You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
While we all know that, the public, and the higher ups at any review site won't wait that long because that just isn't how that industry works. Not really fair to say they don't know what they are doing.
In my opinion I think it deserves a 70 out of 100. I dont think it should be up there with the high ranking games. Its a good game don't get me wront. But I don't think its great.
Thats about where I would score it also, in the 70-75 range......It has a high fun factor but it is short term fun, not a long term fun type of game.......Like many I enjoyed it up until it was time to pay for my sub lol........Once I reached tier 3 it startes losing alot of its luster and I heard the issues in tier 4 were much worse so I had no incentive to go any further......The lack of solid tradeskills and character development are major downsides to the game.
So im reading this review, and for the most part, the reviewer nailed the problems, and got the good aspects of the game down. So how in the hell is it a 8.4 or whatever? Honestly over 50-60% of the review is going over most of the real problems the game has, yet it got such a high score?
Agreed.
I quote: "The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."
How could ANY game be referred to as a great PvP game when responsiveness and performance is "...bearable... and still unjustified given the visuals..."
The game lost a lot of players because of these issues.
Your worst oppononent is not the PvP enemy but the lack of responsiveness in spells and controls. You do the spell, but did it hit, Y? N? and when?
MMORPG's based on PvP MUST have the best responsive controls and combat animations or else it is NOT a PvP skill based game.
I am quite convinced this is the issue why most of those 600.000 players left War in 5 months time. And I don't understand that a score of .... 8.4 could be given at a "horrendous to bearable" performance.
Even at this very moment Xfire stats show a downward trend (even with or perhaps even because of the 10 day free trial).
Some justification in order here for the reviewer !!!
+1
And then some –
This game isn’t AoC for graphics, so how the holy hell does it have such insurmountable performance problems SEVEN MONTHS after release?
That’s just baffling to me. I won’t even get into the design choices I don’t like, but w/ design, you take the good w/ the bad. But faulty performance and hardware … in this market, with what this genre has been through in 2007 & 2008… I just can not wrap my mind around it.
We’re not talking about a little lag or a small rubberband. We’re talking EVERY. SINGLE. CITY SEIGE. Every one of them having lag and unresponsiveness. From a P4 rig, to a new i7, it is NOT a client side problem.
Yet, this studio has the time to create new mounts, pets, and trials, and an event every month?
It’s gregarious, disingenuous, and downright ignorant to treat your community w/ such reckless regard.
This game was built around large scale PvP encounters. Where does their tech fall short every single time?…. Large scale pvp encounters. Seriously? WTF?
If I start reading about how the game performs flawlessly in Forts and City Sieges, I could very well return. But no amount of new content, classes, revamps or even class balance changes will ever supersede the fact that game is just barely playable.
I'm amazed none of you ever tell us where all the hundreds of thousands of players went to, it's as obvious as the nose on my face.
WoW releases Lich King expansion, hey presto a crap load of MMO's lose hundreds of thousands of ex-WoW players who tried something different becuase they where all bored, now they have a whole new expansion to play with.
I played WAR when it released in September, WoW's expansion released and guess what I went back to WoW to play the expac in November.
The writing was already on the wall for WAR releasing so soon before WoWs expansion was to come out, no matter how good the game was it could never compete against a long awaited expansion.
I see none of the current MMO's being able to keep or grow a large subscriber base other than Aion, which seems to be bucking that trend, and please to all that is holy in the MMO world please let them burst the WoW bubble and give Blizzard some serious competition for a change, we so desperately need it.
To me population balancing would have to be the biggess problem with this game. When asked what mythic would do to make this game fare a simple: we have people that know what they are dooing here at mythic was the anser, this comapny gave us.
At launch everyone was out trying the Open RvR. Just as intended. The underdog soon figuered out that being grossly outnumbered sucked and nothing rewarded there Effort of keeping the Open RvR game working.
(that what they failed to put into the game) Xp RP bonus for being outnumbered.
Example: group of 6 Destruction fighting a group of 20 order. For every kill order gets base xp.
Destruction only manage to kill one Order player but since Order outnumber 3 to 1 Destruction gets Base xp times 3 for that one kill.
