Is this a troll? I almost think it is... If not you're way off and your subject title shows how minsinformed you truly are. Many of your peers in this community have pointed out current MMO's that disprove your claim.
I am not quite sure why you think I am a troll for expressing my views on the levelling speed of current MMOs, but then I guess there are people on most forums ready to call anyone a troll.
My thanks to those who suggested Anarchy Online and Final Fantasy XI, although I must admit I thought they were somewhat older MMO's so had not really considered them before now. Also Vanguard sounds like an interesting option, as last time I played it the Diplomacy was quite enjoyable, although there seemed to be very few people in game.
I think I will give Vanguard another run out and keep FF XI in mind if it does not work out for me. Hopefully one or the other will keep me occupied until a new dawn of MMO's arrives on the horizon, at least if I can find people to group with.
Thanks for all the replies ... even the one accusing me of being a troll.
I believe Seradon, I think its name is, is the most populated on the server list. Don't play on the pvp one, because that's a server that is low on numbers. Keep in mind, that the game world is huge, so you should try to join a guild with as close a level to yours as possible. Someone that caters to newbies perhaps, if your character is starting new. Just joining any guild though, will help you find people to level with a lot easier. I haven't played much, so I can't remember if there's any form of level synching or mentoring feature in that game, but if there is, you could probably get away with joining any guild and be just fine with social interactions.
Are you kidding me? Do you actually enjoy spending months repeating the same crap just to increase a number on your screen by one? Well, if you do, just click on "Game List". Pick a random MMO, the chances are that it will be like that. It'll obviously be faster at lower levels, but as you progress it gets much harder, it's pretty much like that in every F2P game.
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Not sure how I 'keep bitching' by making a single post suggesting that the current speed of MMO levelling does not suit me.
I intend to move to a game that doesn't level too quickly and thankfully a few people in this thread have suggested game for me to check out. You on the other hand seem to have a problem with people using a forum, well, as a forum!
Are you kidding me? Do you actually enjoy spending months repeating the same crap just to increase a number on your screen by one? Well, if you do, just click on "Game List". Pick a random MMO, the chances are that it will be like that. It'll obviously be faster at lower levels, but as you progress it gets much harder, it's pretty much like that in every F2P game.
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
And how about them cut-scenes! That's something I hope transfers into FF14 as well. I am almost positive it will, since cut-scenes are a mainstay in the FF series. (sorry for off-topic, FF14 just has me really excited lol)
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Not sure how I 'keep bitching' by making a single post suggesting that the current speed of MMO levelling does not suit me.
I intend to move to a game that doesn't level too quickly and thankfully a few people in this thread have suggested game for me to check out. You on the other hand seem to have a problem with people using a forum, well, as a forum!
Do you seriously think this is the first post about leveling speed in current MMOs? Try doing a search sometime and see just how many posts come up with someone complaing about casual games and one of their primary bitches is about leveling speed. It's in just about any hardcore vs. casual debate on this site.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
It's because games cater to solo players these days. Bring back the grouping game, and make it take a long, long, long time to solo.
All that does is make it so that groups will level faster which does not solve the op's problem.
I actually prefer longer leveling time (yes, I preferred L2's earlier leveling challenge) to faster leveling.
But I fully understand that there are people who don't.
Part of the problem is the whole "end game" idea that the real fun starts when the character is at max level. Instead of making interesing and possibly unique game play during the leveling process, games tend to add the "fun stuff" at the higher levels.
Because of this and because most players don't want to invest their life or innordinate amounts of "drudgery time" in order to get to top lvl, many games just make it so that players will need to invest some time but the feeling that they can feasibly attain the top level is always there.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Are you kidding me? Do you actually enjoy spending months repeating the same crap just to increase a number on your screen by one? Well, if you do, just click on "Game List". Pick a random MMO, the chances are that it will be like that. It'll obviously be faster at lower levels, but as you progress it gets much harder, it's pretty much like that in every F2P game.
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
And how about them cut-scenes! That's something I hope transfers into FF14 as well. I am almost positive it will, since cut-scenes are a mainstay in the FF series. (sorry for off-topic, FF14 just has me really excited lol)
I'm totally with you on that, I hate the wall of text filled scrolls or popup window you get when you click on a quest giving NPC.
A general error made in mmo games is what its realy about.
