It looks like you're new here. If you want to get involved, click one of these buttons!
First the good.
1. Graphic's are amazing for a mmo. I understand that as a company you have to have customers so to get the most people in a mmo you use average computer specks and the first thing that takes a hit normally is the graphics of a game but not here.
2. Character customization is top notch a lot of options and with the graphics looks great. I do hope they put in the ability to change eye color with out having to change the face in 1.5
3. Having quests and getting XP for doing quests to level your crafting. Now you do not feel like you are wasting your time crafting items.
4.Bonus's from titles. Now you really want to go get titles and explore and do some quests because they are use full to you.
5. Channels. You can actually do the quests you need to do in the start of the game because if their are to many people in the zone doing the same thing you can just change channels.
6. Losing XP from dieing. I know what most of you will say, this is good how? It makes you a better player because you do not do the dumb stuff you will do if their is no lose and if you suck people will not be as tolerant of your actions because if they die it will be costing them so eventually a bad player will be know and will have a hard time getting people to group with them so they will hopefully leave, it weeds out the bad player's
Now the bad.
1. KS (kill stealing) Most all mmo's at this point the major P2P one's have done away with this for a lot of reasons but here Aion brings it back for what purpose I do not know.In Aion who ever does the most dps gets the most credit for the kill and gets to loot the body so a high dps like a sorc just has to sit back let a person who can not put out a lot of dps start to fight a mob and then come in and kill it with no danger to them selves this is also a way a person can grief another by following them around KSing.
2. Channels Although this is a good thing in some respects it's also a bad thing 1. you can miss getting to know people on your server because you or they are in another channel a lot of times. I have found that most of the people that I did things with latter in the game or guilds that I joined was because I had hung out with these people from the very start of the game. 2. This is highly exploitable you want to farm a mob? just switch channels and farm it on every channel.
3. Not having the ability to PVP from level 1 having to wait to level 20 or to duel with no reward involved and no sc's or battle grounds. or PVP mini games basicly.
4. Game guard. If you have run into problems with this program you know what I am talking about. some of us have very nice expensive computers that we keep very clean and we do not want a program running in our bios.
Now for the are you kidding me?
1. Can I really do this quest 100 times ?? O WOOT make that a double WOOT with a back flip /falling to knees to give thanks and praise to the almighty quest god's for answering my prayers. If you are trying to steer clear of the Asian grinder tag then having several quests you can do 100 times is not what you want in the game.
2. The chairs. mmo's have put in auctions halls for a reason no more spamming region chat or auction chat its all on the same screen no one wants to see this. but here Aion does a bang up job so you do not have to see it in /1 or /2 now you have a bunch of people in every camp starting out with numbers ranging from about 10+ per base camp to upwards of 80+ in the main city they have a auction hall are people to cheap to pay a small fee to sell their items at auction? no no its much better for me to try to move around these people in their chairs spaming selling my garbage ass normal white items for thousands to tens of thousands of gold I get this is a Asian game and gold sellers are part of their communtity because its a job for some of them over their but take it out of the NA/EU game you do not have to target them any more no one wants to go through a place to see come to bla bla bla .com cheapest gold around and power leveling from x it is not like the chairs will stop them from spamming my mail box as well. I will give credit to darkfall and mortal online their I bet they do not have many gold sellers if any at all..
Over all its a enjoyable game for mos, but in no way is it the end all be all of mmo's, if it where not for the string of epic fail mmo's that where put out in the last year this game would not be hyped up as much as it has been, the company put out a solid mmo with not many flaws at least no game breakers that I have seen as yet but this should be the acceptable norm for a mmo launch from a company not the exception, I hope others take note from NCsoft before they put out their new mmo copy them not Mythic,funcom,SV, etc. etc.
Comments
In a way I envy all the people who are rushing in to this new game with excitement. I just can't see it. It looks polished, well-patched and ready. It doesn't lack content for the most part and has an interesting pvp system.
But - but ... it looks like a 1980s pop disco music video... all these neon effects for swinging your weapons, and the sounds.. ... and the game doesn't come together in an IP or story that makes me want to immerse myself in the game.
So personally I have decided to stay clear. But good luck and have fun to those that are attracted to this kind of avatars, lore and combat animations... I envy you somewhat...
