You would have thought that this would have been one of those rare "WOW free" threads.
People really can't seem to help themselves though
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
played WOW for a long time...painful world PVP which was the reason i quit. havent played DF or EVE so no opinion on those 2.
Wonder where all these trolls are coming from..
Painful world PvP? With what? No exp loss, and the fact that world PvP almost never occurs in WoW, and ghost form.
What a freaking joke
Exactly. World PvP in WoW is pointless. You lose nothing and it changes nothing, you just spend time walking back to corpse and the annoyance of being unable to kill mobs in that area and maybe consumables. Wintersgrasp was the closest thing to a meaningful World PvP but then it couldn't handle the "open world" of PvP and got instanced and pop. capped.
In the past there was Silitius/Plaguelands objectives that brought World PvP in, and I'm pretty sure there's something like that in Outlands for TBC, but it's all obsolete now.
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
lol at Darkfall, absolutely hahah. The pvp is comparable to a barnyard where a bunch of chickens with no heads live. As for melee? Forget it if you are fighting 2+ people. Magic wise? Plan to spend a lot of time upping your skills to be able to even use a decent magic spell, and when you can, be prepared to farm tons of mats to cast them. Archery is cool, thats about it.
Everyones opinion differs, but darkfall, still just lol. Darkfall again, just lol.
Sounds like you got an ass kicking and are still nursing a bruised ego. You realize you can seamlessly transition from Melee->Magic->Archery as the situation dictates, right? Kinda invalidates your point.
I suck donkey nutz at PvP in Darkfall. However I'm willing to admit its easily the most skill (twitch combat) oriented MMO I've ever played. And the PvP is a true joy, even if the rest of the game is lacking.
Nothing beats the thrill of denying someone of what they thought was an easy kill, by living to see another day.
You should try the thrill of eve/darkfall pvp where there is an actual cost and impact to the player when they die. It is the reason a lot of ppl play eve in my experience.
Eve does pvp great if you wanna build an empire though you'll need lots of friends to help you with this. You will need to work your way to get into one of these but once you have a good home it is very fun and there's plenty you can do.
However if what your looking for is the ability to go around anywhere and hunt down ppl running around by yourself eve may not be the best game. Eve has solo pvp and there are plenty of ways to hunt down or ambush carebears but if this is all your looking for then I bet there's a game out there that's better at it. I don't know what it is but eve is a lot more about group pvp building up your empire etc.
While it makes for an interesting discussion, I think there's a fundamental problem with open-ended questions like this...
For someone to give an informed opinion on which game has the best open world PvP - or the best PvE, or the best anything - they have to have played all the other games they're comparing against sufficiently to develop such an opinion. Otherwise, their opinion is based on very limited knowledge of what they're comparing against.
In other words, for example... To those who might say "Darkfall, hands down". Have you played all the other open PvP MMOs available and gotten involved enough in them to have such a strong opinion? Or, are you merely speaking out of the fact that Darkfall is your current favorite MMO and you personally can't *imagine* any other MMO being better? Those two circumstances carry significantly different weight.
In my experience, having played Shadowbane, Lineage 2, and a very little bit of AC1 and experiencing the PvP in each, I'd say Lineage 2 takes it, for me at this time. It was the most dynamic in terms of clan politics, wars, territory control, etc. etc. I saw PvP evolve around the greatest variety of situations and it could happen, almost literally, anywhere at any time. I'm checking out DF but I haven't really gotten to the PvP yet, so I can't comment on that. In time, if I stick around and get to the PvP I might change my mind.
I'd list AO as another I've played, but not sure if that qualifies as open world PvP since it was relegated to specific areas where the suppression field was suitably low enough (aka PvP enabled regions). If I'm not mistaken, DAoC is setup similarly, with frontier areas being PvP/RvR, but other regions being safe. Neither are exactly "anytime, anywhwere" open world PvP.
Maybe a better question is "List all the open world PvP MMO's you've played and experienced PvP in, name your favorite, and why?" - at least in that case you're qualifying the answer a bit more.
