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Im just so sick of the idiots spamming immature crap in trade channel on our server. How are the RP servers? Do they have a generaly older and more mature playerbase?
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I've played a lot on EU Ravenholdt (RP-PvP), and my experience has been generally positive. Average maturity level is higher, and whilst much of the conversation isn't RP based, role-playing is available and not hard to find for anyone who want it (at least on Alliance side, I hear RP is weaker on the horde side, but still present).
As with normal servers, the personality of RP servers varies a lot. So work out what you want and ask around. For example, Ravenholdt has very active world PvP. So don't go there unless you're prepared for the occasional fight !
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UNfortunatly the RP servers are not there to enforce RP. They were designated so that those who roleplay would treand to those servers and thus have a higher population of roleplayers. Jerks about on all servers (and in RL). Best thing to do is find a troop of roleplayers and stick with them (They tend to be a nomadic bunch).
Good Luck
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
The Roleplay Servers DO have their policies enforced by the GM's, but it's a limited support and it requires a lot of work on your end. I used to play on Ravenholdt US server and this was my experience with things.
1) Absurd Character Names / Trade Chat Abuse - I think nearly every RP or PvPRP server are old enough to allow transfers into them so you'll see a lot of idiotic names running around at max level. As an experiment that turned into a small hobby, I would select up to 16 names that were retarded of max level characters that I'd find using the /who command and Report them. I put all of the names in the report and by each name I would list the race and class, along with what server I was on as a reminder to the GM getting the Report. Astonishingly enough, in every single case the names did disappear from my friends list. This would take between 72 hours to a week to happen. I'd usually file a report like this on a weekday night before logging off for sleep.
For trade chat abuse it was harder. Usually the worst of the idiotic crap would happen at Peak Hours, and the GM's are all busy with real Game Issues (like "I didn't mean to click on accept on the bound item! Waaaa! "). This means you wouldn't get a GM response for up to 4+ hours. Still, this is what I did. Let's pretend that the Trade Chat is filled with a flood of jerks playing the " /Anal Link " game. I would report every name of the people doing it in a single report, using the Shift-Mouse click method for the names with strange characters. I would include in the report the server, the channel name, the Server Game Time of the run of the offense, and a thank you.
Those players were all given warnings. Players who had already been given warnings within a week period for being abusive in chats were given 24 to 72 hour bans. I checked back with some of the people affected to learn what had happened. The GM's basically WILL hunt down the people responsible, but they need the names, they need the server and channel, and they need the In Game Server Time. They open up world chat logs and pick them out within minutes.
2) Role Play Event Harassment - I've seen this happen many times, especially when RP Guilds hold meetings in cities. People will line up their characters to jump up and down on seated player characters, chain fire off AoE spells, use toys, duel with each other, etc. The key here is that you have to communicate with the people disrupting the event clearly, in open chat (not a whisper) to inform them of what they are doing and why it is not appreciated. You need to get this on record with the chat for the GM who will later review it. The rest can be handled in whispers and so forth, but you need to get the people being disruptive to respond and state WHY they will not stop, and will not leave. The GM needs evidence to make a judgement call involving what really happened.
People disrupting Events that could be goaded into breaking down and using foul language, ESPECIALLY to the point where they say " The GM's won't do sh* about it " are gold. My old guild got numerous people banned for full week periods, and two people perma banned from the game. For real. Not just name changes or something similar. But as mentioned above, if it happens during Peak Hours you're looking at no GM's being able to respond for up to or more than 4+ hours.
To wrap this up, Blizz GM's DO try and they DO act on reports with the right details for them to research. But Lord of the Rings Online and Warhammer Online are far quicker to respond and are much meaner to idiots on Role Play servers and general servers than Blizzard.
I have always had really good luck with roleplaying servers in mmos that I've played.
My only role playing server experience in wow was on the horde side, but the community was really good.
Not on Blackwater Raiders or Cenarion Circle.
It was often speculated that having the word "raid" in BWR's name acted as a retard magnet.
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I ask for so little. Just fear me, love me, do as I say and I will be your slave.
I have a max level jc/enchanter. I make a lot of money from people who are looking for the services of a jc/ench.
Why should I have to forgo gold by turning trade chat off?
I've known quite a few people who have transferred/created new characters on RP servers, RP-PVP especially, even though they dont RP because they theres less idiots on them.
So a lot of RP servers end up with mostly non RP players.
I have a max level jc/enchanter. I make a lot of money from people who are looking for the services of a jc/ench.
Why should I have to forgo gold by turning trade chat off?
