If talking about pure landmass, it is probably EVE or Asheron's Call. If talking about landmass + content in all of it, I would assume EQ 1 would take the prize.
You're willing to call empty space in WoW as discounted, but not the even emptier space in EvE. As for the difference between EvE's "between" space and Lineage2 "between" space, EvE's "teleport" system is the form of travel. You can't just say "see I can walk really slowly so the world is bigger now". 5 seconds of travel is still 5 seconds of travel no matter what game you're in. that said even with the empty space taken away EvE is still "big", but not nearly as big as avid players want the world to think.
Wrong, EvE really is as "Big" as we think it is. I would agree with you if the area of space in between warp points were unreachable. However, I can set tons of warpable points in a particular solar system.
Warpable Roid fields, Wormholes, Planets, stations, Safe spots, out of station Agents, player owned stations, Multiple types of exploration sites.
People that don't actually play Eve think its nothing but empty space but if you spent some time in a particular zone and started actually creating warpable points and insta warp spots you would see that all that space in between warps is useable.
So just by shear size Eve is bigger but like I said I don;t think it's fair to judge a space game against a MMO with one planet.
Hell the surface side of a station is bigger than most zones in a normal mmo.
Entropia Universe is probably the largest I've played, unless you count Second Life. Entropia Universe is a bit lacking in detail though. Is this often a problem with larger worlds? As others have said, I wouldn't include the empty space of Eve.
We are talking about 'world size' in terms of achievement here. I would hardly consider designing a few planets, asteroids and space stations then using an algorithm to generate a huge outer-space environment more of an achievement that someone designing a landmass, even if the landmass is a fraction of the size of the procedurally generated world.
Originally posted by Quizzical I've heard people say that EVE has a huge map, too.
EVE does not have a map. Anyone can create a big empty space...
I wonder what that button on the left hand side of the EVE UI does that says "Map"...
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
If everything is correct on this site then eventually Fallen Earth just might have the most square miles of land.
At launch is supposed to have 621sm.
Traveling on foot from the South end of the Plateau to the South end of Siller's Canyon will take upwards of 13 hours due to radiation, plague, and transitional zones. The game at launch will only be 30% of the overall map. Remaining areas of the map are slated for future expansions.
They also claim there are no loading screens and there is no limit to the amount of people playing at the same time. If all of all of these things are true it will be amazing. I think we might have a really Massively multiplayer online role-playing game with, Massive amount of players playing and Massive open land.
I was already impress with what EvE did but doing actual landscape this big without zones and no limit to players will take it to the next level.
yep, EVE has to win this one. sure 99% of the map is empty space, but it is by far the most massive "space" in any MMO. i mean, you measure it in AUs, a single system could hold every other MMOs world... ever made. and with the sheer number of systems... its a VERY big world.... universe.
It is Eve. It is not even a quistions at this point. 10000 times bigger then any other world. Seriosly. To jump to every system ( not explore it just jump ) a conservative estimate is it would take you over 3 months of continuos travel on auto pilot.
yep, EVE has to win this one. sure 99% of the map is empty space, but it is by far the most massive "space" in any MMO. i mean, you measure it in AUs, a single system could hold every other MMOs world... ever made. and with the sheer number of systems... its a VERY big world.... universe.
It is Eve. It is not even a quistions at this point. 10000 times bigger then any other world. Seriosly. To jump to every system ( not explore it just jump ) a conservative estimate is it would take you over 3 months of continuos travel on auto pilot.
True, but its also the only MMO you wouldn't have to actually play while this was happening...
EVE shouldn't even be mentioned in this thread - sure, its not just empty space but the Devs could make 100 systems in the time it would take any other MMO dev to make a room - quality is what really counts.
And the area you actually have any chance of seeing any people is a 500 meter radius outside a town with no more than a handful of towns out of the thousands seeing any action making it the smallest mmo out there. With a visible player limit of 128 it makes joint operations 200 player servers look big. Even BF2 is bigger if you combine the servers, with each server being like a town in wwiionline where a fights happening you get a picture of how irrelavent the "mmo" label has become compared to whats actually being offered. MMO's split their populations into servers too, the biggest of which ive experienced is eve if you wanna call 400 people in a server lagging to death (where even basic chat is unplayable) an expierience. The biggest games I've experienced in my gamer life would still have to be the 200 players joint operations servers (fps). Show me a so called "massively multiplayer online game" that can field that many people in one spot all interacting with each other with playable lag and framerates? Thats right, none.
