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Pre-CU advice needed

Death1942Death1942 Member UncommonPosts: 2,587

ok so i was sifting through the crap on my desk recently and managed to find my old SWG character templates (guess i haven't cleaned my desk for 4 years...).

 

Anyway i would love to hear what you guys think of these builds and answer a few questions (i was always curious as to how these guys would have performed).

 

Character 1:

Marksman:           4/4/4/4  (master)

Scout:                  4/1/4/1

Bounty Hunter:     4/4/4/4  (master)

Creature Handler: 4/4/4/4  (master)

basically this guy was going to be my main.  I wanted him to use a Rancor as a pet (crafted by my alt) and he would go on hunts with my friend (he also was going to roll up a BH with me).  I liked the idea of a pet BH as i love the idea of rangers but prefer a more capable combat character.  I love the idea of using Pistols as my main weapon so i tossed around the idea of ditching master BH and the Lightening cannon tree for a few pistoleer skills (no idea how that would affect my hunts though).

2nd character:

Artisan:         4/0/1/0

Medic:           0/0/0/4

Scout:            0/0/4/0

Architect:       0/0/4/4

Bio engi:         4/4/4/4 (master)

Weaponsmith: 4/4/4/4 (master)

ok so basically this guy was going to craft pets for my main (bio engi), craft houses and harvesters for me and my friend (architect) and craft the weapons me and my friend use on our BH's (weaponsmith).  Basically this guy was a support alt.

 

As for questions on these guys:

1. how bad do you think the grind would have been  on both characters?

2. is master weaponsmith really worth the grind?

3. Is my main able to set up camps on all of the planets and what planets can't my support character make houses for?

any suggestions to improve these characters is welcome.

 

edit: fixed the skills so they were easier to read

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

Comments

  • alakramalakram Member UncommonPosts: 2,301

    Sounds fun, I wish I played that game so I could answer.



  • eyceleycel Member Posts: 1,334

    Theres probubly more inept star wars galaxies players then me in ansering but ill take a stab at it.  I know for a fact that pistaleer would not probubly be what you want with your first character, i was a master pistaleer and to be sucessfull in any way you would have to spend more time and skill points with the class to make it usefull then what you could use it with master creature handler.  Your first build seems solid enough, although i have to admit i never did spend one point in creature handler.  I know when on the terminals with a bounty hunter im not so sure that creature handler would be that usefull, but any build can be ,ade a good one i guess hah.  As for your second build, i was close to master medic after my pistaleer days had ended.  The grind for master weaponsmith would be long and tedious, i mean not only would you have to get resources and all that, it takes awhile to train up all that, the good thing about that though is crafting is fun either way, and you can always sell your stuff u dont need on the bazaar and most of the time it will.  Ummm, yeap... so the houses i think you could make on lok, tatione, dantione, and there was another, hmmm o yes um naboo, thouse 4 i know for sure, the rest you couldnt make any for.  Your main would be able to set up camps on every planet, theres no restriction on that.  Dathmir, you coulnt make houses on i know that, and another planet im forgeting ...hmm what is it....i cant remember...

    You sure know alot about star wars galaxies for not have made these two characters.. did you make characters in other classes...

    image

  • Elder_CLOWNElder_CLOWN Member Posts: 50

    The game changed (thought this was obvious too all) drastically with the NGE (nov 7, 2005). There are no longer 32 profs to mix and match. Instead you have 9(?) classes to choose from.

    If your talking about the unspeakable alternative - you'll have fun ;)

    M M O S S I N C E |1998|
    P L A Y I N G F A L L E N E A R T H
    T I M E I N V E S T E D |uo|swg|wow|
    B E T A T E S T E R |rz|gw|hz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|

  • Death1942Death1942 Member UncommonPosts: 2,587

    awesome advice so far, looking forward to more.

     

    As for the CH not being supportive in BH stuff.  Meh, i feel more motivated to play if i have a pet with me and it adds to the flavour of my character (pseudo ranger)

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • Elder_CLOWNElder_CLOWN Member Posts: 50
    Originally posted by eycel


    Dathmir, you coulnt make houses on i know that, and another planet im forgeting ...hmm what is it....i cant remember...



     

    Endor.

