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Couple of gripes already

KissThaRingKissThaRing Member UncommonPosts: 78

1 - No exploring at all. The maps have barriers. You cant fall off a cliff. You cant jump (least I couldn't find it) you can't do any exploring at all. That just really killed it for me since I love to wonder aimlessly wherever I wanna go. Thats a key element that makes an RPG an RPG.

2 - World felt really small.

3 - Instant traveling? I click on the map and click a spot I wanna go and click "travel" and im there. Hmm.. so much for the adventure eh? This just adds to point 3, makes the world feel tiny.

4 - PvP... few issues I had with it. For one, the random battles didn't scale at all. I could have all lvl 15's on my team, and go up against a 15 , two 17's, and 18. While people were saying "it didnt make a difference" trust me, it made the world of a difference. Two; a team of 4 warriors was horribably unfair; specially if the warriors had monk abilities, it was the defintion of "tank mage", I fought this alot tonight (played for about 6 hours) and it seemed like everyteam had 4 warriors. IF the team had warriors, and higher level, it was instant ownage. No chance at all. So this goes back to the neverending rant of "balance" that plaques all games.

I enjoy undercutting people in the market place - it's the only PvP a crafter gets.

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Comments

  • KartelKartel Member Posts: 241


    Originally posted by KissThaRing
    1 - No exploring at all. The maps have barriers. You cant fall off a cliff. You cant jump (least I couldn't find it) you can't do any exploring at all. That just really killed it for me since I love to wonder aimlessly wherever I wanna go. Thats a key element that makes an RPG an RPG.

    There's plenty of exploring. The maps are freakin huge, they're just divited into zones. Fall off cliffs or jump? I'm not aware of any rpg, online or otherwise, that lets you do those things, get real. And no, that isn't the "key" to rpgs.

    Originally posted by KissThaRing

    2 - World felt really small.

    Some would say it's overwhelmingly large, but to each his own.

    Originally posted by KissThaRing

    3 - Instant traveling? I click on the map and click a spot I wanna go and click "travel" and im there. Hmm.. so much for the adventure eh? This just adds to point 3, makes the world feel tiny.

    Some people like it, some don't. Many people just want to get where they wanna go, without having to "travel" for ages for every little thing. It's a pain in the ass. But then, some people do like it, just like some like endless grinding.

    Originally posted by KissThaRing

    4 - PvP... few issues I had with it. For one, the random battles didn't scale at all. I could have all lvl 15's on my team, and go up against a 15 , two 17's, and 18. While people were saying "it didnt make a difference" trust me, it made the world of a difference. Two; a team of 4 warriors was horribably unfair; specially if the warriors had monk abilities, it was the defintion of "tank mage", I fought this alot tonight (played for about 6 hours) and it seemed like everyteam had 4 warriors. IF the team had warriors, and higher level, it was instant ownage. No chance at all. So this goes back to the neverending rant of "balance" that plaques all games.

    They never said all levels would be of equal power, nor should they be. But what you are missing is that it caps off at 20; then it's supposed to even out, as everyone has all the attributes, hp, ect that they're going to. I agree about the warriors though. They stomped everyone in E3, and after supposedly being nerfed a bit, primary warriors still steamroll everyone if theres more than one of them, the 2-handed hammer users at least.

  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Kartel




    Originally posted by KissThaRing
    1 - No exploring at all. The maps have barriers. You cant fall off a cliff. You cant jump (least I couldn't find it) you can't do any exploring at all. That just really killed it for me since I love to wonder aimlessly wherever I wanna go. Thats a key element that makes an RPG an RPG.


    There's plenty of exploring. The maps are freakin huge, they're just divited into zones. Fall off cliffs or jump? I'm not aware of any rpg, online or otherwise, that lets you do those things, get real. And no, that isn't the "key" to rpgs.


    Playing devil's advocate here:

    There are a lot of mmorpgs that has cliffs where if you fall off you can get inured of killed.

    Also, I have to agree with the original poster: the point and click travel is a little nutty. I'm sure they'll change this for release.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • KartelKartel Member Posts: 241


    Originally posted by En1Gma

    Playing devil's advocate here:
    There are a lot of mmorpgs that has cliffs where if you fall off you can get inured of killed.

    I stand corrected, I suppose, though I still don't think it's as common as he made it out to be, and it certainly isn't "key" to a rpg.

    Originally posted by En1Gma

    Also, I have to agree with the original poster: the point and click travel is a little nutty. I'm sure they'll change this for release.

