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'Game-changing' microtransactions confirmed

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Comments

  • error_404error_404 Member UncommonPosts: 108

    I would have been fine with an either/or model like DDO has implemented.  Where you can choose to either Subscribe for full access to the game no extra fees for anything or a F2P option with cash shop with the choice to upgrade to a subscription at any time.

    I will not pay for a box and a monthly sub and pay to access things like costumes in a game that touts customization as a key feature. They have said that if you buy a costume piece all your characters will get access to it, no two of my CoX characters were the same...  And before anyone says but CoX has sub + mt, I no longer sub to it.

    To the people saying it's idle threat, and the naysayers like me will play anyway?  Well, some no doubt will still play, but for every sub lost (definately two here, my husband and I won't play) you, the subscriber will be pushed to pay that extra $15 a month.

    Is the game really worth it?

  • pgqsilverpgqsilver Member UncommonPosts: 106

    I'm also joining the list of people who will not be purchasing this mmo after this announcement.  Microtransactions ruins mmo's imo.  I've always found games with monthly fees to be more balanced, have better and more frequent updates, more than likely have stable servers and overall the games just looks better graphics wise.

  • CryptorCryptor Member UncommonPosts: 523

    lol refusing to play a game 'copuse someone can buy a pretty hat for real money ?

    Nice :)

     

    Add me to the list of people who want to play Champions even more now :D

  • ChuckanarChuckanar Member UncommonPosts: 210

     

     Yup I WILL be buying the game. I am one of those ppl that has a job and family. I dont have 16+ hours a day to play and like the idea that I can buy the hello kitty cape for my kids toon or whatever for myself instead of having to deal with some spoiled punks for that raid only item. I like the idea that I can just play and socialize with my limited time and if I really want that spiffy item i can spend a few dollars and get it.  I think this idea (MT purchased items)  just upsets the supposed elitists. Whom shouldnt feel threatened. Your still Elite, hell i used to be elite.. but life isnt just about games for us adult gamers, we have work, KIDS, and a spouse.

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Disappointing to hear, but that's because of past examples of microtransactions.  Perhaps someone can come up with a system tha seems appropriate.  

    I'll hear how CO wants to do it and judge based on that.  

  • zarzuzarzu Member Posts: 126

     



    Originally posted by Vrazule

     

    Every cash shop in every game out so far has implemented items that change the way the game plays and increases the strength and efficiency of the buyers characters.  They make basic game play so boring and odious that you feel compelled to either buy from the cash shops to improve things or you quit.





    yes it is like that in f2p games with mt and only there. i challenge you to show me that in eq2 and cox which are p2p with mt.

     



    Originally posted by LordDraekon

     

    The simple fact is, by selling "cool stuff" for real cash, Cryptic has no incentive to produce such content for the main subscriber base. In a game where customization is the main draw, roping off segments of the game for the rabid few who have way too much excess cash on their hands is a fast track to ruin.





    yes because we all know how cox is ripping off customers by introducing all new costume pieces only through mt. oh wait they don't, you have absolutely no precedent here, everything you say is right out of the void.

     



    Originally posted by LordDraekon

     

    I get the feeling that we are looking at another Age of Conan or WAR or even Tabula Rasa. a game that sells on pure hype and tanks like lead balloon shortly after release.





    there is so little hype around co it's not even funny and you're comparing it to tr, aoc or war? drugs are bad.

     

     



    Originally posted by Daedalus732

     

    Add me to the list of people who will no longer be looking at this game.



     



    Originally posted by pgqsilver

     

    I'm also joining the list of people who will not be purchasing this mmo after this announcement.





    ah yes, yes, yes, let me write you down, mhm mhm ah yea, i've just been told that no one cares.

