It is difficult to analyze a game like Darkfall. This is a special project, an MMORPG since its announcement in 1998 was conceived as a product for a specific audience, and today, a minority. The so-called 'hardcore' of the genre. And so many of his proposals are risky, though well-implemented, but which may pose barriers almost irremediable for those accustomed to the facilities for the advancement of our character that give other games. Darkfall has entered the market for an almost clandestine way (you can only buy online, and download through a. Torrent), without advertising or marketing through, for the sole purpose of seducing all those who from time Ultima Online eager to slip back into a vast virtual world without any goal but plenty of small items that interact with and through them find their own way to have fun with other players.
But nobody is confused: Darkfall is a Dark & Light 2. It is not a hoax or a scam: it's a real game, just lifted the resources available to an independent company and lack of experience as Aventurine. As we say, is a Darkfall focuses almost exclusively to the public and experienced adult genre of virtual worlds. There's no jumping or gnomes endearing pets. Neither bookmaker to facilitate trade. Nor "taxis" that will lead us from one end to the map quickly and safely. But again, these can not be negative: there are players who enjoyed more than a MMORPG without such aid, and for them has been thought Darkfall. The learning curve might be considered extreme: Appears in the world with a sword and a mini-tutorial that tells us how to move and use the interface. Darkfall there are no symbols in questions over the heads of NPC's quest to offer, or marks on the maps that tell us to talk to or what nodes have resources to gather materials nearby. Thus, recovering the spirit of the old MMORPG, where most actions are performed by instructions in the chat and where the greatest help we could get was precisely within the gaming community.
Due to their outrageous presentation, the first impression given Darkfall is clearly negative. The control is clumsy, slow menus (many of them using HTML embedded in the game, which does not speed up browsing by them), animations depressing, and extremely low noise section, in general, we feel be playing a game of the last century. Even the first 'quests', giving us as a reward for all the objects start to fight to collect objects, are a living hell until we get used to the combat system and controls. However, if we are able to swallow during the early hours with all these drawbacks, which we find is a MMORPG whose core playable, what actually ends up in a matter that has to play many months durarnos shows work very well.
In general, one could say that Darkfall is a 'sandbox' clearly aimed at PVP, which means that development is geared to the massive battles between clans and control of vast territories in a world devoid of any "theme park" and in which the player is free to move from one place to another without having to worry about complying with requirements as usual in this type of games such as the level or equipment. Retrieves the terse Ultima Online rules regarding the 'loot', which means that if we die, we leave all our equipment in the tomb, it could be looted by other players. But here, the computer does not get a base to kill bosses in dungeons, but the players themselves: the absolute majority of objects on Darkfall are created by the players themselves, and we do not take more than a couple of hours of gameplay the start to create our own team. This is so minor, that does not take long to have at our disposal a repertoire of good armor and weapons stored in the bank to always have spare parts if we attack any players during the adventure and keeps all our possessions.
The goal of the game, as in 'sandbox', depends on each one. Although the section is the most caring PVP, there are enough things to do in Darkfall so that each player has its own form of fun, either 'crafted' objects, sailing boat, improving their combat techniques, stealing the mounts from other players or helping newcomers. In Darkfall no levels, learn new skills as you perfect those already familiar, and this methodology is applied to both the fighting skills of the collected resources. Each character has a table of 'skills' (running, cutting wood, chipping rock with all types of combat arms, swim, cast spells, build objects ...) to be improved (in the purest style Ultima Online, Star Wars Galaxies, or in another genre, Oblivion) to the extent that we use and that allow us access, on payment of a fair amount of money into improvements.
Technically, despite presenting some other contrast is not bad. If we ignore the animations of the characters (not much better than in Morrowind, which is insufficient today), the details of some models and the majority of graphical effects applied to magic, which gives us Darkfall world is a great (possibly the largest environment has been created for any MMORPG ever) full of details, without intermediate loading times, and constantly transmitting the sensation that the environment has been done "by hand", without resorting to large tracts of land no generic features by means of clothing (as happened to Star Wars Galaxies or that deception game called Dark & Light): there are hundreds of villages, forests, valleys, mountains and swamps, and they all look a magnificent setting, thanks to a wise use of both the effects of light (sunsets and sunrises are worthy of mention) and the dynamic shadows, and if you turn the graphics options menu, the effects of 'post-process' which give the game a slight comic touch and sound.
