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I haven't seen any info on whether or not we will have a ship in the game. I have been assuming they would handle it like the KOTOR games, where you have a ship for transportation, but it is also your home base. I don't really expect space combat at launch, but it would be nice to at least have a ship of your own for travel.
It's weird that people would make a star wars game where you dont have your own ship, but that's how SWG launched. So what are everyone's thoughts.. ships or no ships in game at launch?
Comments
It is hard to say. I don't have any evidence of them implementing a ship at launch. I suppose there just isn't enough information out there as of yet for me to make a good guess on this issue. I would like to see one I suppose, but it wouldn't deter me from the game if they choose not to take that route.
Last year, there was a document floating around that provided a detailed analysis of how a new SW game might function. It was thought at the time that it might be a leaked discussion document by Gordon Walton who was then designing the parameters of the game we now know as SW:TOR.
It made no mention of space flight or space combat but it did suggest that a player's ship might be an easy answer to the problem of player housing. In other words, a player would 'live' in his ship which would be docked at this or that starport. It would provide him with a customisable instanced zone without impinging on the game space. It could 'travel' from port to port or planet to planet though without any player-controlled flying.
From what we know - and speculate - about the current development of SW:TOR, I wouldn't be too surprised if this was not the solution, or something close to it, that Bioware implemented in game.
Alas, I am not expecting space flight or space combat or space engineering in tbis game. Pity, because that was the only aspect of Star Wars that SOE actually did get right.
I think my ideas and speculations are about the same. You can read them here at Republic News
Link
Now lets just hope Bioware can hit close to this, or something better. I mean they have a damn good track record with games.
-Jive
Nice write up.
Threads like these remind us how much we still don't know about many crucial parts of SWTOR.
And how ships, world pvp and alignment/factions are handled are the three things I am most curious about right now. Too bad we can only speculate at this point :<
My brand new bloggity blog.
I doubt it but you might get a free mount in the collectors edition.
I think that even a small ship will cost millions of credits and maybe a used starfighter will cost a few hundred thousand credits?
It would be more fitting that credits were harder to come by and prices were lower. Didn't Luke claim he could almost buy his own ship for the few thousand credits Han was asking for in the original film, before Ben displayed his poor grasp of haggling and offering Han almost twice of what he was asking?
I would think that planets not in Republic controlled areas would have their own currency, possibly even barter based economics on the more backwater planets. Sith controlled areas shouldn't accept Republic credits, except possibly on worlds right along the border, and even then it should carry the possibility of severe punishment for those involved in such transactions (meaning such transactions would be conducted by the criminal element).
Honestly, killing MOBs and searching through their corpses' pockets for change doesn't strike me as 'HEROIC'.
I think it's going to depend on who can win the inner power struggle in development. I forsee EA pushing Bioware to be like every other MMO company and release a half finished game, and I see Bioware fighting to wait until the game is ready to release. Who knows, I may be wrong, just a guess.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
EA's main role in TOR is that they own the developer. LEC is the IP owner and publisher of the game. LEC decides when the game is released and what is or isn't put in the game (with the dev team themselves conceiving and proposing the ideas).
EA's main role in TOR is that they own the developer. LEC is the IP owner and publisher of the game. LEC decides when the game is released and what is or isn't put in the game (with the dev team themselves conceiving and proposing the ideas).
I get this picture of two adults (EA and LEC) screaming over the child's (Bioware) head. Things will be far worse with two pigheaded companies holding the funds.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
EA's main role in TOR is that they own the developer. LEC is the IP owner and publisher of the game. LEC decides when the game is released and what is or isn't put in the game (with the dev team themselves conceiving and proposing the ideas).
I get this picture of two adults (EA and LEC) screaming over the child's (Bioware) head. Things will be far worse with two pigheaded companies holding the funds.
EA has no leverage in the deal. They are bound by the contract BioWare signed before EA bought the company. EA can scream all they want, but at the end of the day, the folks at LEC make the decisions. That doesn't mean they don't or won't have any influence over the game, but LEC has to agree or it doesn't happen.
All the bad things everyone seem to be worried that EA is going to do aren't things that EA can do. EA won't make the decision when the game ships, nor will they make the decision of what payment model the game will have. EA is not the publisher of the game, which severely limits their influence over the game. Those games that EA has had a negative impact on were ones that they owned and/or published. That isn't the case with TOR.
Everyone should be much less concerned with EA's involvement and much more concerned with LEC's. LEC has shown the potential to do everything people are worried EA is going to do, but EA doesn't have the power to do those thins, while LEC does.
EA's main role in TOR is that they own the developer. LEC is the IP owner and publisher of the game. LEC decides when the game is released and what is or isn't put in the game (with the dev team themselves conceiving and proposing the ideas).
I get this picture of two adults (EA and LEC) screaming over the child's (Bioware) head. Things will be far worse with two pigheaded companies holding the funds.
EA has no leverage in the deal. They are bound by the contract BioWare signed before EA bought the company. EA can scream all they want, but at the end of the day, the folks at LEC make the decisions. That doesn't mean they don't or won't have any influence over the game, but LEC has to agree or it doesn't happen.
All the bad things everyone seem to be worried that EA is going to do aren't things that EA can do. EA won't make the decision when the game ships, nor will they make the decision of what payment model the game will have. EA is not the publisher of the game, which severely limits their influence over the game. Those games that EA has had a negative impact on were ones that they owned and/or published. That isn't the case with TOR.