    What makes you say that? That part of the design is pretty much set in stone. But also keep in mind that you can only travel that way to places you've already been. Just starting out, you still have to go the long way.


  • AmatayAmatay Member Posts: 170



    Originally posted by KissThaRing

    1 - No exploring at all. The maps have barriers. You cant fall off a cliff. You cant jump (least I couldn't find it) you can't do any exploring at all. That just really killed it for me since I love to wonder aimlessly wherever I wanna go. Thats a key element that makes an RPG an RPG.
    2 - World felt really small.
    3 - Instant traveling? I click on the map and click a spot I wanna go and click "travel" and im there. Hmm.. so much for the adventure eh? This just adds to point 3, makes the world feel tiny.



     

    This has got to be the HUGEST WORLD I have ever played in. Ever, hands down. You might want to look again at your map and the area you've covered when it's zoomed in, and then look again at it once it is fully zoomed out. This thing is huge.

    Exploring has already given me tons of benefits as I have found 2 different little outpost encampments where I can have gotten 4 more new signets and a pooload of new skills (as much as my goldy bank will allow me anyway).

    The click to travel here thing is absoultely necessary or you would never get anywhere. It takes me a good solid 20-30 min to get to the first outpost by myself, IF I don't die on the way trying to get there.

    The whole not falling off of a cliff only makes it so you have to find a different way to weave down to the bottom of the ravine to get to the treasure chest.

    Seriously though...you need to relook at the map size again. I think you may have simply glanced at the zoomed out version and not realized how huge this place is.

    --------------------------------------------
    # of deleted posts thus far: 1

  • SlntasnSlntasn Member Posts: 711
    KissthaRing= stupid

    Go COH! Go Horizons!

    image

  • vmopedvmoped Member Posts: 1,708
    Adding to the original poster, who i mostly agree with, this game reminds me of a slightly better version of Lineage 2 with instnaces and better character customization.  Grind Grind Grind...

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • dtritusdtritus Member Posts: 139

    I keep thinking of Dungeon Siege and Diablo 2...

    But those where both fun games so it's all good. image

    One gripe though:

    ° I created a Warrior/Monk, picked up a monk hireling, and went out adventuring. I found this named guy who was apparently also a warrior monk. We where deadlocked in combat for about 15 min before I just closed the game out. Each of us were healing faster than we could hurt one another.  Mana pools on npc's need to run dry eventually I think.

    Yeah, I'd do Betty....
    But I'd be thinking about Wilma.

  • abollardiereabollardiere Member UncommonPosts: 121

    I agree with the exploring part ... doesn't seem to be much of an exploring type of game seeing that you can't jump on a deck which is three inches high and go and look inside the hut which might be just above. That basically tells you that half the graphics are more like 3-D back drops than an interactive environment. -- but that's ok. It's that type of game.

        The map however does look huge and I am guessing the world is pretty big.

    my BIG problem with the game is the targeting system.

    one word: Frustration! image image image

    ever find yourself starting to run past your enemies to go and kill a foe that's half way accross the map??  ... how about no knowing who the hell you are targeting?? -- I did

    Tab+space bar = 25% chance you'll be doing something you don't want to do.

    and mouse click is evil ... I tried disabling it ... but then you can't use the mouse to pick up objects...

    I'm sure I can play long enough and get the hang of it ... but it's not intuitive.

    Poor human factors design if you ask me. I guess we'll just have to see if it still so in the final release


    _______________________

    SWG - droid engineer (retired)

    CoH - Electric Lama - Lvl 26 Blaster

    WoW Stress Beta - Kame - Lvl 16 Night Elf Hunter (brutally killed)

    _______________________

    SWG - droid engineer (retired)

    CoH - Electric Lama - Lvl 26 Blaster(retired)

    WoW - Kame - Lvl 60 NE Hunter
    Server: Zul'jin
    Guild: Crash Test Bunnies

  • MinscMinsc Member UncommonPosts: 1,353

    I agree the targetting is a little buggy, as for the world size it is absolutely huge, if you are judging the size by the size of the missions you are not looking in the right places, if you go through the co-op missions it places you right at the next area automatically but if you want you can actually walk to the next mission area from the main town and there are quests to pick up and do in those areas as well. As far as having trouble killing mobs, yes that is true, mobs have the same skills as you can, especially boss ones (that's who you can learn new skills from), the idea is that you have to use your skills to counter and nullify there, allowing you to defeat them.