But yeah, for the biggest waste of space award, WWIIOnline is the champion.
My question is out of the MMORPG's what is the biggest game world. After playing EQ, EQ2, WoW, Lineage 2, LOTRO, Guild Wars, and Vanguard. I would have to say hands down it is Vanguard. I would love to hear what other people think.
I would have to say EQ1, by a mile. Vanguard is very small compared to EQ1, both in size and the amount of content. I do not consider EVE to be a real contender because although the size of their world might be huge, a lot of it is generated space and not really content.
This is accurate, I put decent time in both games and it's not even close. You could probably fit 3-5 vanguards in EQ. My guess is that all the people voting Vanguard never really experienced much EQ.
The biggest game world is held by a open ended racing game called Fuel that debuts today. It is in the record books as the largest seamless game world. But if we are talking MMO, then it's a tie between the size of EQ and all it's expansions and possibly EQ2 with expansions, but these are not seamless. Can maybe add LOTRO to that list also. Fuel is the largest seamless world and takes 3-4 hours to cross the whole map in a vechile. On foot which cannot be done, but if it could would probably be estimated at 7-8 hours. And yes that is real time. It's trully insane how large the gameworld is and its no loading open world racing. And it can go online with upto 12 racers I beleive. The 360 and ps3 versions debut today with the PC coming out in the US on the 15th, maybe later.
yep, EVE has to win this one. sure 99% of the map is empty space, but it is by far the most massive "space" in any MMO. i mean, you measure it in AUs, a single system could hold every other MMOs world... ever made. and with the sheer number of systems... its a VERY big world.... universe.
AUs mean nothing in a virtual environment. The only way to gauge the "virtual" size of a game world would be to quantify the amount of time it takes to explore the entire world. Since distance and travel times are relative to each game, they really can't be used to determine game size comparisons between games.
EDIT: For clarity (additions in orange)
I agree.
Posted earlier - follow the links
I have actually put in some work on comparing the size of online worlds.
I argue that you cannot (and should not) use miles - or any 'real' unit of measure to compare the size and scale of online worlds is at the mercy of developers.
After all - if you use 'miles' then EvE always wins because it spans lightyears!
You really have to use some kind of travel time measure. It is travel time that really defines the vastness of an online world.
That's what I did comparing 4 worlds: PotBS, Darkfall, WoW and WWIIoL.
My argument against miles goes like this
[QUOTE]
WWIIoL has a massive map . It stretches from Ireland in the west to Sweden in the East and from Norway in the North to Switzerland in the South. That said, most of that land is barren. It is only the middle of that area that has towns and terrain.
Measuring the size is easy because it is a real world setting. The total map is approx 900km x 750km {560miles x 470miles}.
Of that however only about 550km x 300km {340miles x 190miles} is properly mapped with towns and roads and vegetation.
This is where we also start to see why using real world measures breaks down... this so far really tells you very little.
So, on to giving you something useful to work with:
A couple of patches ago the WWIIoL theatre map had a radar function added and the map was broken into a grid.
The total map is 63 x 57 grid squares. The developed part of that is approx 19 1/2 x 10 1/2 grid squares.
So, I set out with a rifleman from Antwerp to run toward Brussels which is a little over a 'grid square' away.
It took 70 minutes to cross a grid square on autorun (no sprinting).
That means that the developed WWIIoL map would take about 22 3/4 hours to run across W-E and about 12 1/2 hours N-S.
So, based on the info given on the Darkfall Travel times the WWIIoL map (the developed part) is more than 20 times bigger than Agon.
Based on the PC Gamer calculations the WWIIoL map (the developed part) is about 80 miles x 44 miles = 3,520 square miles or about 50 times the size of Eastern Kingdom and Kalimdoor in WoW.
It's a huge map. However, you don't quest on that map and in MMO terms there are very few features (no crafting, questing etc)
Next I measured Pirates of the Burning Sea (PotBS).
Another real world setting. This time it is the entire Caribbean. From Mexico in the West to Guyana in the East and Charleston in the North to Panama in the South.
In real world terms this is approx 4000km x 3000km {2500miles x 1900miles}.
And using this would suggest that it is in fact twenty times bigger again than the WWIIoL map?
Only it isn't.
The game world in this case has been shrunk down and compressed to make travel times more reasonable.
So, in game terms how big is it?
Well, in this case you cannot 'run' as the basic unit is a ship.