With that meckanic in the game at launch, players would have continued OrVr. Instead The underdog all Qu'ed up for Senario's.
Whats the pointe of playing a game to get your butt handed to you 24/7 simply because your always outnumbed? With a reward bonus to the few and rare kill you got, it might have got a chance at success.
But i dont think this idea is any good. cause they have people in mythic that know exacly what they are doing that are on top of this problem, apparently.
Performance is where WAR receives its lowest marks from me. The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."
I don't think I could quote this enough. My god this game runs horrible. I can run AoC smooth as butter on high settings but I'll be damned if my computer doesn't choke on WAR. What the hell kind of computers they use at Mythic to make this laggy stuttery sluggish client run smooth. I've searched for hours and done every tweak imagineable trying to get this game to run better. This long after release there is no excuse to not have gotten performance up to par.
"This leads to players outright avoiding each other and participating in what is known as "Musical Keeps." Since players will always go toward the path of least resistance, and as of this writing the most efficient way to earn RvR Influence, XP, and Renown is to simply trade battlefield objectives and keeps while ignoring the enemy, RvR can end up being quite boring. If an enemy force is defending a keep, players will often just skip zones and try an unguarded one somewhere else."
-no words are more truly spoken. This is what ultimatly caused me to quit WAR after 7 months and give AOC a try.
It could also be said that every memeber of a class tends to look like every other memeber of that class and although I understand to desire to have the classes to easily recognizable it is frustrating not to be able to individualize your style and appearance.
LOL! have any of you actually played the game since release? Sorry guys but the "WAR is ruined due to scenarios" topic is long dead. Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens. Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs. Get with the times guys if your going to bitch about a game.
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
"This leads to players outright avoiding each other and participating in what is known as "Musical Keeps." Since players will always go toward the path of least resistance, and as of this writing the most efficient way to earn RvR Influence, XP, and Renown is to simply trade battlefield objectives and keeps while ignoring the enemy, RvR can end up being quite boring. If an enemy force is defending a keep, players will often just skip zones and try an unguarded one somewhere else."
-no words are more truly spoken. This is what ultimatly caused me to quit WAR after 7 months and give AOC a try. It could also be said that every memeber of a class tends to look like every other memeber of that class and although I understand to desire to have the classes to easily recognizable it is frustrating not to be able to individualize your style and appearance.
I don't know what server you are currently playing on but when my Realm sees a Keep sparked in our tier we rush out because keep defense is easy and gives major XP and renown points.
Last week we had an asshole try to make us Avoid order and try to capture a non-defended Keep we basically booted his ass from the warband.
Hell even in tier 1 we arent playing tag on my alts, We take all the BOs and hold the god damn entire zone for the bonus.
I even tell the guys/gals to accept the BO repeatable quests so they could turn them in over and over as order is trying to take back the BO.
LOL! have any of you actually played the game since release? Sorry guys but the "WAR is ruined due to scenarios" topic is long dead. Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens. Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs. Get with the times guys if your going to bitch about a game.
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
Yet I just can't find this booming ORvR...
Come on Over to Ironfist man our pop is like 50/50 Order/destro.
ORvR is all we do lol. We can't even attempt to take a keep without Order swooping in within minutes and trying to mess us up.
It also helps that our server was one of the four avaialble to trial accounts so Tier1 and 2 are very active. Great for me since i like using alts to help guildies.
I'm sorry but that's a high score for War, I put a lot of anticipation into this game, I ended up being very dissapointed both times round. It's far too repetative, it has some seriously bad graphics imo. Especially for an mmo of these days. It doesn't deserve such a high score, at all. Age of Conan has much better game play than this by miles, (and I'm no fan boy, for all you haters I've un-subbed) it's just repetative, boring and has a very linear approuch to it. It's as if they sat down and thought purely on the PvP, which sucks badly.
Seriously though, knock back skills send you FLYING! Like literally FLYING. Animations suck so bad.
Guess I'll be called a troll or something of such because it's all been hate comment on this game, but that's my view on it. Certainly doesn't deserve that high rating.
it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group and a lot of them will leave for a scenario . this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .
That was true 3-4 months ago. SCs are rarely played like they used to be because Mythic made Open RVR much more rewarding. We only do Scenarios if we are trying to lock a zone or nothing is going on and we have a premade group. Screw that, going into a scenario with 10 noobs.
LOL! have any of you actually played the game since release? Sorry guys but the "WAR is ruined due to scenarios" topic is long dead. Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens. Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs. Get with the times guys if your going to bitch about a game.
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
Yet I just can't find this booming ORvR...
Both servers I play on (Monolith and Dark Crag) have oRVR going on all the time. Even more so with the live events going on. Since there has been a RVR based Live event every month for the past few months ORVR has been very active on the servers I have characters on. Everyone is doing the Live event right now which means even more open rvr.
I'm sorry but that's a high score for War, I put a lot of anticipation into this game, I ended up being very dissapointed both times round. It's far too repetative, it has some seriously bad graphics imo. Especially for an mmo of these days. It doesn't deserve such a high score, at all. Age of Conan has much better game play than this by miles, (and I'm no fan boy, for all you haters I've un-subbed) it's just repetative, boring and has a very linear approuch to it. It's as if they sat down and thought purely on the PvP, which sucks badly.
Seriously though, knock back skills send you FLYING! Like literally FLYING. Animations suck so bad.
Guess I'll be called a troll or something of such because it's all been hate comment on this game, but that's my view on it. Certainly doesn't deserve that high rating.
Knock back skills send you flying? well duh, if your standing next to a drop your going to go flying, you get knock back when your against a small incline you don't go far at all, you get knock back when your back is against an obstacle you go nowhere.
As for the trolls remark, this isn't a DFO thread, everyone has an opinion to make and I don't think anyone has been called a troll in this thread, yet.
it think what is killing warhammer is that players gain experiance from the scenarios . its essentially led to people grinding them from level one so you can do pve and find that your all but alone in an area . or you can form a group and a lot of them will leave for a scenario . this has led to warhammer not having any atmosphere . its essentially a team fortress type scenario . i think warhammer can be saved but it needs a radical overhall . i m not certain i would have given it such a high mark in a review .
Is that what your doing? or are you speaking about players you know?
As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.
I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.
I can earn normal exp by completing quests or killing mobs.
I can earn Inf from the PQ's and normal exp towards the chapter rewards
I can earn tokens from competing in ORvR and capping all of the BO's in that region.
However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.
Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.
The choice is down to us to make, make of it what you will.
I enjoy WAR a lot. But I don't do scenarios anymore (I have some issues with the scenario generator, which I hope Mythic will improve). But we need people doing--and winning--scenarios as they contribute to Zone Control (or capping a Tier, as it's called in game). So if people want just do scenarios all the time, that is their choice. And in the overall scheme of things they do contribute to the war effort.
To be honest the reviewer did a good job here, much better than some I have read. Having played WAR for a good while now I agree that the dungeons are quite frankly awful and need a major rethink. In this vein though I feel that Mythic are now relying too much on the pq's and perhaps the reason for this is that 99.9% of reviews state that they are one of the games best features, but too much of a good thing is bad.
The new land of the dead dungeon is supposedly based along the lines of DF in DAoC but only so far as only one realm at a time has access to it. From everything else mythic have released it will just be a much larger version of the dungeons we have at present which are pretty much indoor pq centric romps for the zerg in your life and bloody boring. Even around the actual dungeon there are, count them, 18 new pq's. The whole damn game is becomming PQonline.
The dungeons need to be redesigned completely with pq's left out, or failing that removed from the game altogether. There also needs to be more severe consequences for losing your capital city and greater rewards for taking one. The RvR lakes should be designed to facilitate tactical combat instead of the simple zerg outings they create at the moment, and the classes need a severe rebalance.
Sounds like I hate the game doesn't it? So it's a testiment to Mythic that despite all it's flaws I still login on a daily basis, to be honest however if I never see another fucking pq it will be too soon.
I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse. The classes I was interested in playing were all the bottom of the barrel.
What's the fun in playing a tank class when I know that 4 other tank classes are better. It was very discouraging.
Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins. WAR is all about RVR and serving your role though.
So am I wrong about this? Has the game gotten better in terms of balancing the classes or worse?