Another aspect to highlight in particular Darkfall is its combat system. Many have defined the game as a FPS-Aventurine MMO, and the truth is that this label is not nothing wrong. It is played in first person (only when the character begin to see a Melee weapon, and we can not even turn the camera around the character, so you never know who may be coming back without girarnos) Unlike the vast majority of MMORPG's, Darkfall in attacking and pointing with the mouse, either to use the bow, or cast spells to beat enemies with a sword. So, in ideal conditions at the 'lag', participated in combat in real time which really affects our ability to keyboard and mouse, rather than the power of the ability (also). However, practice shows that this system works as long as our connection to the server is good, because as a player of online shooters know, it is difficult to get the 'hitbox' our opponent with a ping greater than 150 milliseconds. A clan level (essential for full enjoyment of the game) gives us the opportunity to control territories, defend strongholds and declare war on other clans enemies, often referring to raids in which PVP is not difficult, given the technical characteristics of the game, seeing hundreds of people fighting each other.
There are six races in the game, and each has its own allies, to determine which areas are more or less safe (but never in PK's) and what others are literally cannon fodder. The game has an alignment system, which we classified as "good" or "bad." However, I must say that the editor of the characters does not match the references in this aspect, since the customization options, despite being higher than in other games, are just: details of the face, skin tone , hair color, accessories and not much more. Unfortunately, at present we can only have one character per account, so we were forced to work a character consciousness, and once entered into the adventure can be a real hassle to want to start another.
Conclusion
As we said, it is difficult to analyze a game like this. If you fijáis we simply describe the most important aspects of the game in a way, to the greatest extent possible, objective and neutral. All these elements work as expected in the game (there are bugs, but few of that critically affect), so it is risking your decision or not playable proposals so radically opposed to what we're used to seeing today. Darkfall is a great game and very immersive if we are caught with their formula, but can be a frustrating and forgettable experience if we can not accept the rules and understand that there are no objectives, but rather the "whole and nothing "classic of the 'sandbox'. Every player enjoys a game style and is clearly defined in Darkfall.
The last thing that Darkfall is intended to please the masses. But beware, Aventurine a grave error if you do not put the batteries and finish polishing the game. Darkfall to be improved. The pace of patches so far has been good, but things should not end there: regardless of the total priority regarding the entire project, we must improve and expand the items already present with new additions to complete a 'sandbox' with the possibilities that you would expect from a game like this. In Darkfall you are left with few patches of content to compete in that aspect of your classics with you. Aventurine this project seeks to gain the support of all those faithful to the genre after the falls of successful 'sandbox' as Ultima Online and Star Wars Galaxies, and the recent failed attempts to Vanguard and Dark & Light (well, it was a mixture rare and did not end as fraught as the one thing nor the other), have gone looking for more glory to a penalty MMORPG not governed by commercial pressures under which they are born today, 99% of online mass. Again, this is neither good nor bad: each player has their preferences, and if you are looking for a worthy heir to the titles mentioned above, we are sure we will be able to forgive their main problems and dive into a world so big dangerous and deep as it is to Darkfall.
The best
* As a 'sandbox' PVP oriented, today has no rival
* The most basic pillars of the game should function as
* Artistically, despite technical limitations, is very careful
* The size of the world is huge
* The combat system, which in optimal conditions, the ability of the premium player rather than the quality of their weapons and armor
* If your proposal attracts us, there is much to be entertained in what Agon ...
The worst
* ... even if it is what you are looking for clear and defined, is not our MMORPG Darkfall
* The interface and controls are very coarse, it is getting used to them
* A lack of content patches, like 'sandbox' is a lack of options including the ability to take home, create shopping ...
* The price (50 €) for a game with no box, no DVD's and manuals, and only download via Torrent.
* The sound is very fair point, and slash the ridiculous with some sound effects
* The learning curve is criminal for newcomers to the genre
( Also, guys, translate some of the player reviews, they're bloody hilarious, my favourite has to be:
If when you put a note Darkfall 7.
Is now Meristation scores after 6?
According to your valuation Daikatana is deserved at least 7.5 since it is far better that Darkfall. That "sandbox" is the only label that has the developer. )
EDIT: Does anyone actually see anything in this review to merit a 7? I'm a bit confused.
EDIT: Does anyone actually see anything in this review to merit a 7? I'm a bit confused.
