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Feeling a bit stuck atm ...

StoissStoiss Member UncommonPosts: 10

So I have been playing, gaining levels, crafting and exploring all of sector 1 and even had dip into sector 2 for a quick shopping spree.

Right now my character level 21 and parked in the northern end of sector 1 working on finishing the last AP quests.

I started playing FE because of the post apoc theme, twitch based shooting, the crafting and in part, because of the indie-status of the game.

One thing that strikes me is the repetitiveness of the game and the lack of player interaction. Especially the later I find to be a huge problem since up until now the game experience have been mostly that of a single player game.

Right now I have about 7 days left on my subscription and I'm still not convinced I should renew.

I understand that I have only seen and experienced a small portion (perhaps a third?) of the game.

Can anyone tell me what to expect in the rest of the game? 

What is there to look forward to and do players come together more in the later stages of the game?

stoiss

Comments

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Stoiss


    So I have been playing, gaining levels, crafting and exploring all of sector 1 and even had dip into sector 2 for a quick shopping spree.
    Right now my character level 21 and parked in the northern end of sector 1 working on finishing the last AP quests.
    I started playing FE because of the post apoc theme, twitch based shooting, the crafting and in part, because of the indie-status of the game.
    One thing that strikes me is the repetitiveness of the game and the lack of player interaction. Especially the later I find to be a huge problem since up until now the game experience have been mostly that of a single player game.
    Right now I have about 7 days left on my subscription and I'm still not convinced I should renew.
    I understand that I have only seen and experienced a small portion (perhaps a third?) of the game.
    Can anyone tell me what to expect in the rest of the game? 
    What is there to look forward to and do players come together more in the later stages of the game?
    stoiss



     

    The experiance can be what ever you want, you want more group oriented things, get into a active clan, seek them out either ingame or thru the forums, but make sure to look at what they offer, some are more about having a member count so apart from that don't interact much, some are very involded with helping their members but apart from that still what ever you want to do, some are heavy involved on doing things together.

    Myself made a small clan but aint active yet on the clan part, will do so once I reach cap lvl, not doing so cause it's all about cap lvl but doing so cause the game just offers me to much to be very active clan wise, I like to know the ins and outs of the game on every lvl, ranging from what and where to explore and being able to craft everything the game offers, at the moment lvl 32 with ALL Tradeskill up to lvl 123, with every possible craft recipes ranging from enhanced, improved to advanced recipes, I made them ALL, that's my niche, once I have done really ALL meaning till cap lvl I feel it's time to get active in the clan department of the game and share my knowledge with others, time to get out my alt who can actively participate with other raning from newbs to higher lvl's, also by that time I might have gotten to know people I really want to be ingame friends with as for me clan member numbers don't mean a thing without actually knowing them. I always take my time with clans or guild in what ever MMORPG.

  • VaedurVaedur Member Posts: 430

    Truth to the matter.. when people say "this game can be whatever you make it" is saying "you need to get inventive to make the game work for you"  sounds like the game does not work for you.  Lots of people "myself included" gone thorugh what you are and left.  Point is, it IS a single player game, with NO reason to interact with others for the PvE aspect of the game.  It is a design flaw.  It's a postapoctolypic candy land, not a wasteland.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

     In sector 2 you will start to get plenty of group oriented missions that you can group for, or outlevel and then come back to if you'd like.  S2 is the start of the conflict towns and factions... just think of S1 as more of a really big starting area.  

     

    You can also start getting mutations, and really increasing the strength of your character build.  A good clan really changes the way socialites play... if you're not getting enough player interaction, and that bothers you, hop into a clan.  As there really isn't any type of global chat, and everything goes into regions, many players mistake that to mean that the community jut isn't talking, but thats not the case.  Getting into a clan will open up conversations across the board as well as get you some much needed help in conflict towns and group PvE excursions.  

     

    When you hit S3 you'll have plenty more content to go through, larger areas where you can PvP, and you'll be coming to the temporary end of your character building, which is always great, because then you can perfect your play strategy.

     

    But if you decide that the game just isn't for you, I understand that too.



