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Let's talk about CCP's World of Darkness: Rumors, Development Possibilites, CCP and EVE

Can't really go off topic now, right?

 

I'm not trying to be a smart ass here, I think that the other thread that just got locked had a lot of interesting posts so giving this thread a broader title should allow for more diverse discussion.

 

Original thread;

www.mmorpg.com/discussion2.cfm/thread/269138/Lets-Talk-about-CCPs-World-of-Darkness.html

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Comments

  • DawngreeterDawngreeter Member CommonPosts: 60

    I'd just like to point out that y'all were mostly talking about the old World of Darkness which met its Time of Judgment in 2004. So for the past 6 years a new World of Darkness has been kicking around, with a new and improved setting and a new and improved system. Vampire: the Requiem is what the new vampire game is called and it'll most likely be what the MMO is based on. There's five clans, each of which has a metric shitload of various little bloodline offshots which are basically still the parent clan, but ever so slightly different, sometimes with odd new Disciplines. There are also five major sects, and they aren't at war with each other, except when they are but that's always a more or less local thing and not a world-spanning global conspiracy.

    Also, new Werewolves aren't frothing hippies who fight evil itself. Though there's about 0% chance the MMO will be anything but vampire-themed.

  • angus858angus858 Member UncommonPosts: 381

    I've never looked at Vampire the Requiem.  Does it have levels and classes or is it purely skill-based?  That might hint at which direction WOD will take. 

  • DawngreeterDawngreeter Member CommonPosts: 60

    There are no levels and classes. The "splats" (as they are called by fans of White Wolf games) that define your character are Clan and Covenant. Clan is something you're "born" into - whichever clan your sire was, that's what you're stuck with. Covenants are political organizations with certain ideological makeup. You choose and work toward joining one, or you can opt to simply not be a member of any of them. It is usually impossible to be member of more than one, though double-agents aren't unheard of. Neither Clan nor Covenant defines what your character can or cannot do, it is nothing like stereotypical fantasy classes; it has more to do with defining your position in the game universe.

    System-wise, character progression is accomplished by way of earning experience points and then spending them on advancing your skills, attributes or supernatural abilities (Disciplines for vampires). This is more or less the same as it was with the old World of Darkness. One thing that is different is the "power stat". Old Vampire had Generation which represented how removed you were from Caine, the first vampire. New Vampire, having no such origin story, has Blood Potency which grows over time, makes you more powerful and has some interesting side effects such as making you drink more and more potent blood to satiate the thirst (at first you can drink from animals, even though it tastes bad; then animal blood does nothing for you until finally the only blood that can sustain you is that of other vampires). Vampires periodically go into Torpor, a hibernation of sorts that can last for ages and ages, which lowers their blood potency and helps them stay sane. System-wise, Blood Potency is bought with experience just like everything else, though most STs would disallow rapidly buying up your power stat, as it is supposed to be a function of age.

  • GTwanderGTwander Member UncommonPosts: 6,035

    I have to say I like the way that sounds. All my experience with the setting comes from Vampire/Werewolf/Wraith/Mage campaigns circa 1996-2004.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • arcdevilarcdevil Member Posts: 864

    can u still do diablerie in WoD?

  • DawngreeterDawngreeter Member CommonPosts: 60

    The old World of Darkness will always have a special place in my heart. It was a 13 year long RPG experiment with a constantly developing metaplot which I followed religiously and I honestly don't think we'll ever see anything like that again, ever.

    That said, looking at it from a gaming standpoint, the new WoD is vastly better. It offers a lot of building blocks which you can use or disregard, it works better, it allows more freedom for the players and it just simply makes for a better gaming experience. If you're ever looking for a tabletop gaming experience, I strongly recommend checking it out.

     

    EDIT: Regarding Diablerie, yes, it's still there.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Personally, I'd like to see the Mage setting done most of all. Best magic-based setting I've ever read up on. Kinda hard to figure the idea of the "consensus of reality" in MMO terms, but man that would make for some interesting scenarios.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • InktomiInktomi Member UncommonPosts: 663

    I'm in this thread.

    I have been following WoDonline news for some time now. CCP is tighter than a churchmouses ass about it. There is absolutely no info out there on it.

  • WizardryWizardry Member LegendaryPosts: 19,332

    My response to WOD is VERY simple.I will withhold further judgment on CCP until after i try Dust.The reason is that NOTHING in EVE is done well,there is nothing i would carry on to future designs,basically EVE gives CCP a bad name for being very good as technology and development goes.

    IF and a very big IF,i was judging WOD solely on EVE,i would not give it the time of day,however,seeing DUST i at least have some new respect for CCP.The problem is that looks alone do not make a game,but at least it shows CCP is capable of delivering a modern product,so after i get to actually try DUST,i will have a better understanding as to weather or not CCP is capable of developing a good MMORPG.

    Something that CCP really needs to show improvement or at least more effort is in ANIMATIONS,EVE virtually has nothing and what we have seen of Dust is just scripted videos ,so we do not really know if they have the ability to make good animations,an w/o question a game like WOD NEEDS very good animations.So if Dust turns out to have some innovative game play and some nice animations with some nice detail,then WOD has a good chance at being a decent game.

