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Item shop with a limit.

ZerocydeZerocyde Member UncommonPosts: 412

You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.

My question: How likely is a game dev to do this? My vote: not a chance in hell.

"It is in your nature to do one thing correctly; Before me, you rightfully tremble. But, fear is not what you owe me. You owe me awe." ~Francis Dolarhyde

Comments

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Even with that limit people would still be OP plus not to mention the fact that nowadays you can buy item mall things in game too.

  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.

     

    Yes, because no one would be happy.

    I like subscription based games. i will happily pay 15 bucks a month to play a good game, and I would NOT play this item shop game even with a  15 dollar a month limit. I don't want to shop for items, I want to earn them in game, like every other player in the world in a subscription based game.

    And, you would piss off the players that like item shops, because you would ruin their fun shopping.

    So now you lost the subscription players AND the item shoppers.

    image

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.

    Of course not, because they could make $15 a month with a regular sub fee. From everyone.

    They want MORE than $15 a month per player. That's the whole point of cash shops.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.



     

    They would be foolish to.  Their whole goal is to push the spenders above and beyond any set amount like $15 to cover the costs, make a profit, and diminish the "loss incurred" from those playing and not spending any money on the game at all.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by Zerocyde
    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.My question: How likely is a game dev to do this? My vote: not a chance in hell.

    Likely not. Wouldn't work anyways since players would just make mule accounts to funnel items into their main character.

  • Loke666Loke666 Member EpicPosts: 21,441

    Here is another idea: Charge 15 bucks a month and just let people pick a few things after they payed the monthly fee every month instead.

    No F2P game would be so stupid that they would put a limit on how much money people should pay them for virtual items. It wont just happen.

    It would be possible with a P2P system where people could pick stuff every month, it would still be fair but would reward longer player since they gotten free stuff longer. Not that it is that great idea either but it would at least work and be balanced as long as you don't sell stuff also.

    But for every paying customer do F2P games have 4 who doesn't pay so it is in their interest that people needs to spend as much as they can.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.

     

    As if they care abou whether YOU play or not.

  • ThalliusThallius Member Posts: 14
    Originally posted by nariusseldon

    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.

     

    As if they care abou whether YOU play or not.



     

    That is just simply, rude.

     

    I am hoping F2P games with item shops are a fad but considering the millions of people playing the browser based games on Facebook and the money they are making from them this is most likely just a pipe dream. All I can do is vote with my dollar and play subscription based games.

    Played:EQ,DDO,WoW,EQ2,Eve Online Trial,Fallen Earth,NWN&NWN2

  • CeridithCeridith Member UncommonPosts: 2,980
    Originally posted by Thallius

    Originally posted by nariusseldon

    Originally posted by Zerocyde


    You make a f2p item shop game, and put a $15 limit per month per account on that item shop, and I'll play it.
    My question: How likely is a game dev to do this? My vote: not a chance in hell.

     

    As if they care abou whether YOU play or not.



     

    That is just simply, rude.

     

    I am hoping F2P games with item shops are a fad but considering the millions of people playing the browser based games on Facebook and the money they are making from them this is most likely just a pipe dream. All I can do is vote with my dollar and play subscription based games.

     

    The Facebook games that are actually making money are the ones that sell their member info to other companies, and/or try to push third party scams of malware for revenue.

    In other words, the only way they're profitable is by underhanded and harmful behavior towards their playerbase, aka a game that people probably wouldn't be playing if they knew what the developers had to do to make the money they are.

  • trancejeremytrancejeremy Member UncommonPosts: 1,222

    Unfortunately, something like this would simply end up like a P2P game, people with too much cash would either simply just spend a bunch of on buying gold from a farmer, or go crazy multiboxing.

    MMORPGs, any ones, are like real life - rich people will always be ahead of everyone else.

    R.I.P. City of Heroes and my 17 characters there

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