    M M O S S I N C E |1998|
    P L A Y I N G F A L L E N E A R T H
    T I M E I N V E S T E D |uo|swg|wow|
    B E T A T E S T E R |rz|gw|hz|tr|hgl|potbs|potc|gw|hz|wish|fe|wow|df|war|

  • SenanSenan Member UncommonPosts: 788
    Originally posted by Elder_CLOWN


    The game changed (thought this was obvious too all) drastically with the NGE (nov 7, 2005). There are no longer 32 profs to mix and match. Instead you have 9(?) classes to choose from.
    If your talking about the unspeakable alternative - you'll have fun ;)

    When, and if, it ever comes out =/

     

    image
  • eshieshi Member Posts: 99

     I actually did pistoleer and bounty hunter, and it was useful, but u need to put more in pistoleer to make it useful for sure.  I was never creature handler myself, the dev's screwed around w/ it too much, one day u could have 3 rancors, the next u weren't even allowed to have 1, SOE sucked...anyways...

     

    anyone know if star wars the old republic will be anything like precu?  i know its a mix of class and skill based, or thats what people say, so will it be the return we've all been waiting for?

  • abbabaabbaba Member Posts: 1,143
    Originally posted by Death1942


    ok so i was sifting through the crap on my desk recently and managed to find my old SWG character templates (guess i haven't cleaned my desk for 4 years...).
     
    Anyway i would love to hear what you guys think of these builds and answer a few questions (i was always curious as to how these guys would have performed).
     
    Character 1:
    Marksman:           4/4/4/4  (master)
    Scout:                  4/1/4/1
    Bounty Hunter:     4/4/4/4  (master)
    Creature Handler: 4/4/4/4  (master)
    basically this guy was going to be my main.  I wanted him to use a Rancor as a pet (crafted by my alt) and he would go on hunts with my friend (he also was going to roll up a BH with me).  I liked the idea of a pet BH as i love the idea of rangers but prefer a more capable combat character.  I love the idea of using Pistols as my main weapon so i tossed around the idea of ditching master BH and the Lightening cannon tree for a few pistoleer skills (no idea how that would affect my hunts though).
    2nd character:
    Artisan:         4/0/1/0
    Medic:           0/0/0/4
    Scout:            0/0/4/0
    Architect:       0/0/4/4
    Bio engi:         4/4/4/4 (master)
    Weaponsmith: 4/4/4/4 (master)
    ok so basically this guy was going to craft pets for my main (bio engi), craft houses and harvesters for me and my friend (architect) and craft the weapons me and my friend use on our BH's (weaponsmith).  Basically this guy was a support alt.
     
    As for questions on these guys:
    1. how bad do you think the grind would have been  on both characters?
    2. is master weaponsmith really worth the grind?
    3. Is my main able to set up camps on all of the planets and what planets can't my support character make houses for?
    any suggestions to improve these characters is welcome.
     
    edit: fixed the skills so they were easier to read

    You needed master scout + master marksman to begin the BH tree, so you couldn't be both a master BH and a master CH.

    Back in the day, though, CH was by far far far the most powerful combat profession because the better pets were just as strong as players, if not more. This ended with buffs and composite armor, as creatures could only tickle players in full buffs and good armor.

  • ArcAngel3ArcAngel3 Member Posts: 2,931
    Originally posted by abbaba

    Originally posted by Death1942


    ok so i was sifting through the crap on my desk recently and managed to find my old SWG character templates (guess i haven't cleaned my desk for 4 years...).
     
    Anyway i would love to hear what you guys think of these builds and answer a few questions (i was always curious as to how these guys would have performed).
     
    Character 1:
    Marksman:           4/4/4/4  (master)
    Scout:                  4/1/4/1
    Bounty Hunter:     4/4/4/4  (master)
    Creature Handler: 4/4/4/4  (master)
    basically this guy was going to be my main.  I wanted him to use a Rancor as a pet (crafted by my alt) and he would go on hunts with my friend (he also was going to roll up a BH with me).  I liked the idea of a pet BH as i love the idea of rangers but prefer a more capable combat character.  I love the idea of using Pistols as my main weapon so i tossed around the idea of ditching master BH and the Lightening cannon tree for a few pistoleer skills (no idea how that would affect my hunts though).
    2nd character:
    Artisan:         4/0/1/0
    Medic:           0/0/0/4
    Scout:            0/0/4/0
    Architect:       0/0/4/4
    Bio engi:         4/4/4/4 (master)
    Weaponsmith: 4/4/4/4 (master)
    ok so basically this guy was going to craft pets for my main (bio engi), craft houses and harvesters for me and my friend (architect) and craft the weapons me and my friend use on our BH's (weaponsmith).  Basically this guy was a support alt.
     