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
broken english aside (damn translators) that review really did not sound like a 7. Meh, the more the merrier (and more for me to compare and make a judgement for myself).
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
There aren't even boxing expenses yet they're changing around U$50, not to mention all the niche, got problems, it's AV's first game talk. Didn't CCP charge like U$20 for EvE when it released?
He got a point with DF's price. There aren't even boxing expenses yet they're changing around U$50, not to mention all the niche, got problems, it's AV's first game talk. Didn't CCP charge like U$20 for EvE when it released?
CCP still does. While i see the neutrality in the review i also don't see a 7.
EDIT: Does anyone actually see anything in this review to merit a 7? I'm a bit confused.
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
All-in-all, I think it's a decent review. I really don't understand the score, however, after reading the review. It's such a mixed bag, I'd expect a more mediocre score (6, maybe, per their definitions). Even some of their positives aren't really positives:
"The most basic pillars of the game should function as" - So, it''s a positive that the core tenets of the game work? Why is that a positive? It should be expected.
"The size of the world is huge" - and mostly empty, devoid of life.
Sounds like a 7 to me, he means that if you are looking for a hand holding themepark with perfect animations and choose gameplayer over graphics this is a 7. I think its a good review, and he said it will not please masses, which is why we got 8/10 people being haters instead of fanboys.
Interesting review but I fail to see where the 7 in that article came from.
I think the problem now is that after Tasos flipped out on Eurogamer, a lot of other review sites are reluctant to give DF a low score due to fear of the backlash from the Darkfall community. So they are taking the easy way out.
The TTH article was written by an appologist who sole agenda was to prove Eurogamer wrong. And while reading this review, I was thinking more along the lines of 4, maybe 5 and then he pulls out a 7. Where did it come from?
At this point, we will never get an honest review. So my suggestion is to wait for a free trial and decide for yourself.
i just sort of skimmed the article but did he not say anything about the fact that the game is riddled with hackers?
Well, the problem with this is that the game is not "riddled with hackers".
I've been playing for over a month and, although i admittedly don't get a lot of time to play i've yet to see a single hacker in the game. I'll repeat that, i've yet to see a single hacker in over 20 hours of playtime. I have yet to join a clan and am still exploring the world mostly solo so i haven't been exposed to everything yet by a long shot...but i'd think that has to say something that i've yet to see a single hacker in a game supposedly "riddled" with them.
Yes, some are in the game, but nothing like the anti-DF horde would like you to believe. And they are getting less with every patch.
But reality doesn't matter when it comes to this game for some reason. People with a predispostion to not liking Darkfall will believe the game is riddled with hackers because it's what they want to believe, and nothing else really matters.
Originally posted by JordanJax Well, the problem with this is that the game is not "riddled with hackers". I've been playing for over a month and, although i admittedly don't get a lot of time to play i've yet to see a single hacker in the game. I'll repeat that, i've yet to see a single hacker in over 20 hours of playtime. I have yet to join a clan and am still exploring the world mostly solo so i haven't been exposed to everything yet by a long shot...but i'd think that has to say something that i've yet to see a single hacker in a game supposedly "riddled" with them. Yes, some are in the game, but nothing like the anti-DF horde would like you to believe. And they are getting less with every patch. But reality doesn't matter when it comes to this game for some reason. People with a predispostion to not liking Darkfall will believe the game is riddled with hackers because it's what they want to believe, and nothing else really matters.
I'm not really getting thier rating of the game either. The review itself wasn't exactly possitive.
The reviewer was just trying to be neutral, as he states at the end, and I'm guessing a 7 is a nuetral score for that site.
I personally didn't find the review to be very good. Not for the rating or anything specific that he says. To much trying not to offend anyone left me feeling like the review was hollow and not very sincere. It felt like a drawn out, "if you can look past the negetives, you might like the game."
I checked out some of thier other reviews.
Lineage 2 they rated only a .2 higher then DFO! That's just crazy.
And MxO is a half point lower then WoW, and rated the same as DAoC, WAR, and CoH. I played MxO when it came out, it wasn't bad, but it's def. not in the same league as CoH or DAoC.
I also couldn't find reviews for SB or AC; however, they did review AC2 and ranked it the same as WoW.
i just sort of skimmed the article but did he not say anything about the fact that the game is riddled with hackers?
Well, the problem with this is that the game is not "riddled with hackers".
