I play EVE and have lived in 0.0 (before and after the recent Dominion change). So I know what you mean about PvP and empire building.
But the only other game I've played where the PVP comes close to the EVE experience is AoC on a hard-core PvP server.
PvP - Territorial, guild vs guild, open player killing, faction, sieges: AoC does have city defence in delaired Guild Wars, but it's not a major part of the server I'm on. There are other instanced battlefieds zones for volunteer armies to clash.
Solo or group oriented - Hopefully more group but should still be able to play solo: Yep...AoC supports both in PvP environment
Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning: AoC graphics are stunning, environment has a realism look (depending on your h/w capabilities)
Leveling preference - Quest, PvP, hopefully more on skill and not just grind.: AoC allows both PvP and PvE leveling. You can quest your way to 80 mostly solo...but you'll want to find groups of 6 for some cool instances or some grind will be required. PvP is largly skill based. Equipment and level does player a factor. But there are no level limits on who can fight who. A skilled player can PvP against someone 10 level higher and win (20 level deleta if you get the jump on them in a good ambush). And it's like EVE...constantly on guard. It's great fun if your 21 level barbarian can leap from shadowns and take down the level 40 Ranger who is wounded and gloating over a recent kill of his own. But beware the level 80 who runs by and fires the AoE just to wipe you all.
Free to play (F2P) or pay to play (P2P) - P2P please. AoC is P2P.
Graphics and PvP dont go along well together, especially when the PvP fight turns into a 10 vs 10 then a 100 vs 100, then the server crashes, i suggest something with a tad bit simpler graphics. Even the most powerful computer is at hard labor when it comes to "Best Graphics" PvP, especially when the persons that are PvP bring their guild members into it, and the their guilds' alliances get into it then it become a huge mess that is good enough to blue screen any computer.
WoW is 85% Gear and 15% Skill.
DAOC or WAR seems the only best bet, but even that is starting to fade slowly.
Aion isn't the sharpest tool in the shed.
Wurm Online has a moderate learning curve but can be enjoyable for its sandbox PvP format, if you join in the wild server.
If you want a true skill based game where you MUST make a good character or else you will DIE all the time, and if you can handle getting owned by other players while levelling up, And yet can make a compromise on not having the "best grahics" ((Hell, Doom 2 is rated far higher than Halo ODST.)) you can always wait for Shadowbane Emulator. They just got done testing their login server so they are getting very close to open beta.
You cant have everything in one MMO, got to make compromises.
Shadowbane takes 2 play days to reach max level, and that is if you are with a good guild that knows how to power level characters, so it doesnt really feel like a grind. Gear is mostly based on what your guild/nation's city makes.
Shadowbane fills up your list of what things you want from a MMo, except the Graphics part, but it is 3D, just looks slightly shoddy, but, GRAPHICS ISNT EVERYTHING RITE?
Shadowbane back in 2007 used to be P2P but ubi decided to switch it to F2P. Expect the same F2P results from the emulator.
The game isn't out yet but you might wanna keep an eye on TERA(The Exiled realm of Arborea) Online. It has a seamless world with open pvp and the combat system is non-target which means you aim your attacks with a crosshair and a lot of emphasis is put on dodging attacks actively using various moves.
If you want a game that's already out your best bet would be Aion since it's the only graphically appealing Fantasy MMO out there right now, it has pretty limited PVP however.
Lotro have amazing graphics, awesome gameplay and great pvp. tho the pvp is limited to one zone it is really fun to play, it's amazing how huge battles it is, freeps vs creeps. huge amount of players fighting battles to controll parts of the area.
the graphics is really amazing. one of the best i've seen in any mmo:
This picture is old. the picture shows directx 9 graphics.Lotro supports directx 10 features so it would look better if it was directx 10
the gameplay is really fun aswell. the epic quest line makes the levling fun and enjoyable, the pve of Lotro is also some of the best of any mmorpg's and you don't have to be a hard core player:)
the latest expansion, siege of mirkwood brought soo many good improvesments which makes it even better;)
My MMO History: EvE Online, WoW, Voyage Century, Silkroad Online, Maplestory (from now on referred to as maple sh** hole) And still playin and sort of in a love-hate relationship with Dragonica.