-shrug-
"If you just step away for a sec you will clearly see all the pot holes in the road, and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
While it makes for an interesting discussion, I think there's a fundamental problem with open-ended questions like this... For someone to give an informed opinion on which game has the best open world PvP - or the best PvE, or the best anything - they have to have played all the other games they're comparing against sufficiently to develop such an opinion. Otherwise, their opinion is based on very limited knowledge of what they're comparing against. In other words, for example... To those who might say "Darkfall, hands down". Have you played all the other open PvP MMOs available and gotten involved enough in them to have such a strong opinion? Or, are you merely speaking out of the fact that Darkfall is your current favorite MMO and you personally can't *imagine* any other MMO being better? Those two circumstances carry significantly different weight. In my experience, having played Shadowbane, Lineage 2, and a very little bit of AC1 and experiencing the PvP in each, I'd say Lineage 2 takes it, for me at this time. It was the most dynamic in terms of clan politics, wars, territory control, etc. etc. I saw PvP evolve around the greatest variety of situations and it could happen, almost literally, anywhere at any time. I'm checking out DF but I haven't really gotten to the PvP yet, so I can't comment on that. In time, if I stick around and get to the PvP I might change my mind.
I'd list AO as another I've played, but not sure if that qualifies as open world PvP since it was relegated to specific areas where the suppression field was suitably low enough (aka PvP enabled regions). If I'm not mistaken, DAoC is setup similarly, with frontier areas being PvP/RvR, but other regions being safe. Neither are exactly "anytime, anywhwere" open world PvP.
Maybe a better question is "List all the open world PvP MMO's you've played and experienced PvP in, name your favorite, and why?" - at least in that case you're qualifying the answer a bit more. -shrug-
I've played pretty much all the open world PvP oriented games with the exception of Lineage 2... it was just too much of a grind for me. While games like Shadowbane, AC1 (Darktide), UO, and DAoC were all great games... they are simply outdated, and I would feel bad recommending them to anyone at this date.
It really comes down to 2 games that are currently thriving, Eve and Darkfall.Which are on opposite end of the spectrum when it comes to combat mechanics and gameplay.
Originally posted by Ozmodan Dark Age of Camelot still has the best pvp in the genre, too bad the servers are lightly populated these days.
That's what happens when you release a shitty expansion and constantly ignore every thing your player base says. Great game design, terrible dev team...
How anyone can say Darkfall is beyond me. Mediocre game at best and the community is downright horrible.
Dark Age of Camelot still has the best pvp in the genre, too bad the servers are lightly populated these days.
Because the thread title was "What game has the best OPEN WORLD pvp?". The fact that Darkfall provides a fantastic open world is most likely why people are mentioning the game
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
How anyone can say Darkfall is beyond me. Mediocre game at best and the community is downright horrible.
Dark Age of Camelot still has the best pvp in the genre, too bad the servers are lightly populated these days.
How was DAoC open world pvp? Could you kill anyone anywhere?
In EVE Online you can even slay a group / corp / Alliance / same race member. Sometimes a corpmate may actually ask you to slay them on purpose. Other times, you might accidently slay a corpmate due to friendly fire (like nukes / pre-Domination doomsday weapons).
So, if there was some magical flag that did not allow you to slay someone from your same race then DAoC was ineligible anyway.
It's ok to penalize a player for slaying a guy when it's not appropriate but disallowing that freedom altogether goes against Open World PVP
I guess I'd be willing to agree it could still be open world pvp if you could at least the attack opposing faction anywhere since apparently that is how most people see it. But I've always thought it was having the freedom to attack anyone like EVE / UO / DFO
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
On a PvP server Wintergrasp is just one of many world PvP places but here it was implemented with a little RvR in mind.
I said "little" . Not having access to VOA Raid bosses (3 now soon 4) and the PvP vendor is just annoying and certainly not game breaking. But for the fun the little RvR is there and it is there .... every 2,5 hours.
Blizzard ack'd they made a mistake before Wotlk to spread out the world PvP meeting points too much in levels and places.
So they created a centralised high level meeting place for all who want to have massive PvP on their server every few hours.
In fact it was so succeful Blizzard had to put a cap on the number of players of 240, automatically put into 40 men raids. So 8 Raids. But it isn't instanced, it is open zone.
In CATA Blizzard already announced other world PvP places but now a little more spread out in intrest points (instead of one huge Keep to conquer).
The moment EVE will introduce such trivial things like gravity, a landscape to walk on, trees, fortresses and players that can watch their ... feet, I am sure they will be very happy to have 250 people in one place fighting....
