Open World PVP means you can kill anyone at anytime any place in the world. In EVE Online, you can attack anyone at anytime. Same with Darkfall.
WoW does not have this. Having just one zone doesn't qualify an MMO to have open world pvp. If this were the case, then even City of Heroes would qualify
WoW's World PvP might be terrible at the moment, but in my opinion it has the most potential.
That doesn't matter in regards to the topic. I never said whether it was good/bad. I said WoW has no place in an open world pvp thread
Obviously it does belong in this thread considering you can attack other players of any level in 80% of the world (not counting instances) on the PvP servers. I'd be interested in understanding why you don't think it belongs here, because in your post above you only mention WIntergrasp, which is one zone in a hundred. Is it because it's faction-based and not FFA? Faction based games can have World PvP too. Just becaue you can't attack your own faction does not mean it isn't Open World PvP.
Open World PVP means you can kill anyone at anytime any place in the world.
Oh, I was under the impression, that you can't attack players in high sec zones... Again, a game doesn't have to be FFA to have Open World PvP.
That is a popular misconception. In EVE Online you can be attacked anywhere. Concord (the NPC police) will try to intercept but their goal is not to protect you but rather, punish the person that killed you
However, Concord can be bribed, etc. Your only security is to belong to an NPC newbie corp and even then, you can still be attacked. But at least Concord will not accept bribes and allow hostile corps to wardec you
In that case, I guess you CAN attack players of higher level in the starter areas in WoW since they will be PvP flagged, but you would be silly to do so.
From what I recall, even when Horde would attack the Alliance capital cities you couldn't even attack the Alliance there unless they were 'flagged'. And this was on a PVP Server
WoW is barely a world pvp game; 'open world' pvp it is so far from being one it's not funny
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
Fine, you say WoW does not qualify. I will go on record and say that EvE does not qualify. Guess we are even now.
No, now you're just being a troll
Takes one to know one /hugs.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
The best Open World PvP I ever participated in was on a PvE server. Back when the honor system was introduced and players were struggling back and forth from Tarren Mill to Southshore. Good times.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
The best Open World PvP I ever participated in was on a PvE server. Back when the honor system was introduced and players were struggling back and forth from Tarren Mill to Southshore. Good times.
Yeah back in those days WoW's pvp was at its height for me. But alas, Blizzard didn't even want us doing that small bit of world pvp. So they decided to shove us off into BGs.
At 1st, being a noob of a sort and not knowing any better. I was happy to see BGs like Alterac Valley and that capture the flag one. But in a few weeks, I had realized I've been duped
Now, I will not play a game where I cannot be apart of a Guild and takeover land. This way I ensure I don't get pushed off into an instance again. I want to be able to fight my true enemies. Games like EVE and DFO empower gamers to fight their true Guild enemies.
Games like WoW; we were helpless as we were constantly griefed by a Guild in our own Faction. They would help the 'other side' find our ghosts and other childish stuff. All we could do was fight them on the forums and send in spies to disrupt their 'raids' and eventually we disbanded them.
But EVE allows us to do so much more to Guilds we don't like; its a real rush
I feel sorry for WoW players I really do. But it is good you are at least playing something you enjoy
I would have to say WAR of any of the games i have played. Every tier has its own open world pvp area, and its almost required to do it. Its a lot of fun, and constant battles of 50+ on each side is normal.
Isn't that a contradiction? The point of open world pvp is that there is no "pvp area"
The thing about EVE is that a good 70+% of the population stays in empire space completely. Again, Darkfall is the only truely openworld pvp with no safe zones or zones.
That might be true but there is also a crapload of pvp in high sec. People act like EVE players cant pvp in high sec which is not true at all. Sometimes I used to just hang out around the space station in my destroyed and salvage wrecks from big fights at the trade hubs
The thing about EVE is that a good 70+% of the population stays in empire space completely. Again, Darkfall is the only truely openworld pvp with no safe zones or zones.
That might be true but there is also a crapload of pvp in high sec. People act like EVE players cant pvp in high sec which is not true at all. Sometimes I used to just hang out around the space station in my destroyed and salvage wrecks from big fights at the trade hubs
Interesting, so just because you've played EvE's version of carebear PvP it can still qualify as being open world PvP, but because you have no such experience in WoW's PvP it doesn't even merit a nod?