What I really want is a graphically intense fantasy version of eve online, meaning a real economy, player held space (or at least able to take over space for your faction, unlike WoW), open pvp, big guilds and a community not consisting entirely of tro0s and fanbois. Pay to play is good, I look down on f2p... PvP - Territorial, guild vs guild, open player killing, faction, sieges Solo or group oriented - Hopefully more group but should still be able to play solo Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning View - 3D Leveling preference - Quest, PvP, hopefully more on skill and not just grind. Free to play (F2P) or pay to play (P2P) - P2P please.
Anyone know of something? Thanks.
I suggest going to the last page and see the latest videos put up.
Well I did a little reading up on LOTR, sounds good but the part on PvP is rather disturbing. Is it a purely PvE game where there is only one zone with PvP? Sure there are 5 controllable keeps and all but its just one puny zone then its still a PvE game. Also, guilds seem rather... useless.
I did the unlimited trial, tortage itself is nice but now that I'm level 19 almost 20, I really want to get off... but still contemplating other games. I take my MMOs very seriously, but I feel I've overstayed in eve and its time to move on. So I'm choosing one that I can see myself playing in 5 years time.
LOTR seems interesting, but I think Conan is better... I'd play conan just for the storyline quests but taking it up as my career MMO (yeah I take it quite seriously)... I think not, not without world PvP.
well, i play Eve as my main game, but just recently (as in last night!) i downloaded the 10 day trial for fallen earth... so far it looks very encouraging.. but its not fantasy, more the post apocalyptic near future kind of thing.. other than that it might have the things your looking for.. maybe once i've played it a bit more i can be more specific... but it looks like one of those games thats at least worth trying.
You should look into darkfall. I am loving it. Its really is in league all its own. It has FFA full loot pvp with alignment, fast paced fps combat with friendly fire. very nice graphics, a beautiful seamless world with a very large viewing distance on a clear day, skill based character progression, crafting and harvesting, mounted combat, naval combat, city sieging and resource control. They let you jump, swim and dive( I have accually played games where you cannot do basic things like either jump or swim). Challenging pve in the sense that mobs dont just stand there, they willl run around and make you miss, and try to get behind you and hit you in the back for increased damage. The game has some parts to it that are obviously unfinished, but when compared to other games like shadowbane for instance it has far more features.
You should look into darkfall. I am loving it. Its really is in league all its own. It has FFA full loot pvp with alignment, fast paced fps combat with friendly fire. very nice graphics, a beautiful seamless world with a very large viewing distance on a clear day, skill based character progression, crafting and harvesting, mounted combat, naval combat, city sieging and resource control. They let you jump, swim and dive( I have accually played games where you cannot do basic things like either jump or swim). Challenging pve in the sense that mobs dont just stand there, they willl run around and make you miss, and try to get behind you and hit you in the back for increased damage. The game has some parts to it that are obviously unfinished, but when compared to other games like shadowbane for instance it has far more features.
when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
You should look into darkfall. I am loving it. Its really is in league all its own. It has FFA full loot pvp with alignment, fast paced fps combat with friendly fire. very nice graphics, a beautiful seamless world with a very large viewing distance on a clear day, skill based character progression, crafting and harvesting, mounted combat, naval combat, city sieging and resource control. They let you jump, swim and dive( I have accually played games where you cannot do basic things like either jump or swim). Challenging pve in the sense that mobs dont just stand there, they willl run around and make you miss, and try to get behind you and hit you in the back for increased damage. The game has some parts to it that are obviously unfinished, but when compared to other games like shadowbane for instance it has far more features.
when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
Well it is far from beta i have experienced no bugs, crashes, or glitches and the game runs smooth. I have only been playing for about a month and a half though.
the OP has unrealistic expectations because he obviously hasn't been privy to the MMO world for long, and has very little idea about what actually exists at this moment in time.
Darkfall fits all his criteria except for its graphics aren't considered top of the line, some even consider them pretty poor. but nothing else comes close to matching his criteria, so he can't (reasonably) expect the only game of its kind in existence (until Mortal comes out and stabilizes) to also be an MMO with superior graphics. Mortal Online, is literally, in beta testing, and really shouldn't be released for another 6 months or so.
Darkfall is quite mature and stable at this point.
there may never be a free trial.
just watch a bunch of Darkfall videos on youtube, and if it doesn't look good enough for you, then just forget about MMOs until Mortal has been released and been live for 5-6 months. if thats not good enough for you ...... good luck waiting for your cup of tea.