So, I took a level one character in a Halifax Schooner (no buffs) and sailed from the coast NE of Charlesfort (Charleston) to the eastern edge of the map (about 1/2 way across the entire map W-E) and then south to Guyana (which is the entire distance N-S) This route also avoided the 'trade currents' (speed buff).
My times were 20mins on the first leg and 25 minutes on the second leg (the hardest part getting a favorable wind!)
This suggests that the PotBS map is about 40mins x 25mins which translates to approx 2.3miles x 1.5miles = 3.5 square miles using the PC Gamer conversion.
That makes the PotBS world about 20 times smaller than the Eastern Kingdom and Kalimdoor in WoW.
But, it's more confusing still because the PotBS world is a hybrid of instances involving some character Avatar and some ship Avatar travel...
So, I hope that all makes sense?
I also hope it illustrates why I think measuring the size of MMO 'worlds' should be done using travel times of a basic unit.
Converting that to a distance in kilometres or miles can lead to considerable confusion of the argument!
[/QUOTE]
My conclusions (read the mmorpg.com threads for more details) go like this:
[QUOTE]
So, with those estimates we can make the following estimates;
PotBS is the smallest game measured so far at 0.275 Square Dtu
WoW is about 5 times bigger than PotBS at an estimated 1.426 Square Dtu
Darkfall (if esimates are to be believed?) is about 6 times as big as WoW at 9.0 Square Dtu
- That would make Darkfall 32 times as big as PotBS.
WWIIoL has the biggest play area at 284.375 Square Dtu making it 31 times bigger than Darkfall, 200 times bigger than WoW and about a thousand times bigger than PotBS!
Now NOTE: (before you all get your knickers in a knot and try to lynch me...)
None of this represents gameplay, content, game elements or the enjoyability of the games.
It's simply an out and out 'size' comparison.
WWIIoL is huge - but most of the map (away from the front lines) is unpopulated most of the time.
[/QUOTE]
A "Dtu" BTW is a Distance time unit. 1 Dtu is 1 hour of travel time.
If anyone wants to supply more data I would love to add it.
Fuel is smaller than WWIIoL too based on what I have read. I have driven for 3 hours in WWIIoL (in the little red race car!) and didn't even cross half the map.
Fuel would be the same size as Darkfall - and I think the key word you are missing with regard to Fuel is "Console"
Your right on Fuel is the largest console game world.
Direct quote -
Guinness World Records presented Codemasters and Asobo Studio with a certificate that officially documents: “Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km²), and is featured in FUEL (Codemasters, 2009). The area features rivers, deserts, forests and mountains and was demonstrated at the offices of Guinness World Records, London, UK, on 20 May 2009.”
Here's a semi list, some of it's from a cached Stratics site, some from wikia.
Total area (square kilometers):
Dark and Light - 40,000
Fuel - 14,400
Fallen Earth - 7,000
DFO - 5,000
SWG (all worlds) - 2025
Horizons - 1024
WoW - 950
AC1 - 576
EQ1 - 144
UO - 49
EDIT: I was reading Fuels as square miles and not kilometers. DFO is smaller in comparison then but it also has a lot of conflicting info on land size. Some have stated it was cut down before release for easier travel.
Biggest game world is WW2 Online MMO , hands down. Its half the size of half the size of real europe (no loading screens), if that makes sense. It will take you a week to cross it by foot.
Fuel is the largest seamless world and takes 3-4 hours to cross the whole map in a vechile. On foot which cannot be done, but if it could would probably be estimated at 7-8 hours. And yes that is real time. It's trully insane how large the gameworld is and its no loading open world racing. And it can go online with upto 12 racers I beleive.
Your right on Fuel is the largest console game world. Direct quote - Guinness World Records presented Codemasters and Asobo Studio with a certificate that officially documents: “Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km²), and is featured in FUEL (Codemasters, 2009). The area features rivers, deserts, forests and mountains and was demonstrated at the offices of Guinness World Records, London, UK, on 20 May 2009.” Here's a semi list, some of it's from a cached Stratics site, some from wikia. Total area (square kilometers): Dark and Light - 40,000
Fuel - 14,400
Fallen Earth - 7,000
DFO - 5,000
SWG (all worlds) - 2025
Horizons - 1024
WoW - 950
AC1 - 576
EQ1 - 144
UO - 49 EDIT: I was reading Fuels as square miles and not kilometers. DFO is smaller in comparison then but it also has a lot of conflicting info on land size. Some have stated it was cut down before release for easier travel.
This is a classic example of why you cannot use any real world measure.
