tournament 3 is among the best Sandbox games ever!!!
No levels, no skill-system. Pure player skills! DF has no comparison. Plus, UT3's character models are WAY better than DF. Rock on!
How the eff would player housing harm your gameplay experience?
"OH NOES THERE MIGHT BE THINGS OTHER THAN JUST ZERGIN OTHER PLAYERS =((("
Na'h... this is DF there is and will be nothing else.
As for me no new mellee skills are needed. Add in combat twitch mechanics instead. For example bonus damage depending on the dynamics of running speed on a hit. Add in a swing mechanic. More swing time = more damage.
Add in just the group casting magic spells and i am in mage heaven.
The game is very good as it is right now and offer for me content for the next years already.
Ahh... Darth, what would we do without you?
If they implemented Weather like this...
"Sail your ship through rough seas, then become hampered by fog as the waters calm. Struggle as your battlefield-bound army marches into a severe storm. In Darkfall, the weather is more than just window dressing. "
"Expect realistic weather effects, such as rain, snow, wind blowing in the trees, wind blowing in the grass on the ground, thunder and lightning."
"Weather can also turn the tides of battle, which is constituted by wind direction, fog and rain which limits player sight and movement."
"A nice touch that will be included is a weather system that actually impacts the game world. If a strong storm hits a region, players will have a heck of a time traversing it. Rain and snow will be a lot more than just eye candy in this game."
"Weather will play a part in this game as well. Rain and snow causes very low visibility. A weather map will be accessible in game showing weather patterns and their direction of movement. A guild can anticipate a rain storm and use it to ambush another guild. During good weather players can be seen from an extremely long distance."
"There is also a weather map where you can zoom in to get local weather."
...then I'm not so sure you would think it was just "Fluff"
As for Player Housing...
I liked the idea from someone else had about allowing the Houses to be attack-able when the owner is online. That way they aren't able to just hide inside scared out of their wits from players like Darth.
For me anyway... I just can't consider an MMO truly sandbox without the ability to have some sort of personal housing... at least in this setting. (EvE with it's setting is obviously an exception).
UO pulled it off, SWG pulled it off... and the vast majority of players list Housing as one of the best features they liked about those games.
Yeah... probably make restrictions on how close to a city, road, dungeon, etc. I want to leave some work for the Devs to think through.
With personal housing in game they could be one step closer to localized banking. Something that I think DarkFall will eventually need for the long-term health of the player economy.
Without localized banking... what purpose do Pirates play? What will people be transporting? What would Pirates be pillaging?
Anyway...
I wasn't necessarily putting forth "THE LIST" that they need to complete. I was merely pointing out that there are indeed aspects of the current game that could be added onto or finished without having to resort to "NEW" content. They have more than enough ideas to work on just putting in stuff they mentioned before, but haven't got around to getting working yet.
I just looked...3 accounts for sale. One had like 2 bids on it for 125ish bucks. Seemed like they had a lot of gear/skills. Unsure as no clue about game.
Another wasnt getting any bites at 50 bucks.
And last had their char for like 275. Strange things also is it listed only local pickup on it(I guess disks,,,refuses to ship). That seems odd/shrug
I wouldnt call 3 accounts conclusive one way or another. Gonna check PA.com
Heh totally different story there,,,,20 accounts up with cheapest being around 90 bucks.
That still isnt an indication that game is failing totally IMO...although if peeps always fight with newb weapons it seems strange a few of these folks would have all the chit they do. Wonder why these accounts would be being dropped...although if they are easy account to build I can see a younger person doing it for the money, and building a new char.
For the players it will be a shame if DF doesnt survive, cause those playing seem to enjoy ita lot. Although after reading tacos in that interview the other day, I could see why folks dont seem to like him so much. Kind of gave of that vibe of "Me know how".