I've been playing for over a month and, although i admittedly don't get a lot of time to play i've yet to see a single hacker in the game. I'll repeat that, i've yet to see a single hacker in over 20 hours of playtime. I have yet to join a clan and am still exploring the world mostly solo so i haven't been exposed to everything yet by a long shot...but i'd think that has to say something that i've yet to see a single hacker in a game supposedly "riddled" with them.
Yes, some are in the game, but nothing like the anti-DF horde would like you to believe. And they are getting less with every patch.
But reality doesn't matter when it comes to this game for some reason. People with a predispostion to not liking Darkfall will believe the game is riddled with hackers because it's what they want to believe, and nothing else really matters.
The "rampantness" is coming from people playing the game. Not sure where you think that info is coming from.
Need I remind you:
"I'm on a boat, on a boat, on a mother'fin boat. I'm on a boat, a boat, a motherf'in boat......" God I love that video!!!
EDIT: Does anyone actually see anything in this review to merit a 7? I'm a bit confused.
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
I doubt anyone is scared of Lord Tasos fine bursts QQ'ing. In fact most sites probably laugh at him. More likely the 7 is given because the site despite having critical or lacklustre review... gives most games high score to smoozy. Dunno what the other scores for some games like.
Critical reviews sort of flew out the window years ago. Which i why I like the Eurogamer review most of all. DF and AV and Lord Tacos Bell deserve it big time. They get off whhhay too lightly nowadays and same goes for some of the biggie developers.
i can read spanish better than english and well sadly i dont see how he gave the game a 7 most of his pros were if you overlook the problems. ex overlook the animations the grafics are great. If you dont suffer lag the combat is great.
the people who responded quicky retorted to those claims one kinda angry that such an approach was done to df but not other games like vangard ect.
also it seems that even the spanish are divided by the game, some mentioning the same glaring problem the game has while some acting a bit like the fanboys we know but not so extreme.
one poster did comment why did the reviewer not factor lag, exploits , bugs and other problems in the review , that not mentioning them is sending a false advertizement of the game on which people will be suckered into getting it and see its not what the reviewer portrayed it to be.
Watching Fanbois drop their soap in a prison full of desperate men.
Comments
Average fan review: 4.8
People complaining about the review: Many
http://zonaforo.meristation.com/foros/viewtopic.php?t=1332601
Translation
It is difficult to analyze a game like Darkfall. This is a special project, an MMORPG since its announcement in 1998 was conceived as a product for a specific audience, and today, a minority. The so-called 'hardcore' of the genre. And so many of his proposals are risky, though well-implemented, but which may pose barriers almost irremediable for those accustomed to the facilities for the advancement of our character that give other games. Darkfall has entered the market for an almost clandestine way (you can only buy online, and download through a. Torrent), without advertising or marketing through, for the sole purpose of seducing all those who from time Ultima Online eager to slip back into a vast virtual world without any goal but plenty of small items that interact with and through them find their own way to have fun with other players.
But nobody is confused: Darkfall is a Dark & Light 2. It is not a hoax or a scam: it's a real game, just lifted the resources available to an independent company and lack of experience as Aventurine. As we say, is a Darkfall focuses almost exclusively to the public and experienced adult genre of virtual worlds. There's no jumping or gnomes endearing pets. Neither bookmaker to facilitate trade. Nor "taxis" that will lead us from one end to the map quickly and safely. But again, these can not be negative: there are players who enjoyed more than a MMORPG without such aid, and for them has been thought Darkfall. The learning curve might be considered extreme: Appears in the world with a sword and a mini-tutorial that tells us how to move and use the interface. Darkfall there are no symbols in questions over the heads of NPC's quest to offer, or marks on the maps that tell us to talk to or what nodes have resources to gather materials nearby. Thus, recovering the spirit of the old MMORPG, where most actions are performed by instructions in the chat and where the greatest help we could get was precisely within the gaming community.
Due to their outrageous presentation, the first impression given Darkfall is clearly negative. The control is clumsy, slow menus (many of them using HTML embedded in the game, which does not speed up browsing by them), animations depressing, and extremely low noise section, in general, we feel be playing a game of the last century. Even the first 'quests', giving us as a reward for all the objects start to fight to collect objects, are a living hell until we get used to the combat system and controls. However, if we are able to swallow during the early hours with all these drawbacks, which we find is a MMORPG whose core playable, what actually ends up in a matter that has to play many months durarnos shows work very well.