CoH for exsample has a slow level speed, Totaly wrong as the game itself is verry repeating and its more about high end group play then grinding. the grinding bit only is there to ensure you bring in enoug cash.
SWG used to have a verry fast level speed. thats becource it was not about leveling a toon up but about the end game. go were you like when you like how you like. its this why it was populair but having no endgame for the casual players made it loos subcriptons and hit the CU/NGE chance.
Lineage is a slow grind fest. totaly wrong desing, again to bring in long term cash and not beleving in there own end game (pvp)
Aslong a game is Fun to play its just fine to have a slow level speed. when a game is less fun on the road up and more about comunity and end game the level speed should be extreme.
Leveling is about learning you skills and character not about the goal to become one level higher each week.
Fallen earth is a new sandboxy mmo comming out (in beta) I do hope it will have a fair fast level speed for its not the endless quest and grind im intrested in but the setting and building someting up RP wise.
AOC is a game gone wrong awell, its a perfect game for fast level and long endgame fun. Both rp,casual groupplay and hardcore pvp.
I think you will see more and more casual action mmo's whit fast level speeds (wrong to do but..) and the few sandbox mmo's that stay low level times (again wrong to do..)
It should be the other way around , totaly depending how mutch action or endgame content you have.
Eve online is one of the few games that has a fairly fine sysytem, its not level based so this all does not realy aply.
But in that game you can do things fairly fast and be competive and yet it can take ages to reach the prime of what you are doing.
Its fun from start(well afther two weeks) to the end. (no im not playing it, it aint a game for me, have tho ..)
I can hardly belive this. It's not like you have to level that fast. You don't have to turn in quests. You don't have to kill monsters that give you EXP. For crying out loud, you people sound as if you want the developers to just play the games for you.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
As others have stated, your best bets for slow leveling are probably Lineage 2, FFXI or you can jump the shark and go with a game like EVE that doesn't have levels to worry about.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
EverQuest, Anarchy Online, Final Fantasy XI, Dark Age of Camelot, Darkfall, Star Wars Galaxies, Lineage and Lineage II, the soon to be released Aion and the tons of F2P Asian grinders out there. Yes, you have good representation on the market. Hell, even some of the easier to level games hit walls once you reach the last 15 levels or so.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
It's because games cater to solo players these days. Bring back the grouping game, and make it take a long, long, long time to solo.
Now that's a half wit response. Did you take any time to think about your response or just mouth off the first crap that bubbled to the top? Fast leveling has nothing to do with group vs solo play. If it take 2 weeks to get to max level and end game content in a group or solo it is the exact same.
Back to the point yes leveling is entirely to fast. Because mmo are now designed end game first instead of the journey to the end game. Plus when all you really have as a mile stone is that level and very few mini mile stones along the way people get very bored of the nothingness. So to fix the issue mmo need to move away from standard level system; whether they go to a skill based system like UO or a modificed level system Ryzoms comes to mind to give more mini mile stones.
Seeing that level change really was a big accomplishment way back when. There wasn't much else to get excited about besides your next DING!! But you know what? Taking a step for the first time was a big accomplishment when I first started walking. Now its not such a thrill after you're taken millions of steps. The journey is more important and it better not consist of camping spawns or sitting in a group for 4 hrs straight pulling mobs in the same area.
The speed of leveling should just feel "right". Taking 2 weeks at 3 or 4+ hrs a day to see a new level or any form of advancement is NOT "right". It was never "right". It was a grind. A long, slow, tedious grind. Something MOST people have no interest in repeating. Every time I log in, I should advance in something besides an insignificant EXP bump. Every play session should give me something that advances me and moves me forward. How fast leveling happens doesn't matter as long as I'm advancing and not spinning my wheels doing repetitive things in the same place night after night. If that level needs to go up to advance, it better go up frequently and consistently. If it doesn't and I'm not advancing, I'm not playing anymore. Call me crazy for expecting to be entertained every minute I'm logged in. The days of playing for hours or days only to see a minor blip in your EXP bar is over. Good riddance to lousy gameplay;)
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
EverQuest, Anarchy Online, Final Fantasy XI, Dark Age of Camelot, Darkfall, Star Wars Galaxies, Lineage and Lineage II, the soon to be released Aion and the tons of F2P Asian grinders out there. Yes, you have good representation on the market. Hell, even some of the easier to level games hit walls once you reach the last 15 levels or so.
