On the question of instancing in STO, i stand - firmly and surely - on the sidelines. I
've seen great use of instancing (AO, EQ2, CoH), I've seen crappy use of instancing (DDO, few others). I've seen great use of open world (SWG, EVE) and crappy use of open world (Vanguard). So really, it's all about HOW they do it, not IF they do it.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I don't really see an I.P. instancing would be better suited toward TBH. With the beaming up and down the crews have always done in the movies/ tv shows. There's no need to make it seamless, more than giving some open areas to explore during ground missions. The rest could be explained through beaming and through light speed or what ever they call it (<--sorry not a trekky).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The difference with instancing in STO is going to be the WAY they do it. If you've played Champions Online, you're probably going to get that same kind of instancing. When an area gets too full of players, they simply create another instance of it anc place incoming players there, You can instantly transfer back and forth from those zone instances as much as you want, so it's still one large continuous world. It's not like on WoW, where if your friends play on another server, you can't play with them.
And even the combat instances are "open". In Champions online, other players could come and help you out with your mission. It's not like you have all these private instances and one "meeting room" area people share. That's the way Guild Wars works, and it kills immersion.
But you can't have STO where everyone is in the same instance all the time. You think ANY modern game could handle the potential of 300,000+ players all in the same starting zone? Nope, not possible. So, they just divide them up in different "alternate realities" basically, which you are free to switch to at will.
SO, as usual, don't complain about something you haven't experienced and know nothing about 1st hand.
Comments
On the question of instancing in STO, i stand - firmly and surely - on the sidelines. I
've seen great use of instancing (AO, EQ2, CoH), I've seen crappy use of instancing (DDO, few others). I've seen great use of open world (SWG, EVE) and crappy use of open world (Vanguard). So really, it's all about HOW they do it, not IF they do it.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
I don't really see an I.P. instancing would be better suited toward TBH. With the beaming up and down the crews have always done in the movies/ tv shows. There's no need to make it seamless, more than giving some open areas to explore during ground missions. The rest could be explained through beaming and through light speed or what ever they call it (<--sorry not a trekky).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Way too much zoning for me, Im still playing it but its already wearing on me and OB hasnt even started yet.
The difference with instancing in STO is going to be the WAY they do it. If you've played Champions Online, you're probably going to get that same kind of instancing. When an area gets too full of players, they simply create another instance of it anc place incoming players there, You can instantly transfer back and forth from those zone instances as much as you want, so it's still one large continuous world. It's not like on WoW, where if your friends play on another server, you can't play with them.
And even the combat instances are "open". In Champions online, other players could come and help you out with your mission. It's not like you have all these private instances and one "meeting room" area people share. That's the way Guild Wars works, and it kills immersion.
But you can't have STO where everyone is in the same instance all the time. You think ANY modern game could handle the potential of 300,000+ players all in the same starting zone? Nope, not possible. So, they just divide them up in different "alternate realities" basically, which you are free to switch to at will.
SO, as usual, don't complain about something you haven't experienced and know nothing about 1st hand.