I recommend Spellborn, honestly. Idk if I did already or not.
To the guy above me, DF is NOWHERE near mature. Mortal completely dwarfs Darkfall in nearly every aspect. It truly provides sandbox freedom, with a bit of work of course. Sure it needs more content, but it's as stable as any beta and people are full of crap for saying it's not ready for release when THE DEVS HAVE STATED THAT RELEASE WILL ONLY HAVE CORE FEATURES! I haven't once experienced a crash, and only 1 bug so far that I've experienced was game breaking and it was a product of a bad patch. The closest thing I can compare Mortal to is Oblivion without the handouts. I'd compare it to pre-Trammel UO but idk if the OP would quite understand that.
1: PvP - Territorial, guild vs guild, open player killing, faction, sieges
Darkfall all the way
AoC has no territorial (it's all instanced and zoned), open player killing sort of in some areas, faction no and sieges are broke and full of exploits.
2: Solo or group oriented - Hopefully more group but should still be able to play solo
Darkfall again, more clan based but there's plenty of solo opportunites if you want to take them.
AoC both but the group stuff is broken (sieges).
3: Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning
Darkfall comes second here, not stunning but not bad and not cartoon or anime style more realistic (for fantasy).
AoC wins hands down, great graphics.
4: View - 3D
Both.
5: Leveling preference - Quest, PvP, hopefully more on skill and not just grind.
Darkfall skill based (no levels), the more you use a weapon your skill increases in it. Few quests.
AoC level based with lots of quests, voice acting until you leave Tortage (lvl 20-24) then it's normal text with some voice acting (destiny quests).
6: Free to play (F2P) or pay to play (P2P) - P2P please.
Both P2P
I reccomend Darkfall being a PvPer that's played them both. AoC doesn't deliver on PvP and is a button masher with melee being totally gimped vs casters. DFO does deliver being a totally open world with no instancing, real player cities you must fight to capture and defend and real player polotics.
'nuff said!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
i don't recommend AOC. i bought it and didn't really like it.
The pvp system in Lotro works like this:
freeps(free peoples) vs creeps(sauron's forces, or the dark side)
once you reach lv 10 you can play monster play. you reate your own "monster" to controll in a large pvp zone call'ed Ettenmoors.
you don't level up as monster, but you start at max lv. instead you have to fight your way for new skills, traits(talents that improves you abilities). You can choose different classes aswell when you create your own "monster".:
2 Orc Reaver (dual wield warrior like class)
3 Orc Defiler (shadow magic class)
4 Spider Weaver (poison and stings class)
5 Uruk Blackarrow (hunter)
6 Uruk Warleader (warrior like class)
7 Warg Stalker (rogue like class)
all of these classes have different ailities and class traits(talents) which you can earn by doing pvp and quests in Ettenmoors, te quest reward is normaly destiny points which you can use to puchare traits and skills. there is also pvp ranks, higher rank you reach = more skills and traits(talents)
the great aoutpvp in Lotro is how huge battles there is. tons of freeps and creeps fighting. feel like beeing a part of a huge battle:)
At level 45 you can pvp as freeps (free people/ elves, men, hobbits and dwarfs), but you should't start before min lv 55 or else you will not peform well againt other lv 65 monsters.
My MMO History: EvE Online, WoW, Voyage Century, Silkroad Online, Maplestory (from now on referred to as maple sh** hole) And still playin and sort of in a love-hate relationship with Dragonica.
What I really want is a graphically intense fantasy version of eve online, meaning a real economy, player held space (or at least able to take over space for your faction, unlike WoW), open pvp, big guilds and a community not consisting entirely of tro0s and fanbois. Pay to play is good, I look down on f2p... PvP - Territorial, guild vs guild, open player killing, faction, sieges Solo or group oriented - Hopefully more group but should still be able to play solo Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning View - 3D Leveling preference - Quest, PvP, hopefully more on skill and not just grind. Free to play (F2P) or pay to play (P2P) - P2P please.
Anyone know of something? Thanks.
AoC on a PvP server is the closest to those requirements. Darkfall a close second, but its grindy and doesn't have much in the way of quests.
Neither has any economy worthy of note. Eve is really the only game that does economy well.
For what you want theres only fps games, online or not...but...the closest thing mmorpg like is Darkfall...MO online not out yet...