Everyone should be much less concerned with EA's involvement and much more concerned with LEC's. LEC has shown the potential to do everything people are worried EA is going to do, but EA doesn't have the power to do those thins, while LEC does.
EA isn't who I am worried about . . . it is LEC. If all they did was license the IP I wouldn't mind too much but all LEC needs is the little dollar blinders and this game will be released early just like all the others.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
EA's main role in TOR is that they own the developer. LEC is the IP owner and publisher of the game. LEC decides when the game is released and what is or isn't put in the game (with the dev team themselves conceiving and proposing the ideas).
I get this picture of two adults (EA and LEC) screaming over the child's (Bioware) head. Things will be far worse with two pigheaded companies holding the funds.
Agreed. I can't think of two companies whose understanding that sustained revenue over time is built on good customer service and quality products is more faulty than that LEC and EA
It would be more fitting that credits were harder to come by and prices were lower. Didn't Luke claim he could almost buy his own ship for the few thousand credits Han was asking for in the original film, before Ben displayed his poor grasp of haggling and offering Han almost twice of what he was asking?
I would think that planets not in Republic controlled areas would have their own currency, possibly even barter based economics on the more backwater planets. Sith controlled areas shouldn't accept Republic credits, except possibly on worlds right along the border, and even then it should carry the possibility of severe punishment for those involved in such transactions (meaning such transactions would be conducted by the criminal element).
Honestly, killing MOBs and searching through their corpses' pockets for change doesn't strike me as 'HEROIC'.
I think that credits are a universally accepted monetary unit since it promotes trade.
It would be more fitting that credits were harder to come by and prices were lower. Didn't Luke claim he could almost buy his own ship for the few thousand credits Han was asking for in the original film, before Ben displayed his poor grasp of haggling and offering Han almost twice of what he was asking?
I would think that planets not in Republic controlled areas would have their own currency, possibly even barter based economics on the more backwater planets. Sith controlled areas shouldn't accept Republic credits, except possibly on worlds right along the border, and even then it should carry the possibility of severe punishment for those involved in such transactions (meaning such transactions would be conducted by the criminal element).
Honestly, killing MOBs and searching through their corpses' pockets for change doesn't strike me as 'HEROIC'.
I think that credits are a universally accepted monetary unit since it promotes trade.
In the first prequel film, Watto said nobody on Tatooine would accept Republic credits since Tatooine wasn't part of the Republic. That was what drove the entire Tatooine part of the film.
The Sith Empire and the Republic have a cease fire agreement at the time of TOR, which means they are still at war with each other. It makes no sense to promote trade with your enemy, since it helps them increase their military strength. It also wouldn't make any sense for the Sith Empire to base their economy around a monetary system controlled by their enemy.
Based upon the previous KOTOR games and my understanding of Bioware's intentions on this game, I don't expect there to be any sort of space combat like in X-wing/Tie Fighter or even SWG. However, I do think there will probably be ships. Bioware will likely employ the same type of ship travel you see in the KOTOR games or Mass Effect.
Players will probably get a ship with an instanced interior that may even be customizable. This will also serve as an easy solution to the player housing dilemna as they can provide very much the same thing without utilizing a single square foot of the game map.
Unfortunately, I don't forsee us being able to pilot the ship in any way other than to select a destination and press the 'Go' button to jump to hyperspace.
Personally I think this will be more than sufficient at least to begin with. After all, space combat is not even slightly the focus of this game.
It would be more fitting that credits were harder to come by and prices were lower. Didn't Luke claim he could almost buy his own ship for the few thousand credits Han was asking for in the original film, before Ben displayed his poor grasp of haggling and offering Han almost twice of what he was asking?
I would think that planets not in Republic controlled areas would have their own currency, possibly even barter based economics on the more backwater planets. Sith controlled areas shouldn't accept Republic credits, except possibly on worlds right along the border, and even then it should carry the possibility of severe punishment for those involved in such transactions (meaning such transactions would be conducted by the criminal element).
Honestly, killing MOBs and searching through their corpses' pockets for change doesn't strike me as 'HEROIC'.
I think that credits are a universally accepted monetary unit since it promotes trade.
In the first prequel film, Watto said nobody on Tatooine would accept Republic credits since Tatooine wasn't part of the Republic. That was what drove the entire Tatooine part of the film.
The Sith Empire and the Republic have a cease fire agreement at the time of TOR, which means they are still at war with each other. It makes no sense to promote trade with your enemy, since it helps them increase their military strength. It also wouldn't make any sense for the Sith Empire to base their economy around a monetary system controlled by their enemy.
I had forgotten about that.
What does the Sith Empire use then as a monetary unit?
I agree with your assessment of space flight. The KotOR series space flight was just a part of the story, other then the mini-game of shooting snub-fighters. KotOR never really involved space combat like the movies did, and even in the movies it was really only a small part of the whole set of trilogies.
What I really was hoping for was a space station or really huge command ship of some type to act as one of the worlds. Free to travel to like any other planet in the world. This way it would still remind us that this is a space-sci-fi type game and would satisfy some of it's space loving audience to some degree.
I Reject your Reality and Substitute it with My Own!