  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Vaedur


    Truth to the matter.. when people say "this game can be whatever you make it" is saying "you need to get inventive to make the game work for you"  sounds like the game does not work for you.  Lots of people "myself included" gone thorugh what you are and left.  Point is, it IS a single player game, with NO reason to interact with others for the PvE aspect of the game.  It is a design flaw.  It's a postapoctolypic candy land, not a wasteland.



     

    No it's not, that how YOU might read it.

    And your point is as you know yourself flawed. As it aint a single player game, perhaps try a few singleplayer games to actualy know what you are talking about.

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • NightCloakNightCloak Member UncommonPosts: 452
    Originally posted by Darkholme


    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...



     

    I hate your chat color.

     

    But you are right. Too many people focus on the end of the road. I've personally enjoyed leveling in games, including WoW. The best times to be had are frequently times not at max level. Hell, I loved leveling in vanilla WoW because the quests and lands were so diverse and interesting.

     

    I generally like getting to the end game as fast as I can when I am in a game where its moving too slowly or the content isnt very interesting, but I love the leveling aspect when there are interesting things to do.

    As for FE, I havent played it yet but I am going to install it this week.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by NightCloak




     
    I hate your chat color.
     
    But you are right. Too many people focus on the end of the road. I've personally enjoyed leveling in games, including WoW. The best times to be had are frequently times not at max level. Hell, I loved leveling in vanilla WoW because the quests and lands were so diverse and interesting.
     
    I generally like getting to the end game as fast as I can when I am in a game where its moving too slowly or the content isnt very interesting, but I love the leveling aspect when there are interesting things to do.
    As for FE, I havent played it yet but I am going to install it this week.

    I think others can speak better to this than I can at this time but I really dont think this game is designed to appeal to the WoW fans. Not trashing WoW fans I am just saying I do not think they are trying to go for the same forumla for specific reasons.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by Darkholme


    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...

     

    QFE!

     

    Couldn't have said it better myself Dark.

     

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • NightCloakNightCloak Member UncommonPosts: 452
    Originally posted by SEANMCAD

    Originally posted by NightCloak




     
    I hate your chat color.
     
    But you are right. Too many people focus on the end of the road. I've personally enjoyed leveling in games, including WoW. The best times to be had are frequently times not at max level. Hell, I loved leveling in vanilla WoW because the quests and lands were so diverse and interesting.
     
    I generally like getting to the end game as fast as I can when I am in a game where its moving too slowly or the content isnt very interesting, but I love the leveling aspect when there are interesting things to do.
    As for FE, I havent played it yet but I am going to install it this week.

    I think others can speak better to this than I can at this time but I really dont think this game is designed to appeal to the WoW fans. Not trashing WoW fans I am just saying I do not think they are trying to go for the same forumla for specific reasons.



     

    I am a fan of many games. WoW is among them. Though, I would hardly consider myself one who could be hard to target as I enjoy a wide range of games.

    Basically, I'll try nearly any MMO out there. But considering I've only played about ~3% of the games on this sites games list I wouldn't say I play too many.

  • AstralglideAstralglide Member UncommonPosts: 686
    Originally posted by Darkholme


    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...

    I agree, Dark. The only thing that I think is the developer's job when it come to grouping is creating relatively easy means to find groups and travel to the location, whether it be a quest chain or an instance. I think that FE falls short here since there is no dedicated and moderated LFG channel. Also, the sheer size of the world coupled with reletively slow travel greatly lower my, and many other's, willingness to help other people through some of the content. Also, one thing that WoW definately got right and LOTRO failed on was creating a reward for doing content or helping with content that you have already done.

    A witty saying proves nothing.
    -Voltaire

  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Stoiss


    So I have been playing, gaining levels, crafting and exploring all of sector 1 and even had dip into sector 2 for a quick shopping spree.
    Right now my character level 21 and parked in the northern end of sector 1 working on finishing the last AP quests.
    I started playing FE because of the post apoc theme, twitch based shooting, the crafting and in part, because of the indie-status of the game.
    One thing that strikes me is the repetitiveness of the game and the lack of player interaction. Especially the later I find to be a huge problem since up until now the game experience have been mostly that of a single player game.
    Right now I have about 7 days left on my subscription and I'm still not convinced I should renew.
    I understand that I have only seen and experienced a small portion (perhaps a third?) of the game.
    Can anyone tell me what to expect in the rest of the game? 
    What is there to look forward to and do players come together more in the later stages of the game?
    stoiss

     

    Compared to other MMORPG's there is not much player interaction outside of clans in FE. Barely PUGs etc. Most players play on their own. FE lacks usefull LFG tools for PUGs. So like others suggested, find yourself an active clan. The best way to do that is by posting on the forums.

