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World of Alt-craft.

thanos1313thanos1313 Member Posts: 183

it appers our beloved World of Warcraft, is becoming the World of Altcraft..with the Wrath of the LIch King expansion came items that could be used on your charcter, then sent to another this is one of the bigger steps in the switch to Altcraft. The next and biggest is the change to mounts. For those of you who don't know Blizzard is changeing the mounts in a huge way. They're lowering rare ground to level 20 and making them cheaper, epic ground to 40 and cheaper, and rare flyers to 60. No change's are happening to the cost of rare flyers or epic, epic flyers still require level 70 as well. With all of this happening it would apper Blizzard is starting to cater to causals and altaholics. i have nothing against casuals, i'm normally the first one to tell people not everyone can spent upwards of 10 hours a day playing a game.

breaking news, a brawl broke out between the hogger and arthas the lich king downtown gadgetzan. there where no survivers

Comments

  • ShadoedShadoed Member UncommonPosts: 1,459

    Just out of interest, when were there not loads of alts running around in the game and when did WOW not cater for casual players?

    When a game offers 10 characters per server and 50 characters overall, pretty much everyone dabbles in other classes and alternative play styles. Not everyone will take these characters through to the highest levels though, but the next changes will probably encourage more people to move on with these lower level characters now.

    It must be Thursday, i never could get the hang of Thursdays.

  • UngoHumungoUngoHumungo Member Posts: 518

    TBH  with almost every MMO i play I level mutliple toons and whichever one i play the most is the one I will most like declare my "main"

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • Hammertime1Hammertime1 Member Posts: 619

    Trying an alt oftens changes the gameplay completely for me, I feel it's a strong feature to get your money's worth out of a game.....

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167

    It's always been World of Alt-craft... In my old guild I knew few people that didn't have multiple maxed level characters. I currently have an 80, 77 and 3x70 and I haven't played much over the last year. It's ridiculously easy to level now so why wouldn't you level up multiple characters. If nothing else you may find a class that you love playing that you never new existed.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Mounts were already chaged about a year back in a similar fashion of lowering level requirements for new players/alts. 

    Changes often need to be made to keep a game attractive to new players.  The bulk of the playerbase has moved beyond the orginal games content so there is no real reason to make new players (alts) put in the same amount of effort to obtain essentials.  Especially considering they will be doing it without the thriving population there to support that type of gameplay.  IE: grouping, actively selling/buying items of that level, etc. 

     

    I don't feel wronged by the change nor do I think this is being done now to encourage people making alts.  That has been happening since the game released.  

  • VolkmarVolkmar Member UncommonPosts: 2,501

    you know what is another word for "alt"?

    Replayability. that is universally considered A Very Good Thing to have in games.

    If so many people makes so many alts is because the different classes are actually DIFFERENT!

    As for the mounts change, I do not particularly care beside having normal fliers at level 60, THAT is a good change as right now, you get to 70, can get a flying mount BUT then you go to northrend and the flying mount does not work any longer! At least with the change you can get the flying mount and do outlands with it, as it was supposed to be!

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • geekgamergeekgamer Member Posts: 43

    Those bind to account gear is tempting to make you to try an alt.Whats more fun gaining xp faster and better than the adverage lvl 1 then doing everything by scratch the old fashion way?

  • faxnadufaxnadu Member UncommonPosts: 940

     as for me and during my years of this game i can say im an altaholic then i only lack of priest and mage as maximum in this game and i always felt good to start over and adventure again more than stick around end game, i was more pvp person in this game and i hoped it could be a par with pve in this game and i dont mean arena. but yes. for me it has always been alt-craft

    ;)

     

    cheers

  • rustdha1orustdha1o Member Posts: 6

    The way I see it, getting a mount at a lower level makes it so you get through the low level content faster. Instead of making it a race to Northrend, they should try adding some new low level content. Personally, I can only do the same quests so many times. I haven't played in a long while, but It became hard for me to even level an alt because it was so boring.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by Zorndorf

    Originally posted by rustdha1o


    The way I see it, getting a mount at a lower level makes it so you get through the low level content faster. Instead of making it a race to Northrend, they should try adding some new low level content. Personally, I can only do the same quests so many times. I haven't played in a long while, but It became hard for me to even level an alt because it was so boring.