Anyways just stopped by to see if forum PvP was still going on...looks to of calmed down but gonna check a few more threads just in case. heh
People are very suspicious of sold accounts at the moment due to reports of these being banned accounts (hence the high stats, lots of gold, etc). Most of my guild members are now in the game with 4-5 people still waiting to buy. they don't want to buy an existing account due to name/race/spec. of about 60 members, 2 have quit. both were big former WOW players.
edit: i'd be shocked if DF didn't have a fairly high rate of turnover simply due to it being sandbox and hardcore PVP and the sheer numbers of carebears you see & read on these and the official forums who need NPCs/quests/wowhead.com to tell them what to do next. high initial turnover is good for DF while demand is still high as it generates a lot of income from purchases without eating up server spots. the only people that really know how DF is doing are in Aventurine.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
Not being able to purchase the game because of the erratic nature of Aventurine's online store antics does not equate to being sold out. Thats like saying that your local McDonalds is sold out of Big Macs whenever the store is closed.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
I am sure you realize that there is only one server at the moment, thus there is only one restaurant with limited amount of tables.
Infrastructure is currently based on them having only one server, selling too many copies would either cripple that server or make lot of unhappy customers waiting for their food at the table.
No, no... Try this: Sorry sir but this restaurant is full - go to macdonald's if you're hungry.
Hardly, a server queue is representative of 'the restaurant being full'. Having to shut the whole online store process down (for often days at a time) is representative of Aventurine's inability to provide a functioning infrastructure capable of supporting an expanding playerbase. If they could, then Aventurine would be able to support having the online store open 24/7.
lol.
this is the correct analogy: a restaurant has a finite number of meals. it sells them all in the first 4 hours of trading. being unable to make or sell more meals without opening a new restaurant, it closes the front door and turns away any new customers.
aventurine's business model, unlike mcdonald's or WOW's, is focusing on quality, not quantity/throughput, and i say kudos to any/all game developers who put the emphasis on quality over quantity anyday.
Darkfall is based on a 320-cpu server cluster (correction: 320 at release. they may have added more by now). you don't just roll those out in a production capacity in a day or even a couple of weeks. there's physical + software installation, validation, security, backup and redundancy to take care of, plus all the support personnel required to execute same.
If I wasn't an avid forumfall pvp watcher I'd think you were joking right there.
Darkfall is a joke in the mmo world right now. The way AV handled the closed beta and launch didn't speak quality to me. Nor does this weird halfway released state make me feel confidant in AV's ablities.
Still the combat looks good so I'm still waiting on this one. If the security flaws are fixed(NOT holding breath for that!) and a free trial comes out I'm going to play it.
'Sold out' is a meaningless buzzword. If I am playing guitar in my room and don't let anyone in then technically my performance is also 'sold out' since no one else can buy tickets for it. You guys might as well argue that the game has 'synergy' with its playerbase.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
Are you really typing this with a straight face??
1. it is sold out because it has one server that can't handle many people. They had to remove mobs from the game because they took the place of players (in Tasos own words). Should my band brag about being sold out because I can only fit 15 people in my garage?
2. Yes, because it has a single server. A lot of people (myself included) have already quit. So now AV is reselling our spots. If there was really huge demand, they would have a second server by now. The fact is, that for probably another few months they will be able to replace players who quit.. but AV knows they don't have enough demand for another server, which is why you hear nothing about it.
3. Where? I've yet to hear anything except an 'average' review. Most of the reviews I've read accurately talk about the lack of features and the massive hacking/exploiting/macroing that is going on.
4. LMB combat. there are no other features in the game except simplified combat
5. Really, where are the vids? All I've seen is a bunch of people talking about 200v200 and showing a vid of 20v20. Tasos said there was a battle with 2000 people.. yet none of those 2000 people made a vid of it? Every 2 hours on my server, there is a 100v100 fight in Wintergrasp (WOW). Eve routinely has 500+ battles (all captured on vid). The only thing we have from DF is people talking about the huge numbers, and the vids always show very modest numbers. Show me a vid that has anything close to 100 people on it... WOW has that every 2 hours
6. Yes, Darkfall is popular on this site, mostly for amusement. Half the people thought it was vaporware, and most of the others knew it would be a feature-less pos game. But because Tasos is such a comical figure, it's entertaining to follow this game.
7. Yes, but they charge the same per month as real games. If you want to have an amateur peice of crap game, at least make it free2play like runescape.