Actually Eve will be doing just that, in a little game called DUST514, from the initial trailers it looks kind of awesome.. a bit halo'ish .. i've no idea on numbers but i think its a console only release.. xbox i think.. but.. hopefully it will be on the PC too. and as the game is linked to Eve - soveriegnity etc, it should be.. interesting
Wintergrasp is pop capped to 240 guys fighting, but you can always go there and join the fight and it is Realm based and NOT instanced.
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
Comments
You would have thought that this would have been one of those rare "WOW free" threads.
People really can't seem to help themselves though
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Wonder where all these trolls are coming from..
Painful world PvP? With what? No exp loss, and the fact that world PvP almost never occurs in WoW, and ghost form.
What a freaking joke
Exactly. World PvP in WoW is pointless. You lose nothing and it changes nothing, you just spend time walking back to corpse and the annoyance of being unable to kill mobs in that area and maybe consumables. Wintersgrasp was the closest thing to a meaningful World PvP but then it couldn't handle the "open world" of PvP and got instanced and pop. capped.
In the past there was Silitius/Plaguelands objectives that brought World PvP in, and I'm pretty sure there's something like that in Outlands for TBC, but it's all obsolete now.
Wonder where all these trolls are coming from..
Painful world PvP? With what? No exp loss, and the fact that world PvP almost never occurs in WoW, and ghost form.
What a freaking joke
Maybe he considers it painful that there is no world PVP? Or at least not anymore.
Only true open world PVP has to be Darkfall? Its the only one with a proper open world? could be wrong?
Playing Darkfall EU1 Server
Lineage 2 is fully open as well,and it was pretty much designed for world PvP.
Darkfall for sure, then a close EVE
Playing EVE
Played Darkfall, Played Wow,
I would consider L2 open pvp as well but judging from what some of the people in this thread it can't be. You can't attack in town so by their reasoning(which works only for their argument) it isn't open pvp. L2 had a great siege system, one of the best. It's too bad there wasn't much else to do other than grind.
Heh, the towns were almost needed given the atmosphere of L2.
Killing the wrong person would limit that character's gameplay to them, since you wouldn't be able to do something else.
The grind was fun because it was mostly group-only, and the possibilities of griefing/drama/alliance wars always gave you something to do.
I was thinking exactly the same thing.
Sounds like you got an ass kicking and are still nursing a bruised ego. You realize you can seamlessly transition from Melee->Magic->Archery as the situation dictates, right? Kinda invalidates your point.
I suck donkey nutz at PvP in Darkfall. However I'm willing to admit its easily the most skill (twitch combat) oriented MMO I've ever played. And the PvP is a true joy, even if the rest of the game is lacking.
Darkfall easily wins best MMO for open world pvp.
You should try the thrill of eve/darkfall pvp where there is an actual cost and impact to the player when they die. It is the reason a lot of ppl play eve in my experience.
Eve does pvp great if you wanna build an empire though you'll need lots of friends to help you with this. You will need to work your way to get into one of these but once you have a good home it is very fun and there's plenty you can do.
However if what your looking for is the ability to go around anywhere and hunt down ppl running around by yourself eve may not be the best game. Eve has solo pvp and there are plenty of ways to hunt down or ambush carebears but if this is all your looking for then I bet there's a game out there that's better at it. I don't know what it is but eve is a lot more about group pvp building up your empire etc.
Into the breach meatbags
Once upon a time, Dark Age of Camelot, now it's Darkfall. No contest.
How anyone can say Darkfall is beyond me. Mediocre game at best and the community is downright horrible.
Dark Age of Camelot still has the best pvp in the genre, too bad the servers are lightly populated these days.
While it makes for an interesting discussion, I think there's a fundamental problem with open-ended questions like this...
For someone to give an informed opinion on which game has the best open world PvP - or the best PvE, or the best anything - they have to have played all the other games they're comparing against sufficiently to develop such an opinion. Otherwise, their opinion is based on very limited knowledge of what they're comparing against.
In other words, for example... To those who might say "Darkfall, hands down". Have you played all the other open PvP MMOs available and gotten involved enough in them to have such a strong opinion? Or, are you merely speaking out of the fact that Darkfall is your current favorite MMO and you personally can't *imagine* any other MMO being better? Those two circumstances carry significantly different weight.