Read the post above yours (my post)
PotBS would be 12,000 square klometres. That would make it 2 1/2 times the size of Darkfall and bigger than WWIIoL.
Biggest game world is WW2 Online MMO , hands down. Its half the size of half the size of real europe (no loading screens), if that makes sense. It will take you a week to cross it by foot.
Read the post 2 above yours (my post)
West to East it would take about 24hours on autorun.
I would have to say EQ1, by a mile. Vanguard is very small compared to EQ1, both in size and the amount of content. I do not consider EVE to be a real contender because although the size of their world might be huge, a lot of it is generated space and not really content.
The content is generated dynamically. You can do the "normal" encounters, but if you want the yummy ones, you have to fly around and scan for them in space.
and one point about the size: the dude who visited all systems in EVE stated, it took him about one year.
The name of this thread is "Biggest game WORLD" which means that Eve and any other space MMO isnt included unless you only count actual land masses in those space MMOs. SWG would be included in this thread as that game has actual land masses and not just space.
For space MMOs to be included the name of the thread would have to read "Biggest game Universe"
Comments
If talking about pure landmass, it is probably EVE or Asheron's Call. If talking about landmass + content in all of it, I would assume EQ 1 would take the prize.
Wrong, EvE really is as "Big" as we think it is. I would agree with you if the area of space in between warp points were unreachable. However, I can set tons of warpable points in a particular solar system.
Warpable Roid fields, Wormholes, Planets, stations, Safe spots, out of station Agents, player owned stations, Multiple types of exploration sites.
People that don't actually play Eve think its nothing but empty space but if you spent some time in a particular zone and started actually creating warpable points and insta warp spots you would see that all that space in between warps is useable.
So just by shear size Eve is bigger but like I said I don;t think it's fair to judge a space game against a MMO with one planet.
Hell the surface side of a station is bigger than most zones in a normal mmo.
Playing: EvE, Ryzom
Entropia Universe is probably the largest I've played, unless you count Second Life. Entropia Universe is a bit lacking in detail though. Is this often a problem with larger worlds? As others have said, I wouldn't include the empty space of Eve.
We are talking about 'world size' in terms of achievement here. I would hardly consider designing a few planets, asteroids and space stations then using an algorithm to generate a huge outer-space environment more of an achievement that someone designing a landmass, even if the landmass is a fraction of the size of the procedurally generated world.
EVE does not have a map. Anyone can create a big empty space...
I wonder what that button on the left hand side of the EVE UI does that says "Map"...
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
EVE does not have a map. Anyone can create a big empty space...
I wonder what that button on the left hand side of the EVE UI does that says "Map"...
Semantics. I would have thought "chart" would be a more applicable term too.
If everything is correct on this site then eventually Fallen Earth just might have the most square miles of land.
At launch is supposed to have 621sm.
Traveling on foot from the South end of the Plateau to the South end of Siller's Canyon will take upwards of 13 hours due to radiation, plague, and transitional zones. The game at launch will only be 30% of the overall map. Remaining areas of the map are slated for future expansions.
Got this from FE Info Terminal
www.fe-infoterminal.com/
They also claim there are no loading screens and there is no limit to the amount of people playing at the same time. If all of all of these things are true it will be amazing. I think we might have a really Massively multiplayer online role-playing game with, Massive amount of players playing and Massive open land.
I was already impress with what EvE did but doing actual landscape this big without zones and no limit to players will take it to the next level.
It is Eve. It is not even a quistions at this point. 10000 times bigger then any other world. Seriosly. To jump to every system ( not explore it just jump ) a conservative estimate is it would take you over 3 months of continuos travel on auto pilot.
not an mmo, but an upcoming racing game FUEL, just got a world record set for largest ingame environment...
It is Eve. It is not even a quistions at this point. 10000 times bigger then any other world. Seriosly. To jump to every system ( not explore it just jump ) a conservative estimate is it would take you over 3 months of continuos travel on auto pilot.
True, but its also the only MMO you wouldn't have to actually play while this was happening...
EVE shouldn't even be mentioned in this thread - sure, its not just empty space but the Devs could make 100 systems in the time it would take any other MMO dev to make a room - quality is what really counts.