     

     

  • SteamRangerSteamRanger Member UncommonPosts: 920
    Originally posted by zarzu




     

    Originally posted by LordDraekon
     
    The simple fact is, by selling "cool stuff" for real cash, Cryptic has no incentive to produce such content for the main subscriber base. In a game where customization is the main draw, roping off segments of the game for the rabid few who have way too much excess cash on their hands is a fast track to ruin.



    yes because we all know how cox is ripping off customers by introducing all new costume pieces only through mt. oh wait they don't, you have absolutely no precedent here, everything you say is right out of the void.

     



    Originally posted by LordDraekon

     

    I get the feeling that we are looking at another Age of Conan or WAR or even Tabula Rasa. a game that sells on pure hype and tanks like lead balloon shortly after release.





    there is so little hype around co it's not even funny and you're comparing it to tr, aoc or war? drugs are bad.

     




    ah yes, yes, yes, let me write you down, mhm mhm ah yea, i've just been told that no one cares.

     

     



     

    You must be one of those jackasses that gets their jollies off by reinterpreting what others say and then railing against what you think they said. Reading comprehension is not a bad thing. Neither is a firm grasp on reality.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • zarzuzarzu Member Posts: 126

    if you know no further, ad hominem will take you the last mile.

  • WinterizerWinterizer Member Posts: 65

    The only thing I can think of to make sense of their decision, is that they've looked at the game and the market, and determined that their appeal is limited and the game won't ever escape niche status.
     

     

    I wonder how deep this game will sink, maybe even hit the bottom of the ocean

  • syllvenwoodsyllvenwood Member Posts: 118

    wow after reading this i am SO glad so many people won't wanna play, that just means less morons with no concept of anything but beiong a sheep will be in the game. DAMMIT i can't just have the glittering sparkly cape that was designed by a famous french designer or some crap without paying more so i wont play even though i have access to everything in the game.

    Its useless fing fluff you freaking idiots, and powers you can buy, i have seen them in most games, hey look i made a disco ball appear and we all dance, bfd, oo i shoot out snowflakes now. God get a freaking grip you rejects. I can't believe you feel the need to be part of "some group" SO bad you would sacrifice what little common sense you had.

  • admriker4admriker4 Member Posts: 1,070
    Originally posted by Superman0X


    I think it is slightly humorous that people are shocked and suprised by this. The writing has been on the wall for years, and some of us have been pointing it out (and then called nuts).
    In the publishing world, RMT has been the best model for years. It brings in the best returns, and despite WoW being P2P, makes even this game look like it is doing poorly.
    Many (if not most) of you do not remember when games changed from pay by the minute, to monthly fees (with unlimited time). Some of you may recall this happeing with (cell) phone companies more recently. This was considered a huge change... and everyone called the companies greedy... because they were expected to pay monthly fees, even if they didnt use the service.
    Today, game publishers are seeing an ever increasing usage of service (compared to a low usage when it was per minute), and find that monthly fees are LESS profitable than usage charges (RMT). Rather than change back totally, they are simply hybridizing the fee structures, and allowing people to PAY for the time it would take, and NOT use the service (for that amount of time). This is helping the publishers to recoup from the increased usage (people play 40+ hours per week now, rather than 4+) .
    Pretty much everyone in the industrty knows that RMT is coming back. The path has been blazed by iTunes, WoW, and Xbox Live. It is just that the next generation of games, which have been designed specifically for this are starting to launch, and that consumers are starting to see the end results of this path.



     

    if they want more money, then charge a higher monthly fee.

    RMT is just plain cheating. It cheapens real player accomplishments as well. That epic sword I spent 2 months working to get will feel pointless if another player can just buy it.

    I dont care about the money. Im a retired college professor and my wife is a doctor. The issue I have with RMT is it destroys the whole point of an mmo....putting in time to make your toon better.

    I get the resentment of these casual players as I dont have the time to invest in MMO as much these days. But the fact is a person that puts in 100 hrs deserves better gear than someone like myself who only puts in 10.

    I dont want the playing field levelled because casual ADD gamers cant accept the fact that they dont deserve to beat someone who put in more time. A sign of the times we live in sadly, the fastfood instant gratification crowd.