I get it, you don't like WoW or the players that enjoy it. I wish I could say the same for Darkfall or EvE players (which I beta tested), but I'm not that shallow of a player. Enjoy, just know that some vets understand that PvP was never meant to be the main focus of MMORPGs, just a facet of it.
I still keep my beta records:
EVE:The Second Genesis - Beta 3 Phase - New Patches out Tonight
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Sent: Sat 12/07/02 6:22 PM
To: betatest@eve-online.com (betatest@eve-online.com)
EVE:The Second Genesis
Beta 3 Phase
To EVE´s Beta Testers
Beta testing of EVE started, Saturday the 31st of August. This phase, the 3rd beta phase started, Tuesday, the 12th of November. This is the last day of testing for this phase - we will start Beta 4 Phase on Monday, the 9th of December.
There are various improvements to this new version of the game - most noticable would be fixes to Merging and Items, that should end itemIDNotInsystem errors and duplicating bugs. A simple docking animation has been added. Bills are now more descriptive, as is the mail that is sent with them. Some of the defects related to the implementation of the new skill system should be resolved. For more details see Improvements on the Gemini Download page.
Tonight we are testing the first edition of an autopatching facility. We have a new full build, b715, and 3 separate patches to earlier builds (b683,b710,b714).
Older versions, you will patch with the patches we are sending out tonight - evepatch683-714, evepatch710-714 and evepatch714-715, which you also download from the Gemini web. For instruction on application of these see: http://gemini.eve-online.com/board/topic.asp?TOPIC_ID=3499.
You will be using your username and password that you were allocated when you registered as a beta tester.
When you connect to the game you will connect to the Tranquility server. The servers will stay officially open between 18.00 - 02.00 (GMT), but will be running overnight occationally for an extended testtime when possible.
Yeah I have no plans to respond to 'WoW being an open world pvp' unless someone comes up with a great argument. I personally never thought it qualified as a world pvp game either (since Horde cannot attack anyone in Alliance cities on pvp server unless they flag themselves)
Like it or not fanbois the definition of world pvp is in the phrase, WORLD PLAYER VERSUS PLAYER. In WoW, I can kill people in the world almost anywhere. Yes, there is also instanced pvp(which brings people from different servers together) and its fun for some. Yes, there are areas you have some restrictions(defined by some above to suit their arguments) but so does Eve. Can you kill someone in the dock that got away earlier?
Fact is most games with open pvp have some type of restriction some where. From level difference, to starter areas or towns there is some where most games don't allow it. Darkfall I have no clue but there will be some fanboi telling me itz uber l337z before long.
Yeah I have no plans to respond to 'WoW being an open world pvp' unless someone comes up with a great argument. I personally never thought it qualified as a world pvp game either (since Horde cannot attack anyone in Alliance cities on pvp server unless they flag themselves)
edit- fixed some grammar
A game doesn't have World PvP when players don't have a real reason to engage in World PvP.
Sure they have some servers labeled World PvP, but no one there engages in World PvP. There are no rewards, no reasons for engaging in World PvP.
BGs and Arenas and instanced content eliminated any World PvP that cheap game ever had.
LOL what? Are you sure you shouldn't be in the padded room with your helmet and scooby doo lunch box?
Like it or not fanbois the definition of world pvp is in the phrase, WORLD PLAYER VERSUS PLAYER. In WoW, I can kill people in the world almost anywhere. Yes, there is also instanced pvp(which brings people from different servers together) and its fun for some. Yes, there are areas you have some restrictions(defined by some above to suit their arguments) but so does Eve. Can you kill someone in the dock that got away earlier? Fact is most games with open pvp have some type of restriction some where. From level difference, to starter areas or towns there is some where most games don't allow it. Darkfall I have no clue but there will be some fanboi telling me itz uber l337z before long.
"Almost" does not cut it. In DFO and EVE Online I can attack someone anywhere in the game world. No restrictions. There are consequences, yes. But no restrictions. There is no magic "flag" that says I cannot attack them
Yeah I have no plans to respond to 'WoW being an open world pvp' unless someone comes up with a great argument. I personally never thought it qualified as a world pvp game either (since Horde cannot attack anyone in Alliance cities on pvp server unless they flag themselves)
edit- fixed some grammar
A game doesn't have World PvP when players don't have a real reason to engage in World PvP.
