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Warning: This Game is NOT Meant for the Casual Player

Daedalus732Daedalus732 Member Posts: 589

So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.

This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.

There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.

Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.

Here's the thing. Mortal Online is slated to be a true MMORPG. In short a

Massively MULTIPLAYER Online ROLEPLAYING Game

I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.

In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.

Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

 

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Comments

  • JoeShmo2JoeShmo2 Member CommonPosts: 98

    All of this by no means makes the game not for the casual gamer.  It makes it harder (although I can't imagine it's going to make it that much harder), but the words "easy"  and "casual gamer" certainly are not exclusively synonomous.

     

    Case in point:

     

    I am an extremely casual gamer

     

    All of this makes the game more interesting to me

     

     

    Point proven

  • HalowHalow Member Posts: 71

    Though I don't disagree with the OP.. in that most casual gamers, i.e. WoWPlayers, will not like this game because it wont be easy. I am thinking of this game as the Fantasy Eve Online.. extreme depth, full loot pvp, and big wars. I love that they don't give you a minimap and they make you explore and remember where things are. I can't wait to try it.

  • Daedalus732Daedalus732 Member Posts: 589
    Originally posted by JoeShmo2


    I am an extremely casual gamer

     

    When you say you're a casual gamer, you mean what exactly? If by "casual" you mean that you only play on weekends or an hour or so a day, then I see your point.

    I wanted to keep the title close to the same as its sister thread, which is why I used "carebear" instead of  "casual" in the actual writing.

     

  • XnxaxXnxax Member Posts: 73

    I wonder where you got the inspiration for this thread =P. I agree with what you are saying 100%, but when i made the OP i saw the lack of those certain features, mainly no /tell system and no map icon, i immediatly thought, "Wow thats nuts, its gonna turn away alot of people." I had thought this because i imagined having difficulties linking up with friends and getting lost easily.  I was a little ruffled and feeling dissapointed when i made the OP. Now i see that all of these things COULD be a wonderful thing,  maybe something the MMORPG community has needed for awhile now. If there are any problems with people having trouble communicating in the game people can just use 3rd party system, especially since that guild made the public MO server. Not having a map will take getting used to, but it will be kinda fun and it will bring back memories from playing my first MUD. I still think the lack of certain features, FPV, and full loot will turn away alot of people, especially "carebears"(people who have started playing MMOs with WoW, from what i understand) But i hope there will be enough veteran players and maybe a few WoW players who will give it a shot so there wont be alot of 'empty' servers. Ive always agreed with the no global chat, WoW was the first game i played where they had it, and it was really unnecessary and annoying at times. MO is definitly completely different than any other MMORPG on the market, and many of its features and lack of features will take some getting used to. 

    Well, now that ive pretty much recanted almost everything i said in the OP, WOOHOO when does beta release!

    Tried: EvE, DnD Online, LotRO, WAR, AoC,
    Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
    Liked: UO, SWG, GuildWars
    Disliked: WoW, FFXI

  • Daedalus732Daedalus732 Member Posts: 589
    Originally posted by Xnxax


    I wonder where you got the inspiration for this thread =P. I agree with what you are saying 100%, but when i made the OP i saw the lack of those certain features, mainly no /tell system and no map icon, i immediatly thought, "Wow thats nuts, its gonna turn away alot of people." I had thought this because i imagined having difficulties linking up with friends and getting lost easily.  I was a little ruffled and feeling dissapointed when i made the OP. Now i see that all of these things COULD be a wonderful thing,  maybe something the MMORPG community has needed for awhile now. If there are any problems with people having trouble communicating in the game people can just use 3rd party system, especially since that guild made the public MO server. Not having a map will take getting used to, but it will be kinda fun and it will bring back memories from playing my first MUD. As for it turning people away, we will just have to wait and see. Ive always agreed with the no global chat, WoW was the first game i played where they had it, and it was really unnecessary and annoying at times.
    Well, now that ive pretty much recanted everything i said in the OP, WOOHOO when does beta release!

     

    Well there you go. :)

    There's no date for beta yet, but there's a wealth of information on the forums. The developers look like they're really responding to people and answering questions.

  • LydeckLydeck Member Posts: 80

    What makes this game any different from Darkfall? (I'm legitimately asking since I haven't looked into it since announcement.)

    It better have solid PvE content, good quests, and a storyline. Otherwise it'll end up being a  pointless (as far as an MMO) online battlefield game.

  • gothagotha Member UncommonPosts: 1,074

    People seem to always want to make a connections between this game and darkfall.  really they are too different games.  For some reason people think this game is all about siege warfare and hardcore pvp.  But if you look harder at this game and a lot of the realism elements of this game i think it is really trying to be a more casual roma victor.