I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse. The classes I was interested in playing were all the bottom of the barrel. What's the fun in playing a tank class when I know that 4 other tank classes are better. It was very discouraging. Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins. WAR is all about RVR and serving your role though. So am I wrong about this? Has the game gotten better in terms of balancing the classes or worse?
The game was never intended to be balanced for 1v1 combat, a squig herder is never going to get the better of a slayer up close and personal no matter how good the player is. The balance issues come in the various skills that the classes have, way overpowered AoE & healing spells for example. It's possible to get a couple of classes working together in a way that makes them almost unbeatable and this should never be the case.
Mythic will eventually fix the balance issues but until they do just be cleverer than the other guy :P
You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
You guys are nitpicking. I count 5 reviews who reviewed the game in less than 2 weeks. There are a bunch more that waited till November and December to release there reviews. I have read many of the reviews on the sites I posted and a lot are very detailed an points out the goods and bads of WAR. One site expecially X-play, I feel the word is better than most and they gave WAR the MMO of the year ever over WOTLK.
My point is that players rate the games to harshly or to high. Its like 10/10 or 3/10... Its just like that, if you go an look at all the reviews on all the games in the player review list on MMORPG its either "I LOVE IT BEST GAME EVER" or "WORST CRAP EVER MADE STAY AWAY".... Theres very few middle ground posts, in which its nice to have game sites review the games to get a better feel of what you are getting. Not to mention a lot of people quit a game and for some reason or the other hold a serious grudge against the game, and troll the forums denouncing it at every opportunity. These people also put reviews up :P
I think WAR has the potential of being a great game. WOW? Nope EVE? maybe, or at least I hope it has that lasting power. They are constantly adding new content an if you read the review it even says they are working harder than most companies to fix there game. As I said WAR is the only game that allows me to jump in and play from level 1-MAX without even hitting an NPC if I dont want to. That in itself is cool for some of us who are tired of the same o kill 10 of these and return for your bronze shield. And you can even do that if you want hehe.
I really hope they can fix it up nicely because like the reviewer I think its a great game with extreme potential if they can hammer out the bugs, increase the end game, add more crafting and anything else that needs work. For people who skipped it, give it a shot.
Now we know that the dropped classes have already made it back into the game, so thats proof already for those that considered the cut classes where never going to appear, that the dropped cities should also at some stage make an appearance aswell.
It would make no sense to add four cities that the small population would have to defend as well. Adding two classes (which were already mostly complete during beta, btw) into the game was easy. Trying to add four cities with all the nuances that they would bring isn't. More ground and points that people have to defend. If the game had the opening day population still, it might seem feasible.
But with under 300k playing now, you add four more cities it justs spreads the already thin oRvR... thinner. If you think it's tough finding people to fight currently, what do you think will happen when their attention is spread out even more?
Anyway, watch the video podcast and see Mythic's explanation on why the system you have now in Warhammer is actually better than putting in four more cities and realize that given money, populations and time that this is it.
This is especially true when you consider the fact the equivalent RvR sets require you win a gold bag in a Fortress capture, where the aforementioned problem is compounded as you are rolling against 300 people versus say, 24-48.
I played WAR and even if not perfect it's a fun game. However wen I read the above statement I /facepalm myself.
That scenario given above is not even as bad as it sounds. It is based on your odds being horrible vs 300 people per side.
There is no evidence that there was ever anytime in the history of Warhammer Online that you were rolling vs 300 other players after a successful push. The game has crashed at every attempt of anything near a 300 vs 300 battle. So right away the premise is extremely faulty and based on conjecture and Mythic saying that's the type of battles that are possible. Kinda of like when they say a car gets 31 miles/gallon, but that's only on highway driving, in perfect optimal conditions. The real mileage actually ends up being 18 miles/gallon.
We all know this to be an untruth by now, which makes me wonder why that was even put in there. Unless the reviewer actually knows of a 300 vs 300 battle, he should have used the latter number for more accuracy.
You may have 300 people in an area (if the server doesn't go poof), but you're only going to be rolling vs 100ish per side, and that's only on a few of the remaining good servers. On most of the LOW/LOW servers, your chances of getting a gold bag is GREATLY enchanced due to the low population and far less people to roll against.
