-Wow... Because i never was alone doing it. And was always trying to be better then my friends at it. The grind didn't feel like grind till much later in this game... In the endgame grind became grind to me. After i leveled up a 4th or so char the grind became visible too. But still i enjoyed it.
I always was the one grinding resources though. Mining or skining to help a friend. I enoyed it... I guess i enjoyed pleasing people :P I also did ALLOT of grinding for RP clothes... But the key was i was never alone doing it and always had a goal.
-AoC leveling my Herald of Xotli. Why you ask? Fatalities... Most awesome thing about this game. I quit when i reached max level and built a tier 1 city that did nothing. I played from the launch when there were huge level gaps. I didn't mind... it was a race to the max level in my guild that motivated me to grind. I won... and then quit from boredom :P
-Eve mining... >.> I enjoy repetative tasks like that it seems. But it gave me a feeling of progress... Solo mining then hauling the loot to a base... Always on the watch for looters and pirates all to get a new ship... That mined more efficiantly >.> It just "felt" right in this game. The grind fits EvE... I picked a role- mining and wnet with it.. like a cog in a huge market/machine. I like haveing a role i can master...
I would propably still enjoy eve right now if i had found the right people to play it with back in the day.
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
Grinding for my second Jedi character in SWG. 29 proffessions and 2 Village of Aurelia pahses, followed by grinding out his Jedi template of Master Lightsaber, Master Powers, Heal 4004.
Why was it fun? The constant fighting off groups of Bounty Hunters, always having to watch my back and of course the end result - an Alpha class character, or two in my case (although the first was just blind luck really).
MMORPG History: Playing - EVE Online. Played (Retired) - AO, SWG, MxO, WoW, RFO, SoR, CoX, EQ2, GW, L2, Vanguard, LotRO, AoC, TCoS, Aion. Favourite MMO - Pre-CU SWG, 3 Years, 4 Accounts, 2 Pre-CU Jedi (1 Pre-9). Awaiting - Star Wars: The Old Republic, The Secret World, Earthrise.
Solo hunting took damn near forever. What made it enjoyable was the social aspects of the game, the challenging predator AI and nothing ever spawned in the same place so every night the game felt different.
Worst grind?
WoW's Raid farming. Three years, six days a week, six hours a night (just raiding) to farm items that would be replaced by blues. If i could go back I would of joined one of those casual pvp guilds just for fun or maybe an rp guild lol.
WOW, although I never considered leveling up a grind at all. It was always well paced and fun with the right amount of danger & exploration. You were always on the move. As soon as you were about to grow tired of a certain area, you were on to the next one. That contrasted GREATLY against EQ or DAOC, where you were sitting in one spot for weeks because there was no where else to go.
I actually am quite positive that EQ is the game where you have the widest selection of places to level. At any given level you have lots and lots and LOTS of spots where to go. It's just that some places were much less popular than the well known ones.
Haven't found yet any other game with such a big selection of options where to grind.
I know you all don't prefer grind, but life revolves around a grind of some type or another, so which game has the grind you never noticed or thought was more fun than tedious?
See...the problem I personally have with answering this...is that I only call it a "grind" if it FEELS like a grind (meaning...I'm not having much fun DOING it). Therefore....I can't honestly answer this, because I've never "enjoyed" a "grind."
I guess if you consider all games grindy....then....if there IS a "grind" in EQ2....I don't notice it. Same with UO. I'd have to pick those two, I think, for now.
-----------------
Originally posted by EverSkelly
Originally posted by Josher
WOW, although I never considered leveling up a grind at all. It was always well paced and fun with the right amount of danger & exploration. You were always on the move. As soon as you were about to grow tired of a certain area, you were on to the next one. That contrasted GREATLY against EQ or DAOC, where you were sitting in one spot for weeks because there was no where else to go.
I actually am quite positive that EQ is the game where you have the widest selection of places to level. At any given level you have lots and lots and LOTS of spots where to go. It's just that some places were much less popular than the well known ones.