AOC dont think about it..its really bad, combat system bad, world is made of extreme instancing...small zones mountains each side...after 500meters a loading screen, want to go inside a house? any house? =loading screens...etc etc..you are not really playing in an mmo..you play in a private instance all the time...
I recommend Spellborn, honestly. Idk if I did already or not. To the guy above me, DF is NOWHERE near mature. Mortal completely dwarfs Darkfall in nearly every aspect. It truly provides sandbox freedom, with a bit of work of course. Sure it needs more content, but it's as stable as any beta and people are full of crap for saying it's not ready for release when THE DEVS HAVE STATED THAT RELEASE WILL ONLY HAVE CORE FEATURES! I haven't once experienced a crash, and only 1 bug so far that I've experienced was game breaking and it was a product of a bad patch. The closest thing I can compare Mortal to is Oblivion without the handouts. I'd compare it to pre-Trammel UO but idk if the OP would quite understand that.
with the way you are talking....have you even PLAYED EITHER game? or are you one of these people that read a bunch of concepts online and decide what koolaid sounds the tastiest without drinking any?
i'm in the Mortal beta and it is horribly unfinished and buggy. all kinds of missing interface and icon work. IE core features. you can't even properly navigate the terrain. you can't walk up like...i dunno i think its less than 45 degree angles. the terrain collision has your character glitching all around like mad on very mild slopes. like you're constantly rubberbanding.
you must have a real oddball computer setup if DF is not stable & reliable. its been in full release and had a free expansion now. try to come up with some actual reasons when you slam a game. are you one of those guys that dedicated your life to slamming Darkfall until it came out and then changed your forum account?
btw i only played DF 2 months, so don't give me any fanboy BS. you however sound like a MO fanboy. BTW, i BOUGHT Mortal Online so don't give me any MO troll BS either.
i forgot to mention that Darkfall is rather light on quests. so thats another thing the OP might be disappointed with.
thing is, the OP is GOING to be severely disappointed no matter what, with his expectations. but DF has most of it, and nothing else out right now is anything like Darkfall.
You should look into darkfall. I am loving it. Its really is in league all its own. It has FFA full loot pvp with alignment, fast paced fps combat with friendly fire. very nice graphics, a beautiful seamless world with a very large viewing distance on a clear day, skill based character progression, crafting and harvesting, mounted combat, naval combat, city sieging and resource control. They let you jump, swim and dive( I have accually played games where you cannot do basic things like either jump or swim). Challenging pve in the sense that mobs dont just stand there, they willl run around and make you miss, and try to get behind you and hit you in the back for increased damage. The game has some parts to it that are obviously unfinished, but when compared to other games like shadowbane for instance it has far more features.
when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
Well it is far from beta i have experienced no bugs, crashes, or glitches and the game runs smooth. I have only been playing for about a month and a half though.
i was probably confusing it with another game, more than likely Mortal Online... to be honest, theres so many games coming out its hard to keep track of them all
My MMO History: EvE Online, WoW, Voyage Century, Silkroad Online, Maplestory (from now on referred to as maple sh** hole) And still playin and sort of in a love-hate relationship with Dragonica.
What I really want is a graphically intense fantasy version of eve online, meaning a real economy, player held space (or at least able to take over space for your faction, unlike WoW), open pvp, big guilds and a community not consisting entirely of tro0s and fanbois. Pay to play is good, I look down on f2p... PvP - Territorial, guild vs guild, open player killing, faction, sieges Solo or group oriented - Hopefully more group but should still be able to play solo Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning View - 3D Leveling preference - Quest, PvP, hopefully more on skill and not just grind. Free to play (F2P) or pay to play (P2P) - P2P please.
Anyone know of something? Thanks.
YOu won't get what you want. MMOs generally should be large and persistent. The PvP component and the lameness of these environments works against this type of game ever working and generating enough of a player base to be financially viable.
EVE Online is an exception great game but it is generally a play bty spreadsheet game. It does have the territorial aspect off to a tee though.
It sounds like you really want a small Arena FPS game not an MMO. Your MMO history seems very limited not sure what to suggest. A number of MUDs and text based games can be very rewarding but i get the feeling that this would not interest you.
What you are after is better acheived in very small community sized games.
________________________________________________________ Sorcery must persist, the future is the Citadel
Comments
I play EVE and have lived in 0.0 (before and after the recent Dominion change). So I know what you mean about PvP and empire building.