    Without seeing what CCP CAN deliver us,we are all just speculating,even as far as story line goes,does EVE even have a story line?Could CCP deliver any kind of decent storyline in WOD?all questions none of us know at this point in CCP's developing abilities.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GTwanderGTwander Member UncommonPosts: 6,035

    Lol, we get it, you hate EVE. Geez.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • DawngreeterDawngreeter Member CommonPosts: 60
    Originally posted by GTwander


    Personally, I'd like to see the Mage setting done most of all. Best magic-based setting I've ever read up on. Kinda hard to figure the idea of the "consensus of reality" in MMO terms, but man that would make for some interesting scenarios.

     

    There is no Consensus in the new World of Darkness, magic isn't paradigm-based. The ten Spheres are still there, but it's done differently. There are five Watchtowers in the Supernal Realms to one of which all the Mages connect, which determines their Tradition. It's the only nWoD game I haven't actually played so I don't really know it as well as the other game lines, but reading it was cool.

    Seriously though, I think a long, long time will have to pass before WoD MMO gets anything other than vampires. If at all.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Wizardry


    My response to WOD is VERY simple.I will withhold further judgment on CCP until after i try Dust.The reason is that NOTHING in EVE is done well,there is nothing i would carry on to future designs,basically EVE gives CCP a bad name for being very good as technology and development goes.
    IF and a very big IF,i was judging WOD solely on EVE,i would not give it the time of day,however,seeing DUST i at least have some new respect for CCP.The problem is that looks alone do not make a game,but at least it shows CCP is capable of delivering a modern product,so after i get to actually try DUST,i will have a better understanding as to weather or not CCP is capable of developing a good MMORPG.
    Something that CCP really needs to show improvement or at least more effort is in ANIMATIONS,EVE virtually has nothing and what we have seen of Dust is just scripted videos ,so we do not really know if they have the ability to make good animations,an w/o question a game like WOD NEEDS very good animations.So if Dust turns out to have some innovative game play and some nice animations with some nice detail,then WOD has a good chance at being a decent game.
    Without seeing what CCP CAN deliver us,we are all just speculating,even as far as story line goes,does EVE even have a story line?Could CCP deliver any kind of decent storyline in WOD?all questions none of us know at this point in CCP's developing abilities.
     

     

    CCP has a few things going for it that other companies do not.

    One large server to handle more players than most any other game.

    A true player run economy that does not contrast with NPC portion of itemization.  (imagine this could be turned into some sort of influence system with the real world and not just building loot)

    A true player run control system of the game world.  Politics, espionage, diplomacy, etc.

     

    Not a bad backbone for designing a game.  Especially one built on the world of darkness.

     

    Anyone can do animations and world building.  Sure it is easy to screw up as many have done, but if the underlying gameplay is fantastic, then other things can get by on decent. 

     

     

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    If it's CCP that has a hugely successful track-record of delivering on breadth and depth of player-centric game-play, I'm in.  I trust that CCP can deliver a fantastic game experience as they have with EVE Online.

    Im not one to care about sticking precisely to the mechanics of the Pen and Paper game, or its rules.  Developers should take creative license and say it's "inspired" by, not a "literal" translation of, so as to overcome game-play challenges.

     

    So deliver me an alternate gaming universe with different creatures or beings with a variety of abilities (aka skills and class-types) in the guise of vampires and werewolves, wrapped in an MMO with a system that's well thought out, and it might be very entertaining.

  • DawngreeterDawngreeter Member CommonPosts: 60
    Originally posted by Cik_Asalin Developers should take creative license and say it's "inspired" by, not a "literal" translation of, so as to overcome game-play challenges.

     

    That'd be a huge disservice, though. Many people involved in the MMO are the same people who have been with White Wolf for a long, long time, helped make World of Darkness what it was and what it became. They seem to be taking a lot of time and effort to make sure the entire team is as closely involved with the tabletop RPG as they possibly can. They stated they even had their staff join Camarilla-organized LARP events, so they would connect with all the aspects of both the game and the fandom.

    Among the people who are in charge of the MMO, if I recall the info correctly, are Justin Achilli who was Vampire: the Masquerade developer and who created Vampire: the Requiem and the guy whose name momentarily escapes me (sorry!), and who was responsible for the groundbraking, gamechanging cover design of the original Vampire: the Masquerade book.

    White Wolf is throwing all its weight behind this game. This isn't just a licensed IP project.

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by Dawngreeter

    Originally posted by Cik_Asalin Developers should take creative license and say it's "inspired" by, not a "literal" translation of, so as to overcome game-play challenges.
    That'd be a huge disservice, though. Many people involved in the MMO are the same people who have been with White Wolf for a long, long time, helped make World of Darkness what it was and what it became.

    That's not a contradiction though.
    Last i checked WoD wasn't made with a computer game in mind like later D&D versions. As such there will be changes to the rules and mechanics to make them work well in the game. That's okay, and i really don't mind changes to the underlying mechanics as long as it feels like what i'm expecting from a WoD game.