Haven't found yet any other game with such a big selection of options where to grind.
If you want to CALL it a grind....okay. I'd have to say the same about EQ2. There are just WAY way way too many places to go and varied things to do for it feel grindy to me. Most of the time I'm just freaking out because I have SO many choices about what to do and everything really "needs" to be done...lol! But I enjoy doing it all and having the many options of what to "work" on.
We've heard it stated over and over through various people and forums, that MMORPGs ALL have a grind of some type. My question is this. Which grind did you actually ENJOY the most? Was it Lord of the Rings, WoW, Aion, Lineage 2, EQ1, or one of the many others? And why did you enjoy it?
Personally, as much as I kick myself for not playing this game still(mostly due to other games grabbing my attention and the control scheme being a hassle) FFXI is probaby my most favorite game that has a ton of grind to it. Something about knocking out those levels in a sweet party, skillchaining through them, etc. Still gives me good memories.
I'd have to say the original Everquest since the group play really started around level 10 and from there to the level cap (65-70 in my day) each grind was a social experience all its own. In my mind nothing really beat some of the all day long XP grinds I got into in areas like the Overthere and Dreadlands.
Final Fantasy XI would be a close second as the grouping aspect felt similar to EQ, but what killed it for me was the subjob leveling and the inability to play all the game's classes from the start -- thus leveling up a job you have no interest in even playing.
Eh, well, oxymoron ("fun" grind?) aside, I'd have to go with EVE mission running/mining. Haha, I know, the PvE could definitely use some improvements, but there's actually that .01% that doesn't mind mission running. It's a bigger percent for mining of course, but I haven't gotten into that as much yet.
I just like watchin the ISK flow in. Plus, some missions are challenging the first time around.
I hate to say this, but in Lineage 2 I enjoyed grinding. The reason being I didn't have to pay attention, I could go semi-afk and click on mobs, while running netflix on the monitor next to me, it made it an easy way to level and I could watch movies and such. Also because I knew the grinding would be worth it for my favorite pvp in any game.
My first WoW character was hardly a grind at all. I just did quests and ran dungeons with my friends and Bam! I was 60. I didn't have to have good gear or know every boss fight to make things the most efficient they could be.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Earth and Beyond may have been the most fun for me. I think it was because the game was built as a grind, a leveling treadmill through and through. E&B had zero endgame (which I think is 99% of the reason it died) but they worked very hard on all the low level content, and so I had tons and tons of fun grouping up. even if some days I came out with almost no gained XP, just hunting was fun.
I miss that grind, wish I could go back, for just a month or two.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Two games I enjoyed the grind in were both Free 2 Play games - Cabal and World of Kung Fu. To me nothing is funner than rounding up a bunch of monsters and AOEing with Melee type classes. If you know any games that this is possible in, let me know!
To me nothing is funner than rounding up a bunch of monsters and AOEing with Melee type classes. If you know any games that this is possible in, let me know!
EQ2. Berserker and ShadowKnight are AoE classes. Berserker uses stritcly melee and SK is more of a caster type, but still is a heavy tank. They both AoE very well and if you have good gear, you can just pull lots of mobs and AoE them to death. Grinding with those classes can be fun...
Lineage 2 - get all recipes for my warsmith on a freeshard.
I sadly never finished that one, but it was crazy fun to do.
In the "real" game, leveling times and droprates where much too low to ever attempt it, and I think you could only have 50 recipes per warsmith. So basically you had to start Warsmith 1 and get all lowlevel recipes, then Warsmith 2 and get medium recipes, then Warsmith 3 and get highlevel recipes ... many many dwarves later the game got a new grade and yes now you could have started ANOTHER dwarf. Its all major suckage, really.
I dont consider the Word grinding as a negative thing. Im one of those players that will constantly call an repeatable action grinding or farming and be having a good time.