Ive played all those games except for DF because it just looks horrid. Aion looked interesting but I don't like the fact of having small zoned areas that are in channels, like AoC. But don't you see a pattern there, all those games save for DF and Aion are all Pre WoW games, and some have been changed to be more casual friendly. Most all of these new games are using the WoW construct which sucks IMO.
Ive just had a hard time finding a game I enjoy that also has longer leveling. The problem with Post-Wow games is its all solo quest grinding which I hate, then you group up to get that uber gear. Nobody talks unless they bitch at you and they run through the dungeon as fast as possible. Nobody will group up with you to quest because they can easily solo it . I want to be in a group almost 24/7, I just want to go out on an adventure not care about gaining levels or getting gear. Doing quests for the fun of it not for xp.
But nobody really seems to want to do that anymore becaue all the fun starts at the endgame with most games now and its just a race to max and I get bored before I even get to max level. Hell I didn't even make it past lvl 50 in WoW before I got bored and it took me 7 days game time to get there and yes I even took my time to get that far. I say there is something wrong with that, why not make the game longer to level but interesting and fun all the way to max and have even more stuff at the end.
I don't think the intial posts of people wanting levels to last longer, meant they wanted a grind. By all means I completely agree with you. I should be entertained every minute I'm logged in. I should be advancing, and experiencing new content every session. I think, at least for me, what they're getting at, is yeah have all that stuff, have the content, have the new experiences, and the fun, and the challenge and such, but make it take more of it to level. Not just doing a few quests turning them in and then have half your level completed already. Put more into the content that levels you instead of just questing and mob slaying maybe? I'm not entirely sure what it'll take.
I do see, and feel myself, that a lot of gamers are looking for "something" and just haven't found it yet. There's really no need to insult those people either. They're just wanting something other players may not. I'd just like to see some other forms of content that give you xp. Finding items, hidden passageways, things like DnD PnP, make it so just about everything you do gives you points toward SOMETHING, so that it always feels like you're advancing.
I think skill based games will become much more prominent in the near future, as they seem to be the best offering of just that kind of gameplay. Maybe a mix of both sandbox and themepark. Have levels perhaps, but like I said earlier, have almost everything you do level something, and perhaps that "levels" you when you have aquired enough points, or skills or whatever. *shrugs* I'm just throwing things out here. I know we're all looking for something, so maybe instead of insulting each other, can come up with suggestions for a slower more enjoyable journey. Hopefully, together.
Is this a troll? I almost think it is... If not you're way off and your subject title shows how minsinformed you truly are. Many of your peers in this community have pointed out current MMO's that disprove your claim.
I am not quite sure why you think I am a troll for expressing my views on the levelling speed of current MMOs, but then I guess there are people on most forums ready to call anyone a troll.
My thanks to those who suggested Anarchy Online and Final Fantasy XI, although I must admit I thought they were somewhat older MMO's so had not really considered them before now. Also Vanguard sounds like an interesting option, as last time I played it the Diplomacy was quite enjoyable, although there seemed to be very few people in game.
I think I will give Vanguard another run out and keep FF XI in mind if it does not work out for me. Hopefully one or the other will keep me occupied until a new dawn of MMO's arrives on the horizon, at least if I can find people to group with.
Thanks for all the replies ... even the one accusing me of being a troll.
I agree... to a certain extent. Levelling speed isn't that important to me. Fast or slow are both fine if done right. Level locks on equipment and abilities is my biggest gripe. Why do you need to be max level to loot/equip the best equipment, and to even gain access to the "end game" areas? This is usually what causes players to feel they have to rush to max level to start playing the game, dividing the game play experience into levelling and end-game, and making them feel like entirely different games, rather than having a smooth transition. I loved the way this was handled in Anarchy Online, or well, at least AO the way it used to be. Someone with good knowledge of the game could use, say, level 200 equipment and nanos (spells) at level 120 by twinking the skills required to put on the equipment or use the nanos. This could be done with buffs, implants, special +skills/abilities equipment, etc.This meant that you could choose to spend your time on twinking rather than levelling to advance the power of your character, and of course levelling would be a breeze afterwards. This also made low level pvp a lot more interesting. It did have some items with level locks, but the level was rarely max level, and the required level to enter raids was decided by the player base rather than the game. So, you could enter "end game" raids, and roll for the item drops while still levelling if your guild/faction/whoever ran it let you. I wish more new games used a similar approach to itemization and character progression. PS: I apologize to anyone still playing AO for any inaccuracies. It's been a few years.