And the area you actually have any chance of seeing any people is a 500 meter radius outside a town with no more than a handful of towns out of the thousands seeing any action making it the smallest mmo out there. With a visible player limit of 128 it makes joint operations 200 player servers look big. Even BF2 is bigger if you combine the servers, with each server being like a town in wwiionline where a fights happening you get a picture of how irrelavent the "mmo" label has become compared to whats actually being offered. MMO's split their populations into servers too, the biggest of which ive experienced is eve if you wanna call 400 people in a server lagging to death (where even basic chat is unplayable) an expierience. The biggest games I've experienced in my gamer life would still have to be the 200 players joint operations servers (fps). Show me a so called "massively multiplayer online game" that can field that many people in one spot all interacting with each other with playable lag and framerates? Thats right, none.
But yeah, for the biggest waste of space award, WWIIOnline is the champion.
EQ1, it's not even close.
This is accurate, I put decent time in both games and it's not even close. You could probably fit 3-5 vanguards in EQ. My guess is that all the people voting Vanguard never really experienced much EQ.
infinity will make new fully explorable real scale planets as soon a new players travels to a un-discovered part of infinity's galaxie
nobody mentioned anarchy onilne? wow
rubi ka is absolutely massive, add to that all of the shadowlands, plus all the dungeon instances. ao is pretty friggin huge
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
The biggest game world is held by a open ended racing game called Fuel that debuts today. It is in the record books as the largest seamless game world. But if we are talking MMO, then it's a tie between the size of EQ and all it's expansions and possibly EQ2 with expansions, but these are not seamless. Can maybe add LOTRO to that list also. Fuel is the largest seamless world and takes 3-4 hours to cross the whole map in a vechile. On foot which cannot be done, but if it could would probably be estimated at 7-8 hours. And yes that is real time. It's trully insane how large the gameworld is and its no loading open world racing. And it can go online with upto 12 racers I beleive. The 360 and ps3 versions debut today with the PC coming out in the US on the 15th, maybe later.
AUs mean nothing in a virtual environment. The only way to gauge the "virtual" size of a game world would be to quantify the amount of time it takes to explore the entire world. Since distance and travel times are relative to each game, they really can't be used to determine game size comparisons between games.
EDIT: For clarity (additions in orange)
I agree.
Posted earlier - follow the links
I have actually put in some work on comparing the size of online worlds.
See here
http://www.mmorpg.com/discussion2.cfm/thread/220223/page/1
I argue that you cannot (and should not) use miles - or any 'real' unit of measure to compare the size and scale of online worlds is at the mercy of developers.
After all - if you use 'miles' then EvE always wins because it spans lightyears!
You really have to use some kind of travel time measure. It is travel time that really defines the vastness of an online world.
That's what I did comparing 4 worlds: PotBS, Darkfall, WoW and WWIIoL.
My argument against miles goes like this
[QUOTE]
WWIIoL has a massive map . It stretches from Ireland in the west to Sweden in the East and from Norway in the North to Switzerland in the South. That said, most of that land is barren. It is only the middle of that area that has towns and terrain.
Measuring the size is easy because it is a real world setting. The total map is approx 900km x 750km {560miles x 470miles}.
Of that however only about 550km x 300km {340miles x 190miles} is properly mapped with towns and roads and vegetation.
This is where we also start to see why using real world measures breaks down... this so far really tells you very little.
So, on to giving you something useful to work with:
A couple of patches ago the WWIIoL theatre map had a radar function added and the map was broken into a grid.
The total map is 63 x 57 grid squares. The developed part of that is approx 19 1/2 x 10 1/2 grid squares.
So, I set out with a rifleman from Antwerp to run toward Brussels which is a little over a 'grid square' away.
It took 70 minutes to cross a grid square on autorun (no sprinting).
That means that the developed WWIIoL map would take about 22 3/4 hours to run across W-E and about 12 1/2 hours N-S.
So, based on the info given on the Darkfall Travel times the WWIIoL map (the developed part) is more than 20 times bigger than Agon.
Based on the PC Gamer calculations the WWIIoL map (the developed part) is about 80 miles x 44 miles = 3,520 square miles or about 50 times the size of Eastern Kingdom and Kalimdoor in WoW.
It's a huge map. However, you don't quest on that map and in MMO terms there are very few features (no crafting, questing etc)
Next I measured Pirates of the Burning Sea (PotBS).
Another real world setting. This time it is the entire Caribbean. From Mexico in the West to Guyana in the East and Charleston in the North to Panama in the South.
In real world terms this is approx 4000km x 3000km {2500miles x 1900miles}.
And using this would suggest that it is in fact twenty times bigger again than the WWIIoL map?
Only it isn't.
The game world in this case has been shrunk down and compressed to make travel times more reasonable.
So, in game terms how big is it?