In my experience, having played Shadowbane, Lineage 2, and a very little bit of AC1 and experiencing the PvP in each, I'd say Lineage 2 takes it, for me at this time. It was the most dynamic in terms of clan politics, wars, territory control, etc. etc. I saw PvP evolve around the greatest variety of situations and it could happen, almost literally, anywhere at any time. I'm checking out DF but I haven't really gotten to the PvP yet, so I can't comment on that. In time, if I stick around and get to the PvP I might change my mind.
I'd list AO as another I've played, but not sure if that qualifies as open world PvP since it was relegated to specific areas where the suppression field was suitably low enough (aka PvP enabled regions). If I'm not mistaken, DAoC is setup similarly, with frontier areas being PvP/RvR, but other regions being safe. Neither are exactly "anytime, anywhwere" open world PvP.
Maybe a better question is "List all the open world PvP MMO's you've played and experienced PvP in, name your favorite, and why?" - at least in that case you're qualifying the answer a bit more.
-shrug-
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
rotflol. not even close. freakin WoW addicts..
Darkfall is your choice there
Perfect World could be on your list too, although it does have instances, but the world is pretty "open" and PvP is all around the place.
I've played pretty much all the open world PvP oriented games with the exception of Lineage 2... it was just too much of a grind for me. While games like Shadowbane, AC1 (Darktide), UO, and DAoC were all great games... they are simply outdated, and I would feel bad recommending them to anyone at this date.
It really comes down to 2 games that are currently thriving, Eve and Darkfall.Which are on opposite end of the spectrum when it comes to combat mechanics and gameplay.
That's what happens when you release a shitty expansion and constantly ignore every thing your player base says. Great game design, terrible dev team...
Because the thread title was "What game has the best OPEN WORLD pvp?". The fact that Darkfall provides a fantastic open world is most likely why people are mentioning the game
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
How was DAoC open world pvp? Could you kill anyone anywhere?
In EVE Online you can even slay a group / corp / Alliance / same race member. Sometimes a corpmate may actually ask you to slay them on purpose. Other times, you might accidently slay a corpmate due to friendly fire (like nukes / pre-Domination doomsday weapons).
So, if there was some magical flag that did not allow you to slay someone from your same race then DAoC was ineligible anyway.
It's ok to penalize a player for slaying a guy when it's not appropriate but disallowing that freedom altogether goes against Open World PVP
I guess I'd be willing to agree it could still be open world pvp if you could at least the attack opposing faction anywhere since apparently that is how most people see it. But I've always thought it was having the freedom to attack anyone like EVE / UO / DFO
Darkfall since its the only game with open world pvp. There is no contest. You should remake that thread after a year so we could do a
Darkfall vs Mortal online.
C:\Users\FF\Desktop\spin move.gif
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
On a PvP server Wintergrasp is just one of many world PvP places but here it was implemented with a little RvR in mind.
I said "little" . Not having access to VOA Raid bosses (3 now soon 4) and the PvP vendor is just annoying and certainly not game breaking. But for the fun the little RvR is there and it is there .... every 2,5 hours.
Blizzard ack'd they made a mistake before Wotlk to spread out the world PvP meeting points too much in levels and places.
So they created a centralised high level meeting place for all who want to have massive PvP on their server every few hours.
In fact it was so succeful Blizzard had to put a cap on the number of players of 240, automatically put into 40 men raids. So 8 Raids. But it isn't instanced, it is open zone.
In CATA Blizzard already announced other world PvP places but now a little more spread out in intrest points (instead of one huge Keep to conquer).
The moment EVE will introduce such trivial things like gravity, a landscape to walk on, trees, fortresses and players that can watch their ... feet, I am sure they will be very happy to have 250 people in one place fighting....
Actually Eve will be doing just that, in a little game called DUST514, from the initial trailers it looks kind of awesome.. a bit halo'ish .. i've no idea on numbers but i think its a console only release.. xbox i think.. but.. hopefully it will be on the PC too. and as the game is linked to Eve - soveriegnity etc, it should be.. interesting
Even with this, you still consider it an open world pvp game?
You may want to quietly exit the thread and move on to something more WOWish.
its a respectable enough figure, in Eve, large scale fleet battles have to be, as much as possible anyway, scheduled 24 hrs notice etc, in order for them to be reasonably .. well i wouldnt say lag free .. but certainly.. minimise the effects..though the numbers are usually 500+
It has no bearing on the outside "realms" and it's fairly limited in scope to other PvP games like DAoC and Darkfall.
One zone does not an open world PvP game make.