    As for questions on these guys:
    1. how bad do you think the grind would have been  on both characters?
    2. is master weaponsmith really worth the grind?
    3. Is my main able to set up camps on all of the planets and what planets can't my support character make houses for?
    any suggestions to improve these characters is welcome.
     
    edit: fixed the skills so they were easier to read

    You needed master scout + master marksman to begin the BH tree, so you couldn't be both a master BH and a master CH.

    Back in the day, though, CH was by far far far the most powerful combat profession because the better pets were just as strong as players, if not more. This ended with buffs and composite armor, as creatures could only tickle players in full buffs and good armor.

    Sounds right regarding the need for master scout plus master marksman (for BH), although I haven't really thought about that in a while.  I know you needed some prequisites for some of the specialized professions.

    My favourite character for example was a master doc, master brawler, teras kasi master.  I had just enough skill points for all 3 of these, but only because there was so much overlap between master brawler and teras kasi.

    As for picking Bounty Hunter or Creature Handler for your top tier master, I guess it would really just depend on what you would find fun.  If you liked finding, taming, raising creatures, showing them off, sicking them on people, than CH was definitely the way to go.  If you liked blowing the heads off of NPC marks, or other players on the terminals, then BH was for you lol. 

    Generally, I just liked kungfuing everything in sight, and healing friends, so that made my choices kind of easy. 

    As for master weaponsmith.  When I was a pistoleer, I loved those guys.  My favourite thing to do was find excellent gun shops an get the absolute best pistols and best attachments for upgrades.  LOVED gun shopping, and there were so many options in terms of weapon specs back in the day.  So, if opening a gun shop was for you, then you'd probably like it.  Remember, back then you'd pick professions/skills to also benefit your community of friends.  There was a very "you scratch my back, I'll scratch yours" dynamic in the original game.

    I think that's probably what I missed the most when things went south.  The community dynamics built into the game and the incredible options for character building really were the high points of this game.  Sadly both of these were cut out to try to cater to some other audience.  I think that's why the game suffered so badly.  I didn't lose a limb with the revamps, it lost its heart.

  • wolfmannwolfmann Member Posts: 1,159
    Originally posted by Death1942


    awesome advice so far, looking forward to more.
     
    As for the CH not being supportive in BH stuff.  Meh, i feel more motivated to play if i have a pet with me and it adds to the flavour of my character (pseudo ranger)

     

    Before buffs(endless suppy of your uberdamage special fired like a machinegun) and composite armor(you tickle me damage), I did MBH to show my cousin that I wasn't just a commando who enjoyed being tortured by the devs.

    I had myself a cat, wasnt one of those MCH beasts, just something I could use with a wee bit skills. It wasnt a beast, but it still was pretty mean.

    But anyway, that cat saved my skinny behind on almost every hunt where the NPC target showed to be a hard hitting son of a B. My catt, not a beast mind you, would draw attention so I could easily dispatch of the foe with the wide selection of my various shots(Cuz ya know, I had to conserve HAM, not to suicide or weaken myself). But when buffs came "around" and 90% armor.... Well, was no need for an attentiongrabbing cat, as I would just machinegun down the foe with the uberest damage shot I had.

    So without buffs the CH part would be much support for any BH, even the ones hunting player bounties. But with buffs...any beast a CH brings is just a mosquito trying to take a snack outta USS Nimmitz....

     

    Damn, now I miss all those hours spent before buffs, patrolling Corolag, fighting the rebel wookie CH and the mass of rebels that would come for me. All a game of skill and knowledge and choice of gear, because you just couldnt machiengun special them to death, but had to pick weapon according to their weak armors and choose your specials according to your HAM and their tactics. This vanished long before the CU/NGE tho, and so did my wokiee CH nemesis... the buff game wasnt as much fun.

    imageThe last of the Trackers

  • Death1942Death1942 Member UncommonPosts: 2,587

    The pre req's for the BH changed.  Its only 1 tree in scout and master marksman.

    As for the CH stuff...what can i say, i loved my ranger/hunter in just about every game i have played and i look forward to using a rancor to beat up things while i blast em with my pistol.

     

    Anyway ty for the suggestions they are all really awesome

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • PersephassaPersephassa Member Posts: 223
    Originally posted by eshi


     anyone know if star wars the old republic will be anything like precu?  i know its a mix of class and skill based, or thats what people say, so will it be the return we've all been waiting for?



     

    Sadly, it won't be anything like SWG or any sandbox game. It's just going to be more of the same (WoW/NGE-esque classes, levels, talent specs, items will be rewards from quests rather than entirely a part of the player-crafter economy). The only addition Bioware is making is an emphasis on story - so it will probably end up being a mix of typical MMO features and Bioware(kotor, mass effect, jade empire, neverwinter nights) quality story quests.

