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Note to Future Buyers: MOST POLITICAL GAME ON MARKET

zaffazaffa Member Posts: 81

Without a doubt, politics and espionage play a FAR FAR greater role in DF than in any other game on the market. Everything is fair game and guilds will do what ever it takes (backstabbing, bank jacking, forgery, deception, black mail, ANYTHING) to get ahead in the game. Every action a player makes is monitored and profiled by leaders and other members as a possible tool to use against them at a later date. Spies are everywhere, with spy networks being not only led by guilds and alliances, but by individual players. Even the guilds themselves can become highly beaurocratic, as strong alleigances are few and far between, and guild leaders will do what is required to maintain order and superiority over various quadrants of the map. Nothing is what it seems, and very seldom to people know the true cause and purpose of a conflict.

 

The game is extremely addicting and I make this post not to scare future buyers from looking into the game but rather to make it clear that the game is very political and nobody, no matter how hard they try, will be able to not fall prey to the game's political structure at some point.

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Comments

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154



     

    Never played Eve in Nullsec have we?

    But thats good to hear that it thrives here to :)

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by Ekibiogami




     
    Never played Eve in Nullsec have we?
    But thats good to hear that it thrives here to :)



     

    I played EVE for a couple of years, it's kind of like EVE but with the paranioa jacked up in certain places. The paranioa is higher due to no safe spotting or safe areas like stations or empire space and there are no choke points to scout and detect enemies. However like EVE it is very political and if a clan is worth anything they'll be good at politics to get where they are.

    Politics can ony thrive in these types of games, full loot PvP. Having an argument over a spawn or some gear in WoW or some other game like it just seems so insignificant and silly in comparison. Watching 10 guys launch over your city walls to come and **** you up because you pissed them off is just in a different league!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • MrBum21MrBum21 Member UncommonPosts: 405
    Originally posted by Agricola1




     
    I played EVE for a couple of years, it's kind of like EVE but with the paranioa jacked up in certain places. The paranioa is higher due to no safe spotting or safe areas like stations or empire space and there are no choke points to scout and detect enemies. However like EVE it is very political and if a clan is worth anything they'll be good at politics to get where they are.
    Politics can ony thrive in these types of games, full loot PvP. Having an argument over a spawn or some gear in WoW or some other game like it just seems so insignificant and silly in comparison. Watching 10 guys launch over your city walls to come and **** you up because you pissed them off is just in a different league!



     

    hehe thats when I launch over the other wall and keep running :p

    220 hp goes prety quick when they hit for 60 hehe.

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    All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  • rygar218rygar218 Member UncommonPosts: 332

    Add actually thievery and Stealth in the game then I'll say we are talkin.

     

  • Agricola1Agricola1 Member UncommonPosts: 4,977
    Originally posted by korr

    Originally posted by Agricola1




     
    I played EVE for a couple of years, it's kind of like EVE but with the paranioa jacked up in certain places. The paranioa is higher due to no safe spotting or safe areas like stations or empire space and there are no choke points to scout and detect enemies. However like EVE it is very political and if a clan is worth anything they'll be good at politics to get where they are.
    Politics can ony thrive in these types of games, full loot PvP. Having an argument over a spawn or some gear in WoW or some other game like it just seems so insignificant and silly in comparison. Watching 10 guys launch over your city walls to come and **** you up because you pissed them off is just in a different league!



     

    hehe thats when I launch over the other wall and keep running :p

    220 hp goes prety quick when they hit for 60 hehe.



     

    Get some decent arcane jewellery and those towers hit for almost nothing.

    To the stealth and theft guy, no thanks. Stealth is just annoying and everyone will get it and be using it to run from fights. Theft would just be a griefing tool, nothing more. I personally don't feel that either of these features would add to the game and thankfully neither does Aventurine.

    EDIT: Ahh you mean players hitting for 60? Well unless you have a good force that's geared then you either bank or just run, doesn't matter how many HP you have!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • JoeTanJoeTan Member UncommonPosts: 70
    Originally posted by rygar218


    Add actually thievery and Stealth in the game then I'll say we are talkin.
     

    I have to agree with Agricola on this, stealh as a skill would just fuck up this game.

     

    Also. it actually has "real" stealth, if you use your surroundings and crouch ot make much less noise.

     

    Nothin more satisfying than a succesfull ambush. 

  • MoriteMorite Member UncommonPosts: 36
    Originally posted by rygar218


    Add actually thievery and Stealth in the game then I'll say we are talkin.
     

     

    Who told you it wasnt in? Stealth plays a major role in this game.

     

  • SovrathSovrath Member LegendaryPosts: 32,780
    Originally posted by zaffa


    Without a doubt, politics and espionage play a FAR FAR greater role in DF than in any other game on the market. Everything is fair game and guilds will do what ever it takes (backstabbing, bank jacking, forgery, deception, black mail, ANYTHING) to get ahead in the game. Every action a player makes is monitored and profiled by leaders and other members as a possible tool to use against them at a later date. Spies are everywhere, with spy networks being not only led by guilds and alliances, but by individual players. Even the guilds themselves can become highly beaurocratic, as strong alleigances are few and far between, and guild leaders will do what is required to maintain order and superiority over various quadrants of the map. Nothing is what it seems, and very seldom to people know the true cause and purpose of a conflict.
     
    The game is extremely addicting and I make this post not to scare future buyers from looking into the game but rather to make it clear that the game is very political and nobody, no matter how hard they try, will be able to not fall prey to the game's political structure at some point.