That defeats the purpose of a MMO, I play to get to interact with ppl, and hopefully not just the few online in my guild.
I try to be tolerate, and exercise ignore when it comes to that. Report them when they go too far, otherwise, try not to feel upset when they spam. After all, they only spam in towns, and I go back to towns only to restock or such. Now that dailies are shareable, there is one less reason to go back.
Station a bank alt (with lots of money) in Org, that means all AH are done on the alt. Get factions with the active zones, so you can repair and buy reagents (with discounts, if you care about it). At max lvl, there is no need to log out in towns. Just keep the bank alt in org for lfg as well if you need to spam /2 for more pug members.
The /2 channels are annoying but once in a while you will find good people. They stand out like a beacon in the dark, and you know who you need to befriend.
As for gold from crafting, its not much really. I usually charge 5g per craft, that is trivial relative to hundreds of gold a day from dailies.
Back when I actually played this silly game one of the main things that created the hate I now have in my soul towards WOW was the shitty community. Role playing does not exist in this game. Heck most of the immature minded players of WOW don't even know really what role playing even is. I used to get cussed out simply for setting up a macro to "greet" random players in the world. I would get tells like "Excuse me! Do I know you" Leave me alone you weirdo" just for spamming my "Greetings adventurer" macro . Sad part is most people that play the game prob have never had much experience with the older, more sophisticated MMO's that existed BEFORE WOW. 10 Million players don't mean it is a good game it just means that Blizzard knows how to market/advertise thier game. Something that other Game companys would do well to learn. Take Vanguard for instance, I didn't even know a game like that even existed anymore and if SOE would market/advertise and put a little effort out to develop/update the game as it is today and not screw it up like they have been known to do in the past, it would easily topple the Gorilla that is WOW. Srry for ranting but that's just the way it is. Don't get me wrong WOW was a very good game when it was released but now has turned into something else entirely. Hand holding, casual gameplay that is targeted to the younger players only to raise the number of subscriptions. AKA Cash Cow. WoW never really did anything original for the genere only introduced the MMO concept to a lot of people that had never before got involved with the online entertainment world that already existed.
www.youtube.com/watch?v=GE3MZf6q7Bk <<Environments
www.youtube.com/watch?v=vuB1Yt4KUaU&fmt=22 <<Gameplay
www.youtube.com/watch?v=5Ji-9y2iVYQ&feature=related <<Misc Elements
Soak it up!
Enjoy the ride and not the ratrace to max lvl.
Todays sound advice>>> Never and I mean NEVER play a new MMO until it has been out for at least a year! , I know that is hard because rather people want to admit it or not they are so fed up with most crappy game design that they can't wait to try a new game on launch day and if it dissapoints them they label it FAILURE and never give it a second look. And that is FAILURE only on thier part cause no MMO ever shines on launch day as it does after a few dozen patches/updates WOW included.
Rant off!
Let the flames begin!
I agree with you 100%
I agree that the community in WoW is a mixed bag, but how does Wrender know that the people who responded to his greeting weren't in fact RP'ing as unfriendly people? Hopefully this isn't the only example he has of "not knowing how to RP." There's more than one type of R that can be P'd, so getting P'd off about other R's is not per se sufficient to give the game bad PR.
WTF is it with you campaigning for Vanguard every time you post? Your "beauty of vanguard" links do more harm than you think they do. They show some pretty landscapes with 1 player in an empty world. Sorry to break it to you.
Vanguard has no future, it is not the last hope for mmos and the genre will be just fine while it lays in stasis on station pass life support. SOE gave up on that game years ago and so should you. MMOs need to be good at release, not 1 year after release and certainly not 2. Your advice is terrible and developers should just stop releasing their games a year before they are ready so that they don't end up like Vanguard.
Truth of the matter is that if Vanguard was such a great game more people would play it. Word of mouth would spread just like it did for wow. No amount of advertising will get VG past the few thousand players it has now let alone millions of players.
It gets tiring listening to people make the same claim all the time that is SOE would just advertise _______ it would get huge amounts of players. People say it about SWG, EQ, EQ2, VG, etc. Soe has/had an entire division dedicated to marketing and publishing. I think they know the basic concepts of return on investment for advertising their mmos and that is why they stopped. Think about it for a second.
Did I miss something, or was this intended for a different thread?
*applause*
You my friend, are a genius...
110% agree on every word!!!
Fuck those who would flame you!!! LET'EM BURN!!!
PLAYING: NOTHING!!!
PLAYED:FFXI, LotRO, AoC, WAR, DDO, Megaten, Wurm, Rohan, Mabinogi, RoM
WAITING FOR: Dust 514