But the only other game I've played where the PVP comes close to the EVE experience is AoC on a hard-core PvP server.
PvP - Territorial, guild vs guild, open player killing, faction, sieges: AoC does have city defence in delaired Guild Wars, but it's not a major part of the server I'm on. There are other instanced battlefieds zones for volunteer armies to clash.
Solo or group oriented - Hopefully more group but should still be able to play solo: Yep...AoC supports both in PvP environment
Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning: AoC graphics are stunning, environment has a realism look (depending on your h/w capabilities)
Leveling preference - Quest, PvP, hopefully more on skill and not just grind.: AoC allows both PvP and PvE leveling. You can quest your way to 80 mostly solo...but you'll want to find groups of 6 for some cool instances or some grind will be required. PvP is largly skill based. Equipment and level does player a factor. But there are no level limits on who can fight who. A skilled player can PvP against someone 10 level higher and win (20 level deleta if you get the jump on them in a good ambush). And it's like EVE...constantly on guard. It's great fun if your 21 level barbarian can leap from shadowns and take down the level 40 Ranger who is wounded and gloating over a recent kill of his own. But beware the level 80 who runs by and fires the AoE just to wipe you all.
Free to play (F2P) or pay to play (P2P) - P2P please. AoC is P2P.
Graphics and PvP dont go along well together, especially when the PvP fight turns into a 10 vs 10 then a 100 vs 100, then the server crashes, i suggest something with a tad bit simpler graphics. Even the most powerful computer is at hard labor when it comes to "Best Graphics" PvP, especially when the persons that are PvP bring their guild members into it, and the their guilds' alliances get into it then it become a huge mess that is good enough to blue screen any computer.
WoW is 85% Gear and 15% Skill.
DAOC or WAR seems the only best bet, but even that is starting to fade slowly.
Aion isn't the sharpest tool in the shed.
Wurm Online has a moderate learning curve but can be enjoyable for its sandbox PvP format, if you join in the wild server.
If you want a true skill based game where you MUST make a good character or else you will DIE all the time, and if you can handle getting owned by other players while levelling up, And yet can make a compromise on not having the "best grahics" ((Hell, Doom 2 is rated far higher than Halo ODST.)) you can always wait for Shadowbane Emulator. They just got done testing their login server so they are getting very close to open beta.
You cant have everything in one MMO, got to make compromises.
Shadowbane takes 2 play days to reach max level, and that is if you are with a good guild that knows how to power level characters, so it doesnt really feel like a grind. Gear is mostly based on what your guild/nation's city makes.
Shadowbane fills up your list of what things you want from a MMo, except the Graphics part, but it is 3D, just looks slightly shoddy, but, GRAPHICS ISNT EVERYTHING RITE?
Shadowbane back in 2007 used to be P2P but ubi decided to switch it to F2P. Expect the same F2P results from the emulator.
The game isn't out yet but you might wanna keep an eye on TERA(The Exiled realm of Arborea) Online. It has a seamless world with open pvp and the combat system is non-target which means you aim your attacks with a crosshair and a lot of emphasis is put on dodging attacks actively using various moves.
If you want a game that's already out your best bet would be Aion since it's the only graphically appealing Fantasy MMO out there right now, it has pretty limited PVP however.
Lotro have amazing graphics, awesome gameplay and great pvp. tho the pvp is limited to one zone it is really fun to play, it's amazing how huge battles it is, freeps vs creeps. huge amount of players fighting battles to controll parts of the area.
the graphics is really amazing. one of the best i've seen in any mmo:
This picture is old. the picture shows directx 9 graphics.Lotro supports directx 10 features so it would look better if it was directx 10
the gameplay is really fun aswell. the epic quest line makes the levling fun and enjoyable, the pve of Lotro is also some of the best of any mmorpg's and you don't have to be a hard core player:)
the latest expansion, siege of mirkwood brought soo many good improvesments which makes it even better;)
Wow I'll DEFINATELY check it out. But one zone pvp is kinda a turnoff.
I suggest going to the last page and see the latest videos put up.
www.mmorpg.com/discussion2.cfm/thread/261619/page/1
Well I did a little reading up on LOTR, sounds good but the part on PvP is rather disturbing. Is it a purely PvE game where there is only one zone with PvP? Sure there are 5 controllable keeps and all but its just one puny zone then its still a PvE game. Also, guilds seem rather... useless.