Comments
You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
While we all know that, the public, and the higher ups at any review site won't wait that long because that just isn't how that industry works. Not really fair to say they don't know what they are doing.
Thats about where I would score it also, in the 70-75 range......It has a high fun factor but it is short term fun, not a long term fun type of game.......Like many I enjoyed it up until it was time to pay for my sub lol........Once I reached tier 3 it startes losing alot of its luster and I heard the issues in tier 4 were much worse so I had no incentive to go any further......The lack of solid tradeskills and character development are major downsides to the game.
Agreed.
I quote: "The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."
How could ANY game be referred to as a great PvP game when responsiveness and performance is "...bearable... and still unjustified given the visuals..."
The game lost a lot of players because of these issues.
Your worst oppononent is not the PvP enemy but the lack of responsiveness in spells and controls. You do the spell, but did it hit, Y? N? and when?
MMORPG's based on PvP MUST have the best responsive controls and combat animations or else it is NOT a PvP skill based game.
I am quite convinced this is the issue why most of those 600.000 players left War in 5 months time. And I don't understand that a score of .... 8.4 could be given at a "horrendous to bearable" performance.
Even at this very moment Xfire stats show a downward trend (even with or perhaps even because of the 10 day free trial).
Some justification in order here for the reviewer !!!
+1
And then some –
This game isn’t AoC for graphics, so how the holy hell does it have such insurmountable performance problems SEVEN MONTHS after release?
That’s just baffling to me. I won’t even get into the design choices I don’t like, but w/ design, you take the good w/ the bad. But faulty performance and hardware … in this market, with what this genre has been through in 2007 & 2008… I just can not wrap my mind around it.
We’re not talking about a little lag or a small rubberband. We’re talking EVERY. SINGLE. CITY SEIGE. Every one of them having lag and unresponsiveness. From a P4 rig, to a new i7, it is NOT a client side problem.
Yet, this studio has the time to create new mounts, pets, and trials, and an event every month?
It’s gregarious, disingenuous, and downright ignorant to treat your community w/ such reckless regard.
This game was built around large scale PvP encounters. Where does their tech fall short every single time?…. Large scale pvp encounters. Seriously? WTF?
If I start reading about how the game performs flawlessly in Forts and City Sieges, I could very well return. But no amount of new content, classes, revamps or even class balance changes will ever supersede the fact that game is just barely playable.
5/10 at best. As is.
I'm amazed none of you ever tell us where all the hundreds of thousands of players went to, it's as obvious as the nose on my face.
WoW releases Lich King expansion, hey presto a crap load of MMO's lose hundreds of thousands of ex-WoW players who tried something different becuase they where all bored, now they have a whole new expansion to play with.
I played WAR when it released in September, WoW's expansion released and guess what I went back to WoW to play the expac in November.
The writing was already on the wall for WAR releasing so soon before WoWs expansion was to come out, no matter how good the game was it could never compete against a long awaited expansion.
I see none of the current MMO's being able to keep or grow a large subscriber base other than Aion, which seems to be bucking that trend, and please to all that is holy in the MMO world please let them burst the WoW bubble and give Blizzard some serious competition for a change, we so desperately need it.
To me population balancing would have to be the biggess problem with this game. When asked what mythic would do to make this game fare a simple: we have people that know what they are dooing here at mythic was the anser, this comapny gave us.
At launch everyone was out trying the Open RvR. Just as intended. The underdog soon figuered out that being grossly outnumbered sucked and nothing rewarded there Effort of keeping the Open RvR game working.
(that what they failed to put into the game) Xp RP bonus for being outnumbered.
Example: group of 6 Destruction fighting a group of 20 order. For every kill order gets base xp.
Destruction only manage to kill one Order player but since Order outnumber 3 to 1 Destruction gets Base xp times 3 for that one kill.
With that meckanic in the game at launch, players would have continued OrVr. Instead The underdog all Qu'ed up for Senario's.
Whats the pointe of playing a game to get your butt handed to you 24/7 simply because your always outnumbed? With a reward bonus to the few and rare kill you got, it might have got a chance at success.