Sure they have some servers labeled World PvP, but no one there engages in World PvP. There are no rewards, no reasons for engaging in World PvP.
BGs and Arenas and instanced content eliminated any World PvP that cheap game ever had.
LOL what? Are you sure you shouldn't be in the padded room with your helmet and scooby doo lunch box?
Just another carebear or troll.. probably never played one of WoWs PVP servers, yawn
I used to play WoW from launch to a few months after WotLK release on Mal'Ganis as horde and I can say without a doubt WoW does not come close in open world pvp like Darkfall or Eve does. I'm sorry but WoW is a PvE game with PvP thrown in.
EVE has good PVP however the world is heavily zoned (about 5000 zones), I don't know about FoM (never played) but heard they're introducing some cash shop system where you have to pay for new lives after you get killed. Shadow Bane will be relaunched and yes that has open world PvP without zones or instances.
The winner (in my opinion) is Darkfall however, completely seamless open world with an excellent combat system.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
There is really no point in arguing with the Wow hater club. You can say this or that and they will bend what they will to fit their arguement. If you try and use their argument for WoW which could be valid it no longer applies because it is WoW. We become the troll even though their accounts were made just for the WoW hate cause.....yesterday. Alt accounts bolster their opinions with the deception there is actually someone else who agrees with them.
News Flash!!!! WoW sucks because some guy on the internet said it does. Even with all of the features, revenue and fan base this game bombs and no one should play it. Save yourself from this horrible game. Move to Darkfall quick before they end macroing skills because it takes too long otherwise.....oh shit nevermind.
I just don't see how WoW has been argued over 9+ pages when it's not even an OPEN PVP game. Even the PvP servers are not an OPEN philosophy as you have impromptu allies that can't touch you. An OPEN PVP game might have factions, but you are able to attack them as well. WoW might have "World" PVP, but it's not "Open". Then again it's not like that matters as WoW players gotta get that advertising in any way they can, like DF players (but at least this topic suits them).
I think the terminology of "open world PvP" is a misnomer, because imo there is open PvP and world PvP, or both. It might be allowed in the "open world", but with tons of restrictions it makes PvP less "open" in the first place - so the terms should mean different things. I dunno, maybe I'm nitpicking since most people just see an uninstanced world as an "open world", and if PvP of any kind exists on it then it's "open world PvP", but I read it differently. Not that the PvP is in an "open world", but rather the PvP is open, and just anywhere in the world.
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As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
If thats the case every game with PVP servers is a PVP game. However we all know this just isn't the truth. Everyone knows WOW's focus is on PVE, there's no secret to its design philosophy. Balancing is what comes into play here, games balanced for PVE are often unbalanced for PVP. Due to nukers especially being over powered. EVE is a game designed around PVP from the ground up as well as Darkfall. Everything from world politics, crafting to player interaction is designed behind the idea of them competing against one another. They aren't based on gear treadmills, and points that go up and down.
Now part of the confusion here could be that the OP only asked for decent open world PVP, which honestly if it's just that ability you're looking for any game qualifies that has PVP servers.
In an argument based on PVP games WOW would not qualify nor would most other games on the market. Some are also doing to bad to really recommend for massive open world PVP (IE- WAR, AOC).
In an arugument based on open world PVP most games qualify, and you can find it in just about all of them. If it's simple numbers you're looking for, WOW may be your best bet. IF it's decent PVp with balancing and gameplay designed behind it your only choices are Darkfall, EVE or WAR. The latter is doing badly though and in t3-4 there really isn't a whole lot of action. You would probably find more action in UO or DAOC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Its so funny reading this thread, the best game ever that had open-world PVP was Neocron, - granted - you had to take your `chip` out, but after that, you were always looking over your shoulder.
The adrenalin in a Neocron PVP battle was second to none. It was real time PVP too, none of this you hit me and i hit you rubbish, it was real-time, and it blows everything else out the water PVP-wise , even today.
Any old Neocron players will know exactly what i`m talking about.
Comments
WoW's World PvP might be terrible at the moment, but in my opinion it has the most potential.