  • XnxaxXnxax Member Posts: 73

    I edited the post a litte, and already 3 post infront, holy crap.

    Tried: EvE, DnD Online, LotRO, WAR, AoC,
    Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
    Liked: UO, SWG, GuildWars
    Disliked: WoW, FFXI

  • LydeckLydeck Member Posts: 80
    Originally posted by gotha


    People seem to always want to make a connections between this game and darkfall.  really they are too different games.  For some reason people think this game is all about siege warfare and hardcore pvp.  But if you look harder at this game and a lot of the realism elements of this game i think it is really trying to be a more casual roma victor.

     

    You didn't answer my question: Does it have a good amount of PvE and story elements?

    If it doesn't, then it's not worth calling it an MMORPG. It's just some PvP online game.

  • gothagotha Member UncommonPosts: 1,074

    The PvE elements are still up in the air.  They have said spawn is going to be dynamic which can be a good and bad thing.  Shadowbane had dynamic spawn and it just made stuff a pain in the ass to find.

     

    The quest side is normally just defined in broad terms like "epic quests"  instead of your normal repeating quests.  There will be dragons and stuff you might here stories about and have to go find.

     

    The main devs Matt parrsans (sp?) is really into story telling.  A good example of his brand of story telling in the countdown timer they made.  In it he embedded many clues and referances people had to figure out.  I think they will try quests the same way.

     

    Quests are either gonna work well or be a lot of good ideas on paper they turn out horrid in real life.

  • LydeckLydeck Member Posts: 80

    Well, hopefully there's good story telling elements and a good story.

    PvP centric games like Darkfall aren't true MMORPGs. There's almost no RPG element to it. (In that case you could call call of a duty and RPG). PvP games like that, like Darkfall for instance, remind me of a game like Savage 2 if you put it in a big persistant world and allowed you to mine shit and build cities.

    There's no RPG elements in that. It's just a "MMOG"

  • ZzuluZzulu Member Posts: 452

    most modern MMORPGs are very shallow RPG's. Pretty much all modern MMO's fail completely with the RPG factor.

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Daedalus732


    So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.
    This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.
    There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.
    Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.
    Here's the thing. Mortal Online is slated to be a true MMORPG. In short a
    Massively MULTIPLAYER Online ROLEPLAYING Game
    I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.
    In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.
    Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

     

     

    You sound like the typical MMO coward to me. Person who likes to gank and pick on easy targets and then talk tough. Why else would you post like this on a forum?

    Btw, open PVP games rarely have PVP that needs skilled players. For skilled PVP you should check a game where both sides are evened out. Guild Wars GvG for example. But i dont think you could handle that, because you would actually have a learning curve and need to learn how to work with a team. No room for epeen loving internet machos in there.

     EDIT: Forgot to mention that you emphasized 'roleplaying' but never elaborated on that. Just to show how incoherent your rambling is.

  • KainisKainis Member Posts: 436

    Wow... I have not seen this much machoism since the pseudo-launch of DF and that of WAR. Just because a game doesn't hold your hand, does not make it unfavorable to a casual type. It will be like most any other game, in that the more time you put into it, the more rewarding the experience. However, that does not limit you from any myriad of possibilities. Do you become a crafter and make wares for your associates? Perhaps becoming a merchant and running caravans, in between cities. Just because it steps up the stakes in the swords and sorcery department, does not mean it is limited to the "hardcore zomgwowzerswtfbbqsmammich" crowd, although count on having those types there. So in conclusion, I urge you to get off your e-peen stroking, self important soapbox, and realize that MO can very well be a game for ANYONE both willing and able to give it a try (hardware considerations). Whether you have 28hrs/day to devote to it, or just 30 minutes... the choice is the player's alone.

    -----------------------
    Tried- L2, Ryzom, WAR, DDO, PWI, Tab Rasa, Requiem, Champs, AA, JD, PWI, SUN, Dawntide

    Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift

    Playing- EVE, Black Prophecy, TOR

    Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW
    --
    --
    "Hey, if Activision liked it, then they should have put a ring on it," Double Fine President Tim Schafer said. "Oh great, now Beyonce is going to sue me too."

  • MrbloodworthMrbloodworth Member Posts: 5,615

    This post is worthless posturing. Please stop being ignorant, unless you want the community of this game to turn out like darkfalls.

    Discuss the game, not how you must be "This hardcore" to ride. Becouse thats just stupid. You are also ASSuming.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • AllNewMMOSukAllNewMMOSuk Member Posts: 241

    Ya posts like this will just help keep the population numbers down and decrease your fun. The main reason I don't care to try darkfall at all is because of the type of player that seems most common there. I enjoy PvP with looting and all that good stuff. I could care less about getting ganked. But what I do care about is not having to deal with retards who make posts like this thinking they are real world tough because of a video game.