Lineage 2 for me because of the open world, the combat was fast and fun, open pvp meant anything could happen at anytime and no game I ever played since has a social aspect like Lineage 2. The game was really something special back in the day when it was in its prime.
Fungwan online grinded out 163 levels (about 4mths worth of play time), i enjoyed it because i did it with a grp of 10 people chating, joking etc and it didn't even feel like grinding because i was having fun with friends
In the 7 years playing MMOs no other game has come close to it
Comments
-Wow... Because i never was alone doing it. And was always trying to be better then my friends at it. The grind didn't feel like grind till much later in this game... In the endgame grind became grind to me. After i leveled up a 4th or so char the grind became visible too. But still i enjoyed it.
I always was the one grinding resources though. Mining or skining to help a friend. I enoyed it... I guess i enjoyed pleasing people :P I also did ALLOT of grinding for RP clothes... But the key was i was never alone doing it and always had a goal.
-AoC leveling my Herald of Xotli. Why you ask? Fatalities... Most awesome thing about this game. I quit when i reached max level and built a tier 1 city that did nothing. I played from the launch when there were huge level gaps. I didn't mind... it was a race to the max level in my guild that motivated me to grind. I won... and then quit from boredom :P
-Eve mining... >.> I enjoy repetative tasks like that it seems. But it gave me a feeling of progress... Solo mining then hauling the loot to a base... Always on the watch for looters and pirates all to get a new ship... That mined more efficiantly >.> It just "felt" right in this game. The grind fits EvE... I picked a role- mining and wnet with it.. like a cog in a huge market/machine. I like haveing a role i can master...
I would propably still enjoy eve right now if i had found the right people to play it with back in the day.
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
Grinding refers to something that is repetative. It can be fun and still be called a grind.
Final Fantasy XI's party grinding for experience. Best grind I ever done.
Playing - EVE, Wurm
Retired - Final Fantasy XI, Anarchy Online, Mabinogi
Waiting - ArcheAge, Salem
Grinding for my second Jedi character in SWG. 29 proffessions and 2 Village of Aurelia pahses, followed by grinding out his Jedi template of Master Lightsaber, Master Powers, Heal 4004.
Why was it fun? The constant fighting off groups of Bounty Hunters, always having to watch my back and of course the end result - an Alpha class character, or two in my case (although the first was just blind luck really).
MMORPG History:
Playing - EVE Online.
Played (Retired) - AO, SWG, MxO, WoW, RFO, SoR, CoX, EQ2, GW, L2, Vanguard, LotRO, AoC, TCoS, Aion.
Favourite MMO - Pre-CU SWG, 3 Years, 4 Accounts, 2 Pre-CU Jedi (1 Pre-9).
Awaiting - Star Wars: The Old Republic, The Secret World, Earthrise.
That's your definiton - not mine. Grind is repetitive content done only to attain a carrot at the end of it.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Ryzom was my favorite grind.
Solo hunting took damn near forever. What made it enjoyable was the social aspects of the game, the challenging predator AI and nothing ever spawned in the same place so every night the game felt different.
Worst grind?
WoW's Raid farming. Three years, six days a week, six hours a night (just raiding) to farm items that would be replaced by blues. If i could go back I would of joined one of those casual pvp guilds just for fun or maybe an rp guild lol.
Playing: Rift, LotRO
Waiting on: GW2, BP
I actually am quite positive that EQ is the game where you have the widest selection of places to level. At any given level you have lots and lots and LOTS of spots where to go. It's just that some places were much less popular than the well known ones.
Haven't found yet any other game with such a big selection of options where to grind.
Endless online, back in 2003.
See...the problem I personally have with answering this...is that I only call it a "grind" if it FEELS like a grind (meaning...I'm not having much fun DOING it). Therefore....I can't honestly answer this, because I've never "enjoyed" a "grind."
I guess if you consider all games grindy....then....if there IS a "grind" in EQ2....I don't notice it. Same with UO. I'd have to pick those two, I think, for now.