That doesn't matter in regards to the topic. I never said whether it was good/bad. I said WoW has no place in an open world pvp thread
Obviously it does belong in this thread considering you can attack other players of any level in 80% of the world (not counting instances) on the PvP servers. I'd be interested in understanding why you don't think it belongs here, because in your post above you only mention WIntergrasp, which is one zone in a hundred. Is it because it's faction-based and not FFA? Faction based games can have World PvP too. Just becaue you can't attack your own faction does not mean it isn't Open World PvP.
Open World PVP means you can kill anyone at anytime any place in the world.
Oh, I was under the impression, that you can't attack players in high sec zones... Again, a game doesn't have to be FFA to have Open World PvP.
That is a popular misconception. In EVE Online you can be attacked anywhere. Concord (the NPC police) will try to intercept but their goal is not to protect you but rather, punish the person that killed you
However, Concord can be bribed, etc. Your only security is to belong to an NPC newbie corp and even then, you can still be attacked. But at least Concord will not accept bribes and allow hostile corps to wardec you
In that case, I guess you CAN attack players of higher level in the starter areas in WoW since they will be PvP flagged, but you would be silly to do so.
From what I recall, even when Horde would attack the Alliance capital cities you couldn't even attack the Alliance there unless they were 'flagged'. And this was on a PVP Server
WoW is barely a world pvp game; 'open world' pvp it is so far from being one it's not funny
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
Fine, you say WoW does not qualify. I will go on record and say that EvE does not qualify. Guess we are even now.
No, now you're just being a troll
Takes one to know one /hugs.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
The best Open World PvP I ever participated in was on a PvE server. Back when the honor system was introduced and players were struggling back and forth from Tarren Mill to Southshore. Good times.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
He said what game DOES it best, not what game offers free killing anywhere, anytime, anyplace. Doing it best and doing it are two different things. And I stand behind my first statement and say WoW PvP servers do it best. I played Shadowbane for a fraction of time when it was free. I played DAoC but you're limited too much to your area before you're introduced to PvP. I played UO and it was good, but was only populated by naked men running around with capes and cheap weapons. I played AC and AC2 but again if you were the wrong class consider your options death or slow death.
In WoW if you couldn't beat a certain class when you got jumped, you had the means to escape at least. But in my years of PvPing across many MMOs I've seen one MMO do PvP right. Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
And to make this clear to others: You can only measure PvP on the merits of the tools available to players to fight within the confines of the settings they are in. And on it's basic level PvP is nothing more than two or more players pitted against each another.
WoW cannot do it best when it doesn't qualify as an option in the first place
As long as it has an option for a player to attack another player at anytime, anywhere or anyplace then WoW qualifies, because the PvP server DOES allow that technically. Just because only the lower level person gets the choice does NOT disqualify it.
Tell me please you are not serious? By your definition even a PVE server should qualify.
The best Open World PvP I ever participated in was on a PvE server. Back when the honor system was introduced and players were struggling back and forth from Tarren Mill to Southshore. Good times.
Yeah back in those days WoW's pvp was at its height for me. But alas, Blizzard didn't even want us doing that small bit of world pvp. So they decided to shove us off into BGs.
At 1st, being a noob of a sort and not knowing any better. I was happy to see BGs like Alterac Valley and that capture the flag one. But in a few weeks, I had realized I've been duped
Now, I will not play a game where I cannot be apart of a Guild and takeover land. This way I ensure I don't get pushed off into an instance again. I want to be able to fight my true enemies. Games like EVE and DFO empower gamers to fight their true Guild enemies.
Games like WoW; we were helpless as we were constantly griefed by a Guild in our own Faction. They would help the 'other side' find our ghosts and other childish stuff. All we could do was fight them on the forums and send in spies to disrupt their 'raids' and eventually we disbanded them.
But EVE allows us to do so much more to Guilds we don't like; its a real rush
I feel sorry for WoW players I really do. But it is good you are at least playing something you enjoy
The thing about EVE is that a good 70+% of the population stays in empire space completely.
Again, Darkfall is the only truely openworld pvp with no safe zones or zones.
