15 years ago I posted this. Has anything surpassed the games from 2009 and before?
That depends on what you're willing to count. For example, the Uncharted Waters games have a map of the entire Earth, apart from the extreme polar regions. But you can't see very far inland from the shore, and the open oceans are just water. By square footage, it's a lot bigger than something like WoW, but you could reasonably argue that it shouldn't count because the oceans are just empty water apart from the shores.
15 years ago I posted this. Has anything surpassed the games from 2009 and before?
This is something I've always been interested in. My dream game would have a world so huge that lots of dungeons and ruins can be lost in it, along with all sorts of other things to discover.
15 years ago I posted this. Has anything surpassed the games from 2009 and before?
That depends on what you're willing to count. For example, the Uncharted Waters games have a map of the entire Earth, apart from the extreme polar regions. But you can't see very far inland from the shore, and the open oceans are just water. By square footage, it's a lot bigger than something like WoW, but you could reasonably argue that it shouldn't count because the oceans are just empty water apart from the shores.
Does Daggerfall and its procedural generation count?
Depends on how you count. No Man's Sky has quintillions of systems. Each system can have up to 6 planets. Each planet is huge, bigger than any other game I've played that I can think of.
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