    You have to change certain things when you make a transition from pen&paper to computer. Usually cutting some content, simplifying some rules to allow for smoother gameplay. Obviously the most critical task would be the transition to real time..

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by batolemaeus


     


    Last i checked WoD wasn't made with a computer game in mind like later D&D versions.

    Ahem.

    I still own a copy of this, and it did very well in sticking to traditional concepts tossed into an action element.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • batolemaeusbatolemaeus Member CommonPosts: 2,061


    Originally posted by GTwander
    I still own a copy of this, and it did very well in sticking to traditional concepts tossed into an action element.

    Yet it was just an adaption, not a direct translation of game mechanics to the pc. A well made adaption, but it took its liberties for the transition.
    If you look at how d&d made it to pc, you can see an almost 1:1 transition due to how d&d was designed.

  • GTwanderGTwander Member UncommonPosts: 6,035
    Originally posted by batolemaeus


     

    Originally posted by GTwander

    I still own a copy of this, and it did very well in sticking to traditional concepts tossed into an action element.

     

    Yet it was just an adaption, not a direct translation of game mechanics to the pc. A well made adaption, but it took its liberties for the transition.

    If you look at how d&d made it to pc, you can see an almost 1:1 transition due to how d&d was designed.

    The D&D games I played were turn-based, so yeah, fairly precise. Otherwise the Bloodlines game follows a pretty loyal progression method from the source material. The only thing I seen that strayed from the original design was specific damages set to weapon and attack varieties.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • DawngreeterDawngreeter Member CommonPosts: 60
    Originally posted by batolemaeus


     

    Originally posted by Dawngreeter


    Originally posted by Cik_Asalin Developers should take creative license and say it's "inspired" by, not a "literal" translation of, so as to overcome game-play challenges.
    That'd be a huge disservice, though. Many people involved in the MMO are the same people who have been with White Wolf for a long, long time, helped make World of Darkness what it was and what it became.

     

    That's not a contradiction though.

    Last i checked WoD wasn't made with a computer game in mind like later D&D versions. As such there will be changes to the rules and mechanics to make them work well in the game. That's okay, and i really don't mind changes to the underlying mechanics as long as it feels like what i'm expecting from a WoD game.

    You have to change certain things when you make a transition from pen&paper to computer. Usually cutting some content, simplifying some rules to allow for smoother gameplay. Obviously the most critical task would be the transition to real time..

     

    Oh, I don't mind if they change the system. I don't particularly feel a bond with die rolling and the like. I just objected to saying it was "inspired by" the tabletop RPG. It is created by the same people, the unity of vision between the games is something I firmly believe will not be compromised.

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    old news..

    read this document, specifically pages 13 and 24.  This was publicly released by CCP about 2 years ago and the scope hasnt changed.  You'll find a lot of info that you seek here.

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • AeturanAeturan Member Posts: 27

     Can I get a summary of this game somewhere rather than be forced to read through pages and pages of info? Playable races? PvP and what kind? Social aspects? Actual estimated release date? Open world? Other?

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902
    Originally posted by Aeturan


     Can I get a summary of this game somewhere rather than be forced to read through pages and pages of info? Playable races? PvP and what kind? Social aspects? Actual estimated release date? Open world? Other?



     

    not at this time, it hasnt been released.

    What has been mentioned by the designers is the game will be more focused on social aspects as opposed to kill grinding. *edited because what I said made no sense*   It will be a strong social game, CCP plans to draw more interest from females between 18-25

    also, check this website for more info

    http://www.wodonlinenews.net/Home/tabid/36/Default.aspx

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • AeturanAeturan Member Posts: 27
    Originally posted by Rayx0r


    not at this time, it hasnt been released.
    What has been mentioned by the designers is the game will be more focused on social aspects as opposed to kill grinding.  Theyre targetting a younger audience and being a strong social game, CCP plans to draw more interest from females between 18-25
    also, check this website for more info
    http://www.wodonlinenews.net/Home/tabid/36/Default.aspx

    Alright, thanks for the info you can give me. I'll be sure to look through it.

  • arcdevilarcdevil Member Posts: 864
    Originally posted by Dawngreeter 


    EDIT: Regarding Diablerie, yes, it's still there.

    Its a quite risky concept, both in terms of lore and in terms of gameplay....wonder how they will go with this...

  • cukimungacukimunga Member UncommonPosts: 2,258
    Originally posted by arcdevil

    Originally posted by Dawngreeter 


    EDIT: Regarding Diablerie, yes, it's still there.

    Its a quite risky concept, both in terms of lore and in terms of gameplay....wonder how they will go with this...

    Since you are sucking the soul out of your target they would have to die permanently, now if it was only against NPC's you did this to it may work but if your going to do this on other players Its probably not.  Since it is sucking the soul from someone there would be no coming back and I don't think many people are in favor of permadeath.   But I always loved using Diablerie with my Assamite, I can't remember what gen I was since it was like 6 or  more years ago since I last played.

     

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