    At one point last night I had a full party of guildmates and we ran into a boss mob in the wilderness, took us almost 10 minutes to kill him with everyone attacking, we all had to use our skills effectively to do it. Mind you none of us were really set up to deal with this mob and a bunch were noobs, but it shows that the ai in this game can work pretty well, just not always.

    Also as far as PVP is concerned, the glatiatorial arena is just kinda like a pick-up game, and likely the matching is not finalized or working correctly yet, the real pvp is in the 8v8 tournament and the guild battles, that is where you will see real pvping.

    Oh yeah...and grinding in Guild Wars??? erm...what are you smoking??? image

     

  • HypnotoadHypnotoad Member Posts: 138
    Well even with these minor problems i am enjoying guild wars sooooo much! having played EQ2 beta i can say it is defintely a lot better and easier to get into and i have only played a small part of it. The best thing is that its FREE!!! unlike EQ2 will be on release so i think guild wars is breaking it down at the moment

    All glory to the Hypnotoad (monotone voices)

    All glory to the Hypnotoad (monotone voices)

  • froby1kinobifroby1kinobi Member Posts: 114

    This is a good game for those who are not into PvP. This game doesn't fit the standard MMORPG mould. I like it for it's simplicity, but will not forego playing WoW for this. Maybe I'll play both. (Just don't tell my wife.) ::::01::

    From what I've seen, the world is huge. I also found an explorable area. But I also haven't ventured out far from Lion's Gate.

    I am not sure I like the whole secondary class thing. I understand that it opens up alot of different combinations for your character, but it seems like your secondary class is limited in usefullness by your primary class. A Warrior/Monk is a great combo. Warrior/Ranger... not so much. I could be wrong... I usually am.

  • jd269jd269 Member Posts: 225

    So far I've reached several new zones.. and they are all huge.. No, you can't jump etc. to cross barriers.
    The game is enormous, and there is lots of exploring, you'll notice that much of your map is smudged out, and as you explore the non-mission areas it will be uncovered.. Each mission you uncover brings you a new mission area, and I'm not sure about all, I haven't tried exploring them all, but I believe most of them also bring you to not only a new mission area, but a new non-mission area also.

  • Narco28Narco28 Member Posts: 300


    Originally posted by Hypnotoad
    Well even with these minor problems i am enjoying guild wars sooooo much! having played EQ2 beta i can say it is defintely a lot better and easier to get into and i have only played a small part of it. The best thing is that its FREE!!! unlike EQ2 will be on release so i think guild wars is breaking it down at the momentAll glory to the Hypnotoad (monotone voices)

    Holy crap, didn't know EQII was that bad.

    image

    Destroy Yourself , See Who Gives A FUC|{

  • EnigmaEnigma Member UncommonPosts: 11,384

    Narco

    He means that Guild Wars will be free while EQ2 will not.

    However, having played EQ2 and GuildWars I have an opposite opinion. So, you would really have to play both to know which one you like.

    Playing mmorpgs is like beauty "it's in the eyes of the beholder"

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • vmopedvmoped Member Posts: 1,708

    What is really ticking me off about this game is the fact that its practically impossible to buy hides or scales off the crafting merchant...you cant buy good gear...you cant buy the stuff to make better gear...you just have to go out and pray mobs drop stuff that you can deconstruct to make better gear, even tho i have over 2k in gold and could easily buy what i needed...IF ONLY IT WAS POSSIBLE!

    This makes for even more of a grind...

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • unaydonunaydon Member Posts: 116
    first off i like the game alot , and i do understand haveing to follow the paths in missions. but i do wish u did not have to do it when u are just out exploring in the exploring area. but over all the maps are large in the exploring area but do wish had more fights but not been there looking around so i could be wroung and prob. am. but what i do love about the game is u can get a group in a min. and if not u can make one of your own. and there is a story not just doing missions to do them .which is always fun. like doing epic in other games.

  • K.RoolK.Rool Member Posts: 53


    Originally posted by KissThaRing
    1 - No exploring at all. The maps have barriers. You cant fall off a cliff. You cant jump (least I couldn't find it) you can't do any exploring at all. That just really killed it for me since I love to wonder aimlessly wherever I wanna go. Thats a key element that makes an RPG an RPG.

    You've never been to the explorable Zones? Not have Farmer's Market on the map?
    There's A LOT to explore!!!



    Originally posted by KissThaRing
    2 - World felt really small.
    3 - Instant traveling? I click on the map and click a spot I wanna go and click "travel" and im there. Hmm.. so much for the adventure eh? This just adds to point 3, makes the world feel tiny.