How can you say DF is massive.. it has ONE server!!! You can talk about 20k accounts, or 5k concurrent users.. but all the videos point to 20v20 fights (mostly naked people). If you consider DF as massive, then there are like 100 mmorpgs that are super-massive.
your denial of reality is hilarious:
1) darkfall has been sold out for a month
2) people are still lining up to buy
3) numerous positive & glowing reviews from gaming sites
4) hugely diverse gameplay possiblities
5) largest battles seen in a fantasy MMO
6) second most visted/viewed MMO on mmorpg.com for the past 6 months, second only to WAR and above tons of other far more commercial MMOs and despite zero traditional marketing.
7) small indie development team, developed on tiny budget compared to other MMOs
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
They're laughing at you javac, not with you =/
I started playing not to long ago, if my MMO experience would've only been 1 other MMO in history, then maybe I would agree this game has 1 or 2 things groundbreaking features, but that's not the case, and fanboys like this need to stop lying before other innocent people get duped into trying a game they will clearly not like. This game has nothing groundbreaking. Not even the first person perspective is innovative, you want to see a great GROUND BREAKING first person combat system? Go check out Chronicles of Spellborn. Anyone that says the combat requires skill in DF is sadly mistaken (my experiences so far is only from a week, but from what the ingame friends have told me it is basically the same system, through out the entire game)
STOP LYING TO PEOPLE! This is not quality. Most MMOs start by a small indie company and have done MUCH better. Recently I found out this game has been in development for over 8 years! And this is what I have to look forward to? No wonder the fanboys are bitter. And I won't even get started on the fact I was double billed according to my new statement, I'll wait until I hear more info before I make some off-the-wall thread...
Darkfall is a sanbox without the sand... Or the toys, or even the other players (due to their ridiculous sales model). So, in truth; Darkfall is just an enclosed square of wood, devoid of fun; that you have to wait in line to get into, and have to pay for.
Premium price for amateur production values.
****
by any objective measure, DF is a massive, groundbreaking success REGARDLESS of what you bitter little kids think of it.
****
Success? If it was a massive success, they wouldn't be limping forward right now. If you like macroing in cities; far be it from me to argue that point; but if you think - BY ANY STRETCH OF THE IMAGINATION - that this game is doing well, and has a solid business model you are just beyond help, professional or otherwise. Kill yourself.
A massive, groundbreaking success.... by any objective measure.
Really.
Others have already addressed that truly... truly... ridiculous statement.
...so I have just one question for you, javac.
What the hell are you smoking?
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
You, sir, are a literary genius.
Hey, I want some credit. I did the litterbox joke a long time ago:
Originally posted by indiramourn (3/19/09):
To me all sandboxes are litterboxes. But I am a cat after all.
Discuss the idea of expanding the content sometime after they release the game. Since it's still in Beta, I think the discussion is premature.
agree with you except the last paragraph, pvp can't get boring if you like pvp, ppl would get bored of CS really easily pvp had no staying power.
Though DF does need to add that non pvp content that was promised long ago.
When I'm energetic I'm:
the Magic: The Gathering 'What Color Are You?' Quiz.
When I'm at default I'm:
WHITE/BLUE
Lol according to this I'm bipolar :O
I don't think Darkfall has a chance of even surviving as a game, let-alone worring about content patches or if Aventurine will eventually fix this or that..!
They won't have time! This game is falling quicker than both Dark & Light or Horizons and probably won't be around threw summer. There just isn't a large enough fanbase to support a crummy game. Yeah, there was a lot of people following this game before Tasos was found out to be a lier, but now that the truth is out, only a hndful of people are even playing this game.
Less as time goes on.
When EvE was launched it had barely any more content in it than DF does now, was buggy, and lacked features. Now it's an extremely game that's still growing some 6 years later.
All DF needs is a core group of players that enjoy the game enough to stick with it, and it'll grow. The same happened to EvE, the same will likely happen with DF.
Myself, I'm enjoying the game. It has it's issues but it's still more fun than anything else I've played lately. EvE is theonly exception.