     

    There is probably a lot of truth to that. But as others have said, eve shares this and actually lineage 2 had/has all of this as well.

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  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by zaffa


    Without a doubt, politics and espionage play a FAR FAR greater role in DF than in any other game on the market.

     

    It is seriously hindered though by the enormous amount of time new players need to invest in order to be even slightly competitive; without player balance, politics is never an issue of diplomacy and usually ends up being a 'might makes right' affair.

  • comerbcomerb Member UncommonPosts: 944
    Originally posted by rygar218


    Add actually thievery and Stealth in the game then I'll say we are talkin.
     



     

    Stealth is in the game, and its done better than in any other game on the market.  Thievery is 99% of the time a pure griefing mechanic that adds nothing redeemable to the game.  The only time thievery isn't purely a griefing mechanic is in pure roleplaying environment, which basically doesn't exist in graphical MMOs.

  • GeniusSageGeniusSage Member Posts: 199
    Originally posted by rygar218


    Add actually thievery and Stealth in the game then I'll say we are talkin.
     

    This game does stealth better than any other MMO in existence. Success depends upon genuine player skill and his ability to use timing, cover, camoflauge and terrain knowledge to his advantage rather than an artificial game mechanic such as WoW's stealth toggle.

  • MrBum21MrBum21 Member UncommonPosts: 405

    the game has theivery, you just steal it from the person you just killed

    the missing link in a chain of destruction.

    All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  • XianthosXianthos Member Posts: 723
    Originally posted by zaffa


    Without a doubt, politics and espionage play a FAR FAR greater role in DF than in any other game on the market. Everything is fair game and guilds will do what ever it takes (backstabbing, bank jacking, forgery, deception, black mail, ANYTHING) to get ahead in the game. Every action a player makes is monitored and profiled by leaders and other members as a possible tool to use against them at a later date. Spies are everywhere, with spy networks being not only led by guilds and alliances, but by individual players. Even the guilds themselves can become highly beaurocratic, as strong alleigances are few and far between, and guild leaders will do what is required to maintain order and superiority over various quadrants of the map. Nothing is what it seems, and very seldom to people know the true cause and purpose of a conflict.
     
    The game is extremely addicting and I make this post not to scare future buyers from looking into the game but rather to make it clear that the game is very political and nobody, no matter how hard they try, will be able to not fall prey to the game's political structure at some point.

     

    In Theory yes. In game neither. Some points you mentioned are valid, but a lot of arent.

    Right now political situation on EU - 1 is pretty dead. Zerg carebearing 4tw ...

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  • rygar218rygar218 Member UncommonPosts: 332

    So let me get this right...... you guys are playing in an open PvP world. Some similar mechanics to UO. Where Murderers run rampant and you guys don't want thievery because its a griefing mechanic? So a guy who debuffs a noob all day and doesn't get flagged criminal for debuffing their stats isn't griefing? Pretty much in a Sandbox your going to have people who just murder people all day which most would call griefing.  If you think about it Thieves would make it so that some PK now has to honor that his regs might get stolen and h is ability to cast magic is now something to worry about. Instead of just getting AE to death or having someone run away jump casting heals on themselves.

    The only reason that Stealth and Thievery wouldn't work so well in DF is probably cause there is no skill cap.  I think my only problem with the game right now that there is no skill cap and anyone and everyone can cap out in every single skill. Sure it might take forever but still kinda lame.

    Thieves in UO made it so that there was  balance in a game where Vets even PK vets had a challenge where they might of macroed their Resist all the way up but it wouldn't do squat against a thief who stole your regs to cast spells.

    But thats just what I think.

  • IzureIzure Member Posts: 518
    Originally posted by Ekibiogami




     
    Never played Eve in Nullsec have we?
    But thats good to hear that it thrives here to :)

     

    I did and I say darkfall is  more politicial and actions really really show when people screw up and whatknot.

     

    But some would argue Eve is more politics involved, no one will win, because there is two different types of politics.

     

  • EthianEthian Member Posts: 1,216
    Originally posted by korr

    Originally posted by Agricola1




     
    I played EVE for a couple of years, it's kind of like EVE but with the paranioa jacked up in certain places. The paranioa is higher due to no safe spotting or safe areas like stations or empire space and there are no choke points to scout and detect enemies. However like EVE it is very political and if a clan is worth anything they'll be good at politics to get where they are.
    Politics can ony thrive in these types of games, full loot PvP. Having an argument over a spawn or some gear in WoW or some other game like it just seems so insignificant and silly in comparison. Watching 10 guys launch over your city walls to come and **** you up because you pissed them off is just in a different league!



     

    hehe thats when I launch over the other wall and keep running :p

    220 hp goes prety quick when they hit for 60 hehe.



     

    I gotta get me launch skilled up! lol

    "I play Tera for the gameplay"

  • RainstormeRainstorme Member Posts: 21

     Nah, I played both and EVE truly is more political because there are larger consequences for your actions. In Darkfall, nothing is really worth that much so you can just declare war whenever you want and not worry about losing too much, especially once you realize how pointless cities are.

     

    Not saying that's a bad thing, by the way, since it does open up a more politicized style gameplay to a larger audience that doesn't enjoy EVE's combat and other mechanics. Just saying it's different, kind of like how the minor leagues are to MLB.

  • shinkanshinkan Member UncommonPosts: 241


    Originally posted by korr
    the game has theivery, you just steal it from the person you just killed

    Thats not stealing, they guy is dead already, so its more like.... finding nice stuff :)

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