In general, one could say that Darkfall is a 'sandbox' clearly aimed at PVP, which means that development is geared to the massive battles between clans and control of vast territories in a world devoid of any "theme park" and in which the player is free to move from one place to another without having to worry about complying with requirements as usual in this type of games such as the level or equipment. Retrieves the terse Ultima Online rules regarding the 'loot', which means that if we die, we leave all our equipment in the tomb, it could be looted by other players. But here, the computer does not get a base to kill bosses in dungeons, but the players themselves: the absolute majority of objects on Darkfall are created by the players themselves, and we do not take more than a couple of hours of gameplay the start to create our own team. This is so minor, that does not take long to have at our disposal a repertoire of good armor and weapons stored in the bank to always have spare parts if we attack any players during the adventure and keeps all our possessions.
The goal of the game, as in 'sandbox', depends on each one. Although the section is the most caring PVP, there are enough things to do in Darkfall so that each player has its own form of fun, either 'crafted' objects, sailing boat, improving their combat techniques, stealing the mounts from other players or helping newcomers. In Darkfall no levels, learn new skills as you perfect those already familiar, and this methodology is applied to both the fighting skills of the collected resources. Each character has a table of 'skills' (running, cutting wood, chipping rock with all types of combat arms, swim, cast spells, build objects ...) to be improved (in the purest style Ultima Online, Star Wars Galaxies, or in another genre, Oblivion) to the extent that we use and that allow us access, on payment of a fair amount of money into improvements.
Technically, despite presenting some other contrast is not bad. If we ignore the animations of the characters (not much better than in Morrowind, which is insufficient today), the details of some models and the majority of graphical effects applied to magic, which gives us Darkfall world is a great (possibly the largest environment has been created for any MMORPG ever) full of details, without intermediate loading times, and constantly transmitting the sensation that the environment has been done "by hand", without resorting to large tracts of land no generic features by means of clothing (as happened to Star Wars Galaxies or that deception game called Dark & Light): there are hundreds of villages, forests, valleys, mountains and swamps, and they all look a magnificent setting, thanks to a wise use of both the effects of light (sunsets and sunrises are worthy of mention) and the dynamic shadows, and if you turn the graphics options menu, the effects of 'post-process' which give the game a slight comic touch and sound.
Another aspect to highlight in particular Darkfall is its combat system. Many have defined the game as a FPS-Aventurine MMO, and the truth is that this label is not nothing wrong. It is played in first person (only when the character begin to see a Melee weapon, and we can not even turn the camera around the character, so you never know who may be coming back without girarnos) Unlike the vast majority of MMORPG's, Darkfall in attacking and pointing with the mouse, either to use the bow, or cast spells to beat enemies with a sword. So, in ideal conditions at the 'lag', participated in combat in real time which really affects our ability to keyboard and mouse, rather than the power of the ability (also). However, practice shows that this system works as long as our connection to the server is good, because as a player of online shooters know, it is difficult to get the 'hitbox' our opponent with a ping greater than 150 milliseconds. A clan level (essential for full enjoyment of the game) gives us the opportunity to control territories, defend strongholds and declare war on other clans enemies, often referring to raids in which PVP is not difficult, given the technical characteristics of the game, seeing hundreds of people fighting each other.
There are six races in the game, and each has its own allies, to determine which areas are more or less safe (but never in PK's) and what others are literally cannon fodder. The game has an alignment system, which we classified as "good" or "bad." However, I must say that the editor of the characters does not match the references in this aspect, since the customization options, despite being higher than in other games, are just: details of the face, skin tone , hair color, accessories and not much more. Unfortunately, at present we can only have one character per account, so we were forced to work a character consciousness, and once entered into the adventure can be a real hassle to want to start another.
Conclusion
As we said, it is difficult to analyze a game like this. If you fijáis we simply describe the most important aspects of the game in a way, to the greatest extent possible, objective and neutral. All these elements work as expected in the game (there are bugs, but few of that critically affect), so it is risking your decision or not playable proposals so radically opposed to what we're used to seeing today. Darkfall is a great game and very immersive if we are caught with their formula, but can be a frustrating and forgettable experience if we can not accept the rules and understand that there are no objectives, but rather the "whole and nothing "classic of the 'sandbox'. Every player enjoys a game style and is clearly defined in Darkfall.