____________________________
CASUAL CONFESSIONS - Draccan's blog
____________________________
Channels are only available in the starting areas. They were put there to help with overcrowding and lag. After that, everyone on the server is in one channel.
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth
1. KS (kill stealing) Most all mmo's at this point the major P2P one's have done away with this for a lot of reasons but here Aion brings it back for what purpose I do not know.In Aion who ever does the most dps gets the most credit for the kill and gets to loot the body so a high dps like a sorc just has to sit back let a person who can not put out a lot of dps start to fight a mob and then come in and kill it with no danger to them selves this is also a way a person can grief another by following them around KSing.
-I myself didnt experience any KS'ing when I was in CB, maybe I was just lucky.
2. Channels Although this is a good thing in some respects it's also a bad thing 1. you can miss getting to know people on your server because you or they are in another channel a lot of times. I have found that most of the people that I did things with latter in the game or guilds that I joined was because I had hung out with these people from the very start of the game. 2. This is highly exploitable you want to farm a mob? just switch channels and farm it on every channel.
-From what Ive read this is only true up to lvl 20 to keep the lvling areas from being over populated. Otherwise its seamless.
3. Not having the ability to PVP from level 1 having to wait to level 20 or to duel with no reward involved and no sc's or battle grounds. or PVP mini games basicly.
-This isnt WoW. I myself prefer open world PvP, if its done right. BG's are a waste of server space and my time. As for duels well they are sposed to be for fun, not for rewards.
4. Game guard. If you have run into problems with this program you know what I am talking about. some of us have very nice expensive computers that we keep very clean and we do not want a program running in our bios.
-I agree with u here.
From what ive played. The game looks solid and good to go. I for one plan on playing.
I like that quests are only doable 100 times maximum. Usually you have games where it is indefinently repeatable and Aion is the first or one of the first to cap the amount of times you can do a repeatable quest. Sure at level 20 it would look absurd but what about level 45-50 repeatables? I'm sure people have repeated a quest 100+ times in WoW. Having a maximum amount of times you can repeat a quest is working against making Aion look like a grind, it's good.
Smallest issue of the list for me. 1-20 goes fast enough most won't/don't miss this.
"TO MICHAEL!"
OP change the title please.
Put "IMO" at the end.
Because that`s what your post is, an opinion, don`t try to present things like they are facts it makes you sound naive.
What`s a Pro for you is a Con for someone else and vice verse.
I care about your gaming 'problems' and teenage anxieties, just not today.
The good: Graphics, the bad? nearly everything else. The game brings nothing new to the table at all, it copys wow's gameplay mechanics, and also has a korean grind mmo feel to it thrown in. I played the game and was bored in a very short time because Aion just had far to much of a "been there done that" feel to the game, Also, Everquest 2 has looked as good or better than Aion and its a far older game. Overall I was pretty letdown and after trying my friends pre-obt acct I decided to take my money elsewhere. If Aion was free to play with a cash shop I'd play it, but I won't pay monthly for it at all for what the game is.
Bascally in my book Aion just doesn't have enough to entice me to pay to play it, Maybe if it had something to it thats actually intersting, Besides I can play runes of magic that is free to play and its gameplay is exactly like or even better than aion's. So why pay for a game when you can get the same or simmlar gameplay for free. These devs need to learn that good graphics do not make a good game. (Squaresoft this means you especally). Good graphics but the same crap you can find in most other mmo's does not make a good game.
Also my main reason for disliking aion is its just another Lol fantasy mmorpg. Swords and magic have been done to death. I'd love to see a new decent sci-fi mmorpg, so far only one worth playing to this day is Anarchy Online. Sure there have been others but none anywhere near as good as AO is.
Agree with this.
While you can find repeatable quests in many spots, the one in Pandemonium and Sanctum actually serves a purpose as I incidently found out. I ran into this with one character in CB where I had just made it to the capital city, upgraded my gear, and realized when I talked to the teleport npc I didn't have enough money to teleport anywhere. I could have used "Return" and grinded back in the newbie zone until I had the funds, but if I had bound my soul in the capital city, I would have been stuck without that repeatable quest.