    The devs chose to not have a global chat in FE. There is a need for it though, ppl keep asking about it in /help channel. Region chat doesnt really cover a large area. So not a lot of people actually use it. The exception is region chat at the larger outposts.

    Sector 2 will be a nice change because of the factions. Itll also open up the mutation line quests. Check sector 2 before you decide to resub or not.

    I really think that FE needs a good LFG tool. Even when you are in a clan, its possible you are trying to find a group in an area where no clanmembers are near. Region channel is not really practical if you are close to a region chat border.

  • SanHorSanHor Member UncommonPosts: 336
    Originally posted by Darkholme


    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...

     

    As a huge fan of original SWG I agree with you. But FE really lacks a lot of  content  to make socializing an entertaining experience. No player cities, housing, no player driven economy, no real purpose for visiting bunker bars etc. Most of the players are just running around busy doing their missions. And not to mention towns that appear to be deserted until you enter a bank and see everyone stuck in there staring at vaults. You can say whatever you want about this game but how players behave in game is the real representation of what it is. From my own experience (and I've been playing since October last year until a month ago) it is more a single player game than anything else....

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by SanHor 
    As a huge fan of original SWG I agree with you. But FE really lacks a lot of  content  to make socializing an entertaining experience. No player cities, housing, no player driven economy, no real purpose for visiting bunker bars etc...

    Agreed, but the good news is that all of the things that you mentioned are coming down the pike for FE... some sooner, some later, but all eventually.

    As for things like fast travel, global chat, etc, I would maybe like some sort of "LFG channel" maybe based around local HAM radios that you could use to communicate with other players or something. The thing I don't want personally are gameplay options that take away from my immersion.

    As for WoW/FE comparisons and hate, I actually still play WoW, to the point of being in a semi-casual raiding guild (progressing ICC 25-man atm). I love WoW for what it is. It has it's place in the lexicon of MMOGs obviously. Nothing but love for WoW from me. However I play FE also because it isn't WoW, and should not be WoW. This is not because WoW is bad, but because variety is the spice of life...

    PS: I need a new font color I guess so people stop complaining... 8P

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by Darkholme

    Originally posted by SanHor 
    As a huge fan of original SWG I agree with you. But FE really lacks a lot of  content  to make socializing an entertaining experience. No player cities, housing, no player driven economy, no real purpose for visiting bunker bars etc...

    Agreed, but the good news is that all of the things that you mentioned are coming down the pike for FE... some sooner, some later, but all eventually.

    As for things like fast travel, global chat, etc, I would maybe like some sort of "LFG channel" maybe based around local HAM radios that you could use to communicate with other players or something. The thing I don't want personally are gameplay options that take away from my immersion.

    As for WoW/FE comparisons and hate, I actually still play WoW, to the point of being in a semi-casual raiding guild (progressing ICC 25-man atm). I love WoW for what it is. It has it's place in the lexicon of MMOGs obviously. Nothing but love for WoW from me. However I play FE also because it isn't WoW, and should not be WoW. This is not because WoW is bad, but because variety is the spice of life...

    PS: I need a new font color I guess so people stop complaining... 8P

    Nah, this is MMORPG.  People will always complain. 

     

    Keep the font color.

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • AstralglideAstralglide Member UncommonPosts: 686




    PS: I need a new font color I guess so people stop complaining... 8P

     KEEP THE COLOR!!