Where do you get an AoC trial? I have looked everywhere.
So, can someone explain the PvP system in LOTRO?
http://www.fileplanet.com/promotions/age-of-conan/trial/
It's a 7 day trial and is not limited to Tortage like their "unlimited" trial.
]
I did the unlimited trial, tortage itself is nice but now that I'm level 19 almost 20, I really want to get off... but still contemplating other games. I take my MMOs very seriously, but I feel I've overstayed in eve and its time to move on. So I'm choosing one that I can see myself playing in 5 years time.
LOTR seems interesting, but I think Conan is better... I'd play conan just for the storyline quests but taking it up as my career MMO (yeah I take it quite seriously)... I think not, not without world PvP.
well, i play Eve as my main game, but just recently (as in last night!) i downloaded the 10 day trial for fallen earth... so far it looks very encouraging.. but its not fantasy, more the post apocalyptic near future kind of thing.. other than that it might have the things your looking for.. maybe once i've played it a bit more i can be more specific... but it looks like one of those games thats at least worth trying.
You should look into darkfall. I am loving it. Its really is in league all its own. It has FFA full loot pvp with alignment, fast paced fps combat with friendly fire. very nice graphics, a beautiful seamless world with a very large viewing distance on a clear day, skill based character progression, crafting and harvesting, mounted combat, naval combat, city sieging and resource control. They let you jump, swim and dive( I have accually played games where you cannot do basic things like either jump or swim). Challenging pve in the sense that mobs dont just stand there, they willl run around and make you miss, and try to get behind you and hit you in the back for increased damage. The game has some parts to it that are obviously unfinished, but when compared to other games like shadowbane for instance it has far more features.
when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
Well it is far from beta i have experienced no bugs, crashes, or glitches and the game runs smooth. I have only been playing for about a month and a half though.
the OP has unrealistic expectations because he obviously hasn't been privy to the MMO world for long, and has very little idea about what actually exists at this moment in time.
Darkfall fits all his criteria except for its graphics aren't considered top of the line, some even consider them pretty poor. but nothing else comes close to matching his criteria, so he can't (reasonably) expect the only game of its kind in existence (until Mortal comes out and stabilizes) to also be an MMO with superior graphics. Mortal Online, is literally, in beta testing, and really shouldn't be released for another 6 months or so.
Darkfall is quite mature and stable at this point.
there may never be a free trial.
just watch a bunch of Darkfall videos on youtube, and if it doesn't look good enough for you, then just forget about MMOs until Mortal has been released and been live for 5-6 months. if thats not good enough for you ...... good luck waiting for your cup of tea.
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Corpus Callosum
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I recommend Spellborn, honestly. Idk if I did already or not.
To the guy above me, DF is NOWHERE near mature. Mortal completely dwarfs Darkfall in nearly every aspect. It truly provides sandbox freedom, with a bit of work of course. Sure it needs more content, but it's as stable as any beta and people are full of crap for saying it's not ready for release when THE DEVS HAVE STATED THAT RELEASE WILL ONLY HAVE CORE FEATURES! I haven't once experienced a crash, and only 1 bug so far that I've experienced was game breaking and it was a product of a bad patch. The closest thing I can compare Mortal to is Oblivion without the handouts. I'd compare it to pre-Trammel UO but idk if the OP would quite understand that.
Check out the MUD I'm making!
AoC vs DFO
1: PvP - Territorial, guild vs guild, open player killing, faction, sieges
Darkfall all the way
AoC has no territorial (it's all instanced and zoned), open player killing sort of in some areas, faction no and sieges are broke and full of exploits.
2: Solo or group oriented - Hopefully more group but should still be able to play solo
Darkfall again, more clan based but there's plenty of solo opportunites if you want to take them.
AoC both but the group stuff is broken (sieges).
3: Graphic style - Cartoon, anime, or realistic, I don't care so long as its stunning
Darkfall comes second here, not stunning but not bad and not cartoon or anime style more realistic (for fantasy).
AoC wins hands down, great graphics.
4: View - 3D
Both.
5: Leveling preference - Quest, PvP, hopefully more on skill and not just grind.
Darkfall skill based (no levels), the more you use a weapon your skill increases in it. Few quests.