    As I said, there are the explore-zones, plus it is but a fragment of the final world...



    Originally posted by KissThaRing
    4 - PvP... few issues I had with it. For one, the random battles didn't scale at all. I could have all lvl 15's on my team, and go up against a 15 , two 17's, and 18. While people were saying "it didnt make a difference" trust me, it made the world of a difference. Two; a team of 4 warriors was horribably unfair; specially if the warriors had monk abilities, it was the defintion of "tank mage", I fought this alot tonight (played for about 6 hours) and it seemed like everyteam had 4 warriors. IF the team had warriors, and higher level, it was instant ownage. No chance at all. So this goes back to the neverending rant of "balance" that plaques all games.

    Against 4 Warriors with Monk offskills, get a Mesmer or two, ideally offclass Necro. Mesmers shred through this team-build (which is all too popular :) ), just make sure to bring Shatter Enchantment to down their initial Holy Veil (and deal a nice sum of damage)...

    K.Rool,
    Master of unnecessary knowledge...

    Blame your fate!

  • DaWolfieDaWolfie Member Posts: 2

    I had almost no idea about what this game was before a friend of mine sent me a message about it and told me to test it.

    The game is very easy to get into, I guess that's beacuse it's really simple :D It's like many other posters pointed out like D2 where you just go on and on and on killing those monsters, except here it doesn't seem to matter very much. The difference betwen lvl 15 and 20 isnt that huge that I spent much time of this period leveling, I got almost all my exp from the entering mission in the 8v8 PvP arena :D

    Most mmorpgs that I played anyway allow you to go absolutly anywhere you want, I actually havent seen many where you cant. So exploring the world freely is absolutly something that I miss, but for me thats really not what the game is about. To me it's called "Guild Wars" for a reason. The world is really huge though.

    I spent around 90% of my time PvPing in the 8v8 arena with some friends and random people and I had a blast doing it. I played a Monk/Mesmer (I love playing support characters) and the battle was really fast paced, required alot of teamworks and best of all was that it wasnt very lvl dependant. I feel that I as a lvl 17 could do almost exactly as good as a lvl 20, no doubt about it.

    And I hope that you guys understand that this is only a small piece of the game, it's far from completed.

    So if you love skill based mass PvP battles this is a game for you :D

  • MuraisMurais Member UncommonPosts: 1,118

    See, I absolutely LOVED this test. This game is wonderful!! The only MAJOR gripe I had, was I beat all the mission for the test within a span of 6 hours, I was extremely angry image.

     

    But other than that, it was a blast!image, I am really looking forward to the final copy!!image

    ummm... yeh

  • fartman77fartman77 Member Posts: 5

    "Oh yeah...and grinding in Guild Wars??? erm...what are you smoking???"

    I wonder why people say it's not a grind. I mean, the only main thing to do in this game is quest and fight mobs. Of course you must quest to gain level and to get an edge in PVP right? Since GW is a Competitive MMO, it means you better level your arse off to stay competitive! It sounds like a grind to me. I also agree with the poster, the world feels small. If you pull up the map, I swear the world is a cutoff from another world or something. There are no borders! It looks like a close up of the left side of California. Also, heh, that little island to the bottom left looks like Africa, and they moved Madagascar to the left! OMGLOL I dunno, imo the game isn't revolutionary at all. It feels like Diablo with a slice of an MMO on the side. gl hf  

  • K.RoolK.Rool Member Posts: 53

    @Fartman (and also some others):

    Do not make the mistake of confusing the 20 levels Guild Wars will have with the levels of "traditional" MMORPGs or RPGs. They are NOT meant for power-buildup, but instead sort of a "training"-period. The game is 100% meant to start after you reach level 20!

    What can be compared to the levels of D2, DAoC, EQ, or whatever is the amount of skills your character already possesses. That gives like a max-level of 75.
    THAT is comparable. Level in Guild Wars is the tutorial, just look how fast you run through them. I suspect that in the final game, you'll need no more than your first two days of play to get 20. It's really only for learning how your character "feels".

    The actual leveling is done with aquiring skills. This way, they keep the power-difference between characters to a minimum, since of all the skills (levels) you aquire, you can only bring 8 to bear at any given time...

    K.Rool,
    Master of unnecessary knowledge...

    Blame your fate!