Well, in this case you cannot 'run' as the basic unit is a ship.
So, I took a level one character in a Halifax Schooner (no buffs) and sailed from the coast NE of Charlesfort (Charleston) to the eastern edge of the map (about 1/2 way across the entire map W-E) and then south to Guyana (which is the entire distance N-S) This route also avoided the 'trade currents' (speed buff).
My times were 20mins on the first leg and 25 minutes on the second leg (the hardest part getting a favorable wind!)
This suggests that the PotBS map is about 40mins x 25mins which translates to approx 2.3miles x 1.5miles = 3.5 square miles using the PC Gamer conversion.
That makes the PotBS world about 20 times smaller than the Eastern Kingdom and Kalimdoor in WoW.
But, it's more confusing still because the PotBS world is a hybrid of instances involving some character Avatar and some ship Avatar travel...
So, I hope that all makes sense?
I also hope it illustrates why I think measuring the size of MMO 'worlds' should be done using travel times of a basic unit.
Converting that to a distance in kilometres or miles can lead to considerable confusion of the argument!
[/QUOTE]
My conclusions (read the mmorpg.com threads for more details) go like this:
[QUOTE]
So, with those estimates we can make the following estimates;
PotBS is the smallest game measured so far at 0.275 Square Dtu
WoW is about 5 times bigger than PotBS at an estimated 1.426 Square Dtu
Darkfall (if esimates are to be believed?) is about 6 times as big as WoW at 9.0 Square Dtu
- That would make Darkfall 32 times as big as PotBS.
WWIIoL has the biggest play area at 284.375 Square Dtu making it 31 times bigger than Darkfall, 200 times bigger than WoW and about a thousand times bigger than PotBS!
Now NOTE: (before you all get your knickers in a knot and try to lynch me...)
None of this represents gameplay, content, game elements or the enjoyability of the games.
It's simply an out and out 'size' comparison.
WWIIoL is huge - but most of the map (away from the front lines) is unpopulated most of the time.
[/QUOTE]
A "Dtu" BTW is a Distance time unit. 1 Dtu is 1 hour of travel time.
If anyone wants to supply more data I would love to add it.
Fuel is smaller than WWIIoL too based on what I have read. I have driven for 3 hours in WWIIoL (in the little red race car!) and didn't even cross half the map.
Fuel would be the same size as Darkfall - and I think the key word you are missing with regard to Fuel is "Console"
Nothing says irony like spelling ideot wrong.
Your right on Fuel is the largest console game world.
Direct quote -
Guinness World Records presented Codemasters and Asobo Studio with a certificate that officially documents: “Largest playable area in a console game: The largest playable environment in a console game is 5,560 square miles (14,400 km²), and is featured in FUEL (Codemasters, 2009). The area features rivers, deserts, forests and mountains and was demonstrated at the offices of Guinness World Records, London, UK, on 20 May 2009.”
Here's a semi list, some of it's from a cached Stratics site, some from wikia.
Total area (square kilometers):
Dark and Light - 40,000
Fuel - 14,400
Fallen Earth - 7,000
DFO - 5,000
SWG (all worlds) - 2025
Horizons - 1024
WoW - 950
AC1 - 576
EQ1 - 144
UO - 49
EDIT: I was reading Fuels as square miles and not kilometers. DFO is smaller in comparison then but it also has a lot of conflicting info on land size. Some have stated it was cut down before release for easier travel.
Biggest game world is WW2 Online MMO , hands down. Its half the size of half the size of real europe (no loading screens), if that makes sense. It will take you a week to cross it by foot.
Not really an MMO then...
This is a classic example of why you cannot use any real world measure.
Read the post above yours (my post)
PotBS would be 12,000 square klometres. That would make it 2 1/2 times the size of Darkfall and bigger than WWIIoL.
Only it isn't.
Think about it.
Nothing says irony like spelling ideot wrong.
Read the post 2 above yours (my post)
West to East it would take about 24hours on autorun.
Nothing says irony like spelling ideot wrong.
The content is generated dynamically. You can do the "normal" encounters, but if you want the yummy ones, you have to fly around and scan for them in space.
and one point about the size: the dude who visited all systems in EVE stated, it took him about one year.
The name of this thread is "Biggest game WORLD" which means that Eve and any other space MMO isnt included unless you only count actual land masses in those space MMOs. SWG would be included in this thread as that game has actual land masses and not just space.
For space MMOs to be included the name of the thread would have to read "Biggest game Universe"