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Star Trek Online: Addressing Some Complaints

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  • nekollxnekollx Member Posts: 570
    Originally posted by Malickie

    Originally posted by AOCtester


    Its totally out of order for Cryptic to feel offended when ppl point out the lack of Star Trek feeling for the game.  Where are the "On screen" msgs that dominate the entire Star trek series ?  Why on earth did they not implement a real Bridge feeling for the game?  I never knew that the bridge on Enterprise was there just for "decoration" purposes.....
    Seriously...  The game lacks alot of what Star Trek stands for.  I puked when I saw the mission logs coming on the screen in space view.  Thats just Blasphemy in my book. 
    Im not commenting on C-store... since just knowing its there will be just another reason I will never buy StarTrek Online.

    Why? Because they only gave themselves two years to create the game. That's hardly enough time to create a compelling leveling process let alone added hours of entertainment through menial tasks. Every problem this game suffers from is a direct result of the time frame they created it in. It's essentially nothing more than a mod of CO with star trek themes and an overhead map you can move around in.

    In two years it's obvious their one and only focus was creating an interesting combat engine, for the flight portions of the game. Everything else they just threw in as an attempt to seem as though they created an actual MMO.

    Two years is hardly enough time to create a deep single player RPG, let alone a full fledged MMORPG.

     

    it can be done, if you have skilled people...

    but that's the catch isn't it...

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by barezz


    I loved the comment about how they saw Open Beta numbers drop when raised the difficulty level.
    Really?  Refresh my memory, but didn't Open beta run from January 11th until January 27th?  I'm sure other variables couldn't have interfered with that week long bit of testing where they gathered those numbers.  And since the Closed Beta was primarily held as playtests, I don't think it is just a matter of them getting closed and open beta mixed up.
    It's called rushed development, pure and simple.

     

    This did happen as they say, there were numerous complaints in the first few days of OB. Saying the difficulty was to high, and the chance of survival to low. All because the first ship to enter a fight was usually blown to bits, if they didn't stay with their group that is.

    Of course you're right as I said in my last post, every issue with this game revolves around the time or lack there of STO was in the oven.

    I can pull my lasagna out of the oven at anytime, it will still be eatable. That doesn't mean it won't taste like poo.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • brad813brad813 Member Posts: 103

    I noticed they failed to address one of the major problems with ship combat.  I usually like space combat in games, but the fact they left out a bridge view for during combat makes you feel less in command and more like you are moving a toy ship around.  I like STO overall, and have no complaints about buying small extras, but not having the bridge view for combat is akin to not having a cockpit view in any of the old Wing Commander games(which btw, would make a great space mmo with all of the plot elements available).

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by nekollx

    Originally posted by Malickie



    Why? Because they only gave themselves two years to create the game. That's hardly enough time to create a compelling leveling process let alone added hours of entertainment through menial tasks. Every problem this game suffers from is a direct result of the time frame they created it in. It's essentially nothing more than a mod of CO with star trek themes and an overhead map you can move around in.

    In two years it's obvious their one and only focus was creating an interesting combat engine, for the flight portions of the game. Everything else they just threw in as an attempt to seem as though they created an actual MMO.

    Two years is hardly enough time to create a deep single player RPG, let alone a full fledged MMORPG.

     

    it can be done, if you have skilled people...

    but that's the catch isn't it...

    Can and should are two completely different things. There's a reason most games have at least 4-5 years of solid development time, and should have at least a 6 month cb and a few months of OB. To ensure the overall quality of a product and to ensure its deep and engaging enough to hold people for over 6 months. Giving them ample time to add in new content before people start running out of it.

    No skilled developer would set a two year goal for an MMO, because a skilled developer is more than just a person who can code well. They also have a grasp of the business practices and priorities needed to create a successful product. In short, they know what's required to create an acceptable game.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Nico101Nico101 Member Posts: 1
    Originally posted by barezz


    I loved the comment about how they saw Open Beta numbers drop when raised the difficulty level.
    Really?  Refresh my memory, but didn't Open beta run from January 11th until January 27th?  I'm sure other variables couldn't have interfered with that week long bit of testing where they gathered those numbers.  And since the Closed Beta was primarily held as playtests, I don't think it is just a matter of them getting closed and open beta mixed up.
    It's called rushed development, pure and simple.