That is one thing I liked about FFXI, That even when I was level 30 I could/would go to area's that where made for level 55+ and do stuff with them. (Yeah i'd die a few times, but I had ppl there for that) The game just felt more free then most MMO's (that and 80% of the items wern't BOP)
Just a quick note , in EQ2 you can turn off all exp , all combat exp ,all quest exp, and any bonus exp fomr exp weekends or having a max char. Plenty of people turn these off in order to experance all of the quests in there lvl range or to get AA.
Kinda of allows the player to decide how fast they will go, and when they want to lvl lock for a certain tier they can. Hell some guilds lvl lock so they can see each raid tier at that xpac lvl cap.
Actually I would like to see lvl speed increased, games should give you a choice. I loved thee fact in Guild Wars you only had to get to lvl 20. As one of the other peoeple said EQ2 gives you a choice somewhat by allowing you to turn off experience, I love it when i hear that ding and a nw lvl comes with its new powers and such, as someone who plays 2 hours a day lvling quicker would be great for me
Actually I would like to see lvl speed increased, games should give you a choice. I loved thee fact in Guild Wars you only had to get to lvl 20. As one of the other peoeple said EQ2 gives you a choice somewhat by allowing you to turn off experience, I love it when i hear that ding and a nw lvl comes with its new powers and such, as someone who plays 2 hours a day lvling quicker would be great for me
I think I might be one of those people that enjoys the journey more than just reaching the final lvl. When I started playing GW I had help from friends, and once I got to 20 I quit a few days later. With the lvling being so fast I was able to get to 20 within a week. Thats with also jumping to 20 once I hit 17, because of the assention thing where you battle a copy of yourself. So GW really doesn't have much lvling in it at all to hold those that like seeing that type of progression.
I still prefer the system GW uses for spells and combat. Takes a lot more planing then other games, and allows people to have more unique skill sets.
There is no problem. There are games that level slowly and some that are fast, just play the ones that level slowly and you're set. Stop trying to make everyone else play the way you think they should.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Especially those people who want to force everyone else to play the way they want to play. I agree with you, people who want fast leveling should play fast leveling games, people who want slow leveling should play slow leveling games. Sitting in a fast leveling game and whining about how fast people level is really ridiculous.
The OP has some good arguments....The leveling curve is too fast and you are correct about whats the point in buying stuff if you outgrow it so quickly anyway??........Problem is the game companies dont know who to please anymore......Heck if the player base had its way there wouldnt be any levels at all, you'd be max level on login........You'd think though that fast leveling hurts the game maker itself though as players hit max so quickly anymore that it seems like players are leaving sooner than they normally would........If games like WAr and AoC slowed down their leveling then maybe more people wouldnt cancel before their first month was over......The problem is though that slow leveling is more old school thinking and companies are appealing to the "WoW" generation now.......Everything is instant gratification and almost everything is made so easy that a 5 year old can do it.
Comments
I am not quite sure why you think I am a troll for expressing my views on the levelling speed of current MMOs, but then I guess there are people on most forums ready to call anyone a troll.
My thanks to those who suggested Anarchy Online and Final Fantasy XI, although I must admit I thought they were somewhat older MMO's so had not really considered them before now. Also Vanguard sounds like an interesting option, as last time I played it the Diplomacy was quite enjoyable, although there seemed to be very few people in game.
I think I will give Vanguard another run out and keep FF XI in mind if it does not work out for me. Hopefully one or the other will keep me occupied until a new dawn of MMO's arrives on the horizon, at least if I can find people to group with.
Thanks for all the replies ... even the one accusing me of being a troll.
I believe Seradon, I think its name is, is the most populated on the server list. Don't play on the pvp one, because that's a server that is low on numbers. Keep in mind, that the game world is huge, so you should try to join a guild with as close a level to yours as possible. Someone that caters to newbies perhaps, if your character is starting new. Just joining any guild though, will help you find people to level with a lot easier. I haven't played much, so I can't remember if there's any form of level synching or mentoring feature in that game, but if there is, you could probably get away with joining any guild and be just fine with social interactions.