But i dont think this idea is any good. cause they have people in mythic that know exacly what they are doing that are on top of this problem, apparently.
"Performance:
Performance is where WAR receives its lowest marks from me. The performance has markedly improved over the last few months, but improving from horrendous to bearable is still unjustified given the visuals. The game is easily bogged down even on excellent rigs. When I looked at screenshots of the game before I got into it, I remember reassuring myself that even though it looks like it was bleeding edge in 2003, at least it would run blazing fast. I was dead wrong."
I don't think I could quote this enough. My god this game runs horrible. I can run AoC smooth as butter on high settings but I'll be damned if my computer doesn't choke on WAR. What the hell kind of computers they use at Mythic to make this laggy stuttery sluggish client run smooth. I've searched for hours and done every tweak imagineable trying to get this game to run better. This long after release there is no excuse to not have gotten performance up to par.
Lotro/AoC maxed out=OK; Warhammer Online=NO
LOL! have any of you actually played the game since release?
Sorry guys but the "WAR is ruined due to scenarios" topic is long dead.
Once you pass into tier 3 noone runs the damn SCs, ORvR is booming Due to Keeps, Orvr Influence and Tokens.
Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs.
Get with the times guys if your going to bitch about a game.
Playing: EvE, Ryzom
"This leads to players outright avoiding each other and participating in what is known as "Musical Keeps." Since players will always go toward the path of least resistance, and as of this writing the most efficient way to earn RvR Influence, XP, and Renown is to simply trade battlefield objectives and keeps while ignoring the enemy, RvR can end up being quite boring. If an enemy force is defending a keep, players will often just skip zones and try an unguarded one somewhere else."
-no words are more truly spoken. This is what ultimatly caused me to quit WAR after 7 months and give AOC a try.
It could also be said that every memeber of a class tends to look like every other memeber of that class and although I understand to desire to have the classes to easily recognizable it is frustrating not to be able to individualize your style and appearance.
"Ill even go as far as saying just straight up keep defense with a handful of players is more rewarding XP and renown wise then SCs"
Thats what War needed at launch when Mythic did this , it took a step in the right direction.
They need to add more of this meckanic to reward players when there is no way of them having much success.
Im not saying to give them free xp. but reward small success with xp bonus.
The longer they wait the more they lose and will never get back.
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
Yet I just can't find this booming ORvR...
I don't know what server you are currently playing on but when my Realm sees a Keep sparked in our tier we rush out because keep defense is easy and gives major XP and renown points.
Last week we had an asshole try to make us Avoid order and try to capture a non-defended Keep we basically booted his ass from the warband.
Hell even in tier 1 we arent playing tag on my alts, We take all the BOs and hold the god damn entire zone for the bonus.
I even tell the guys/gals to accept the BO repeatable quests so they could turn them in over and over as order is trying to take back the BO.
Playing: EvE, Ryzom
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
Yet I just can't find this booming ORvR...
Come on Over to Ironfist man our pop is like 50/50 Order/destro.
ORvR is all we do lol. We can't even attempt to take a keep without Order swooping in within minutes and trying to mess us up.
It also helps that our server was one of the four avaialble to trial accounts so Tier1 and 2 are very active. Great for me since i like using alts to help guildies.
Playing: EvE, Ryzom
You should take your own advice, if the game sucks, it should be a complete waste of your time to even read the review, much less comment on it.
Everyone is entitled to an opinion, and this is an open board.
Wether we agree or disagree with what is said here, we have a duty to let everyone air their views, both negative and positive.
Perhaps if his post was constructive to the thread, you would have a point.
I'm sorry but that's a high score for War, I put a lot of anticipation into this game, I ended up being very dissapointed both times round. It's far too repetative, it has some seriously bad graphics imo. Especially for an mmo of these days. It doesn't deserve such a high score, at all. Age of Conan has much better game play than this by miles, (and I'm no fan boy, for all you haters I've un-subbed) it's just repetative, boring and has a very linear approuch to it. It's as if they sat down and thought purely on the PvP, which sucks badly.
Seriously though, knock back skills send you FLYING! Like literally FLYING. Animations suck so bad.