     

    LOL ... that was too funny... I think the main factors that they may have forgotten about why the numbers decreased will maybe be from the fact that in open beta the servers were always down or if they were up it was only for around an hour.. I think i spent more time trying to log into STO then than playing it... plus I do believe cryptic has gotten their fingers up the wrong arses in this situation... the reason people started to stop playing as the levels progressed was the fact that their characters were going to be wiped in a few days for the release... so not many people wanted to level and level to max level for them to be totally drained by the time they could play the game properly and leveling properly... Im pretty sure that each player, because this is what all my society did was level to around level 12-15 and then start a new class or race to see the different aspects of the game and see what they like... this is most probably why it dropped off not because it was getting difficult... Idiots!!!

     

    Secondly this game should never have been released... i myself paid for lifetime subscription for STO and i do regret it now as i play Battlefield bad company 2 more than anything and in a few weeks i will be starting LOTRO once again.. There is a small expample of how it can be done better, because they have the time and funding behind them which makes it a more enjoyable game... I have made it to rear admiral and i just find that things in this game should have been made more appropriate for team play... like instead of having to all travel from one place to the same place to do a mission... If your mate needed a hand because, im sorry to say; everything is instanced you should be able to warp to his position ... I MEAN ITs STAR TREK YOU CAN WARP TO PLACES... its like playing pirates of the burning sea once again where you have to sail across f**king miles of ocean to get anywhere... but this time its space.. This is not placed in the 17th century... Like everyone is saying... Its just not star trek like... which is such a shame...

     

    nevertheless.. I have lifetime, im not paying any more to this shit tip, so i may just be able to stay around long enough for them to fix their mess???

     

     

    nsutton

  • DirephoenixDirephoenix Member Posts: 26

    "One of the biggest complaints that we've heard about Cryptic's Star Trek Online has been that there are many players out there who claim that it just "isn't Star Trek" enough."

    Great. I can't wait to spend 2 hours arguing about the Prime Directive with my doctor's snot-nosed brat in my ready room.

    You know, sometimes what makes great Trek doesn't make a very good game...

  • DrakynnDrakynn Member Posts: 2,030

    *grabs a chair and some popcorn and waits for  Cryptic Defense Force to arrive...though their numbers do seem depleted lately*

  • ChuckanarChuckanar Member UncommonPosts: 210

     I got burned in CO and my guildmates all got sto even though i told them not to, since i had been in closed beta and the game just did not have the content to justify the cost. They didnt believe me and bought the game and now are all looking for another game to play. They all have at least one maxed out character withing 3 weeks of it going live.

     I feel sorry for those that bought life subs. I got the 6 month sub to CO and havent played it for 4 months. Only need a couple max lvl characters to realize that playing the exact same game path is boring.

  • PelagatoPelagato Member UncommonPosts: 673

    BAH!!!! The game is fine, and the developers too! The problem is that this new generation of players are a bunch of bitchy people, with only one ability, complain complain and complain!!!

    Everyone around this days is a QQer, or is simply cranky because they lost their job... I dont care about anyone... thats it...! nothing more to see...

    Each game I get in, the community is a bunch of downgraded crap from what they were a few years ago... They dont even want to pay, they expect everything free, then want it free, and then they demand it for free!!! Developers on the other hand want to snatch your money, they will snatch you money, they are snatching your money... Dont like it????????

    Then what part of  "Piss off you dont understand"

    accept the fact that you are in the bottom of the economical hierarchy and devs and companies are going to stomp upon you, get over it, there is no other way... THATS IT!!!! you are screw! Companies dont give a s... about what u think.. or anything as long as they can get your cash... and they can!!! done with it!!! move alone... and forget about gaming if you dont like it...

    At least dont flood all the internet forums with crap about publishers, devs and so on... they are doing what they are suppose to be doing at their best.. get your cash ... bad luck for you!