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Not sure how I 'keep bitching' by making a single post suggesting that the current speed of MMO levelling does not suit me.
I intend to move to a game that doesn't level too quickly and thankfully a few people in this thread have suggested game for me to check out. You on the other hand seem to have a problem with people using a forum, well, as a forum!
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
And how about them cut-scenes! That's something I hope transfers into FF14 as well. I am almost positive it will, since cut-scenes are a mainstay in the FF series. (sorry for off-topic, FF14 just has me really excited lol)
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Not sure how I 'keep bitching' by making a single post suggesting that the current speed of MMO levelling does not suit me.
I intend to move to a game that doesn't level too quickly and thankfully a few people in this thread have suggested game for me to check out. You on the other hand seem to have a problem with people using a forum, well, as a forum!
Do you seriously think this is the first post about leveling speed in current MMOs? Try doing a search sometime and see just how many posts come up with someone complaing about casual games and one of their primary bitches is about leveling speed. It's in just about any hardcore vs. casual debate on this site.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
All that does is make it so that groups will level faster which does not solve the op's problem.
I actually prefer longer leveling time (yes, I preferred L2's earlier leveling challenge) to faster leveling.
But I fully understand that there are people who don't.
Part of the problem is the whole "end game" idea that the real fun starts when the character is at max level. Instead of making interesing and possibly unique game play during the leveling process, games tend to add the "fun stuff" at the higher levels.
Because of this and because most players don't want to invest their life or innordinate amounts of "drudgery time" in order to get to top lvl, many games just make it so that players will need to invest some time but the feeling that they can feasibly attain the top level is always there.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In FFXI really the only thing that was the same was fighting mobs and thats how you leveled. But mob grinding didnt' really feel like a grind in a party becuase you had people to bs with in your group and in LS. The quests were actually interesting in that game and you didn't get XP for them. I sure hope FFXIV is the same way in that aspect.
And how about them cut-scenes! That's something I hope transfers into FF14 as well. I am almost positive it will, since cut-scenes are a mainstay in the FF series. (sorry for off-topic, FF14 just has me really excited lol)
I'm totally with you on that, I hate the wall of text filled scrolls or popup window you get when you click on a quest giving NPC.
A general error made in mmo games is what its realy about.
CoH for exsample has a slow level speed, Totaly wrong as the game itself is verry repeating and its more about high end group play then grinding. the grinding bit only is there to ensure you bring in enoug cash.
SWG used to have a verry fast level speed. thats becource it was not about leveling a toon up but about the end game. go were you like when you like how you like. its this why it was populair but having no endgame for the casual players made it loos subcriptons and hit the CU/NGE chance.
Lineage is a slow grind fest. totaly wrong desing, again to bring in long term cash and not beleving in there own end game (pvp)
Aslong a game is Fun to play its just fine to have a slow level speed. when a game is less fun on the road up and more about comunity and end game the level speed should be extreme.
Leveling is about learning you skills and character not about the goal to become one level higher each week.
Fallen earth is a new sandboxy mmo comming out (in beta) I do hope it will have a fair fast level speed for its not the endless quest and grind im intrested in but the setting and building someting up RP wise.
AOC is a game gone wrong awell, its a perfect game for fast level and long endgame fun. Both rp,casual groupplay and hardcore pvp.
I think you will see more and more casual action mmo's whit fast level speeds (wrong to do but..) and the few sandbox mmo's that stay low level times (again wrong to do..)
It should be the other way around , totaly depending how mutch action or endgame content you have.
Eve online is one of the few games that has a fairly fine sysytem, its not level based so this all does not realy aply.
But in that game you can do things fairly fast and be competive and yet it can take ages to reach the prime of what you are doing.
Its fun from start(well afther two weeks) to the end. (no im not playing it, it aint a game for me, have tho ..)
I can hardly belive this. It's not like you have to level that fast. You don't have to turn in quests. You don't have to kill monsters that give you EXP. For crying out loud, you people sound as if you want the developers to just play the games for you.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
As others have stated, your best bets for slow leveling are probably Lineage 2, FFXI or you can jump the shark and go with a game like EVE that doesn't have levels to worry about.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
EverQuest, Anarchy Online, Final Fantasy XI, Dark Age of Camelot, Darkfall, Star Wars Galaxies, Lineage and Lineage II, the soon to be released Aion and the tons of F2P Asian grinders out there. Yes, you have good representation on the market. Hell, even some of the easier to level games hit walls once you reach the last 15 levels or so.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Now that's a half wit response. Did you take any time to think about your response or just mouth off the first crap that bubbled to the top? Fast leveling has nothing to do with group vs solo play. If it take 2 weeks to get to max level and end game content in a group or solo it is the exact same.