  • RemyVorenderRemyVorender Member RarePosts: 4,005

    my biggest problem with this game is the balancing, or lack there of. ive seen quite a few ppl say how balanced the classes are. i dont see it.

    first of all lvl 15necro/mesmer and lvl 15war/elementalist go head to head. there is no way in hell the necro will win. the dmg output by certain class/combos is simply unfair. and dont get me started on class/combos....6classes and 1 race? pfff please. for that reason alone i wont buy GW.

    and second, as a warrior..why use anything but a hammer. the other weapon types suck. yay i get to use a sheild, but i dont see any difference in the dmg i take..only the crappy dmg i deal.

    lastly, this is more of a side note, instant travelling blows. just had to say that. talk about ripping away emersion.

    I mean i guess this game has its good points for some, i just dont see it.

    this game has a long way to go....i hope they know this and learn from what happened to SWG. just because it looks good doesnt mean it is.

    i feel better now. image


    image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • K.RoolK.Rool Member Posts: 53


    Originally posted by remyburke
    my biggest problem with this game is the balancing, or lack there of. ive seen quite a few ppl say how balanced the classes are. i dont see it.
    first of all lvl 15necro/mesmer and lvl 15war/elementalist go head to head. there is no way in hell the necro will win. the dmg output by certain class/combos is simply unfair.


    That's why you don't fight one-on-one.
    If the other group is only Warriors/Elementalists, they're nice food for mine. I'll change them so that casting any spell gives nearly 70 damage, and everytime they fight, they get 16 damage. Add onto that the occasional Chaos Storm or a 42s block for the next ability you use, and those W/E's are QUICKLY going down.

    While the classes are FAR from being perfectly balanced, it is not as severe, since there is no "perfect" -- unlike in other games.


    You also mentioned instant-travel being crappy. Well, I partially agree on that, I hate that they remove all the travel from DAoC now. But, if a game is made up from the very beginning around it, at least there won't be "deserted" zones as in DAoC now, so it's cool with me...

    (edit)


    Originally posted by remyburke
    and dont get me started on class/combos....6classes and 1 race? pfff please. for that reason alone i wont buy GW.

    30 classes. And they already said that more races will either come until release, or shortly thereafter. I can understand it though, the more races, the more often all skins have to be done, and major artworking on that keeps the artwork on the landscape low. You can see the effect, they had time to make the landscape AWESOME!

    Blame your fate!

  • Lord777Lord777 Member Posts: 33

    That was my initial complaint about this game as well. We can't climb up a tiny hill that is like not steep at all, invisible barriers everywhere you go, this game reminds me of fable and how that nearly every quest has an easy path to walk it doesn't allow you to get very lost there are signs directing you everywhere you go, and it's full of path ways, it can't get any more simple to navigate, once you memorize what turns to take your on your way.

    I like to beable to get lost, and not being able to climb up a hill to get on the other side and walk that way instead of following the path doesn't allow me to do that. In World of Warcraft you can jump, you can climb up mountains that are so tall you can't even see players below cause they're so tiny. The best part is you have freedom to jump off if you wish to. I've killed myself by jumping off mountains and cliffs. You can't even swim in this game as far as I've seen, you can walk like knee high in water but any further than that and it's yet another invisible barrier.

    Don't get me wrong this game is fun, I love the instances and I like the graphics but I don't like limits on my travel.. This game just has too many barriers and limits for me..

    Look below for a good game.

    v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v

    image

    image

  • K.RoolK.Rool Member Posts: 53

    WoW is even worse at beginning than DAoC is now. And MMORPGs start out great before falling slowly but steadily.

    I found NO fun in that game. Not a bit. Classes 100% ripped from EQ1, PvE is far better solo than grouped, PvP is nearly nonexistant and 99% highers ganking lowers, quests are equally as boring as in any other MMORPG. All nice points I hoped for where squished down within just a few days of testing. I put up with a few more days, until I finally realized the game has [b]no[/u] potential, and that even as start. Very bad MMORPG, with the popular WC-universe added to it, to get millions to play it "because it's WarCraft"...
    In GW I !HAVE! fun. Easily decision. Who cares of there are invisible barriers and not in WoW. Does it make fun to wander hours through a big, fat nothing? Well ok, sometimes it does, but most of the time, it's doing the opposite, it's annoying. So, on average, TO HELL WITH IT!

    Sure, it's a major change over any other MMORPG. But, it does it's job (being fun to play) very well for me, and for tons of others too, from what I heard in-game...

    K.Rool,
    Master of unnecessary knowledge...

    Blame your fate!

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