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President of The Marvelously Meowhead Fan Club
I have to agree with this.
President of The Marvelously Meowhead Fan Club
I'd have to say the original Everquest since the group play really started around level 10 and from there to the level cap (65-70 in my day) each grind was a social experience all its own. In my mind nothing really beat some of the all day long XP grinds I got into in areas like the Overthere and Dreadlands.
Final Fantasy XI would be a close second as the grouping aspect felt similar to EQ, but what killed it for me was the subjob leveling and the inability to play all the game's classes from the start -- thus leveling up a job you have no interest in even playing.
I'll join the FFXI crowd on that one.
I absolutely loved the group dynamics in that game, especially on my bard. Thief was a blast to get to 75 as well.
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
What is a cynic? A man who knows the price of everything and the value of nothing.
Oscar Wilde
Eh, well, oxymoron ("fun" grind?) aside, I'd have to go with EVE mission running/mining. Haha, I know, the PvE could definitely use some improvements, but there's actually that .01% that doesn't mind mission running. It's a bigger percent for mining of course, but I haven't gotten into that as much yet.
I just like watchin the ISK flow in. Plus, some missions are challenging the first time around.
I hate to say this, but in Lineage 2 I enjoyed grinding. The reason being I didn't have to pay attention, I could go semi-afk and click on mobs, while running netflix on the monitor next to me, it made it an easy way to level and I could watch movies and such. Also because I knew the grinding would be worth it for my favorite pvp in any game.
My first WoW character was hardly a grind at all. I just did quests and ran dungeons with my friends and Bam! I was 60. I didn't have to have good gear or know every boss fight to make things the most efficient they could be.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Earth and Beyond may have been the most fun for me. I think it was because the game was built as a grind, a leveling treadmill through and through. E&B had zero endgame (which I think is 99% of the reason it died) but they worked very hard on all the low level content, and so I had tons and tons of fun grouping up. even if some days I came out with almost no gained XP, just hunting was fun.
I miss that grind, wish I could go back, for just a month or two.
Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.
Two games I enjoyed the grind in were both Free 2 Play games - Cabal and World of Kung Fu. To me nothing is funner than rounding up a bunch of monsters and AOEing with Melee type classes. If you know any games that this is possible in, let me know!
Yes, exactly. This is why this thread is a trick question.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It was this chick back in high school..
Oh wait, wrong kind of grind
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
if skills are involved its all about grinding skills.... doesnt matter what level you are if your skills are poo you will die.
EQ2. Berserker and ShadowKnight are AoE classes. Berserker uses stritcly melee and SK is more of a caster type, but still is a heavy tank. They both AoE very well and if you have good gear, you can just pull lots of mobs and AoE them to death. Grinding with those classes can be fun...
Lineage 2 - get all recipes for my warsmith on a freeshard.
I sadly never finished that one, but it was crazy fun to do.
In the "real" game, leveling times and droprates where much too low to ever attempt it, and I think you could only have 50 recipes per warsmith. So basically you had to start Warsmith 1 and get all lowlevel recipes, then Warsmith 2 and get medium recipes, then Warsmith 3 and get highlevel recipes ... many many dwarves later the game got a new grade and yes now you could have started ANOTHER dwarf. Its all major suckage, really.
I dont consider the Word grinding as a negative thing. Im one of those players that will constantly call an repeatable action grinding or farming and be having a good time.
Playing: Rift, LotRO
Waiting on: GW2, BP
Lineage 2 for me because of the open world, the combat was fast and fun, open pvp meant anything could happen at anytime and no game I ever played since has a social aspect like Lineage 2. The game was really something special back in the day when it was in its prime.
Fungwan online grinded out 163 levels (about 4mths worth of play time), i enjoyed it because i did it with a grp of 10 people chating, joking etc and it didn't even feel like grinding because i was having fun with friends
In the 7 years playing MMOs no other game has come close to it