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Isn't that a contradiction? The point of open world pvp is that there is no "pvp area"
That might be true but there is also a crapload of pvp in high sec. People act like EVE players cant pvp in high sec which is not true at all. Sometimes I used to just hang out around the space station in my destroyed and salvage wrecks from big fights at the trade hubs
That might be true but there is also a crapload of pvp in high sec. People act like EVE players cant pvp in high sec which is not true at all. Sometimes I used to just hang out around the space station in my destroyed and salvage wrecks from big fights at the trade hubs
Interesting, so just because you've played EvE's version of carebear PvP it can still qualify as being open world PvP, but because you have no such experience in WoW's PvP it doesn't even merit a nod?
I get it, you don't like WoW or the players that enjoy it. I wish I could say the same for Darkfall or EvE players (which I beta tested), but I'm not that shallow of a player. Enjoy, just know that some vets understand that PvP was never meant to be the main focus of MMORPGs, just a facet of it.
I still keep my beta records:
EVE:The Second Genesis - Beta 3 Phase - New Patches out Tonight
From: betatest@eve-online.com (betatest@eve-online.com)
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Sent: Sat 12/07/02 6:22 PM
To: betatest@eve-online.com (betatest@eve-online.com)
EVE:The Second Genesis
Beta 3 Phase
To EVE´s Beta Testers
Beta testing of EVE started, Saturday the 31st of August. This phase, the 3rd beta phase started, Tuesday, the 12th of November. This is the last day of testing for this phase - we will start Beta 4 Phase on Monday, the 9th of December.
There are various improvements to this new version of the game - most noticable would be fixes to Merging and Items, that should end itemIDNotInsystem errors and duplicating bugs. A simple docking animation has been added. Bills are now more descriptive, as is the mail that is sent with them. Some of the defects related to the implementation of the new skill system should be resolved. For more details see Improvements on the Gemini Download page.
Tonight we are testing the first edition of an autopatching facility. We have a new full build, b715, and 3 separate patches to earlier builds (b683,b710,b714).
The current EVE build, b715, is downloadable from the Gemini website: http://gemini.eve-online.com/download/.
Older versions, you will patch with the patches we are sending out tonight - evepatch683-714, evepatch710-714 and evepatch714-715, which you also download from the Gemini web. For instruction on application of these see: http://gemini.eve-online.com/board/topic.asp?TOPIC_ID=3499.
You will be using your username and password that you were allocated when you registered as a beta tester.
When you connect to the game you will connect to the Tranquility server. The servers will stay officially open between 18.00 - 02.00 (GMT), but will be running overnight occationally for an extended testtime when possible.
See you in the world of EVE!
The CCP Team
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reply to your inquiry if you reply to it. Please use the Customer Support
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"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Yeah I have no plans to respond to 'WoW being an open world pvp' unless someone comes up with a great argument. I personally never thought it qualified as a world pvp game either (since Horde cannot attack anyone in Alliance cities on pvp server unless they flag themselves)
edit- fixed some grammar
Mortal Online looks pretty awesome.
Asheron's Call Darktide hands down.
Too bad it's so dated graphics wise that people wouldn't give it a second glance.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Like it or not fanbois the definition of world pvp is in the phrase, WORLD PLAYER VERSUS PLAYER. In WoW, I can kill people in the world almost anywhere. Yes, there is also instanced pvp(which brings people from different servers together) and its fun for some. Yes, there are areas you have some restrictions(defined by some above to suit their arguments) but so does Eve. Can you kill someone in the dock that got away earlier?
Fact is most games with open pvp have some type of restriction some where. From level difference, to starter areas or towns there is some where most games don't allow it. Darkfall I have no clue but there will be some fanboi telling me itz uber l337z before long.
A game doesn't have World PvP when players don't have a real reason to engage in World PvP.
Sure they have some servers labeled World PvP, but no one there engages in World PvP. There are no rewards, no reasons for engaging in World PvP.
BGs and Arenas and instanced content eliminated any World PvP that cheap game ever had.
LOL what? Are you sure you shouldn't be in the padded room with your helmet and scooby doo lunch box?
"Almost" does not cut it. In DFO and EVE Online I can attack someone anywhere in the game world. No restrictions. There are consequences, yes. But no restrictions. There is no magic "flag" that says I cannot attack them
A game doesn't have World PvP when players don't have a real reason to engage in World PvP.