Back to the point yes leveling is entirely to fast. Because mmo are now designed end game first instead of the journey to the end game. Plus when all you really have as a mile stone is that level and very few mini mile stones along the way people get very bored of the nothingness. So to fix the issue mmo need to move away from standard level system; whether they go to a skill based system like UO or a modificed level system Ryzoms comes to mind to give more mini mile stones.
Well.. maybe you play tooo much? and you go trough content faster???? have you tought about that????
If you watch The Karate Kid backwards it's about this karate champ that just kinda slowly becomes a pussy and ends up moving back to Jersey
Seeing that level change really was a big accomplishment way back when. There wasn't much else to get excited about besides your next DING!! But you know what? Taking a step for the first time was a big accomplishment when I first started walking. Now its not such a thrill after you're taken millions of steps. The journey is more important and it better not consist of camping spawns or sitting in a group for 4 hrs straight pulling mobs in the same area.
The speed of leveling should just feel "right". Taking 2 weeks at 3 or 4+ hrs a day to see a new level or any form of advancement is NOT "right". It was never "right". It was a grind. A long, slow, tedious grind. Something MOST people have no interest in repeating. Every time I log in, I should advance in something besides an insignificant EXP bump. Every play session should give me something that advances me and moves me forward. How fast leveling happens doesn't matter as long as I'm advancing and not spinning my wheels doing repetitive things in the same place night after night. If that level needs to go up to advance, it better go up frequently and consistently. If it doesn't and I'm not advancing, I'm not playing anymore. Call me crazy for expecting to be entertained every minute I'm logged in. The days of playing for hours or days only to see a minor blip in your EXP bar is over. Good riddance to lousy gameplay;)
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Well then aren't the casual gamers making everyone else play the way they want to then as well? The problem is there isn't many games out there that are decent to play that take forever to level...... FFXI IMO is the only game that takes a while to play that is decent. I tried L2 but can't stand point and click, but maybe now you can run with WASD, IDK its been a while since I played it.
EverQuest, Anarchy Online, Final Fantasy XI, Dark Age of Camelot, Darkfall, Star Wars Galaxies, Lineage and Lineage II, the soon to be released Aion and the tons of F2P Asian grinders out there. Yes, you have good representation on the market. Hell, even some of the easier to level games hit walls once you reach the last 15 levels or so.
Ive played all those games except for DF because it just looks horrid. Aion looked interesting but I don't like the fact of having small zoned areas that are in channels, like AoC. But don't you see a pattern there, all those games save for DF and Aion are all Pre WoW games, and some have been changed to be more casual friendly. Most all of these new games are using the WoW construct which sucks IMO.
Ive just had a hard time finding a game I enjoy that also has longer leveling. The problem with Post-Wow games is its all solo quest grinding which I hate, then you group up to get that uber gear. Nobody talks unless they bitch at you and they run through the dungeon as fast as possible. Nobody will group up with you to quest because they can easily solo it . I want to be in a group almost 24/7, I just want to go out on an adventure not care about gaining levels or getting gear. Doing quests for the fun of it not for xp.
But nobody really seems to want to do that anymore becaue all the fun starts at the endgame with most games now and its just a race to max and I get bored before I even get to max level. Hell I didn't even make it past lvl 50 in WoW before I got bored and it took me 7 days game time to get there and yes I even took my time to get that far. I say there is something wrong with that, why not make the game longer to level but interesting and fun all the way to max and have even more stuff at the end.
I don't think the intial posts of people wanting levels to last longer, meant they wanted a grind. By all means I completely agree with you. I should be entertained every minute I'm logged in. I should be advancing, and experiencing new content every session. I think, at least for me, what they're getting at, is yeah have all that stuff, have the content, have the new experiences, and the fun, and the challenge and such, but make it take more of it to level. Not just doing a few quests turning them in and then have half your level completed already. Put more into the content that levels you instead of just questing and mob slaying maybe? I'm not entirely sure what it'll take.