     

    The show American Dad (although usually not funny) had a great line in it. When was that last time you ran? I mean ran with your legs not by holding down W (they said X but I thought W was better for this crowd). Try getting out of your mom's basement and remember there is a real world out there. Get readjusted to society and how to interact with people, then go back and play MO.

     

    But ya HULK SSSSSSSSSMMMMMMMMMAAAAAAAAASSSSSSSSSHHHHHHHHH

  • kraizykraizy Member UncommonPosts: 52

    this thing goes on since humans can think

    iam so much better then my neighbour its ridiclous so i deserve to be cool

    :O

  • LeodiousLeodious Member UncommonPosts: 773

    Carebears (wow do I hate hate that name) will absolutely hate this game. Anyone, casual or hardcore, that is looking for something in a game to give them a challenge, and more than that, a risk and reward system, will love this game (if it's well done and not awful and poorly made like Darkfall). There are many players that do not like the direction MMOs have taken. Everything is easy, and even if you do fail, there are no consequences. And partly because there is no full loot, most of these games (WoW being the worst/strongest example) have gear that can set two players apart that given roughly equal skill, a player with better gear will *always* defeat the player with worse gear. That is not what a game should be about.

    I am looking forward to this game. If it is done well, I won't need another one.


    That said, OP, you could have been a little more civil.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • NicoliciousNicolicious Member Posts: 22

    Lmao, OP of this thread really is a geek. Never seen anyone take a game this seriously.

    And also, ppl that say WoW is easy, yeah sure it is, its easy to level its easy to get into.

    But since when is the end game content easy? Since wotlk, before that it was never easy for the most.

    For those who says it is easy havnt even reached max lvl or tried the game.

  • karat76karat76 Member UncommonPosts: 1,000

    I hope the Op enjoys the game. But once again I really wish people would drop the word carebear. Seriously you like to pvp and want to gank newbs and play with your epeen I get it. You want to be really hardcore join the military or go into law enforcement, taking out pixels does not make you hard core.

  • LeodiousLeodious Member UncommonPosts: 773


    Originally posted by Nicolicious
    Lmao, OP of this thread really is a geek. Never seen anyone take a game this seriously.
    And also, ppl that say WoW is easy, yeah sure it is, its easy to level its easy to get into.
    But since when is the end game content easy? Since wotlk, before that it was never easy for the most.
    For those who says it is easy havnt even reached max lvl or tried the game.

    It is very easy. VERY easy. The only thing that was ever hard in WoW was raiding in 40-mans; however, that was only because it is difficult to get 40 people to cooperate when they all think they are better than everyone else. It had nothing to do with the content. If people worked together, there was no challenge there either. Nothing is a real challenge in WoW.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • xSh0xxSh0x Member Posts: 125
    Originally posted by Mrbloodworth


    This post is worthless posturing. Please stop being ignorant, unless you want the community of this game to turn out like darkfalls.

    Yeah, thats the idea.  Darkfall's community was generally pretty clean of carebears.

  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by someforumguy

    Originally posted by Daedalus732


    So I saw a thread similar to this one and decided to make the post the OP should have made: A warning for casual, carebear gamers to leave right now, rather than a whiny complaint that a new MMO will require more than a few mouse and keyboard clicks.
    This game will not hold your hand. It won't give you a map even, requiring you to make your own. I can't wait to make them and either sell them or give them to friends. You won't be able to /tell anyone right away, nor send out global chat. Love that too. If I don't know you, I don't want to talk to you or hear the latest Chuck Norris joke or how great it feels when you receive fellatio from your sister's hot friend. And if I CAN see that type of thing in my chat box, I'll be close enough to throw my sword into your gut. And believe me, I'll do it without hesitation.
    There will be Open PVP with few restrictions, though your actions will have consequences. Yes, you can be killed potentially anytime, anywhere. Combine this with chat restrictions and I'd wager few if any bots, gold farmers, kiddie jokes, or the other crap that makes most mainstream MMOs unbearable enters the game. I can't wait to full item loot some WoW kid who thought he could make the transition and be uber l33t right away.
    Building/attacking cities, homes, mounted combat, siege weapons, and a seamless game world shouldn't be a playground for the carebears anyway. Frankly, carebears don't deserve features like this, particularly after the last six years in MMO gaming has done nothing but appeal to the lowest common denominator.
    Here's the thing. Mortal Online is slated to be a true MMORPG. In short a
    Massively MULTIPLAYER Online ROLEPLAYING Game
    I emphasize "multiplayer" and "roleplaying" to stress that this genre has been twisted and contorted by the MSOGs (Massively Singleplayer Online Games) such as WoW and many others. Whatever multiplayer features they offer absolutely pales in comparison to what this genre originally demanded of people.
    In short, the carebears have thier MMOs. They can go play them right now. Mortal Online is for those of us who take our gaming seriously and who want a real challenge in our games, rather than a virtual morphine injection every time we slay a boar near Brill.
    Don't come here complaining that the game is too hard, or that it doesn't cater to the "casual" players. It was never designed or supposed to do that. If you do, we will laugh at your stupidty and make fun of your weak gaming abilities. And yes, I'm an arrogant bastard when it comes to MMOs whose tolerance for the cookie-cutter WoW-esque crap has run dry.

