If I re-design this map, I wanted to make it at least 80% land and a possible coast. But my problem is, if that map is 100% land and that is the whole world... how stupid would it look if all four sides and corners were boarded with mountains. I mean, it wouldn't make sense if you was in a desert and it goes off the map with no boarder and you can't explore there simply because it's off the map. It's like in the middle of no where you see an open space and you can't further because there is an invisible wall lol.
Why would there be a wall? If the map is the whole game world, why not have it wrap around? Seal off the top lands and make it only wrap on the sides. It's effectively a cylinder but it gives the impression of a sphere. Another option would be to allow it to wrap both vertically and horizontally, which would work just as well unless you have sea travel - your sailors will quickly realize the planet is shaped like a donut (torus).
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Have you taken a geography class? There are some great examples in the real world that could help you with your map. For instance, look at how the Rocky Mountain influence the type of land east of it. The longitude and latitude; the presence of rivers, lakes, oceans; and terrain features all have a play on what the terrain would look like.
Some basic things, such as a map being more tropical or desert, depending on water sources around, as you get closer to the equator. Terrain and vegitation changes as you go north and south.
The map looks great, but might be kind of big. I suppose if you had a game in which ALL players were on one huge server (like Eve), then it would work. Otherwise, folks might find themselves spread too thin; really depends upon the scale.
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
The map looks great, but might be kind of big. I suppose if you had a game in which ALL players were on one huge server (like Eve), then it would work. Otherwise, folks might find themselves spread too thin; really depends upon the scale. Yes, I would play on this map.
Yup, my idea is to have it on one server. The map would be seamless...
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
- Case: Thermaltake Kandalf Black Chassis - CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling) - Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz - HDD: Dual Western Digital Caviar Black 1TB 7200 RPM - GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Let me make a suggestion regarding this. Since it is a flat world like all game worlds why try to hide that fact? Why not make it official? Have the borders of your world terminate in a huge cliff dropping off into infinity. The edge of the world. I mean, why not? And if people are stupid enough to jump off the edge...let them. Let them fall for a while and then either run out of breath and die or bounce off the cliffs and die or mayby there is a firey region below your world so they burn up and die.
Or they could simply die from the fall damage when they land on the giant turtle or the four huge elephants the world is resting on.
Ok, I plead guilty. I did enjoy those books.
But in my defense I have to say that I used the flat world idea in a P&P game I set up long before Terry Pratchett (sp?) ever wrote those books and the idea, of course, pre-dates all of us by quite a bit.
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Yep! I am already trying to plan on how to get from Quarnora to Harmattan's Tempest Academy on foot
- Case: Thermaltake Kandalf Black Chassis - CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling) - Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz - HDD: Dual Western Digital Caviar Black 1TB 7200 RPM - GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
I voting 'NO' because it's all about the content in the world that holds my interest. I played Vanguard for awhile. It has a great looking huge world map but I thought the content sucked, so I don't play it anymore.
Plenty of islands, one MAJOR continent but one smaller (but still large) continent making for two continents.
Plus a small continent primarily made of Ice!
I like it, especially because it's similar to Old World / New World / Antartic + Island Countries.
Basically if you took Europe/Asia/Africa as the main continent (huge), had America (second continent) and attached Australia to antartica, and added tons of islands and australia-like large islands.
I think it's awesome. It feels like a real world, but is small enough to feel [game] realistic.
Originally posted by Neanderthal Ok, I plead guilty. I did enjoy those books. But in my defense I have to say that I used the flat world idea in a P&P game I set up long before Terry Pratchett (sp?) ever wrote those books and the idea, of course, pre-dates all of us by quite a bit.
Don't worry, I wasn't accusing you. And I think it's fine.
I voting 'NO' because it's all about the content in the world that holds my interest. I played Vanguard for awhile. It has a great looking huge world map but I thought the content sucked, so I don't play it anymore.
That is a legitimate argument. Yeah Vanguard's world looked amazing but it was just missing something. I assure you sire, if this mmo is made, it will captivate you beyond belief =D
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Yep! I am already trying to plan on how to get from Quarnora to Harmattan's Tempest Academy on foot
Nice! The cities in purple are other cities of interest. They are not starting zones, that is blue text. Purple text also means world wonders. Red text obviously means hostile zones. Black text means that those are interior and exterior dungeons. Green text means raid areas. Yes my game is a themepark, if people don't like that so beat it, play something else and don't spew your venom here if one does not like the "themepark style. My max level is 80. The Caisen Mesa is actually 60-70 and the Thundering Plains is actually 50-70 =D. And the zones on the way there on a linear path is anywhere between 50-80. Enjoy =D
I think it's great! Plenty of islands, one MAJOR continent but one smaller (but still large) continent making for two continents. Plus a small continent primarily made of Ice!