    These players are really the ones to blame. The game companies are merely catering to them. If there wasnt a 500 million dollar a yr gold seller industry the term RMT wouldnt exist.

  • XasapisXasapis Member RarePosts: 6,337

    The problem is not the RMT, it's the RMT on top of the subscription.

    The good news is that we get to see more variety nowadays. CO disappointed with the monetary model they chose, but there are still choices out there, even choices in the superhero section. If people are adamant about picking a superhero game, they get to soon choose between:

    1. City of Heroes/Villains
    2. Champions Online
    3. DC Online
    4. Marvel Online
  • green13green13 Member UncommonPosts: 1,341
    Originally posted by Xasapis


    The problem is not the RMT, it's the RMT on top of the subscription.
    The good news is that we get to see more variety nowadays. CO disappointed with the monetary model they chose, but there are still choices out there, even choices in the superhero section. If people are adamant about picking a superhero game, they get to soon choose between:

    City of Heroes/Villains
    Champions Online
    DC Online
    Marvel Online

    Less choice than you might think :(

    Unless they've started up a new one I haven't heard about, there is no Marvel Online. MO was being developed by Cryptic, but it got cancelled. So they took the work they'd done on that, bought the rights to Champions and turned it into Champions Online.

    CoX has some RMTs - though not as bad as CO, and they also do regular free major content updates, instead of charging players for expansion packs. The total cost of all of their pure fluff "booster packs" is far less than you'd pay for expansions playing any other game.

    And SOE have indicated that DCUO may include microtransactions. They've even hinted in one interview that it may lean towards the freebie + MTs side of things - though when questioned they always say "they haven't decided yet".

  • green13green13 Member UncommonPosts: 1,341
    Originally posted by admriker4

    RMT is just plain cheating.

     

    That's ultimately what it boils down to for me.

    All games of any kind have rules. Any MT with in-game effects is sanctioned cheating.

    The only difference between a hacker or someone who abuses bugs, and someone who buys in-game advantages with MTs, is that the MT purchaser is lining the developer's pockets.

  • XasapisXasapis Member RarePosts: 6,337

    Regarding Marvel Online:

    www.wired.com/gamelife/2009/07/marvel-universe-mmo/

    It seems the development continues with a different developer.

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by green13

    Originally posted by Xasapis


    The problem is not the RMT, it's the RMT on top of the subscription.
    The good news is that we get to see more variety nowadays. CO disappointed with the monetary model they chose, but there are still choices out there, even choices in the superhero section. If people are adamant about picking a superhero game, they get to soon choose between:

    City of Heroes/Villains
    Champions Online
    DC Online
    Marvel Online

    Less choice than you might think :(

    Unless they've started up a new one I haven't heard about, there is no Marvel Online. MO was being developed by Cryptic, but it got cancelled. So they took the work they'd done on that, bought the rights to Champions and turned it into Champions Online.

    CoX has some RMTs - though not as bad as CO, and they also do regular free major content updates, instead of charging players for expansion packs. The total cost of all of their pure fluff "booster packs" is far less than you'd pay for expansions playing any other game.

    And SOE have indicated that DCUO may include microtransactions. They've even hinted in one interview that it may lean towards the freebie + MTs side of things - though when questioned they always say "they haven't decided yet".



     

    Actually, a statement was just released in the last day or so about Marvel Online being picked up by a company headed by one of the Founders of Blizzard who was responsible for Diablo.  The original Blizzard team was famous for being gamers first, business men second, so I have high hopes for something decent coming out of this.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • green13green13 Member UncommonPosts: 1,341
    Originally posted by Xasapis


    Regarding Marvel Online:
    www.wired.com/gamelife/2009/07/marvel-universe-mmo/
    It seems the development continues with a different developer.

     

    Wow that's so awesome.

    I really am happy to stand corrected! :)

    I have to admit I was bummed when I heard about MTs in CO - but I tried Aion over the weekend and it was pretty good. And I read yesterday that Majesty Kingdoms 2 (PC game, not mmo) is coming out in September - and I loved the first one so much.

