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Cross quoting.
Re: Don't blame G-Potato
Postby lmkao » Sun Feb 21, 2010 11:37 am
Guys if u r really do not understand what is going on, i will explain to you from Russian point of view.Firstly - original developer team stopped developing Allods Online at CBT1-2 at Russia,because Nival - company developer, merged with astrum and mail.ru,main game designer left this project because he had another point of view on this game before he could finish it,new director came,after that Allods progress stopped almost completely,mail.ru bought AstrumNival so at this point game was destroyed,because mail.ru is the most greedy russian game service platform.That explains why they cannot fix music and sounds easily,why it tooks so long of them to fix bugs,why animations are partly ruined and Kanian fem for example run through ground,and explains why there are bugs in game that were already fixed before,they just do not know the code well,and they are not capable of further Allods creation. Allods original developers and designer are working now on project that has Dota like gameplay,and that explains why you have a feeling of unfinished good game,because allods creation was stopped at Closed Russian Beta.But however they see the situation so they r trying to make the maximum profit out of game until it will be too late,because they r not capable of programming anything really new,because they have not developed this game,period.
TL;DR version. The original devs that actually cared for the game have been gone since beta. They merged and then were bought out by a conglomerate who have no real vested interest in gaming besides how much money they can get out of it. They're the ones making the current sweeping changes that seem like insanity compared to what the game was going to be. In other words, the current people in charge want as much money as they can get from you, and then they're going to throw the game to the side.
The game is dead. Something great got fucked over by corporate greed again. All we can do is forget the game exists.
Basically, QUIT NOW
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Comments
Wow, if this is true... just wow, that is sad. Not saying OP is lying, but you learn to take stuff like this with a grain of salt most times. It makes perfect sense though.
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
Actually after reading about gpotato's history and the way things changed from cb to ob it makes perfect sense.
So the next obvious question is, what is the development house that the original developers made and what is the name of the new game they are working on? 8P
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"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
No idea. I know its mentioned in a Russian interview with them somewhere but there is no translation. Their next game is a DoTA clone anyway so I'm not really interested /=
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@Kord
yes indeed it surely seems this way after research on the ru forums. I am also trying to do further research into the company itself but I am having some difficulty with translation. It makes absolute sense, in that the prices of the cs are completely out of whack. And with the changes coming down line with 1.6 and 1.7 it feels as if Astrum WANTS the game to fail as hard as possible as if to get some kind of write off.. though I am not sure this is even possible in Russia... wondering if there is a connection to the US.
If this is event is remotely close to reality, this would set a new meaning to the word fleecing in the MMOrpg world. Imagine how disturbing this is in that there are pleanty of FtP mmo's that could very easily "fit" the same cash grab model. Build to OB, cash grab from an incomplete never to be complete game. (how would we know any different).
Are we as consumers purposely being taken for a ride? Not just with Allod's but with other properties as well. At least we were blessed with the over the top obvious and laughable introduction of Gpots cash shop, to question all this to begin with.
I feel very sorry that Allod's doesnt have ANY future. One of the best FtP games out there.. at least before OB. Sad really.
d
"He who reigns within himself and rules his passions, desires, and fears is more than a king."
"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."
John Milton 1608-1674
Would this explain for the absurd item mall prices?
I have been enjoying the game since CBT and was really counting on it as my f2p alternative. Guess if this is so might have to end up jumping ship :-(.
Also there is this unique thing going around with ftp games coming out with "open beta" but which are actually there released product. AKA if your not char wiping and you are making (or in this case trying to make) money from said product is it not a release?
This is pretty much the general feeling behind all the rage against the game right now. The game itself WAS great. It did interesting things, had cool things like Gibberlings and the Astral ships, and the world setting of a post apocalyptic steampunk fanatasy world is not something we're likely to see again.
ALL of it, was thrown out the window, because the companies involved apparently are so blinded by their greed they can't even keep the game functional to string people along for a few days. This game was destroyed right out of the gate, and all its potential was wasted. It's sickening.
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It's possible, but unlikely. Yes, you can make money off of MMOs, but this situation sounds more like a company seeing dollar signs on something it doesn't understand, and trying to grab as many of them as possible.