I do see, and feel myself, that a lot of gamers are looking for "something" and just haven't found it yet. There's really no need to insult those people either. They're just wanting something other players may not. I'd just like to see some other forms of content that give you xp. Finding items, hidden passageways, things like DnD PnP, make it so just about everything you do gives you points toward SOMETHING, so that it always feels like you're advancing.
I think skill based games will become much more prominent in the near future, as they seem to be the best offering of just that kind of gameplay. Maybe a mix of both sandbox and themepark. Have levels perhaps, but like I said earlier, have almost everything you do level something, and perhaps that "levels" you when you have aquired enough points, or skills or whatever. *shrugs* I'm just throwing things out here. I know we're all looking for something, so maybe instead of insulting each other, can come up with suggestions for a slower more enjoyable journey. Hopefully, together.
I am not quite sure why you think I am a troll for expressing my views on the levelling speed of current MMOs, but then I guess there are people on most forums ready to call anyone a troll.
My thanks to those who suggested Anarchy Online and Final Fantasy XI, although I must admit I thought they were somewhat older MMO's so had not really considered them before now. Also Vanguard sounds like an interesting option, as last time I played it the Diplomacy was quite enjoyable, although there seemed to be very few people in game.
I think I will give Vanguard another run out and keep FF XI in mind if it does not work out for me. Hopefully one or the other will keep me occupied until a new dawn of MMO's arrives on the horizon, at least if I can find people to group with.
Thanks for all the replies ... even the one accusing me of being a troll.
Here's a /shoulder you can /cry on it
That is one thing I liked about FFXI, That even when I was level 30 I could/would go to area's that where made for level 55+ and do stuff with them. (Yeah i'd die a few times, but I had ppl there for that) The game just felt more free then most MMO's (that and 80% of the items wern't BOP)
Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
https://www.youtube.com/user/BettyofDewm/videos
Hey Hey
Just a quick note , in EQ2 you can turn off all exp , all combat exp ,all quest exp, and any bonus exp fomr exp weekends or having a max char. Plenty of people turn these off in order to experance all of the quests in there lvl range or to get AA.
Kinda of allows the player to decide how fast they will go, and when they want to lvl lock for a certain tier they can. Hell some guilds lvl lock so they can see each raid tier at that xpac lvl cap.
Welcome Home
Rev
Actually I would like to see lvl speed increased, games should give you a choice. I loved thee fact in Guild Wars you only had to get to lvl 20. As one of the other peoeple said EQ2 gives you a choice somewhat by allowing you to turn off experience, I love it when i hear that ding and a nw lvl comes with its new powers and such, as someone who plays 2 hours a day lvling quicker would be great for me
I think I might be one of those people that enjoys the journey more than just reaching the final lvl. When I started playing GW I had help from friends, and once I got to 20 I quit a few days later. With the lvling being so fast I was able to get to 20 within a week. Thats with also jumping to 20 once I hit 17, because of the assention thing where you battle a copy of yourself. So GW really doesn't have much lvling in it at all to hold those that like seeing that type of progression.
I still prefer the system GW uses for spells and combat. Takes a lot more planing then other games, and allows people to have more unique skill sets.
Just out of curriousity, who's trying to make everyone else play the way they think others should?
Shouldn't that be obvious? The ones who keep bitching about fast leveling in fast leveling games. Either deal with it or move to a game that doesn't level quickly for crying out loud.
Especially those people who want to force everyone else to play the way they want to play. I agree with you, people who want fast leveling should play fast leveling games, people who want slow leveling should play slow leveling games. Sitting in a fast leveling game and whining about how fast people level is really ridiculous.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
The OP has some good arguments....The leveling curve is too fast and you are correct about whats the point in buying stuff if you outgrow it so quickly anyway??........Problem is the game companies dont know who to please anymore......Heck if the player base had its way there wouldnt be any levels at all, you'd be max level on login........You'd think though that fast leveling hurts the game maker itself though as players hit max so quickly anymore that it seems like players are leaving sooner than they normally would........If games like WAr and AoC slowed down their leveling then maybe more people wouldnt cancel before their first month was over......The problem is though that slow leveling is more old school thinking and companies are appealing to the "WoW" generation now.......Everything is instant gratification and almost everything is made so easy that a 5 year old can do it.