     

    The new expansion could have two new "neutral races". A lot of specualtion on www.wownsider.com. Just look it up. In fact it would be logical to include new races with the beginning territories and with promisses on phasing content of ol' Azeroth.

    ---But ---

    Your feeling is logical btw, as Wow uses two complete different techniques for its leveling - story based - part , and for its end game part which is strictly a free to choose whatever you play game.

    This change of style in its end game (where people have to decide exactly what they play) is for some confusing a bit. And after playing for months and months in "end game content" (and that's NOT even Raiding for the majority of players) it is indeed difficult to play 'the other game" again of going through levels and stories.

    It shows the evolution of Wow from 2005 to 2009. In its end game it has become a rather different game. More modern and already with a firm look at new styles of long term play. I can understand it's difficult to go back ... even if it means going from 70 to 80.

    Best thing to do is DELETE junk add-ons like questhelper. They make you a robot.  Don't follow the arrows ---> read the quests and try to follow different roads to progress. Or do some achievements/professions already on your way up.  But that's only a hint of course.

    I woudn't go for a leveling service though as Blizzard keeps an eye on IP addresses with suspect accounts.

    The only problem is when you get to your 2nd or 3rd alt you know where all the quests are anyway. I've done them so many times I can do Azeroth and Outland without looking anything up at all so 1 through 68 gets boring. Thankfully it's so easy to level now it's quick to do...

  • ZorgoZorgo Member UncommonPosts: 2,254

    I don't understand how a game conducive to alts is "bad". Even under your own premise it would be a good thing; in that, "IF" they are making the game more 'casual' then encouraging alt play would expand play time and take you longer to reach end game with 1 toon, due to the fact you're playing so many alts at the same time.

    But see I disagree with your entire premise however.

    As a game expands, they are scaling the game play so that there is a similar cycle to go from lvl 1 to the highest level.

    So let's say it took the average player 1 year to go from lvl 1 to 60 when the game was released.

    Then BC is released, with no scaling. Now it would take the  average player 1.5 years to go from 1 to 70. Then WotLK is released. And it takes the average player 2 years to go from 1 to 80. (Numbers are arbitrary and used for the sake of example)

    How is that fair for the new customer? Why should it take a person new to WoW twice as long to reach the end game as it took a player who began when WoW was released. Why should they be punished? What would their retainability be if were taking new folks twice as long as original players?

    Scaling the game with the addition of expansions simply gives new players the same basic timeframe to go from lvl 1 to the end as you had as a veteran player.

     And why should it take twice as long to lvl an alt to the end game as it took your main? Perhaps you think it should to discourage people making alts; but I'm not sure why. Alts provide a valuable service to the new player; there are people to play with at your own level. In my opinion, they should expand the role of alts, because as it is, it is very difficult to group as you level, much more so than if you had joined wow in the first year of release.

    But I guess the OP wants anyone joining the game to take twice as long as it took him, and have no alts around to group with. In short the OP wants anyone who didn't jump on the bandwagon with him to suffer. I don't play games to suffer, personally.

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by mbd1968



    The only problem is when you get to your 2nd or 3rd alt you know where all the quests are anyway. I've done them so many times I can do Azeroth and Outland without looking anything up at all so 1 through 68 gets boring. Thankfully it's so easy to level now it's quick to do...

     

    This is discounting questhelper all together.....but even without that it is dead wrong.

    I have everyone of my alts taking a different path of experience so that I experience content new to me with each.

    I have a gnome warrior I took through the dranei starting area and then moved to ashenvale.

    Yet my gnome warlock is going from the human starting area and moving through that line of content.

    My dwarf started in Ironforge area and is now in loch moden (sp?) and will then head toward wetlands.

    This is not to mention my horde alts which also are seeing completely different quest lines.

    If you keep doing the same content over and over with your alts, you haven't really thought it through.

    As for doing the dungeons over and over....well, lvling an alt youll be lucky to find a group more than once to do any dungeon at all. My first alt did gnomer once and could never get a dungeon group together again, until BC content. And here, I'd like to see some incentives so that it is actually possible to do the same dungeons over and over again; because as it is, it is difficult to do 1 dungeon 1 time on your alt leveling.

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