Sure they have some servers labeled World PvP, but no one there engages in World PvP. There are no rewards, no reasons for engaging in World PvP.
BGs and Arenas and instanced content eliminated any World PvP that cheap game ever had.
LOL what? Are you sure you shouldn't be in the padded room with your helmet and scooby doo lunch box?
Just another carebear or troll.. probably never played one of WoWs PVP servers, yawn
I used to play WoW from launch to a few months after WotLK release on Mal'Ganis as horde and I can say without a doubt WoW does not come close in open world pvp like Darkfall or Eve does. I'm sorry but WoW is a PvE game with PvP thrown in.
EVE has good PVP however the world is heavily zoned (about 5000 zones), I don't know about FoM (never played) but heard they're introducing some cash shop system where you have to pay for new lives after you get killed. Shadow Bane will be relaunched and yes that has open world PvP without zones or instances.
The winner (in my opinion) is Darkfall however, completely seamless open world with an excellent combat system.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
There is really no point in arguing with the Wow hater club. You can say this or that and they will bend what they will to fit their arguement. If you try and use their argument for WoW which could be valid it no longer applies because it is WoW. We become the troll even though their accounts were made just for the WoW hate cause.....yesterday. Alt accounts bolster their opinions with the deception there is actually someone else who agrees with them.
News Flash!!!! WoW sucks because some guy on the internet said it does. Even with all of the features, revenue and fan base this game bombs and no one should play it. Save yourself from this horrible game. Move to Darkfall quick before they end macroing skills because it takes too long otherwise.....oh shit nevermind.
I just don't see how WoW has been argued over 9+ pages when it's not even an OPEN PVP game. Even the PvP servers are not an OPEN philosophy as you have impromptu allies that can't touch you. An OPEN PVP game might have factions, but you are able to attack them as well. WoW might have "World" PVP, but it's not "Open". Then again it's not like that matters as WoW players gotta get that advertising in any way they can, like DF players (but at least this topic suits them).
I think the terminology of "open world PvP" is a misnomer, because imo there is open PvP and world PvP, or both. It might be allowed in the "open world", but with tons of restrictions it makes PvP less "open" in the first place - so the terms should mean different things. I dunno, maybe I'm nitpicking since most people just see an uninstanced world as an "open world", and if PvP of any kind exists on it then it's "open world PvP", but I read it differently. Not that the PvP is in an "open world", but rather the PvP is open, and just anywhere in the world.
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played WOW for a long time...painful world PVP which was the reason i quit.
havent played DF or EVE so no opinion on those 2.
Looks more like a console FPS than an MMORPG.
If thats the case every game with PVP servers is a PVP game. However we all know this just isn't the truth. Everyone knows WOW's focus is on PVE, there's no secret to its design philosophy. Balancing is what comes into play here, games balanced for PVE are often unbalanced for PVP. Due to nukers especially being over powered. EVE is a game designed around PVP from the ground up as well as Darkfall. Everything from world politics, crafting to player interaction is designed behind the idea of them competing against one another. They aren't based on gear treadmills, and points that go up and down.
Now part of the confusion here could be that the OP only asked for decent open world PVP, which honestly if it's just that ability you're looking for any game qualifies that has PVP servers.
In an argument based on PVP games WOW would not qualify nor would most other games on the market. Some are also doing to bad to really recommend for massive open world PVP (IE- WAR, AOC).
In an arugument based on open world PVP most games qualify, and you can find it in just about all of them. If it's simple numbers you're looking for, WOW may be your best bet. IF it's decent PVp with balancing and gameplay designed behind it your only choices are Darkfall, EVE or WAR. The latter is doing badly though and in t3-4 there really isn't a whole lot of action. You would probably find more action in UO or DAOC.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Its so funny reading this thread, the best game ever that had open-world PVP was Neocron, - granted - you had to take your `chip` out, but after that, you were always looking over your shoulder.
The adrenalin in a Neocron PVP battle was second to none. It was real time PVP too, none of this you hit me and i hit you rubbish, it was real-time, and it blows everything else out the water PVP-wise , even today.
Any old Neocron players will know exactly what i`m talking about.
PLATER
You're all wrong. This thread is the best open world pvp.