     

     

    You sound like the typical MMO coward to me. Person who likes to gank and pick on easy targets and then talk tough. Why else would you post like this on a forum?

    Btw, open PVP games rarely have PVP that needs skilled players. For skilled PVP you should check a game where both sides are evened out. Guild Wars GvG for example. But i dont think you could handle that, because you would actually have a learning curve and need to learn how to work with a team. No room for epeen loving internet machos in there.

     EDIT: Forgot to mention that you emphasized 'roleplaying' but never elaborated on that. Just to show how incoherent your rambling is.

     

    Hm.  Interesting.  Actually, an intelligent PvP'er will actually kill players who are less equipped and at a disadvantage.  The smart player will throw chivalry out the window.  You get the right to talk tough until someone puts you in your place.  That's how it works.  Why attack someone who has a high chance to beat you when you can wait a little longer and take out someone who is sure to allow you to profit from their inexperience?  It's just silly.

     

    Uhm, actually, it takes more skill to PvP on your own or in a smaller group.  You have a lot more room for error when you're in a large group.  Any game that has gear that can greatly affect the outcome of a fight shouldn't even be counted here.  I can see what you mean though.

     

    Roleplaying.. not sure why he didn't elaborate on that.  But, this setting does allow for more roleplaying than your typical MMO.  It's more realistic in most aspects, much more demanding on the player.  I mean.. you COULD RP in WoW, you're just going to get made fun of.  If you act like a douche in MO, you're going to be hunted most likely.  More politics involved.  Etc.

     

     

  • GrosCulGrosCul Member Posts: 30

    Hours you play per week has nothing to do with Casual gamer.It's more about the world/npc holding your hand in your journey,For exemple World Of warcraft..You follow a path in a linear way , whom you can't get lost and all it's require , it's your world Map and your quest arrow to follow.You can be *alone* until the last level and yet you can remain competitive.

    In a *Hardcore sandbox* game like Ultima Online was in 1998.You're thrown in the world and you don't have a npc with a ! giving you your first quest.You need to explore and find by yourself and not everything is thrown to you.There's also no level above some monster head.It's you who decide if you can take it or not.If you see a big ass Ogre roaming the forest close to you area and you just started.You won't have a level above the ogre head showing if you can take it or not.

    You won't either know crap about ennemy .You won't know if it's a sorcerer or a wizard.Player will come up with something each time you fight them.Thus each encounter will be different.It's a sandbox game.That mean right at the beginning the whole world is open to you.It's you who decide what will be your journey and not the NPC deciding for you.

    Uo had such a powerful community because of this.Just like daoc at the beginning which was quite hardcore.Daoc had quest but they wre long and hard and you had basicly no idea where to go.The NPC was only giving you some hint.

     

    In a *real life* WoW.You would be thrown into some unknown place and you have a big ass arrow that you can follow to get out of here.Well in a sandbox game ... You have to find your own way.

  • AntharaAnthara Member Posts: 75

    I dunno whats hapening to this ppl but this pro brave gamers makes me laugh. You just sounded like a carebear.. all that hate towards wow and casuals just tells me you're one of those with the agressive and superiority attitude and will most likely beeing shouting in RL when his pro hardcore gamer char will be full looted by some casual with more skill.

    Im playing mmos since..ever.. tryed all kind of games, also played wow for a long time and i can only laugh at this offensive attitude. Even if wow got 3 bilions 5 years old kids playing... did you ever played arenas in wow at 2400 ratings? Where everyone got same gear and where skill matters? lol ..guess you didnt

     

    Can ppl stop saying the word "WOW" just to try pass the idea they are mature ppl with real skills? Its kind old already and completly ridiculous. My imediate image of this ppl... is that they have exactly 5 or less years old. With mindless hate and pro atitude, generalizing 11 bilion ppl that plays same game. Grow up dude.

     

    I feel like calling my MO char wowfanboy.. beeing completly casual and beeing able to kill and loot all your progamer gear. That would be awsome :)

     

    ..cant wait

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