The last thing that Darkfall is intended to please the masses. But beware, Aventurine a grave error if you do not put the batteries and finish polishing the game. Darkfall to be improved. The pace of patches so far has been good, but things should not end there: regardless of the total priority regarding the entire project, we must improve and expand the items already present with new additions to complete a 'sandbox' with the possibilities that you would expect from a game like this. In Darkfall you are left with few patches of content to compete in that aspect of your classics with you. Aventurine this project seeks to gain the support of all those faithful to the genre after the falls of successful 'sandbox' as Ultima Online and Star Wars Galaxies, and the recent failed attempts to Vanguard and Dark & Light (well, it was a mixture rare and did not end as fraught as the one thing nor the other), have gone looking for more glory to a penalty MMORPG not governed by commercial pressures under which they are born today, 99% of online mass. Again, this is neither good nor bad: each player has their preferences, and if you are looking for a worthy heir to the titles mentioned above, we are sure we will be able to forgive their main problems and dive into a world so big dangerous and deep as it is to Darkfall.
The best
* As a 'sandbox' PVP oriented, today has no rival
* The most basic pillars of the game should function as
* Artistically, despite technical limitations, is very careful
* The size of the world is huge
* The combat system, which in optimal conditions, the ability of the premium player rather than the quality of their weapons and armor
* If your proposal attracts us, there is much to be entertained in what Agon ...
The worst
* ... even if it is what you are looking for clear and defined, is not our MMORPG Darkfall
* The interface and controls are very coarse, it is getting used to them
* A lack of content patches, like 'sandbox' is a lack of options including the ability to take home, create shopping ...
* The price (50 €) for a game with no box, no DVD's and manuals, and only download via Torrent.
* The sound is very fair point, and slash the ridiculous with some sound effects
* The learning curve is criminal for newcomers to the genre
( Also, guys, translate some of the player reviews, they're bloody hilarious, my favourite has to be:
If when you put a note Darkfall 7.
Is now Meristation scores after 6?
According to your valuation Daikatana is deserved at least 7.5 since it is far better that Darkfall. That "sandbox" is the only label that has the developer. )
EDIT: Does anyone actually see anything in this review to merit a 7? I'm a bit confused.
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
Iiii-iiiiiit's.... me!!! *Hooray*
broken english aside (damn translators) that review really did not sound like a 7. Meh, the more the merrier (and more for me to compare and make a judgement for myself).
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
No, and if it helps you you aren't alone
I think that review sounds like a 4-5/10 or lower myself........
Dem hibbies! Dey be wrong!
He got a point with DF's price.
There aren't even boxing expenses yet they're changing around U$50, not to mention all the niche, got problems, it's AV's first game talk. Didn't CCP charge like U$20 for EvE when it released?
CCP still does. While i see the neutrality in the review i also don't see a 7.
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
Lol. Those are nice.
I think these are cool too.
DarkFall FAQ - Read then Question with Boldness
The review was well written but it sounded more like a 5 or possibly a 6 to me.
I just wish he motivated the score a little better, I can't protest or agree to it because he doesn't really tell us the reasons for the 7.
Tacos probably paid them off cause he got tired of drowning in the QQ pool he made after he got crap reviews for Darkfailure.
All-in-all, I think it's a decent review. I really don't understand the score, however, after reading the review. It's such a mixed bag, I'd expect a more mediocre score (6, maybe, per their definitions). Even some of their positives aren't really positives:
~Ripper
Sounds like a 7 to me, he means that if you are looking for a hand holding themepark with perfect animations and choose gameplayer over graphics this is a 7. I think its a good review, and he said it will not please masses, which is why we got 8/10 people being haters instead of fanboys.
Good job, the review is right on.
i just sort of skimmed the article but did he not say anything about the fact that the game is riddled with hackers?
Interesting review but I fail to see where the 7 in that article came from.
I think the problem now is that after Tasos flipped out on Eurogamer, a lot of other review sites are reluctant to give DF a low score due to fear of the backlash from the Darkfall community. So they are taking the easy way out.
The TTH article was written by an appologist who sole agenda was to prove Eurogamer wrong. And while reading this review, I was thinking more along the lines of 4, maybe 5 and then he pulls out a 7. Where did it come from?
At this point, we will never get an honest review. So my suggestion is to wait for a free trial and decide for yourself.
Well, the problem with this is that the game is not "riddled with hackers".
