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Everything that could be done on Wow has been done by many. Extending the level cap to 85 is the very least...notice I said the least Blizzard could do to extend the life of Wow...how sad for a strong Gamemaker such as Blizzard and a strong game like Wow...
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nope go fail
(usually ill actually explain myself, but I'm tired of doing that for so many)
WOW's last legs > usaine bolts legs
I consider myself the furthest thing from a WoW fanboy possible without being a raging hate-spammer. I can't stand the game, and I am generally very incompatible with people who think highly of it....
That said, even if WoW were now on its last legs (which I don't see happening for another couple years, at least), it would have had a very respectable run as the top dog of subscription counts and the MMO that everyone knows.
Further, once it does flounder and decline into more obscurity as EverQuest did, it'll keep breathing for years afterward. As EverQuest has.
OMG HOW DO WE KILL IT!!!???!?!?!?
WoW is still going strong and now with catalysm they will re model the landscape making everything new to adventure in. add two new races to do with to boot. also only mmo coming in the future that could take #1 from what i seen so far from the mmo trailers of future mmo's is star wars old republic. if SW:TOR can't knock off WoW as #1 then theres no hope to do so any time soon. WoW will fall someday like everquest thats clear it's matter of when and by what. i think WoW os okay mmo i don't hate nor think it's the best mmo out there but it is ranked #1 by the industry.
Ultima Online is still going after 12 years...
Everquest is still going after 10 years...
Asheron's Call is still going after 10 years...
Anarchy Online is still going after 8 years...
The most popular MMO ever created...is not close to dying after just 5 years.
Very true, im not a huge fan of the game myself but you have to appreciate whats its done for the MMO industry.
Wolfenpride: <--Giant fucking sword syndrome.
Probably cause im trying to compensate for miniscule manhood.
Even on it's last legs, if it lost 75% of all active subscribers...it would *still* crush practically every MMO out there, and rightfully so, because the vast majority of those games are complete garbage.
One thing you have to consider...before WoW, MMOs were a niche market, for a certain..."special" type of person. I was never that big into MMOs prior to WoW, not because I thought the games were difficult or hard...but because I thought the people that played them were annoying losers. MMOs are not, nor ever were, difficult...merely time consuming. But WoW made MMOs mainstream, and more palatable to the masses. Many of those people would just as easily give up the genre altogether if they quit WoW. They aren't addicted to the genre, they are addicted to WoW. So thinking that if WoW died, all those people would just up and switch games...that's a laughable concept.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
------- END TRANSMISSION
This is insightful. On the other hand... you have Aion breaking records with preorders. What was it? 400k? What do you make of that? Is that not a sign that the masses that have been reached by WoW have been introduced to the genre, and are now looking - desperately looking one might say - for more WoW in a somewhat different package. And from what I've read this is exactly what Aion gives them.
I think it will be very interesting to see what happens with SW:TOR.
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
No no.. its.. you cannot kill that that does not bleed.
If you hadn't just picked out the level cap change as the only reason, which is pretty much a secondary feature of this expansion then it may be worth more of an answer, but..........
It must be Thursday, i never could get the hang of Thursdays.
A very bold statement backed up by 0 arguments.
If you say so, dude.
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
No no.. its.. you cannot kill that that does not bleed.
But do you trust something that bleeds 7 days straight once a month and never dies?
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
No no.. its.. you cannot kill that that does not bleed.
But do you trust something that bleeds 7 days straight once a month and never dies?
The answer is yes, and you never question as to why.
"IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."
Don't feed the troll.
People - the OP only bothered to write a couple of lines. It's not a well developed argument. It doesn't make any kind of rational sense. Don't feed it.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
OMG HOW DO WE KILL IT!!!???!?!?!?
You cannot kill something that is played by those, who have no lives.
( or something... ;D )
No no.. its.. you cannot kill that that does not bleed.
But do you trust something that bleeds 7 days straight once a month and never dies?
The answer is yes, and you never question as to why.
Phoenix down...
Well, at least it kills zombie...
RIP Orc Choppa
But I have an excess of Troll Food thats nearing its expiration date, I dont want to see it go to waste.
EQ was the only MMORPG to play for years. Rivals came and faded away like Asherons Call. It wasn't until Dark Ages of Camelot arrived the competition heated up. In part due to a number of hidden penalties that EQ developers would admit to existing. Long after players suspected them and EQ devs would deny them existing. It wasn't until the competition provided a game which offered what EQ wouldn't that EQ devs would change their game to compete.
For example, I played a Troll Shadowknight. People always comlained that when a TSK joined the group it seemed like their exp gain slowed down. This was addressed on the forums for years. DAOC comes out. EQ devs suddenly reveal that yes TSK's do take from the groups exp because they have racial and class exp penalties which means they require more exp to level so more exp from a kill is given to them which means less for the group.
A FOH (fires of heaven the top eq guild at the time) member did some testing and came to the conclusion that 2h weapons were not working properly. It was a great post years back where he called into question the 2h dmg mechanics. Working as intended according to EQ devs. DAOC comes out, and they provide weapons with higher damage then speed. Something EQ would never do, Pre Kunark a decent 2h sword was 21 dmg 40 delay.... (Mithril 2h sword) and guess what EQ devs do in response. They suddenly change the 2h weapon mechanics and add bonus damage. They're changes directly addressed what the FOH player stated long before and they totally ignored it until competition came out.
Another thing most of you probably don't know. One of the lead quest designers was, I don't know if he still is, a well known EQ player called Tigole from Legacy of Steel guild. He became popular for his trash talking webpage articles on raids. I'm sure you can still find their webpage and the news bit where he says he got hired by blizzard.
I believe with that directly they made WOW the best parts of EQ with everything it didn't provide. Easy to level, easy to learn classes, numerous quests and tons of content with a huge game world.
The point I'm trying to make with all my EQ babbling...Until competition comes out that can directly compete with World of Warcraft it won't fade away anytime soon. Look at the numbers, I think the last I saw they had over 10 million subscribers. 10,000,000 x $180~ a year ... thats alot of money. More then enough to continue popping out expansions to keep people interested. If all these older games that have been declining for years keep popping out expansions WOW will be around for a long time.
Do these people that post these things about WoW even play it? Because my server is always full of people and it is not even one of the more popular servers. Dalaran at any one time, on the server I play on, is always packed with people...so many sometimes that it is literally like looking at a sea of people. I got screenshots if you need proof. Also, I'm constantly coming across new players in the starter areas while I go about getting rep. So if WoW is on it's last legs - it's going out with a lot of people still playing it!
I almost resubbed last night. There simply isn't any better subscription based games out there right now, in my option. I'll stick with Shooters and Turn-Based Strategy though. At least the multiplayer is free in those games. And the story/gameplay is generally much more rich as well (to me).
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Since quitting wow I tried EQ2... played it til around 60 and was playing simply because there wasn't anything else. I've tried going back to SWG, total waste of time. I grew mildly interested in Free Realms for a short period. Only thing is theres no challenge to the game and it get monotonous redoing the same things repeatedly.
I'll probably start playing WOW again. If anything I've always wanted to try a death knight.
I'll bump this thread after 2 months of Cataclysm.
I love threads like this one. Anyway I honestly believe that the next big MMO to finally kill WoW will likely be whatever Blizzard MMO. WoW has provided enough funds to fuel a development team that most companies just can't compete with. They will take what they have learned from WoW, and apply it to new technology, and world that will set it up as #1 for the next gen MMO.
If you disagree, tell me why.