  • johnyjetjohnyjet Member Posts: 24

     " im sorry to say; everything is instanced, its like playing pirates of the burning sea once again where you have to sail across f**king miles of ocean to get anywhere... but this time its space.."

     

    It does have similarities to POTBS, bad one's. The instancing killed the game for me. How many times can you play the same small instanced pvp maps before you are bored to tears, Klingon's cloaked, Feds in a huddle.

    I hope they work on loads of pve content for the pve folks, might keep some subscriptions that way.

    But for the pvpr's this is a lost cause. No open pvp, no RVR, no leaderboards, pvp titles, pvp ship gear, etc.

    A shame because like POTBS, the basic ship combat is cool.

    Give me huge open space that you chose to enter that is open rvr pvp, where the battles have consequence, where you can mine or mission for pvp resources, make it level based to reduce ganking, and give me the thrill of the hunt or the hunted.

    It has none of that so it's not getting any more of my money. And I don't see the devs heading in the right direction either. They are as naive about pvp as the POTBS folks were.

    Too Bad.

     

  • SteamRangerSteamRanger Member UncommonPosts: 920

    I'm anxiously waiting to see how they plan to pull a 3rd faction out of their hat when they haven't even fleshed out the two they have.

    "Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
    "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

  • MurashuMurashu Member UncommonPosts: 1,386
    Originally posted by johnyjet
    But for the pvpr's this is a lost cause. No open pvp, no RVR, no leaderboards, pvp titles, pvp ship gear, etc.
    A shame because like POTBS, the basic ship combat is cool.
    Give me huge open space that you chose to enter that is open rvr pvp, where the battles have consequence, where you can mine or mission for pvp resources, make it level based to reduce ganking, and give me the thrill of the hunt or the hunted.



     

    This is exactly why I never tried the game. Back in beta, when they announced that they would have no open PvP, I wrote the game off as not for me. I am kinda surprised that people are just now figuring this out since they said the PvP would consist of Battlegrounds and Arenas.

     

    Ive heard a lot of great things about the ship combat and would love to try it out, but not with instanced PvP.

  • FreeJack2000FreeJack2000 Member Posts: 28

        With all of the complaints of items given in the C-Store, Im wondering why no one makes a big deal of SOE, giving the same type of cosmetic  items out when purchasing  Card Packs in Galaxies, EQ and EQ2.  There are many items that folks that play these games would like made by players and yet they are not availble.  

     

    image

  • wgc01wgc01 Member UncommonPosts: 241

    I get a chuckle out of threads like this, arm chair. lawyers, game devlopers and and game indusrty experts one and all... does not matter what game it is.. everyone knows the business inside and out..LOL  But I am sure none of them have ever developed anything more than a headache..:)

  • championsFanchampionsFan Member Posts: 419

    [mod edit]


    Haha, I consider myself a Cryptic fan, but that is off the charts.  I didn't perceive any bias in the interview when I read it this morning, in fact it seemed a lot more gentle than the official STO forums reaction to the same bits of news.  

     

    Cryptic is trying a Customer Development approach to MMO creation.

  • SanguinelustSanguinelust Member UncommonPosts: 812

    That was short but I liked that they recognize there are problems. Now I'd like to see the efforts to fix them.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    Originally posted by wgc01


    I get a chuckle out of threads like this, arm chair. lawyers, game devlopers and and game indusrty experts one and all... does not matter what game it is.. everyone knows the business inside and out..LOL  But I am sure none of them have ever developed anything more than a headache..:)

     

    Not sure what your point is. I've never built cars, nor do I have the desire to do so. Does that stop me from picking out a nice car?

    Do you build TVs? When you go to the store to pick out a TV don't you judge one from another?

    Are you saying people who compare products, or know what it takes to make a good product is full of crap?

    I know what I want from a tv or car. I also know what I want from a video game. Thank god, not all cars are pintos. I wish I could say the same about recent MMOs.

  • erictlewiserictlewis Member UncommonPosts: 3,022
    Originally posted by Sanguinelust


    That was short but I liked that they recognize there are problems. Now I'd like to see the efforts to fix them.