For companies to continue to make entirely new games from scratch, with the mindset that they will fail shortly after release, just to try and turn a quick profit sounds like a stretch. There are much easier ways for corporations to flip investments that don't require this much risk or overhead.
Not saying it doesn't happen, but usually the companies that try and do it repeatedly don't last too long. Though, given the F2P models a lot of MMOs have, sometimes it can seem like they all have this mentality. Bottom line, it's much more cost effective to make a solid game that will last for a while, then it is to try and redesign multiple games over and over as throwaway products.
It's possible, but unlikely. Yes, you can make money off of MMOs, but this situation sounds more like a company seeing dollar signs on something it doesn't understand, and trying to grab as many of them as possible.
For companies to continue to make entirely new games from scratch, with the mindset that they will fail shortly after release, just to try and turn a quick profit sounds like a stretch. There are much easier ways for corporations to flip investments that don't require this much risk or overhead.
Not saying it doesn't happen, but usually the companies that try and do it repeatedly don't last too long. Though, given the F2P models a lot of MMOs have, sometimes it can seem like they all have this mentality. Bottom line, it's much more cost effective to make a solid game that will last for a while, then it is to try and redesign multiple games over and over as throwaway products.
Except that requires a level of ethics, some business sense, and management that actually comes out of their office to look at things once and a while to. Instead, what you generally have is a handful of chucklefucks in suits reading a weekly/monthly/quarterly report that was printed up for them and screaming back to everyone "Meet this goal I've set or you're all fired!", being concerned only about the immediate bottom line and not the long term profitability of the game.
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that sucks. i was really looking forward to the game, but now with all this crap i've been hearing i don't think it's even worth the Dl. =/ hate it when a good game goes bad.
I've read up on it too - seems like Spellborn all over again, it's a new company running it and from what the next patch brings and GP's costs they're prattically screwing anyone that plays it over - for heaven's sake it's making Crypic look 'fair' with theres.
RIP the 'real' Allods you would have ruled the world
Bring on the WARRRRGGHH!
Why did they sell the game if the feedback was so good and they knew they had a hit on their hands =/ Its not like suits can just throw money at something and take it, the other side has to accept, so you could blame the original company for selling out?
Though I'm echoing what's already been said; Allods was one of the *best* Free-to-play MMORPGs of the past 5 years. The animations, the graphics, the story, races, and settings were all well done.
This; Honestly, was going to be the game that held me over until Cataclysm. Now, I feel like I'm burying an old friend.
Rest in peace, my friend.
They merged, likely because the other company was offering them money and promised to "stay true to their vision" *IE bullshit*. After the merge there was of course no going back, so the team basically left and formed another company when the company they merged with started to throw their weight around and take the game in a drastically different direction.
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They merged, likely because the other company was offering them money and promised to "stay true to their vision" *IE bullshit*. After the merge there was of course no going back, so the team basically left and formed another company when the company they merged with started to throw their weight around and take the game in a drastically different direction.
Or it could be seen that after the company left they were left with the realization that they can't keep Allods afloat so they are taking the "Down with the ship" approach and getting all the valuables out before jumping ship themselves! *Dons Tin-foil hat*
I have very fond memories of Nival Interactive, they made some incredible games.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I have very fond memories of Nival Interactive, they made some incredible games.
Honestly, if they had stayed the ones in charge, this situation might actually be salvageable once they whipped Gpotato back in line.
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It's possible, but unlikely. Yes, you can make money off of MMOs, but this situation sounds more like a company seeing dollar signs on something it doesn't understand, and trying to grab as many of them as possible.
For companies to continue to make entirely new games from scratch, with the mindset that they will fail shortly after release, just to try and turn a quick profit sounds like a stretch. There are much easier ways for corporations to flip investments that don't require this much risk or overhead.
Not saying it doesn't happen, but usually the companies that try and do it repeatedly don't last too long. Though, given the F2P models a lot of MMOs have, sometimes it can seem like they all have this mentality. Bottom line, it's much more cost effective to make a solid game that will last for a while, then it is to try and redesign multiple games over and over as throwaway products.