Guess I'll be called a troll or something of such because it's all been hate comment on this game, but that's my view on it. Certainly doesn't deserve that high rating.
I like cookies.
That was true 3-4 months ago. SCs are rarely played like they used to be because Mythic made Open RVR much more rewarding. We only do Scenarios if we are trying to lock a zone or nothing is going on and we have a premade group. Screw that, going into a scenario with 10 noobs.
Oddly this just doesn't mesh with my current in game experience...
Perhaps you could make me a map with screen shots so I can find this booming action... I am fairly certain PT is supposed to be one of the more populated servers...
Yet I just can't find this booming ORvR...
Both servers I play on (Monolith and Dark Crag) have oRVR going on all the time. Even more so with the live events going on. Since there has been a RVR based Live event every month for the past few months ORVR has been very active on the servers I have characters on. Everyone is doing the Live event right now which means even more open rvr.
Knock back skills send you flying? well duh, if your standing next to a drop your going to go flying, you get knock back when your against a small incline you don't go far at all, you get knock back when your back is against an obstacle you go nowhere.
As for the trolls remark, this isn't a DFO thread, everyone has an opinion to make and I don't think anyone has been called a troll in this thread, yet.
Is that what your doing? or are you speaking about players you know?
As a player I have been given a choice of various means of advancement, I can enter a scenario and earn Renown and normal exp.
I can enter the ORvR lakes and earn Renown aswell as normal exp and also Inf towards the tiered RvR lakes.
I can earn normal exp by completing quests or killing mobs.
I can earn Inf from the PQ's and normal exp towards the chapter rewards
I can earn tokens from competing in ORvR and capping all of the BO's in that region.
However it's upto me as a player if I just want to stick with one area, it's not down to the developers how I use their system, they just provided me with a whole heap of different options to advance.
Some players will happily grind away in one area, thats what makes them happy, I like to mix it up, a little ORvR with some scenario's. perhaps take part in a keep take if one is going on or help when ppl ask for a hand with a PQ.
The choice is down to us to make, make of it what you will.
I enjoy WAR a lot. But I don't do scenarios anymore (I have some issues with the scenario generator, which I hope Mythic will improve). But we need people doing--and winning--scenarios as they contribute to Zone Control (or capping a Tier, as it's called in game). So if people want just do scenarios all the time, that is their choice. And in the overall scheme of things they do contribute to the war effort.
To be honest the reviewer did a good job here, much better than some I have read. Having played WAR for a good while now I agree that the dungeons are quite frankly awful and need a major rethink. In this vein though I feel that Mythic are now relying too much on the pq's and perhaps the reason for this is that 99.9% of reviews state that they are one of the games best features, but too much of a good thing is bad.
The new land of the dead dungeon is supposedly based along the lines of DF in DAoC but only so far as only one realm at a time has access to it. From everything else mythic have released it will just be a much larger version of the dungeons we have at present which are pretty much indoor pq centric romps for the zerg in your life and bloody boring. Even around the actual dungeon there are, count them, 18 new pq's. The whole damn game is becomming PQonline.
The dungeons need to be redesigned completely with pq's left out, or failing that removed from the game altogether. There also needs to be more severe consequences for losing your capital city and greater rewards for taking one. The RvR lakes should be designed to facilitate tactical combat instead of the simple zerg outings they create at the moment, and the classes need a severe rebalance.
Sounds like I hate the game doesn't it? So it's a testiment to Mythic that despite all it's flaws I still login on a daily basis, to be honest however if I never see another fucking pq it will be too soon.
I had recently thought about playing WAR again, but when I started thinking about which class to play and visiting the boards, everything I read made the balance issues look worse. The classes I was interested in playing were all the bottom of the barrel.
What's the fun in playing a tank class when I know that 4 other tank classes are better. It was very discouraging.
Normally I don't whine about balance in MMOs(believe it or not) because in a 1v1 situation I find the better player generally wins. WAR is all about RVR and serving your role though.
So am I wrong about this? Has the game gotten better in terms of balancing the classes or worse?