AoC level based with lots of quests, voice acting until you leave Tortage (lvl 20-24) then it's normal text with some voice acting (destiny quests).
6: Free to play (F2P) or pay to play (P2P) - P2P please.
Both P2P
I reccomend Darkfall being a PvPer that's played them both. AoC doesn't deliver on PvP and is a button masher with melee being totally gimped vs casters. DFO does deliver being a totally open world with no instancing, real player cities you must fight to capture and defend and real player polotics.
'nuff said!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
i don't recommend AOC. i bought it and didn't really like it.
The pvp system in Lotro works like this:
freeps(free peoples) vs creeps(sauron's forces, or the dark side)
once you reach lv 10 you can play monster play. you reate your own "monster" to controll in a large pvp zone call'ed Ettenmoors.
you don't level up as monster, but you start at max lv. instead you have to fight your way for new skills, traits(talents that improves you abilities). You can choose different classes aswell when you create your own "monster".:
2 Orc Reaver (dual wield warrior like class)
3 Orc Defiler (shadow magic class)
4 Spider Weaver (poison and stings class)
5 Uruk Blackarrow (hunter)
6 Uruk Warleader (warrior like class)
7 Warg Stalker (rogue like class)
all of these classes have different ailities and class traits(talents) which you can earn by doing pvp and quests in Ettenmoors, te quest reward is normaly destiny points which you can use to puchare traits and skills. there is also pvp ranks, higher rank you reach = more skills and traits(talents)
the great aoutpvp in Lotro is how huge battles there is. tons of freeps and creeps fighting. feel like beeing a part of a huge battle:)
At level 45 you can pvp as freeps (free people/ elves, men, hobbits and dwarfs), but you should't start before min lv 55 or else you will not peform well againt other lv 65 monsters.
AoC on a PvP server is the closest to those requirements. Darkfall a close second, but its grindy and doesn't have much in the way of quests.
Neither has any economy worthy of note. Eve is really the only game that does economy well.
For what you want theres only fps games, online or not...but...the closest thing mmorpg like is Darkfall...MO online not out yet...
AOC dont think about it..its really bad, combat system bad, world is made of extreme instancing...small zones mountains each side...after 500meters a loading screen, want to go inside a house? any house? =loading screens...etc etc..you are not really playing in an mmo..you play in a private instance all the time...
with the way you are talking....have you even PLAYED EITHER game? or are you one of these people that read a bunch of concepts online and decide what koolaid sounds the tastiest without drinking any?
i'm in the Mortal beta and it is horribly unfinished and buggy. all kinds of missing interface and icon work. IE core features. you can't even properly navigate the terrain. you can't walk up like...i dunno i think its less than 45 degree angles. the terrain collision has your character glitching all around like mad on very mild slopes. like you're constantly rubberbanding.
you must have a real oddball computer setup if DF is not stable & reliable. its been in full release and had a free expansion now. try to come up with some actual reasons when you slam a game. are you one of those guys that dedicated your life to slamming Darkfall until it came out and then changed your forum account?
btw i only played DF 2 months, so don't give me any fanboy BS. you however sound like a MO fanboy. BTW, i BOUGHT Mortal Online so don't give me any MO troll BS either.
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i forgot to mention that Darkfall is rather light on quests. so thats another thing the OP might be disappointed with.
thing is, the OP is GOING to be severely disappointed no matter what, with his expectations. but DF has most of it, and nothing else out right now is anything like Darkfall.
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when the game is finished and there is a free trial, i probably will give it a shot, but in the meantime, i have no intention of paying to beta.
Well it is far from beta i have experienced no bugs, crashes, or glitches and the game runs smooth. I have only been playing for about a month and a half though.
i was probably confusing it with another game, more than likely Mortal Online... to be honest, theres so many games coming out its hard to keep track of them all
YOu won't get what you want. MMOs generally should be large and persistent. The PvP component and the lameness of these environments works against this type of game ever working and generating enough of a player base to be financially viable.
EVE Online is an exception great game but it is generally a play bty spreadsheet game. It does have the territorial aspect off to a tee though.
It sounds like you really want a small Arena FPS game not an MMO. Your MMO history seems very limited not sure what to suggest. A number of MUDs and text based games can be very rewarding but i get the feeling that this would not interest you.
What you are after is better acheived in very small community sized games.
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Sorcery must persist, the future is the Citadel