And I would agree with you. But this is quite a different story with Allod's from what I am gathering from other resources. My research is no where near complete as I have stated, simply because trying to find bus reports is quite difficult. But I will comment on what your saying. This "model" your speaking of is appropriate considering there IS a dev team that is still working on the same game they started. From all accounts that I have discovered and with the orginal cross quote, It seems as though with the absorbsion of Nival into Astrum Nival and then futher with Mail.ru that the original dev team is NO LONGER on the Allod's project. If this is the case.. the game Allod's itself is dead, or at best in a state of limbo until they can get a new crew to bring up to speed the current game code.
So, what if this is not finacially viable. What if Allod's is for the most part "as is" done. Patch 1.6, and 1.7 donot ADD anything to the game in the sense of content, Aside mounts (new coding that could have been done by previous dev just not implemented ), it is simply adjustments to already implemented code to tone down skills, xp rates, ect. This does not take original game designers to accomplish. It's scary to think what this might implicate. AN knows the game is dead, they can't make it financialy viable as the vision is essentialy absorbed and dev team dismantled, yet they have a working copy of Allod's that CAN work for 6months to a year (before announcing no new content or have a skely crew to manage small changes) and they need to recoup expenses on. Why not license out what they have, tell everyone to "get what they can out of it", and then cut and run.
It would explain the VERY steep prices for the cs. It would explain the NO interraction from gpot over the issue. And it would explain the blantent 1.6 and 1.7 drastic changes to the Allod's game that essentially will drive the players away from the game. All you have to do is read the future patch notes.. lol. Here is more interesting thoughts from www.keenandgraev.com/ , these guys completely support the game and have a relationship with the GM's from gpot.
Allod's as a game is a Win.. The cs (gpot), developer and future of Allod's is a fail.
All this is speculation on my part, and I am trying to research as much as I can about the company, MIH group, Mail.Ru, Nival, Astrum Nival, Sergey Orlovskiy, Giant and others.. but its not easy, and also not that important. just having fun with it now.
I hope that I am waaay off and absolutely wrong. But something smells odd.
d
"He who reigns within himself and rules his passions, desires, and fears is more than a king."
"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."
John Milton 1608-1674
I have very fond memories of Nival Interactive, they made some incredible games.
agreed.. Etherlords 1-2 and Heroes of Might and Magic 5, two of my favorites.
d
"He who reigns within himself and rules his passions, desires, and fears is more than a king."
"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."
John Milton 1608-1674
@cross link from Allod's/gpot forums..
blog.quintura.com/2009/12/01/its-official-mail-ru-merges-with-astrum-online-entertainment/
a complete rundown of mergers. Who know's where the ORIGINAL Allod's team fits in all this or if they are even still around.
d
"He who reigns within himself and rules his passions, desires, and fears is more than a king."
"Where there is much desire to learn, there of necessity will be much argruing, much writting, many opinions; for opinions in good men is but knowledge in the making."
John Milton 1608-1674
In a professional development environment code is written in such a way that it won't take long to bring a new developer up to speed. Heck, adding stuff to the game on the programming end should be as simple as a few function calls. This is completely bogus unless Astrum and Mail.RU no nothing about coding or the code was written in such an unprofessional matter (highly unlikely with a project of this size and caliber). Astrum is capable of changing the code as they have been in the past several patches. The developer is obviously significantly more greedy than Nival, because since the switch the game as taking a turn for the worst introducing FoD and more and more cash shop items.
I'm not sure what's wrong with the music or sound either, but coding for music and sound is extremely easy anyway, so I doubt a switch of companies would cause problems with that. The animation system is probably a bit more complicated, but nothing an experienced graphic's programmer wouldn't be able to pick up and work with.
Whoever you quoted knows squat about programming.
Sad, I just tried it today for the first time. I kinda liked it, probably wouldn't have played long though. Seemed like just a slightly altered version of WoW.
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this game had alot potencial....... R.I.P
> In a professional development environment code is written in such a way that it won't take long to bring a new developer up to speed.
Seems someone needs reality check.
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