Another thing on repeatable quests in general. There is no one requiring that you do them. They are optional. They help people over leveling humps, and convert what would otherwise be a mob grinding session into a quest format.
What precisely does "running in BIOS" mean? I've watched the thread activity of nProtect and it seems to do nothing at all like "running in BIOS."
Is this just more F.U.D. or what?
Are you joking? The post topic ends in "are you kidding me??", and you didn't realize it was an opinion.....
Or better yet, you're assuming that the rest of us who visit MMORPG.com are silly enough to take forums posts written by strangers as facts.
/facepalm
No godless person can comprehend those minute distinctions
in doctrine that provide true believers excuse for mayhem.
-Glen Cook
I'll be playing it because it new and fun. People need to stop comparing new games to old ones so much. Either play it or don't, move on with your life....LOL. Video games isnt all you have is it?
"I play Tera for the gameplay"
I only have 3 things to add.
1 - Regarding the channels, channels are only available at the lower level areas.
2 - Kill stealing, sure doing the most damage can be used to grief people but the other option used by other MMOs (Flagging) can be used in the same way to grief people specially while leveling through quests where you need to kill 20 of X mob and you go into the area and you get in the same way a ranged class just doing 5 dmg to anything that spawns instantly flagging that mob as theirs while they slowly kill a huge pack in one place, I have seen this happen countless times, a healer + some random dps combo just taking over a whole spawn camp by flagging every mob as their own, this will most likely happen with quests where there is a chance you get an item out of 100 or so, also with the introduction of Mixed dungeons where the 2 factions can fight eachother or go for the goal and also the outside raid bosses and rare mobs in the abyss its only logical that the group or faction that does the most dmg gets the loot, also with this you get XP and other points based on your contribution so lets say you help kill a boss sure you may not get the loot but you get some experience based on the dmg you did, you wouldnt otherwise.
3 - The chairs, well there is the auction house anyway and this just adds a whole new dimension to trading, while you can go to your city to the AH, chairs will allow people to create shops and sell stuff in places where you cant get back to easily, so lets say im out in an area far away from the city and I need arrows or any other consumable, instead of having to make my way back to town I can just look around the local shops to see if there is anything Im interested in, like I said it just adds another level to the trading, people that will focus on leveling crafting etc... can surely run a business by placing shops with highly wanted items in strategic locations, regarding the farmers well I have played alot of games with AH and the problem is always the same wether im reading in a shop or just getting PMed every 5min with websites and other random crap, also games like WoW which have an AH have regular and constant local and trade chat spam with people trying to sell goods and services so no change by just having the AH.
I stopped reading your post after the first couple sentences. Here's why:
1. Aion brings a number of "new" things to the table, but its basic mechanics are similar to other MMOs, such as WoW. WAR, EQ, DAoC, etc. This is a good thing, because the same people who won't buy it because it doesn't bring anything new to the table are the same people who wouldn't buy a new MMO that doesn't stick to the norms of the genre. It makes total financial sense for NCSoft to use the proven mechanics of other MMOs rather than risk reinventing the genre in a game that the public (not just hardcore MMO'ers who frequent these boards) might not be ready for.
2. WoW copied from other games, but I guess that is ok.
3. Aion is not a "Korean grind". My guess is that you played the v1.0 CB and not for very long. v1.5 adds 13 instances and many more quests, so it is less of a.."grind".
4. Sounds like you are disenchanted, or perhaps burned out, on the MMO genre in general, not just Aion. Take a break, play your console, and come back when you feel refreshed.
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days
Was wondering this myself, and it's not the first I've seen someone say that. I'd chalk it up to ignorance to basic computer terminology. Probably someone said it once, and it's been repeated ever since.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
1) You can't complain about the 10+ personal stores in the starter areas because there is no AH access in those areas. In fact, I'm grateful for people who vend in those areas as they frequently sell useful items at fair prices, believe it or not. Yes, even what you might call "garbage whites" can sometimes fill a need if they are selling at a fair price. I think what you are complaining about is the people who charge crazy prices to prey on the ignorant. With a little comparison shopping, personal stores are a great thing.
