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This isn't limited to WAR, as i have seen it in a good many games, but what is the fascination with heading into the opposing factions full force in a scenerio?
For example, take the Reikland scenerio, i am currently playing an IB, and I can watch wave, after wave of order respawn, and head directly to the landing (flag point) while the entire destro scenerio group is there defending it. Theres obviously a very clear path to the Workshop (flag point) that destro controls, yet they will keep running in to the landing and get slaughtered?
I can give another example of Caledor Wood. I don't know how many times in the last 3 days i have gone around the entire destro team camping our spawn, to cap the flag point (typicaly) alone. Order will just keep jumping down the hill, and get massacred.
Go around, cap flag, defend flag? Fighting off the flag is whole other issue
As i said, this isn't limited to one game, or one faction, just PuGs in general. Yes I understand its PuGs.. "make a pre-made and this won't happen...."
Its that its so odd, It's just mind boggling really.
Comments
When you put a lite death penalty in your game people tend to act like this.
Want organized Sc's? play Pre-made only. At least as a pre-made people give a shit because they dont want to come off as a bad player to their fellow server players.
Playing: Rift, LotRO
Waiting on: GW2, BP
Ya I suppose you're right on the first count, i just thought winning would trump stupidity... silly me..
The second, running headlong into a wall, time after time, certainly makes you look like a bad player to your fellow realm mates, and escpecially the opposing faction, and that is basically the point of my post.
Though i think you nailed it with your first point, thank you.
Well you could always think of it as those "PUG" players are distracting them so you can go and steal the objectives!
Beardz-Ironbreaker-Gorfang
Playing: WAR
Past Games: FFXI, WoW, EQ2, D&D, Darkfall, Aion
FPS: CoD:MW, L4D2, CSS
Waiting for: SW:TOR