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PVP - can we admit that it should be just a secondary gimmick?

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Comments

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    To me both are just as important.

  • JB47394JB47394 Member Posts: 409

    Here's a Nick Yee poll about PvE, PvP and roleplaying.

    http://www.nickyee.com/daedalus/archives/001645.php

    The general trend is that PvE is favored over PvP by almost 2:1, and that roleplaying is almost as popular as PvP. If you disagree with the poll, feel free to discredit it for whatever reasons you deem appropriate.

    Note that the survey interpretation runs for three pages and there is interesting information on each page.

    Here's another Nick Yee poll about PvE, PvP and roleplaying preferences.

    http://www.nickyee.com/daedalus/archives/001466.php

    Again the general trend is clearly PvE over PvP. A separate roleplaying question leans in the direction of not roleplaying, but some people seem open to the possibility.

    This is a two-pager.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Orthedos



    DAoC was a RVR game, not PvP. 

     

    RvR is a form of PvP, Orth.

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    RVR is just a PR name from Mythic for Faction vs faction.

  • OrthedosOrthedos Member Posts: 1,771
    Originally posted by LynxJSA

    Originally posted by Orthedos



    DAoC was a RVR game, not PvP. 

     

    RvR is a form of PvP, Orth.



     

    Yes I understand, BUT, I prefer DAoC type of RvR for several reasons.

    There is a realm bonus and a good realm dungeon if you win over the trophies.

    There are 3 sides so it can create some very unique combination of events, or chains.

    Third, you cannot gank your own side, so there is natural solidarity in your side.  There is less internal conflict b/c the best stuffs are make by players and loots are only used to convert into raw materials.

    Fouth, you can only RvR in the frontier and special zones, so no newbie ganking.  You can try to fight thru the frontier gates, but no side ever last long.

    I hate the kind of ffa pvp, notably the gankfest type or the backstab type of darkfall.  It does not bring out real pvp, it brings out treachery/

  • ShohadakuShohadaku Member Posts: 581

     PVP servers on AOC are BY FAR more populated then the PVE servers.

    EVE is the only MMO it's age that is actually GROWING every year.

    Failure of "pvp" games isn't the PVP fact. It's the fact the games were sub par. PVP should never be a "gimmick".

    For me PVP and it's design in the game world is first. I have to say I feel the OP is completely wrong.

  • GyrusGyrus Member UncommonPosts: 2,413

    PvP is most certainly not dead, nor is it a gimmick.

    But the biggest problem is that it is so often so badly done and / or added as an afterthought.

    To make PvP work (properly) it has to be part of the design from day one.

    All the game mechanisims have to consider PvP and any exploits (ganking, zerging, ninja looting, griefing etc) from the very beginning.



    And PvP works very well with RvR - but again this has to be part of the design from day one.

    And RvR will only work if there is some kind of Population Balance as part of design from day one.

    That is why PvP and RvR have failed so badly in so many games.

    WAR was a classic example.  Mark Jacobs said less than a month before release he 'hoped' it would work itself out

    There are many other examples.

     

    So OP, you actually answer the question in your thread title.

    PvP will fail and be relegated to the status of a "secondry gimmick" if it is treated as a secondry gimmick by Developers.

    If it is central to design it can be made to work and work well.

     

    Nothing says irony like spelling ideot wrong.

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