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In typical SOE fashion, SWG just got an update that looked very interesting on paper, but was implemented in such a way, that much of the "new" content is nearly unplayable.
One of the new features that SOE implemented in this patch, was increasing the maximum frame rate to double what it is was previously. However, people are suffering proportionally more lag, as game clients are having trouble processing everything in PvP situations. Or it might not be related, and just the fact so many people are crammed in such a small area is causing combat to turn into a slideshow. Or maybe it is related, or maybe the "new content" is causing it. Who knows, but it apparently is not working well....
Also, the new content itself is reportedly not working correctly, with many functions not working, tasks not balanced, and battles not successfully concluding. And as an added feature as has been typical in SWG for the last few years, all of the tokens and shinys and rewards for all this new content are No Trade, which has also created more than a little disappointment.
The official boards are covered with threads such as "Roll back the game to pre-GU 15," "This is the worst update ever!," "GU15 killed PvP!" "Thanks for the slideshow SOE!"
In a related note, there will be another vet trial starting on Feb 1, so all of we vets that know nothing about how SWG "really is", can go see for ourselves, again, if there is any interest.
Comments
With the update pushing new content into three open world cities, players are descending on these cities in huge numbers in order to participate in the new content.
This always happens with new content, the design of the system could have been instanced to avoid this but I think the devs made the right choice in making this open world GCW content. This is what the players wanted and asked for after all.
Once the initial novelty has worn off and those only interested in grinding the system for trinkets have had their fill, SWG players passing through these areas will be part of some serious civil war action.
The server populations in SWG are very imbalanced, you wont see people complaining about lag with these new systems on quieter servers such as Sunrunner or Radiant where the systems should play out quite nicely for the players there.
One of the downsides to choosing a heavily populated server like Starsider or Flurry is that you will indeed be sharing popular areas with a large number of players, especially areas with new content and especially on patch day.
Too little too late for SWG, this new garbage will keep players for a month and people will leave again. SOE has lost the ability to do anything that will be lasting. I got my email from SOE to come back for a free month, I laughed and deleted it. They want me back? bring out a pre-cu classic server and pay me to play.
how exactly do the systems play out quite nicely on low population servers where there are few players to participate?
how exactly do the systems play out quite nicely on low population servers where there are few players to participate?
It is actually something of a double whammy: If there are too many players, the content does not work because of massive lag. If there are not enough players, the content doesn't work, because... there are not enough players for the "event" to play out. And separate from both of those, the ending may bug and the battle not end, no tokens be awarded or various other of many reported bugs over on the O site.
All in all, it does not look like this thing was tested very well, nor be likely to attract any of the old vets back.
Gahh, this game is such a mess. They really need to do something about it!
The patch today made it so all 3 citys go "live" at the same time, on Flurry this spread out people and made for still a little laggy but fun experience. The devs are making changes every day to inprove the invasion system, I like the direction they are going.
You now see many people SF in the open world and the ability on the War terminal to see where SF's are is a great feature. This update has really opened up open world PvP.
slide show problem is the same as every freaking mmo .32 bit is not enough .mmo industry as been trying to turn around and around this way and that fact is if you pvp and plan massive battle in 3d .you need the following this is the minimum
64 bit
microsoft donnybrook
optional:dx11
but the first 2 are mandatory for epic pvp fight a la eve online advertised on thir latest video.
no surprise here .mmo maker knows this since it was made known by specialist in 2003 or 2004
but since nobody want to be the first mmo in 64 bit and since ms donnybrook and dx11 are fairly new
good luck seeing those feature ,so now only one option left for swg player and most 32 bit game
lower graphic and resolution as much as you can (yes it does mean most game will look worst then wow,what can i say!)
any player playing swg could set their graphic at max playable setting say in 1680x1050 ,just to see how smooth it plays .
and post a tube of it ,and link it here since most video i saw are so low quality might as well be reading cartoon in news paper .
how exactly do the systems play out quite nicely on low population servers where there are few players to participate?
It is actually something of a double whammy: If there are too many players, the content does not work because of massive lag. If there are not enough players, the content doesn't work, because... there are not enough players for the "event" to play out. And separate from both of those, the ending may bug and the battle not end, no tokens be awarded or various other of many reported bugs over on the O site.
All in all, it does not look like this thing was tested very well, nor be likely to attract any of the old vets back.
I think the problem here is location. For example on Starsider there are a ton of people in Mos Eisley, even before the events take place. So now you have your city regulars haging out, for Starsider in Mos Eisley im gona estimate around 60-80 people running around doing things and trading goods. Remember the citys are large in some aspects, they have nearly 100 npcs. Now that we've built the house lets add some new content to it, were gona add groups of npcs around the perimeter of the city say 50-60. Then were going to encourage everyone across the galaxy to this one location to duke it out.
I have to say im with Badger on this one, if you create another character on a low populated server, the lag will be far more bearable than Starsider. I've personaly never seen this with any MMO, but as the server list goes Starsider is a Very High population server, the next couple are Light population, finnaly leaving the majority to Very Light.
Without creating a thread for a question, I can ask it under this topic. Comon sense would tell me the reason why the server population is so stagering on Starsider is that people have a fear that there characters will be erased when they eventually close down the very light populated servers. Yet the rule fits that you can only make 2 characters on 1 server. So why is it that people huddle around the burning barrel, when they can start a fire?
I came back for gu15 and it s fun gcw is fun yes gu15 is fun and its real pvp not instanced pvp like war or sto