For example, there are times you buy a "garbage white" or use a "garbage white" from a drop because that's simply the only item you have at that point and you truly are starting from scratch. Now, maybe you could buy the item for 3k kinah from NPC, you use it for a few levels, then something better drops. Are you going to sell the item back to the npc for like 700 kinah or, when afk, set up a personal store and sell it for 1.5k or 2k to a player who also might need it and might even realize they are saving kinah by not buying it off of the npc?
This is one benefit to personal stores, ESPECIALLY in the starter areas.
2) With respect to personal stores in cities with AH access... I understand your complaint about people who sell stuff for way more than it's worth (preying on those dumb enough to buy it without shopping around). But, if you actually took the time to consistently browse the personal stores you find in game, you will find that several of the vendors are actually offering fair deals, and MANY sell AT or SLIGHTLY BELOW the AH listing price. There are several reasons for this, but when you joke about how cheap people must be for not wanting to pay listing fees, you aren't too far off.
You see, especially with crafters who make consumables (i.e., alchemy and cooking), the limited number of slots to sell stuff on the AH is a problem. You can only put up so many items, and of course you pay a small fee to list them. ESPECIALLY in the area of consumables (where people make them in high volumes and will flood the market with them because they sell in such high numbers), it's a fairly normal occurence to put up an item for 1000 kinah (and you pay the list fee). Then, to watch the price of that item get undercut and wind up dropping to "800 kinah" and staying there for weeks on end.
So, you have a few choices... you can leave your items up @1k kinah and hope they sell before they are sent back to you... you give up the time waiting for them to sell though, and the auction slots they are taking up could be used to sell something else. Or, you can remove the items an relist them, now at 800 kinah (or maybe you're a real bastard and you undercut the market... which is probably why the price dropped in the first place... because somebody else got pissed that there stuff wasn't selling and undercut the market). So, if you relist, sometimes the item doesn't sell and you just keep repeating the process because undercutters force the price down again.
As you pay listing fee after listing fee, it starts to add up. Especially when you craft consumables, the money you make comes in small chunks (but you sell your stuff faster than the other crafts). Every listing fee eats into those already marginal profits. It becomes a futile exercise. Plus, for the other crafts, some of the high kinah items have substantial listing fees that I would hate to pay over and over again because stuff wasn't selling. On top of all of this aggravation, again you have AH slots that are occupied and your inventory is a mess because you can't sell anything on the AH.
So, the solution? Sell at a slight discount in personal store.
It's different for everybody, but lets say the "market rate" for your item is about 900-1000 kinah and the listing fees is 10% of that, or 90-100 kinah (I can't remember if Aion's are that high, tbh). Still, you can figure that if you sell one of your items for 1000 kinah, you make 900 kinah (that isn't all profit... dont' forget that you had to pay for the mats to make the item, as well as give up your time to craft it). But, as you saw above (if anybody bothered to read this), if the item didn't sell at 1000 and you relisted at 800, now you paid another listing fee (80 kinah)... so if you sell for 800, you really make 800 - 100 - 80 = 620 kinah. Many hardcore crafters and people who vend face this all of the time. So, what we do is find a happy place in the middle.
For me, I look at a price like 1000 kinah on AH, knowing that it means more like "900 kinah" after listing fee. Then, if it's an item that faces undercutting and price drops, I look at where those price drops normally take the item (lets say 800 is its low point). Then, I keep in mind the price to relist the item over and over again. In the end, I still throw some of the items up on the AH for 1000k, but I also sell some in personal store for ~800-900 kinah. That way, if the price drops, I still have a chance that somebody will buy from my personal store because they know 1k is the normal price and they realize it's a fair deal, even without checking the AH. Plus, you build a reputation for yourself if you consistently sell that item as repeat customers know that you sell for a fair price. Sometimes, they run to you first and buy off of you because they know you are normally "cheaper" than AH price.
In this way, personal stores are vital. They allow you to move items quickly and make almost as much money as you would from the AH. They also benefit the buyer because you pass on the savings on the listing fee to the buyer (plus a small discount to give ppl that last little prod to buy from someplace other than AH). Also, private stores tend to lead to side jobs where you wind up crafting orders for people who buy in high volumes (and of course, you pass on more of a discount to them because moving volume is everything). Plus, when you do things this way you are creating a slightly downward pressure on the items price, but you aren't shaking confidence in its valuation as would happen if you were undercutting the AH directly. A whole lot of positives, with very few negatives (mostly by those who don't browse them, and who find all of the people sitting around an eyesore... which I kinda understand).