I like it, especially because it's similar to Old World / New World / Antartic + Island Countries. Basically if you took Europe/Asia/Africa as the main continent (huge), had America (second continent) and attached Australia to antartica, and added tons of islands and australia-like large islands.
I think it's awesome. It feels like a real world, but is small enough to feel [game] realistic.
Thank you for yoru complements. My intentions was to make it just the right size and balance it between fantasy and realism. Some of it is questionable but at least it's not like in other mmo worlds you see. This world is actually houses 6 other smaller world maps into one so it's a pangea map =D
No complaints here, it reminded me of Era Online for some reason, only it is so much better and bigger. What game is it btw?
It's my own personal mmorpg that I have been designing since 2004. I have been working on alot of the design documents and concepts for classes, lore and mechanics by my self. I can't do it all. I graduate in one semesiter with a bachelors in video game design. I have a few people interestin in making my mmo idea into a small single player rpg to get a shipped title out and see how people respond. Then if we can, we will try and make it to an mmorpg =D.
My intentions at first was to make my game a better EQ at the time. Found out over time it was just a re-hash of EQ 1 haha. My game has been through 4 revamps. I finally have it where it is ready for a high concept document. However, I have taken some of the good things from other mmos, but I am taking this mmo back to the mmo origins. Before 2004; I have a feeling my mmo will appeal to the traditional mmo players moreso than the new agers. New ageers are welcome. I can really see old school EQ and DoAc players to be very interested.
A map doesn't make me want to play a game. It's just a map,what is the big deal?
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
Well I wasn't looking at a world, I was looking at a painted map of a virtual world that doesn't exist. That doesn't inspire me at all.
Jeez when you read a book you must be jumping up and down in the chair from sheer excitment. You and most of the people that replied.
Comments
A map doesn't make me want to play a game. It's just a map,what is the big deal?
Use this as a reference. If you ever played this game, you'd know that it is huge, seemless, and the environment flowed together well.
Exactly !! people are so bored and lost in their dreams out of real world that keep making stories and role playing in their head i guess.
Why would there be a wall? If the map is the whole game world, why not have it wrap around? Seal off the top lands and make it only wrap on the sides. It's effectively a cylinder but it gives the impression of a sphere. Another option would be to allow it to wrap both vertically and horizontally, which would work just as well unless you have sea travel - your sailors will quickly realize the planet is shaped like a donut (torus).
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Have you taken a geography class? There are some great examples in the real world that could help you with your map. For instance, look at how the Rocky Mountain influence the type of land east of it. The longitude and latitude; the presence of rivers, lakes, oceans; and terrain features all have a play on what the terrain would look like.
Some basic things, such as a map being more tropical or desert, depending on water sources around, as you get closer to the equator. Terrain and vegitation changes as you go north and south.
Just some thoughts.
What would make a bad world map?
I mean, I guess if it was a desert with nothing, and that was it, just sand, but otherwise? Any lay out works well if the rest of the game is good.
I mean, yea it's a cool map but I don't want to play Age of Conan on it, or Darkfall.
On the other hand I"d love to play an updated version of DAoC even if all you gave me was some forests and that's it.
The map looks great, but might be kind of big. I suppose if you had a game in which ALL players were on one huge server (like Eve), then it would work. Otherwise, folks might find themselves spread too thin; really depends upon the scale.
Yes, I would play on this map.
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
Yup, my idea is to have it on one server. The map would be seamless...
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
- Case: Thermaltake Kandalf Black Chassis
- CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling)
- Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz
- HDD: Dual Western Digital Caviar Black 1TB 7200 RPM
- GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Or they could simply die from the fall damage when they land on the giant turtle or the four huge elephants the world is resting on.
Ok, I plead guilty. I did enjoy those books.
But in my defense I have to say that I used the flat world idea in a P&P game I set up long before Terry Pratchett (sp?) ever wrote those books and the idea, of course, pre-dates all of us by quite a bit.
