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I would really like to blame the community here in general, but I can't. Game developers seem have a "WoW Killer" mentality when creating their games and that's hurting innovation, variety, and the market as a whole. Creating any product whose only purpose is to knock another product off its pedestal generally leads to disaster. (Look at the release of the Zune) When it comes to a game, there is so much more to consider than, "Is this better than Blizzard?" WAR was designed and label by the developers as going to directly compete with Blizzard's audience and they ended up delivering a game that was poorly designed, poorly implemented, and as one person said on these forums, "had no soul". Regardless of whether or not you like games like LOTRO or EVE, or AoC, or Fallen Earth, you cannot deny that these games were created to stand on their own and find their own audiences. Maybe they do not have the subs that WoW has, but they are all still growing in numbers (maybe not AoC) and are all still profitable. Had WAR been designed to be DAOC2 (Daoc was not my cup of tea, but lots of people love it) and not the "other WoW" then it would have been a much better game and probably pulling more subs from that game. What needs to happen is that developers need to make the games that they want, borrowing popular and tested ideas that acutally work within their game while creating and developing new innovations. There are still many successful games out there and they were all developed to be great games, not WoW-killers
A witty saying proves nothing.
-Voltaire
Comments
First off i would like to see a "WOW KILLER" before i start calling any MMO a "WOW KILLER".
how is AoC not considered a "WoW killer" theres was pretty huge hype for that game at release, and its still on the same basis of wow.
anyways seems like there are a lot of games on the horizon that won't be wow clones. Seems like games that didn't do great WAR, AoC, Aion, paved the way for developers to realize maybe people are tired of that style of mmo.
Id like to see a developer make an MMO titled "Wow Killer" and just be done with it.
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
I'd check it out.... I'd kinda have too :P
A witty saying proves nothing.
-Voltaire
"Warhammer Online [will be] a strong entry in the MMORPG space," Riccitiello said at the William Blair & Company's investor meeting Tuesday. "No, I don't think it's going to rival WoW, but no one would ever predict that. But it is a strong game that will ... get our returns for us. We're proud of it." (Riccitiello being CEO of EA, which controls Mythic)
Pretty silly of the OP to assume WAR was supposed to directly compete with WOW. 1. The focus of the game is entirely different, and 2. The above quote obviously shows they weren't intending to compete (one of Mythic's podcasts said a similar thing, if memory serves.)
Just feels a little ironic for the OP to impose a "WAR was meant to kill WOW" mentality into this thread, when his thread is "No more WOW killers please."
Also, <obligatory "Wall of Text Crits You.." comment>
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The WAR devs said numerous times they didn't expect to beat WoW, and weren't trying to. MJ even stated that he laughs when he hears a developer claim "my MMO will beat WoW". I think someone from Mythic in a podcast or other announcement did claim they were trying to go for the no. 2 spot.
I think it was more some of the more... interesting... members of the fanbase who claimed WAR would kill WoW.
Correct me if I am wrong. Isi'nt it WOW the MMO killer?
A "WOW killer" need only be a very well polished traditional fantasy MMO and many, many, many folks who have run WOW through its course would jump to it immediately.
Heck, I'm one of those folks. Would have tried AION, but I read that everyone had wings, so did not fit the "traditional fantasy" requirement. Also heard it was linear as heck.
There will be a "WOW killer", either by Blizzard's own design or another company's, and I would bet we will see it before mid-2011.
I could have sworn that they said they wanted to compete with WoW for subs in one of their inverviews, but if I am wrong, I apologize, the rest of my post still stands, though. (WAR was still a dissappointing piece of crap though)
A witty saying proves nothing.
-Voltaire
Can't corrrect you. You are right.
Loved EQ Classic and hates that carebears had it changed.
Also just to add to this. Didint the developer say they didnt want their developers playing WoW, to also prevent WoW cloning? Hard to make a game different from WoW, when Blizzzard always use other's ideas.
