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I mean the community can definitely handle teamwork and cooperation. Most are veterans and if there were in-game voicechat for squads/brigades, then friendly fire could easily be handled in a persistent world.
Why was it removed (whole story)?
Can I expect it to become available in the future?
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I've been playing this game since 2001 and they've never had FF. I think the only way a friendly can kill is you is by bombing a building you're in and it collapses on you.
Gophur has answered this question before, and I think KFS1 has, too. It's not a matter of a switch being thrown, it's a matter of re-coding the hit system or something along those lines.
I've been playing since the game was in beta,I don't recall any friendly fire. However, some jack asses on my side have sapped me inside of a structure in the heat of battle.
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There never has been friendly fire, and it's a good thing. I can't begin to imagine the griefing that would go on. Multiple personas have already been used to deplete enemy supplies. Friendly fire could concievably derail the whole game if implemented.
I see. I never knew that.
If switching personas were more restricted and there were appropriate punishments provided for teamkilling, then it would definitely be a viable game mechanic in WWII Online. As it stands, such recoding would take too long for it to be worthwhile.
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I can imagine the horror. A squad of bombers dive in over town and bomb it to oblivion. Without them knowing it, another squad was doing a covert op and had people all over town ready to strike. All dead except the lone machine gunner with no ammo left yelling "Guys? GUYS!?! MOMMY!"
Thanks for the laughs. This is why I love PC gamers.
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If you ever played Doom or Quake deathmatches with friendly fire turned on (or any other game I imagine) you'll know why most people hate it with a passion. Just needs one idiot to ruin the whole thing for everyone.
You could have FF for most of the units, most definately not for bombers though or ships. Red Orchestra (WWII FPS iron site only game) has FF, even with artillary. But then it is more structured and can spot anyone griefing pretty easily but as with lots of things, once the 'safety' is off folks become more careful. Folks wouldn't play the same way FF off, they would adjust. Seen the problems in Quake and such, but that because they usually are off and the games are quick paced with large HE weapons. Hard not to hit a friendly with splash damage.. Different for a much slower paced bullet game.
It's nIce as tanks can't just fire blindly (and RO HE shells work) killing off the enemy while not killing friends. Nade usage becomes an art... or you get lots of people very angry at you. Also cuts down the SMG trick of firing before entering a CP insuring you get first shots at the cappers. Adds lots of fun also. Shooting an enemy with a nade, then watching that dropped nade take out all his buddies. Doing a MG burst taking out an enemy who was engaged in hand to hand... to have your buddie go 'thanks I guess... man that was a little close' heh. Actually helps with comms as folks report their positions... far less lemmings running around. Adds some realism too of course, but also in more subtle ways. You call on comms to stick to the left on the road so folks don't run into your MG supression fire, or having to hit the ground and crawl under your MG fire to cross through etc. Pity it might not work.
Biggest problem might be the harder core guys, sad (and silly in a game) but there's some hatered between Allied and Axis. I could definately see some on purpose griefing which wouldn't pop up in any other computer game.
T.