The game was never intended to be balanced for 1v1 combat, a squig herder is never going to get the better of a slayer up close and personal no matter how good the player is. The balance issues come in the various skills that the classes have, way overpowered AoE & healing spells for example. It's possible to get a couple of classes working together in a way that makes them almost unbeatable and this should never be the case.
Mythic will eventually fix the balance issues but until they do just be cleverer than the other guy :P
I think this review is a tad bit high. I would give WAR a 7.0/10 tops really.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
You can tell which reviewers dont know how to properly rate an mmorpg based on when they released their review. Warhammer was released on September 18, 2008 simultaneously in North America, South America, Asia, Europe, Australia, and New Zealand. You really think somebody can accurately review an mmorpg in 10 days? I say it takes atleast 2 months, and even then you have to have reached max level and experienced all aspects of the game in some degree to write a review that is comprehensive.
Also, while I dont think warhammer has earned an 8.4, I do think the review from mmorpg was accurate.
You guys are nitpicking. I count 5 reviews who reviewed the game in less than 2 weeks. There are a bunch more that waited till November and December to release there reviews. I have read many of the reviews on the sites I posted and a lot are very detailed an points out the goods and bads of WAR. One site expecially X-play, I feel the word is better than most and they gave WAR the MMO of the year ever over WOTLK.
http://www.hulu.com/watch/48566/x-play-x-play-best-of-2008-best-mmo
My point is that players rate the games to harshly or to high. Its like 10/10 or 3/10... Its just like that, if you go an look at all the reviews on all the games in the player review list on MMORPG its either "I LOVE IT BEST GAME EVER" or "WORST CRAP EVER MADE STAY AWAY".... Theres very few middle ground posts, in which its nice to have game sites review the games to get a better feel of what you are getting. Not to mention a lot of people quit a game and for some reason or the other hold a serious grudge against the game, and troll the forums denouncing it at every opportunity. These people also put reviews up :P
I think WAR has the potential of being a great game. WOW? Nope EVE? maybe, or at least I hope it has that lasting power. They are constantly adding new content an if you read the review it even says they are working harder than most companies to fix there game. As I said WAR is the only game that allows me to jump in and play from level 1-MAX without even hitting an NPC if I dont want to. That in itself is cool for some of us who are tired of the same o kill 10 of these and return for your bronze shield. And you can even do that if you want hehe.
I really hope they can fix it up nicely because like the reviewer I think its a great game with extreme potential if they can hammer out the bugs, increase the end game, add more crafting and anything else that needs work. For people who skipped it, give it a shot.
Peace
No, they aren't in. The system is still pretty much like that.
It would make no sense to add four cities that the small population would have to defend as well. Adding two classes (which were already mostly complete during beta, btw) into the game was easy. Trying to add four cities with all the nuances that they would bring isn't. More ground and points that people have to defend. If the game had the opening day population still, it might seem feasible.
But with under 300k playing now, you add four more cities it justs spreads the already thin oRvR... thinner. If you think it's tough finding people to fight currently, what do you think will happen when their attention is spread out even more?
Anyway, watch the video podcast and see Mythic's explanation on why the system you have now in Warhammer is actually better than putting in four more cities and realize that given money, populations and time that this is it.
"TO MICHAEL!"
That scenario given above is not even as bad as it sounds. It is based on your odds being horrible vs 300 people per side.
There is no evidence that there was ever anytime in the history of Warhammer Online that you were rolling vs 300 other players after a successful push. The game has crashed at every attempt of anything near a 300 vs 300 battle. So right away the premise is extremely faulty and based on conjecture and Mythic saying that's the type of battles that are possible. Kinda of like when they say a car gets 31 miles/gallon, but that's only on highway driving, in perfect optimal conditions. The real mileage actually ends up being 18 miles/gallon.
We all know this to be an untruth by now, which makes me wonder why that was even put in there. Unless the reviewer actually knows of a 300 vs 300 battle, he should have used the latter number for more accuracy.
You may have 300 people in an area (if the server doesn't go poof), but you're only going to be rolling vs 100ish per side, and that's only on a few of the remaining good servers. On most of the LOW/LOW servers, your chances of getting a gold bag is GREATLY enchanced due to the low population and far less people to roll against.
"TO MICHAEL!"