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why are people upset for Developers including some of their favorite features from WoW to be added in the game?
Blizzard did this for WoW, by taking ideas from other games to please their players, so why do you all hate on Alganon's developers for doing the same thing to please you all?
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I'm going to reiterate what I already said to about half a dozen other people that have used this tired old argument.
Copy of a post by me adressing somone who was on the wow cloned everything too bandwagon:"
You have no subtly. There is a difference between "inspired by" and "cloned".
Warcraft's lore was inspired by Games Workshop's Warhammer canon that is an undenyable fact. I believe that Warcraft one orcs and humans was actually supposed to be a Warhammer game. Warcraft has however branched out and become less and less similar over the years.
Wows UI took elements and ideas from multiple other mmos and games (Including Blizzards own diablo, starcraft and warcraft games) and made them into a UI that while similar was its own creation.
Yes Wow's combat was heavily inspired by EQ and similar games. Also by various rpgs and of a lot of classes and abilitys from Diablo and Warcraft three.
Factions in WoW were inspired by DAOC that is pretty much indisputable.
However all these things that were used as inpiration they didn't simply copy downto the letter.They took ideas and elements from many games and made them more user friendly, polished them changed them around to fit the game THEY wanted to create.
They took the warcraft III graphics engine and graphics style places that amaze me to this day and made a game that was unique.
There were and ARE many similaritys between WoW and previous games however very, very few things were directly copied.
Final point WoW drew inspiration from many games both online and off. Alganon directly copies large amounts from only one sourse, World of Warcraft.
Besides the (in my opinion) poorly implemented study system, which I would say is inspired by EVE (Which would be fine if the jackasses that developed the thing would admit that and not act like its "The first of a next generation, of mmorpg to have offline advancement.") very little of what I saw in my first impression was NOT copied or extremely similar to WoW.""
WSI Mike had an even better post:""
There's a big difference between "inspiration" and "copying".
1. With WoW, Blizzard were inspired by things in other MMOs that came before. They took those ideas, reworked them, fine-tuned and streamlined them, polished them into a form that would work for the game they were trying to create. They didn't lift game mechanics, practically verbatim from other MMOs.
As has been explained and demonstrated by numerous people, here and on their own forums for a long time it was even announced here, people have noted the obvious similarities. Time and again, the rabid fans and people from QO have somehow felt it credulous to deny it or dismiss it as "mere coincidence"... which I find both amusing and sad.
2. With WoW, Blizzard created the look/feel that uniquely sets WoW apart and makes it immediately recognizable... It's their own unique style, carried over from Warcraft III. They didn't lift the look/feel directly from another MMO and then say "Oh hey look, we know this looks starkly similar to another popular MMO, but really, it's *purely* coincidental."
Alganon (and some other MMOs like RoM) have directly lifted/copied the WoW style and it's obvious to anyone capable of looking at two different pictures and seeing the similarities... You don't even have to be a gamer to see the similarities. It is what it is.
3. With WoW, Blizzard created a look/feel to their interface - particularly in the border graphics for the hotbars, the compass, the stat bars, etc. etc. Again, anyone who's seen WoW enough to recognize it will identify it immediately as being from that game. No one's going to look at it and say "Oh that looks just like EQ or AC1". I'm talking the graphic elements here, not the functionality or positioning.
Alganon (and some other MMOs) directly lifted and copied the look and feel in what looks like an effort to copy it as much as possible without copy-and-pasting it. There are subtle differences.. but they're so subtle that a quick glance would not reveal them... and I'm sure that's not accidental.
So, again... whether the game is good or not is subjective. No one can tell anyone else whether or not it's worth playing; that's up to the individual to decide. But when it comes down to the graphic style, the look of the interface, numerous gameplay systems and so forth... I will say this with absolute certainty: If anyone is going to seriously argue that QO didn't use WoW as the template for Alganon - in several ways - then they are being dishonest. If they try to spin it as "coincidence" or use the over-used and often disingenuous retort of "WoW copied other MMOs too", then they're full of it, plain and simple.
Again, even a non-gamer could look at them and say "Yeah they look identical".
It is what it is. Instead of QO or certain fans making excuses for it or trying to spin it as "pure coincidence", people should just call it for what it is. They'll look a lot more honest in the end.
""
Long story short Blizzard took a lot of general ideas from several sources and changed them to suit WoW . If Alganon did that I would praise them. The thing is they took 90% of their ideas from WoW and copied them down to the letter creating nothing more than a completely inferior WoW clone.
Dem hibbies! Dey be wrong!
Hes deadly serious take a look at the post he left on the Why Alganon is being compared to WoW thread.
Dem hibbies! Dey be wrong!
The only sin in copying gameplay elements and features is if you do an inferior job at it.
I always give Blizzard credit for improving on the features they copy. Like a better 'queue from anywhere' system for BGs than Warhammer had.
If everything in business had to be original, only one carmaker would have air bags.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Pretty much dead on. There is a big difference between taking an idea and improving on it (Like WoW taking the queue anywhere idea from WAR and then taking that idea and applying it to all instances making cross server groups possible)and making an inferior copy, (Like Alganon dose to WoW's interface/crafting/combat/quest design)
If a game could take every feature WoW has, make them all better and then add in a bunch of improved features from other games and a few origional features on top of that it would be different.
