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Builds without Crafting

AstralglideAstralglide Member UncommonPosts: 686

I've spent a lot of time looking at various builds. As I am learning this game, I am beginning to see how things pan out a little and I had a few questions:

Willpower: Who uses it the most? Is it more of a "tank" thing or a "healer" thing? I know that this game is trying to avoid the classic cookie-cutter roles, but these jobs till exist.

 

Crafting: I like crafting and I like the system that the game uses (for the most part). However, crafting seems so pervasive that I cannot imagine a build without it and I have seen some builds that do not include INT or PER which are both needed for Crafting (and one helps with PVP too). Since the best items in this game are crafted (as far as I've been told) is it really wise to prevent yourself from being able to make the top gear? Especially as a tank class- I would think being able to craft items would be very important (the economy is also new and the inflation that you see on older games with older server populations hasn't really kicked in yet .

A witty saying proves nothing.
-Voltaire

Comments

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by Astralglide


    I've spent a lot of time looking at various builds. As I am learning this game, I am beginning to see how things pan out a little and I had a few questions:
    Willpower: Who uses it the most? Is it more of a "tank" thing or a "healer" thing? I know that this game is trying to avoid the classic cookie-cutter roles, but these jobs till exist.
     
    Crafting: I like crafting and I like the system that the game uses (for the most part). However, crafting seems so pervasive that I cannot imagine a build without it and I have seen some builds that do not include INT or PER which are both needed for Crafting (and one helps with PVP too). Since the best items in this game are crafted (as far as I've been told) is it really wise to prevent yourself from being able to make the top gear? Especially as a tank class- I would think being able to craft items would be very important (the economy is also new and the inflation that you see on older games with older server populations hasn't really kicked in yet .

     

    Willpower affects your Stamina, Gamma, and Mutations so it's more important to a mutation heavy build than anything else.  So if you plan on being mutation intensive, a little willpower will go a long way.

     

    Crafting is not necessary and making a character without it is feasible.  Rather than use all the mats you gather to craft, place them on the AH to sell and use that money to keep your character geared up.  I will say that it is monumentally more feasible on a melee character than a ranged character because of the ammunition expense that ranged characters incur.   I don't really ever see inflation taking hold in this game because nearly everyone has the ability to craft and provide for themselves.  This alone will stave off the traditional inflation we see in other MMO's IMO.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • AstralglideAstralglide Member UncommonPosts: 686
    Originally posted by Einherjar_LC

    Originally posted by Astralglide


    I've spent a lot of time looking at various builds. As I am learning this game, I am beginning to see how things pan out a little and I had a few questions:
    Willpower: Who uses it the most? Is it more of a "tank" thing or a "healer" thing? I know that this game is trying to avoid the classic cookie-cutter roles, but these jobs till exist.
     
    Crafting: I like crafting and I like the system that the game uses (for the most part). However, crafting seems so pervasive that I cannot imagine a build without it and I have seen some builds that do not include INT or PER which are both needed for Crafting (and one helps with PVP too). Since the best items in this game are crafted (as far as I've been told) is it really wise to prevent yourself from being able to make the top gear? Especially as a tank class- I would think being able to craft items would be very important (the economy is also new and the inflation that you see on older games with older server populations hasn't really kicked in yet .

     

    Willpower affects your Stamina, Gamma, and Mutations so it's more important to a mutation heavy build than anything else.  So if you plan on being mutation intensive, a little willpower will go a long way.

     

    Crafting is not necessary and making a character without it is feasible.  Rather than use all the mats you gather to craft, place them on the AH to sell and use that money to keep your character geared up.  I will say that it is monumentally more feasible on a melee character than a ranged character because of the ammunition expense that ranged characters incur.   I don't really ever see inflation taking hold in this game because nearly everyone has the ability to craft and provide for themselves.  This alone will stave off the traditional inflation we see in other MMO's IMO.



     

    Am I able to gather everyting in the game without upping my INT or PER?

    A witty saying proves nothing.
    -Voltaire

  • someforumguysomeforumguy Member RarePosts: 4,088

    Every level you get +1 in every stat. So you will be able to craft too and also harvest the most nodes in the end. But at lvl45 itll be around 2/3th of what a dedicated crafter can do. Try the characterplanner at this website http:// globaltechplanner.info/ Itll show you what kind of skills you can expect when you put AP in certain skills/stats.

    Willpower is mainly for mutations. But dont expect to be able to create a fantasy style mage. Mutations are not meant to be used as primary combat, but more for additional support etc.

    And yes, if you really want you can still build holy trinity type of classes. But thats just because the FE skillsystem gives you much freedom.

    Keep in mind that lvl45 is not level cap. The moment they add more content or even the next sector, itll be raised. There are 3 sectors atm, and I read they have plans for 5 sectors already.

  • FedacorrFedacorr Member Posts: 45

    While you can make a healing oriented character, they're not generally needed.   Most builds have their own healing, and need little outside help with it.

    Everyone can, for instance, use medical and food items to gain quite a lot of HP/sec regeneration, and the 'healer' would be the one who adds in 'extended care' regen from the First Aid line - which most crafters will probably have, since it depends on the same Int/Per that tradeskills do.

    Essentially, most characters are dps/tanks, right now, with self healing.

    The major 'choices' are which damage mode you will use, and whether or not you will build crafting.

    Melee, Pistol, Rifle, or the much more difficult (and subject to nerfing) mutation damage builds, and whether or not you raise intelligence (and perception, if you aren't ranged and raising it already) to do maxed tradeskills, are the primary choices, along with which faction (and thus, which mutation lines) you choose.

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