The flip-side of all of this is if you sell something that frequently sells out on the AH. Then, you can be devious and still put that item up for sale on the AH, but you sell it in your personal store at a substantial markup knowing that it will eventually sell out and people will have to buy it from you or wait (if they know you have some in your store, that is). This earns you a different kind of reputation, of course... (;^.^)
I tend to set my prices just a hair lower than the AH prices. In my example (the 1000kinah item), it appears that I am giving a 15% discount, but considering the listing fee (which in my example is 10%), the "real" discount is a mere 5%. I lose very little (5% of the sale price) and gain a ton (speedier sale of my goods, establishing a rep. for myself as a fair merchant and one who sells items of that nature, and the satisfaction that if the AH price drops to 800 kinah and I don't realize it right away, I still might sell goods at 850 because people are in the habit of buying them from me, not some random person on the AH).
Wordy, I know, but for me personal stores/bazaars are great. Some of you who come from games that don't use them, or have only played F2P games with annoying bazaars/personal stores, I pity that you don't see their benefits. There are some scammers, sure... but I'm glad to have personal stores. About the only change I *might* make to them is that it might be better if there were only certain areas you could set them up (to limit personal stores being everywhere and right on top of npc's). Still, I don't like this because if tons of people put up stores, it might become way too crowded in the designated zones (not like it's any better in certain "market" areas of the game though).
I also would like to add that I love the express mail feature where the litle creature delivers the package directly to you!
To my understanding in the Abyss there are world bosses. This way you can't just simply tag it before the other faction does but you have to deal more damage/kill your opponents. Just trying to throw out a guess.
Pledge your support to creating a PvP Community on Aion. Join our server on release.
http://aionfactions.homelinux.com
KSing is a joke in this game. It ruined so much for my wife and I. No reason to not have who engages the mob first gets credit. It truly doesn t make sense.
I agree with a good bit of what the OP said.
Kill stealing is kinda lame, but I never had any problems with it in the CB.
The channels are alright. It's nice to be able to get away from a massive crowd in noobie land. I actually found that most people didn't even realize there were channels. Me being one of them for the first day or two. And as someone pointed out, this is only till level 20.
Repeatable quests. I probably won't bother much with these anyway, so I don't really mind either way.
I have never personally had a problem with gameguard. Yet anyway.
I do disagree with the dislike of player shops (chairs). I found it nice when running into town to turn in a few quests. A whole lot of my gear came from these shops. Especially early on (1-10) when you do not have access to the auction house.
I really have no problems with any of the systems in the game so far. But I do not often find things to rage about. I will enjoy my time in Aion till I find something else to play.
4. Sounds like you are disenchanted, or perhaps burned out, on the MMO genre in general, not just Aion. Take a break, play your console, and come back when you feel refreshed.
Beautifully said. This seems to be a lot of people's problem.
I must say, one thing I really don't want to see in a P2P game is people sitting around with their own shops open day and night.
I want to sell things in games, but I'll quit playing the game before I'll leave my computer on all day and night just to sell stuff.
But they got my $70 or whatever, so what do they care now?
They do have an auction house you know. The sitting I just find helpful if you're afk for lunch or something.
Pledge your support to creating a PvP Community on Aion. Join our server on release.
http://aionfactions.homelinux.com
I understand YOUR desire to sell things with the refusal to leave YOUR shop open day and night, but why should YOUR preference determine what OTHERS decide to do in game?
Essentially, I get why some might not want their shops open 24/7, but why is it a problem if others want to do so?
QFT!!
That's the problem these days... it's all about "ME"... and if it's not about "ME", then it shouldn't be!
_________________________________
JonMichael
Currently: AION, an MMO Beta under NDA
Played: WAR, LOTRO, Hellgate: London, CoX, GW, SotNW, DAOC, EQ2, SWG, WoW, AO, Horizons, Second Life, There, TSO
Beta'd: There, Second Life, EQ2, DAOC:LotM, LOTRO, Tabula Rasa, Gods and Heroes, Hellgate: London, Requiem:Bloodymare, AoC, WAR, DDO, Fallen Earth