    And now this!

  • zarzuzarzu Member Posts: 126
    Originally posted by admriker4 
    I get the resentment of these casual players as I dont have the time to invest in MMO as much these days. But the fact is a person that puts in 100 hrs deserves better gear than someone like myself who only puts in 10.
    I dont want the playing field levelled because casual ADD gamers cant accept the fact that they dont deserve to beat someone who put in more time. A sign of the times we live in sadly, the fastfood instant gratification crowd.



    disclaimer: i am one someone who sometimes plays insane amounts of times and i have played two years in a server dominating eq2 guild.

    why does someone who plays more deserve better gear? it's an arbitrary reward system that has been set up sometime when mmorpgs first showed up, the only reason behind doing this is that you want to give people an incentive to stay with the game and keep playing because they can always get better items. by introducing mt that only provides stuff you also can earn in game, you will either have the exact same thing (because the items for sale aren't really high end or because the player doesn't use mt) or you will take away the incentive to play for a long amount of time, since there is nothing more to earn. so obviously if you don't limit what you can buy, you are essentially working against your own system, and by the general voice (cryptic is greedy) they have no reason to work against themselves.

    also the actual advantage of playing a lot is that you know much more than other people, you have more experience, knowledge and skill. yes there is skill in a mmorpg, it's about fast and good strategic decisions and overview, not different from skills in any other field.

     

    and they released a new article [tentonhammer.com] on mt btw.

  • green13green13 Member UncommonPosts: 1,341
    Originally posted by zarzu


    and they released a new article [tentonhammer.com] on mt btw.

    Thanks for that link.

    I've been waiting for some real information on MTs for ages and.... all I got was two pages of vague and bland assurances from Bill Roper. We've had those before.

    I loved his answer to the first question though - I literally almost fell off my chair laughing!

    There's no actual information in this about what players will and won't be able to purchase - though he does confirm that there will be items that can only be purchased and can't be earned in-game.

    Experimentation is a wonderful thing - really. The industry will learn from what happens here.

    But I think I'm officially over Cryptic. They had some cred cos I enjoyed the hell out of CoH. But this whole business is just too ludicrous for me to them seriously.

     

  • KremlikKremlik Member UncommonPosts: 716

    I'll just point out that a lot of people are happy with their 360s, buying mappacks for Halo JUST for the achevements and paying extra to play online with their gold accounts...

    Why is this any different?

    MS points are Crypitc points in CO's case and they also cover as much as the DLC for one game does, if people are boycotting CO over the payed DLC and sub, why aren't they doing the same because they have to pay for mappacks AND the gold sub to play online for Halo?

    Bring on the WARRRRGGHH!

  • gatherisgatheris Member UncommonPosts: 1,016

    are they paying a subscription (other than live of course) on top of the "box" cost? - - - the sub is suppose to cover all those little tid-bits they are now trying to sell to you

     

    image

  • prull09prull09 Member Posts: 30

    Box + Monthly sub + Micro for game content?

    You people are mad if you agree to this.

    MAD

     

     

    And yes I can pay it. Yes, you probably as well. Still that's no reason to be bend over a barrel

     

  • andmillerandmiller Member Posts: 374
    Originally posted by gatheris


    are they paying a subscription (other than live of course) on top of the "box" cost? - - - the sub is suppose to cover all those little tid-bits they are now trying to sell to you
     

     

    Says who?

     

  • PaksPaks Member Posts: 263

    3) If a microtransaction does have any sort of in game effect, then it can be also be earned in game.

     

    That one bothers me the most about this.  What I get from this is players may be able to buy items that can enchance their character or play that it takes others time (maybe a lot?) in game to earn.  That's one of the problems with RMT so why put it in as a feature?  MT in a subscription based MMO should be cosmetic in nature only.

     

     

  • mz3r2tmz3r2t Member Posts: 31

    Case closed for me. Guess I'll be waiting on DC Universe Online to get my superhero fix..

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