     

    Yes I dont think they are going to change the cstore, instead just more of the same.

    Not star treck enough well duhh!!  Thats the big one.

    5 bucks says nothing changes.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431


    Originally posted by brad813

    I noticed they failed to address one of the major problems with ship combat.  I usually like space combat in games, but the fact they left out a bridge view for during combat makes you feel less in command and more like you are moving a toy ship around.  I like STO overall, and have no complaints about buying small extras, but not having the bridge view for combat is akin to not having a cockpit view in any of the old Wing Commander games(which btw, would make a great space mmo with all of the plot elements available).


     
    This will never happen in STO. This is because of the design and use of instances. When you "beam" to your ship from a 3rd person view. You leave the current instance and enter your bridge instance. You are no longer in the instance to fight. You can not see anything from the viewscreen because you are in your own personal instance. I see no way to have an instance within an instance interact with each other in any way for combat.

    I see possible bridge function with simulated travel, quest view on the viewscreen, and possibly encounters inside your ship. But combat from your bridge will not work with the instance within an instance setup in my opinion.

    The game is ok for casual gamers that have an hour or so a day to play. Any player that plays many hours a day will be done with all the content in less than a week. And with no options at end game but 5 man runs and mini game PvP. The game will only keep the casual and hardcore ST fans.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • gary0515gary0515 Member Posts: 36

    This reminds me of another MMO developer about a certain space based MMO, Doesnt all of you?

    I would have thought cryptic would have learned the lesson from that other MMO's mistakes, but as the old saying goes "Those who do not learn from history are doomed to repeat it."

  • BetabooBetaboo Member Posts: 384

    Originally posted by championsFan

    Originally posted by Betaboo


    [mod edit]


    Haha, I consider myself a Cryptic fan, but that is off the charts.  I didn't perceive any bias in the interview when I read it this morning, in fact it seemed a lot more gentle than the official STO forums reaction to the same bits of news.  

     


     


    yeah over the top is a pretty good term for the guy.  someone called BS on him out and said he was a liar and it looks like the guy left the thread.

  • championsFanchampionsFan Member Posts: 419
    Originally posted by brostyn

    Originally posted by wgc01


    I get a chuckle out of threads like this, arm chair. lawyers, game devlopers and and game indusrty experts one and all... does not matter what game it is.. everyone knows the business inside and out..LOL  But I am sure none of them have ever developed anything more than a headache..:)

    Not sure what your point is. I've never built cars, nor do I have the desire to do so. Does that stop me from picking out a nice car?

    Do you build TVs? When you go to the store to pick out a TV don't you judge one from another?

    Are you saying people who compare products, or know what it takes to make a good product is full of crap?

    I know what I want from a tv or car. I also know what I want from a video game. Thank god, not all cars are pintos. I wish I could say the same about recent MMOs.

    As an example, here is an article about a business model that makes Cryptic's behavior seem less strange.  In a nutshell, the idea is to put out a core game after 6-12 months, and do an "early live" in order to initiate "customer development" i.e. the approach of letting the user request features to the software, a very common approach in business IT.   The customer development approach has advantages and disadvantages compared to traditional development, but it is not necessarily inferior.  I think I am going to put this link in my signature.

     

    Cryptic is trying a Customer Development approach to MMO creation.

  • gary0515gary0515 Member Posts: 36

    You know business model or not, When i pay money for a game i expect it to be ready, not still in development. Especially when the game is supposed to be judged ready, The term "consumer fraud" applies there. And yes I do know what that means. Look it up. Just because it is a game does not mean it isnt fraud all the same.

  • MMOman101MMOman101 Member UncommonPosts: 1,787

    What is the over under on server population 1 year after launch........i am betting the under.

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • BetabooBetaboo Member Posts: 384
    Originally posted by MMOman101


    What is the over under on server population 1 year after launch........i am betting the under.

     

    With the rapid decline in the player base i would go so far as to say F2P to stay afloat. Don't know what they are going to do about the lifetimers though.

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