    I think bioware comes up with some decent stories but I wonder what is the point of having an MMO game where every is doing the exact same story quests. Is that really going to make players feel unique?

  • KazaraKazara Member UncommonPosts: 1,086
    Originally posted by Persephassa

    Originally posted by eshi


     anyone know if star wars the old republic will be anything like precu?  i know its a mix of class and skill based, or thats what people say, so will it be the return we've all been waiting for?



     

    Sadly, it won't be anything like SWG or any sandbox game. It's just going to be more of the same (WoW/NGE-esque classes, levels, talent specs, items will be rewards from quests rather than entirely a part of the player-crafter economy). The only addition Bioware is making is an emphasis on story - so it will probably end up being a mix of typical MMO features and Bioware(kotor, mass effect, jade empire, neverwinter nights) quality story quests.

    I think bioware comes up with some decent stories but I wonder what is the point of having an MMO game where every is doing the exact same story quests. Is that really going to make players feel unique?



     

    Yes, TOR will be a story driven game and it will be very much like KoTOR on-line. This means there will be no Pre-CU sandbox style of play or a player economy with challenging and complex crafting. While I think TOR will be a very polished and entertaining game at release, it will not be everything to every player.

    I think TOR will have so many quest/story lines that the TOR experience will be quite different between players let alone characters. I think it is more of a question of how many times a player can roll through differing character scenarios and such before losing interest in the long run.

    image

  • Postal13Postal13 Member Posts: 94
    Originally posted by Persephassa

    Originally posted by eshi


     anyone know if star wars the old republic will be anything like precu?  i know its a mix of class and skill based, or thats what people say, so will it be the return we've all been waiting for?



     

    Sadly, it won't be anything like SWG or any sandbox game. It's just going to be more of the same (WoW/NGE-esque classes, levels, talent specs, items will be rewards from quests rather than entirely a part of the player-crafter economy). The only addition Bioware is making is an emphasis on story - so it will probably end up being a mix of typical MMO features and Bioware(kotor, mass effect, jade empire, neverwinter nights) quality story quests.

    I think bioware comes up with some decent stories but I wonder what is the point of having an MMO game where every is doing the exact same story quests. Is that really going to make players feel unique?



     

    Is there any game out that isn't WoW/NGE-esuqe?

    I'm looking for something with a sandbox, crafting and a player economy....

    Cunfushus says "Only through wasting time do we realize that time should not be wasted."

  • Methos12Methos12 Member UncommonPosts: 1,244

    You are looking for Saga of Ryzom.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • Postal13Postal13 Member Posts: 94

    THanks Methos!

     

    As the thread title says, why haven't i heard of it?  :)

     

    http://www.mmorpg.com/discussion2.cfm/thread/239792/Oh-my-God-Why-has-no-one-told-me-before.html

     

    Cunfushus says "Only through wasting time do we realize that time should not be wasted."

  • MazinMazin Member Posts: 640

     
    Is there any game out that isn't WoW/NGE-esuqe?
    I'm looking for something with a sandbox, crafting and a player economy....

     

    Mortal Online should be out by the end of the year, it could suck though or it might be what the pre-cu guys are looking for.

  • abbabaabbaba Member Posts: 1,143
    Originally posted by Death1942


    The pre req's for the BH changed.  Its only 1 tree in scout and master marksman.
    As for the CH stuff...what can i say, i loved my ranger/hunter in just about every game i have played and i look forward to using a rancor to beat up things while i blast em with my pistol.
     
    Anyway ty for the suggestions they are all really awesome



     

    When did it change? I'm curious because I was a MBH right up to the first CU and I don't remember that at all.

  • falc0nfalc0n Member UncommonPosts: 385

     Master creature handler has major flaws being a bounty hunter because they give you away while your stalking your jedi not to mention oyur poiints could be spent wisely elsewhere.

    cant remember much about pre cu, but after the CU I was 3/0/4/0 BH 0/4/4/0 Combat medic and master pistoleer

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by falc0n


     Master creature handler has major flaws being a bounty hunter because they give you away while your stalking your jedi not to mention oyur poiints could be spent wisely elsewhere.
    cant remember much about pre cu, but after the CU I was 3/0/4/0 BH 0/4/4/0 Combat medic and master pistoleer

     

    how did that build work out for you?

     

    As for the CH stuff, i like my pets and it fits my ranger esque style of character.

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • falc0nfalc0n Member UncommonPosts: 385

     worked out very nice lowering jedis speed 40% ftw

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