Cant make a Fantasy based Theme Park style MMORPG that is different from WoW.
Your giving credit to Blizzard on a freak occurence of the MMO market? I highly doubt their next MMO will do as good as WOW did in five years. I luagh to much when people say this or that MMO will be the one to finish off WOW, i have to ask sometimes if they are sipping the "Special Kool-Aid".
Only Blizzard themselves can overthrow WoW, if not, Time will do, a long, long time, but not a game from a different company, at least not alone. Time will tell
Well you know WOW started that mentality by copying EQ,all they did different was make questing the only viable option level.
I would like to think that both questing and mob grinding is a better layout as it offers something for more players.However there is one other thing that bothers me,games are not worried about innovation because players are not.
If a game keeps offering tier 5/6/7/8...13/14/15 ...gear it gives the simplistic minded player a reason to keep logging in.If the game has tons of pets or mounts and unlike EQ2 that charged a ton to get them,it keeps them logging in once again.None of it is innovation ,it is merely feeding candy to the kids,a real sad game design that works,witch pretty much leads back to what the OP said ...the community is to blame for supporting rubbish.
You know the RPG's that statrted it all ,we did not PVP,we did not have mounts ,we did not have pets,there was no instance Raiding lmao,this shows the type of people that are playing these MMO's now,they are not even playing RPG's anymore just looking for trinkets and candy.Then when the trinkets and candy runs out,they want end game PVP and more candy that can give them ways to overcome PVP and win with no skills.Add in APPS and RMT and it makes a simplistic genre even simpler yet,might as well not even bother playing when the end result is a VERY watered down product.
You think it could not get any worse?? WRONG ,now the brilliant innovation is Item mall,pay to win not P2P,this makes it even easier for nobodies to feed their PVP desires,gain nothing to do with RPG's but this is the direction of gaming and we can all see it happening before our eyes.
Never forget 3 mile Island and never trust a government official or company spokesman.
your just a WoW hater, if wow wasn´t innovative it wouldve failed, and you know it
What I dont understand, is that Old MMOs were full time Grinders,
And WoW made Grinding a lot easier,
yet all I see on the site is Old MMO players flaming WoW about it has too much Grinding.
I just dont get it. WoW has too much Grinding, but EQ is ok?
Also just to add to this. Didint the developer say they didnt want their developers playing WoW, to also prevent WoW cloning? Hard to make a game different from WoW, when Blizzzard always use other's ideas.
Cant make a Fantasy based Theme Park style MMORPG that is different from WoW.
Actually they said that many of their developers played WoW.
A witty saying proves nothing.
-Voltaire
Your giving credit to Blizzard on a freak occurence of the MMO market? I highly doubt their next MMO will do as good as WOW did in five years. I luagh to much when people say this or that MMO will be the one to finish off WOW, i have to ask sometimes if they are sipping the "Special Kool-Aid".
I truly think that prior MMO's have failed to kill WOW because they missed one of the following requirements:
1) Traditional fantasy-based (i.e., not too weird, not anime-ish)
2) Extreme polish and fluid movement and combat mechancis
3) Simply and straightforward class, talent, and skill design.
4) Enough open-ness in the game world so that players do not feel they are "on rails".
5) Plenty of content and enough quests to keep folks reasonably busy.
6) Excellent chat system.
7) Runs on most computers out within the last 5 years.
I think that ANY new game hitting on ALL of the above has a good shot at taking down WOW. And I would say that every major title after WOW has missed 2 or more of the above points.
WOW was a great game, but many of us who have been playing it for 5 years WILL pounce on the next great MMO to come out.
I really think that the direction these game companies need to take are that of Fallen Earth and EVE. Where they go an entirely different direction thatn WoW. Not that companies should stop making medieval fantasy MMO's, but they need to accept that WoW is currently the gold standard.
A witty saying proves nothing.
-Voltaire