I've been playing for over a month and, although i admittedly don't get a lot of time to play i've yet to see a single hacker in the game. I'll repeat that, i've yet to see a single hacker in over 20 hours of playtime. I have yet to join a clan and am still exploring the world mostly solo so i haven't been exposed to everything yet by a long shot...but i'd think that has to say something that i've yet to see a single hacker in a game supposedly "riddled" with them.
Yes, some are in the game, but nothing like the anti-DF horde would like you to believe. And they are getting less with every patch.
But reality doesn't matter when it comes to this game for some reason. People with a predispostion to not liking Darkfall will believe the game is riddled with hackers because it's what they want to believe, and nothing else really matters.
Well, no.
It's because it IS riddled with hackers.
Its a 7 because the score is out of 100
I'm not really getting thier rating of the game either. The review itself wasn't exactly possitive.
The reviewer was just trying to be neutral, as he states at the end, and I'm guessing a 7 is a nuetral score for that site.
I personally didn't find the review to be very good. Not for the rating or anything specific that he says. To much trying not to offend anyone left me feeling like the review was hollow and not very sincere. It felt like a drawn out, "if you can look past the negetives, you might like the game."
I checked out some of thier other reviews.
Lineage 2 they rated only a .2 higher then DFO! That's just crazy.
And MxO is a half point lower then WoW, and rated the same as DAoC, WAR, and CoH. I played MxO when it came out, it wasn't bad, but it's def. not in the same league as CoH or DAoC.
I also couldn't find reviews for SB or AC; however, they did review AC2 and ranked it the same as WoW.
Lineage 2 7.2
The Matrix online 8.5
Auto Assault 8
City of Heroes 8.5
World of Warcraft 9
Dark age of Camelot 8.5
Vanguard 6
WAR 8.5
Well, the problem with this is that the game is not "riddled with hackers".
I've been playing for over a month and, although i admittedly don't get a lot of time to play i've yet to see a single hacker in the game. I'll repeat that, i've yet to see a single hacker in over 20 hours of playtime. I have yet to join a clan and am still exploring the world mostly solo so i haven't been exposed to everything yet by a long shot...but i'd think that has to say something that i've yet to see a single hacker in a game supposedly "riddled" with them.
Yes, some are in the game, but nothing like the anti-DF horde would like you to believe. And they are getting less with every patch.
But reality doesn't matter when it comes to this game for some reason. People with a predispostion to not liking Darkfall will believe the game is riddled with hackers because it's what they want to believe, and nothing else really matters.
The "rampantness" is coming from people playing the game. Not sure where you think that info is coming from.
Need I remind you:
"I'm on a boat, on a boat, on a mother'fin boat. I'm on a boat, a boat, a motherf'in boat......" God I love that video!!!
You need a pair of these in order to see a 7 or more.You can can get them at the petty cost of 50$ for the dowload+15$ monthly fee as long as one suffers from a bit of frustration for all the other existing MMO's out there and a healthy dose of desperation and low standards.
ROFLMAO!!!
They probably gave the game a 7 because of the fit Tasos had over EU... As others have said I got the feeling a 5 was coming from reading.
In spanish a 7/10 is a 3/10 in american becase they speek different.
Trolls = Hardcore
Fanbois = Carebears
The only posts I read in threads are my own.
I doubt anyone is scared of Lord Tasos fine bursts QQ'ing. In fact most sites probably laugh at him. More likely the 7 is given because the site despite having critical or lacklustre review... gives most games high score to smoozy. Dunno what the other scores for some games like.
Critical reviews sort of flew out the window years ago. Which i why I like the Eurogamer review most of all. DF and AV and Lord Tacos Bell deserve it big time. They get off whhhay too lightly nowadays and same goes for some of the biggie developers.
i can read spanish better than english and well sadly i dont see how he gave the game a 7 most of his pros were if you overlook the problems. ex overlook the animations the grafics are great. If you dont suffer lag the combat is great.
the people who responded quicky retorted to those claims one kinda angry that such an approach was done to df but not other games like vangard ect.
also it seems that even the spanish are divided by the game, some mentioning the same glaring problem the game has while some acting a bit like the fanboys we know but not so extreme.
one poster did comment why did the reviewer not factor lag, exploits , bugs and other problems in the review , that not mentioning them is sending a false advertizement of the game on which people will be suckered into getting it and see its not what the reviewer portrayed it to be.
Watching Fanbois drop their soap in a prison full of desperate men.