    A witty saying proves nothing.
    -Voltaire

  • darkbladeddarkbladed Member Posts: 193
    Originally posted by Vaedur


    Truth to the matter.. when people say "this game can be whatever you make it" is saying "you need to get inventive to make the game work for you"  sounds like the game does not work for you.  Lots of people "myself included" gone thorugh what you are and left.  Point is, it IS a single player game, with NO reason to interact with others for the PvE aspect of the game.  It is a design flaw.  It's a postapoctolypic candy land, not a wasteland.

     

    Try doing New Flagstaff University or Sunset Crypt (both S2) solo at the recomended levels (Hell a level 46 with uber gear CANNOT solo the last boss of NFU, cant even duo him).

    Also El Cadejo (sp?) in S3

     

    There is a Lot of stuff to do.  But you seriously need a decent group of people (guild) to do it with.

    Like many games though you are going to need to find a part of the community you can relate to and have fun with.

    Even WoW with its dozens of end game raids will get boring after you've run them 40 times.

    I myself am in a roleplay guild Invicta (accepts all except enforcers) and I have a lot of fun.

     

    Look me up in game if you wanna chat about either the game in general or what kinda stuff there is to do, I'm "Allison Frost" there.

     

     

  • SanHorSanHor Member UncommonPosts: 336
    Originally posted by Darkholme


    Agreed, but the good news is that all of the things that you mentioned are coming down the pike for FE... some sooner, some later, but all eventually.




     

    Sounds good. In that case I'll keep an eye on FE in future.

     

    P.S.

    Font colour is fine!

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by SanHor

    Originally posted by Darkholme


    Fact of the matter is, most gamers these days have either forgotten how to or never learned how to interact socially in a game without being hand-held and spoon-fed content to interact with other players. In their minds the lack of hand-holding is a flaw because most games hold your hand through the whole process and give you very few actual choices. Personally I remember my best social interaction experiences in MMOGs being through player-driven content and interaction. Another flaw in peoples thinking that sullies their game experiences is that gaming in an MMOG is all about the end game, when in fact especially with FE it's about the journey. People tend to WoW-ify their gameplay no matter what MMOG they play and in some games you do yourself a disservice because you miss out on the best parts of the game. Not all MMOGs play the same, and they shouldn't...

     

    As a huge fan of original SWG I agree with you. But FE really lacks a lot of  content  to make socializing an entertaining experience. No player cities, housing, no player driven economy, no real purpose for visiting bunker bars etc. Most of the players are just running around busy doing their missions. And not to mention towns that appear to be deserted until you enter a bank and see everyone stuck in there staring at vaults. You can say whatever you want about this game but how players behave in game is the real representation of what it is. From my own experience (and I've been playing since October last year until a month ago) it is more a single player game than anything else....

     

    I find that MMOs need good "social centers" - places where large numbers of players go to do a variety of things... buy/sell, organize, hang out, etc...

    Some examples would be...

    Final Fantasy XI: Jeuno and then Whitegate

    WoW: Ironforge, Stormwind, Orgrimmar, Dalaran, etc...

    Lineage 2: Giran, Dion, Aden



    Those are just examples from a few games... They become sort of "hubs" of activity in the game, people meet up... socialize, etc. I find that those kinds of areas help foster more "community interaction" overall.



    Games where each town you come to is nothing but a waypoint to pass-through on the way to somewhere else, never seem to capture that same sense of community.

    At least that's been my experience.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • darkbladeddarkbladed Member Posts: 193

    Embry and New Flagstaff are pretty hopping (capital cities of S1 and 2)

  • DarkholmeDarkholme Member UncommonPosts: 1,212
    Originally posted by darkbladed


    Embry and New Flagstaff are pretty hopping (capital cities of S1 and 2)

    Yeah I was going to say, social centers are there in FE. Most people tend to congregate in the towns with auction houses, vault space and other facilities. Having a couple alts now I always see lots of people congregating in hub towns in S1 and S2 and communicating through region chat to do stuff together... man I need to play more, stupid RL. 8P

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • ryan1285ryan1285 Member Posts: 20

    Fallen Earth the singleplayer game with inbuilt instant chat. Help channel is after all a great place to meet the ladies. It is fallout 3 missing immersion and cool dialogue/easter eggs/story arcs/quests but instead you have enough grindy ass quests to last a half a lifetime.

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