The thing is David Allen can never hope to do that. Nor can pretty much any other game developer.
So instead of wholesale coping WoW (Because they will always be inferior) they need to look to other sources of inspiration. And make a game that is DIFFERENT.
Dem hibbies! Dey be wrong!
How many times are people going to restart this same discussion over and over and over?
Fer chrissakes, enough already.
This MMORPG.com,,,,,
just check the main forum, and all you see is
Sandbox vs Theme Park
WoW Sucks
Blizzard is EVIZZZ
Why play Solo
No offense intended to you tro, but i see many of those kind of threads which have been said many times are made by you including this one.
This is still MMORPG.com isnt it?
Which again is my point
.
To the OP:
If Alganon had marketed their product as a WoW Clone, people wouldn't be as upset. They are NOT marketing it as a WoW clone. They claim it is entirely new and innovative when a lot of the UI, graphics, and game mechanics look like they were literally copied and pasted directly from WoW. Take a look at any screenshot of the UI elements. The "talent" icons look like a direct copy of WoW's, but they still claim they hand-drew everything.
To anyone considering playing this:
Expect a lawsuit for the blatant copying of copyrighted work. Don't support this game. Show the developers with your lack of funding that you will not tolerate half-finished releases of games that are too lazy to design their own graphical style.
the reason why i am upset at games that COPY directly from WoW's mechanics being the UI or wtv.. anything is simply
"why would i play a copy when i can still play the original"
an original is far better than a copy. unless that copy was improved (in which case it would no longer be a copy but a better mechanic)
WoW did that, they got inspired and made it better.
P.S. i do not play WoW nor have any intentions of playing it. nor any game that has any similarities with WoW for the above stated reasons. if it feels like WoW, might as well play WoW, but if i dont want to play WoW, then i look for something different
EvE is different.
Darkfall is different (if i had 60$ to spend i would buy it)
mortal online will be different (well see how launch goes)
oh and i recently made my video card go up in smokes almost taking down the computer with it (thanks god for the power surge protection on the power supply) so im stuck with my integrated videocard... i know medium graphics sucks ass in any game... (wow way off topic)
It's as simple as this:
Wow = Used a similar interface as mmos before it.
Alganon = Uses the EXACT same interface as wow. Plus the EXACT same windows for a lot of other things like talents, equipment, etc. Not similar, EXACT.
because as stated many times in many threads, they aren't doing the same, they are carbon copying the game and reproducing it.
Its not a new incarnation of something, its an exact CLONE.
How they aren't sued yet, probably because Blizzard doesn't want to give them any free publicity.
Game will die on its own.
at least there are no freakin Gnomes...
+1 Alganon
I happen to like gnomes. (I don't mean any gnome from any game specific)
+1 Me.
I am entitled to my opinions, misspellings, and grammatical errors.
I happen to like gnomes. (I don't mean any gnome from any game specific)
+1 Me.
It's better to have never known a gnome than to have known a gnome whom you would never have gnewn
-5 billion gnomes
I can see the dummie factor is in high gear in this game.
Alganon is not a clone of WoW. It is a copy and paste of WoW's visual elements and mechanics. They took art assets and code from WoW and merged it into their game. That is copyright infringement.
Only a matter of time before Blizzard shuts them down.
Bingo. That's a point I was trying to make in a post that Holgranth quoted earlier; only you summed it up much better.
Blizzard took ideas they liked from other MMOs, changed them up a bit, refined them, streamlined them, made them their own and then implemented them into a world crafted with their own "painterly" look/feel. You would not look at a screenshot of WoW and mistake it for EQ or AC or UO. You would recognize it as WoW.
QO (and a few other companies) have not done what Blizzard did. They have taken the "WoW formula", plugged their own game into it and are attempting to sell it as "original". You *can* look at Alganon and mistake it for WoW - even if only on first glance. Why? Because it *doesn't* have its own look/feel that sets it apart.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I can see the dummie factor is in high gear in this game.
Alganon is not a clone of WoW. It is a copy and paste of WoW's visual elements and mechanics. They took art assets and code from WoW and merged it into their game. That is copyright infringement.
Only a matter of time before Blizzard shuts them down.
Nah... the assets are not copied and pasted. They are nowhere near the level of quality of what Blizzard produces. They've simply tried to simulate that style, and did a very average job of it.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I can see the dummie factor is in high gear in this game.
Alganon is not a clone of WoW. It is a copy and paste of WoW's visual elements and mechanics. They took art assets and code from WoW and merged it into their game. That is copyright infringement.
Only a matter of time before Blizzard shuts them down.
Nah... the assets are not copied and pasted. They are nowhere near the level of quality of what Blizzard produces. They've simply tried to simulate that style, and did a very average job of it.
I don't think they actually took code from WoW, what they did was have WoW open on one screen while designing their interface on another.
Dem hibbies! Dey be wrong!
Actually to me it looks more like a copy of Vanguard than anything. The Ui is more like vanguard, the character select is exactly like vanguard. The only thing I even see that resembles wow is the graphic style and its still trying to be more realistic.
Um, no. If you somehow think Vanguard is a closer looking UI you need to reexamine your ability to look at screenshots.
Darzin -- A Gnome in a Night Elf World
Ye im not sure how the UI or character creation are even remotely close to the one in vanguard.
For Reference:
Alganon:
VG:
WOW:
LOL good point