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Yep! I am already trying to plan on how to get from Quarnora to Harmattan's Tempest Academy on foot
- Case: Thermaltake Kandalf Black Chassis
- CPU: AMD Phenom II X4 955 Black Edition 3.2GHz (OC'd 4.2GHz on Water Cooling)
- Memory: Mushkin 8Gb (4x 2Gb) DDR3 1600Mhz
- HDD: Dual Western Digital Caviar Black 1TB 7200 RPM
- GFX: (2) XFX Radeon HD 5870 in CrossFire - New upgrade!
"I like wow, I like aion and I like AoC all for different reasons.....the later cause i get to see boobs, but still its a reason!!" - Sawlstone
I voting 'NO' because it's all about the content in the world that holds my interest. I played Vanguard for awhile. It has a great looking huge world map but I thought the content sucked, so I don't play it anymore.
Based solely on the world map alone?
I think it's great!
Plenty of islands, one MAJOR continent but one smaller (but still large) continent making for two continents.
Plus a small continent primarily made of Ice!
I like it, especially because it's similar to Old World / New World / Antartic + Island Countries.
Basically if you took Europe/Asia/Africa as the main continent (huge), had America (second continent) and attached Australia to antartica, and added tons of islands and australia-like large islands.
I think it's awesome. It feels like a real world, but is small enough to feel [game] realistic.
Don't worry, I wasn't accusing you. And I think it's fine.
That is a legitimate argument. Yeah Vanguard's world looked amazing but it was just missing something. I assure you sire, if this mmo is made, it will captivate you beyond belief =D
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
I would have to agree with Eronakis on this. A well designed map inspires me to explore. I remember when I first got UO and it came with that cloth map. I studied it for hours planning trade routes for my fleet of boats and caravan routes between Trinsic and Minoc. The same thing happened yet again with Asherons Call. The map just made me want to explore LoTRO was a bit different. It wasn't their map that makes one want to explore, it was their lore. This shows that a well made map can inspire players to explore it and/or great lore can do the same.
I did the exact same thing when I played EQ. So on the map I have designed would you do the same routine as you did with AC and UO =D?
Yep! I am already trying to plan on how to get from Quarnora to Harmattan's Tempest Academy on foot
Nice! The cities in purple are other cities of interest. They are not starting zones, that is blue text. Purple text also means world wonders. Red text obviously means hostile zones. Black text means that those are interior and exterior dungeons. Green text means raid areas. Yes my game is a themepark, if people don't like that so beat it, play something else and don't spew your venom here if one does not like the "themepark style. My max level is 80. The Caisen Mesa is actually 60-70 and the Thundering Plains is actually 50-70 =D. And the zones on the way there on a linear path is anywhere between 50-80. Enjoy =D
Thank you for yoru complements. My intentions was to make it just the right size and balance it between fantasy and realism. Some of it is questionable but at least it's not like in other mmo worlds you see. This world is actually houses 6 other smaller world maps into one so it's a pangea map =D
No complaints here, it reminded me of Era Online for some reason, only it is so much better and bigger. What game is it btw?
It's my own personal mmorpg that I have been designing since 2004. I have been working on alot of the design documents and concepts for classes, lore and mechanics by my self. I can't do it all. I graduate in one semesiter with a bachelors in video game design. I have a few people interestin in making my mmo idea into a small single player rpg to get a shipped title out and see how people respond. Then if we can, we will try and make it to an mmorpg =D.
My intentions at first was to make my game a better EQ at the time. Found out over time it was just a re-hash of EQ 1 haha. My game has been through 4 revamps. I finally have it where it is ready for a high concept document. However, I have taken some of the good things from other mmos, but I am taking this mmo back to the mmo origins. Before 2004; I have a feeling my mmo will appeal to the traditional mmo players moreso than the new agers. New ageers are welcome. I can really see old school EQ and DoAc players to be very interested.
It looks Identical to the original Final Fantasy World
A witty saying proves nothing.
-Voltaire
Well you got me hooked
For being an old school EQ player, I am a bit disappointed that you can't see what I am trying to convey here. When you look at a world, you get curious and inspired to explore. I don't know, maybe not all people view it like that. That was my point.
Well I wasn't looking at a world, I was looking at a painted map of a virtual world that doesn't exist. That doesn't inspire me at all.
Jeez when you read a book you must be jumping up and down in the chair from sheer excitment. You and most of the people that replied.
It gave me a good old mmo feeling, like when I played Era Online, that's why I'm excited.