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What you make you quit WoW for another MMO permernantly?

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Garvon3

     

    Most people don't realize this. They go "if you don't like it don't use it" and have no ability to comprehend how it changes the game. It's very frustrating. Same with making soloing more viable than grouping. They say "well then just group no one is stopping you" not realizing that it''ll be almost impossible to find a group in a game that rewards soloing. 

    Yup, and when you do find enough for a group - some of them will be in there for the loot, not because they enjoy grouping.

    I want a game in which it is impossible to level without grouping. This will prevent soloers from playing at all, and provide players who enjoy grouping.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • BlueharpBlueharp Member Posts: 301

    Originally posted by pencilrick

    The "Looking for Dungeon" tool, like any path-of-least-resistance implementation will get used whether it is liked or not.  If someone created a Wild West MMO, for example, and implemented a portal in Boston to Denver, Colorado, folks would step through it despite it being more fun to take the wagon train West.

    Path of Least Resistance   !=   Most Fun

    However More Resistance does not necessarily equal More Fun either.

    PS, I wouldn't play Oregon Trail if it were in anything close to real time.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by uquipu

     

    I don't understand.

    You don't have to use the Looking for Dungeon tool.

    Join a good guild and go on guild runs.  If you can't find a guild tank or healer?  Use the LFD tool to get one.

    Can you explain why you think the LFD tool is a bad idea?  How did it lose the world?

    In my limited experience - the LFD tool promotes anonymity just like the x-realm BGs do. Anonymity breeds assholery.

    Also, in a rare case when I found a player or two who were good people to group with - they were invariably from another server, and I had no way to group with them deliberately in the future.

    What should have been done is incorporate a system that allowed group content for smaller numbers. No reason a dungeon  can't be designed to accomodate groups or two or three characters.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MordeathMordeath Member Posts: 131

    Originally posted by Axehilt

    WOW is the best cooperative multiplayer game on the market.  When a superior cooperative game comes out, I'll play that.  I can't really nail down specific features that such a game would have, because there are so many potential ways you could craft a superior coop game experience.

    TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.

    What do you mean by best Coop? Autogroup mechanic, class balance, group size? Just trying to understand what you feel makes it he best coop?

  • NamkravNamkrav Member Posts: 32

    A player vs player looting system. The funnest games are the games where you get true rewards from PKing another player. (That player's belongings) it adds to the realism of the game and makes it more challenging and rewarding. WOW has become too easy, if you have enough free time, you WILL succeed. its like a constant easy mode on a game with no difficult settings. 

    Ultima Online, and Lineage II had okay systems. In UO you could loot every item off the person you killed, not to mention you could kill anyone anywhere, that was fun. They implimented a safe facet and a pvp facet eventually which helped new players and players who were more focused on business.However, the looting was still there if you did kill someone. 

    Lineage II had a system where you had karma points. If you killed a lot of player it would go up and you would drop more random items when you died. This means killing Red players was more rewarding than Blue players. In WOW this is no looting or any true reward for pvp. You get honor points which can just be farmed like anything else whether the players you kill are good or bad. Anyone can get the best pvp gear or any gear if they play enough. 

  • nAAtimusnAAtimus Member Posts: 342

    I quit WoW because I don't like spending most of my time chasing gear.

    I'm not here to complete my forum PVP dailies.

  • TheAlexBobsyTheAlexBobsy Member Posts: 4

    Lol I like how this has become a "why WoW is bad" thread.. but anyway this is one topic that strikes a chord with me because I was a dedicated WoW player at release and all through vanilla WoW. I quit during the burning the crusade because I didn't like the style of the game and the direction it was going.. I came back for Wotlk ONLY because a RL friend started playing WoW and I really wanted to see how the whole Arthas storyline panned out. I quit WoW the day after I killed Arthas and got my "Kingslayer" title. I boasted I beat WoW and decided to end on that note. With that said there are a multiple number of reasons why I quit WoW..

                      - WoW has become a job. With daily this and daily that.. Daily quests make it so the people who want to try and be the "best" MUST raid, quest, pvp everyday all day in order to stay ahead of the curve. In Vanilla WoW the only thing that kept you ahead of the curve was your raid progression, which was good because you didn't have to log on every day of your life. You could be casual and still be the best because of your guild.

                       - PvP.. they just don't get it. Nobody gets pvp. It's impossible to balance pve and pvp.. and when they constantly try to tweak abilities people just flame about it all the time. the PvP community SUCKS. People who play the OP classes are so high on their pedestal and don't understand that this is not an FPS and the situations are never balanced. Arena takes skill if you get a mirror comp (the same matchup) but any sort of openworld pvp or battleground is not balanced for the player who wants to test skill vs skill. Wintergrasp was kind of fun but they never fixed the lag.

                        -PVE.. Vanilla WoW had the best PVE that I had ever experienced.. hell some of the PvE in the wotlk raids are pretty awesome as well. Combat always keeps you moving, watching your back, and trying to keep other players safe. There are a ton of different mechanics and it usually keeps you on your toes.. IF your in a raid. The problem is that all of the "heroic" dungeons feel like easymode dungeons.. and nonoheroics? Nobody has a reason to do them because heroics are so easy. Nobody marks targets or uses any for of CC in dungeons anymore!!! People just pull everything the dps go to town and pull aggro off the tank left and right AND LIVE because healers NEVER go OOM. With the right gear you can walk into any heroic dungeon and spam 1 button and win. The level of skill it takes to do a heroic dungeon is just pitiful and I hate what blizzard has done to dungeons. Do away with heroic modes altogether IMO and make everything harder.

                       The list goes on and on and I don't feel like making this a wall of text, so I'm just going to touch upon the points with 1 sentence from now on.

                       -Everything drops epic items and everyone has full epics.

                       -Dungeon Finder made it so that people don't have to leave the major cities which creates major lag in cities.

                       -The badge system is the biggest load of bullcrap easymode thing that ever came out.

                       -Too much difference in stats between tiers of armor.

                       -SERVER TRANSFERS with a 3day cooldown.

                       -RACE CHANGES. Along with server transfers this makes people feel so easily replaced. What's the point on choosing a server to play on anyway? If you find a guild anywhere in this game you can join them for $25 and if it doesn't work out you can just transfer back in 3 days.

                       -The community. Nuff said.

    I can't think of anymore reasons at the moment, but I'm sure there are a ton of other reasons about how I don't like where WoW was ended up.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Axehilt

     

    TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.

    I have no idea why you would include TOR in that list.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • SoludeSolude Member UncommonPosts: 691

    Personally I think WoW today is the best WoW in its history.  I also think its the best MMO in the market.

    That said, I just can't play it anymore... I had fun the roughly 1 year total time I played it but no more.  For a couple of reasons... it feels like a game that leaving created a gap I can't bridge.  I feel lost when I return, talent resets on toons you haven't played in years sucks.

    But ultimately, its the security woes.  I am not subbed, I haven't been for years.  But since the move to Battle.net my account has been jacked 4 separate times.  Blizzards returns my account,  sometimes leaves the remaining hacker time active but in the end its annoying.  If I was subbed... well it would be down right unforgivable.  So for the "its your security holes" how does someone get key logged, send account info etc to a game they don't play, don't have installed, don't read news for, and keep changing the password on as well as getting new PCs and OS installations?  The hole is on Blizzard's side.

    So I won't return.  Which also means no playing D3 on Battle.net either.

  • stayontargetstayontarget Member RarePosts: 6,519

    A properly spelled title would make me quit.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • JakdstripperJakdstripper Member RarePosts: 2,410

    very simply WoW lost it's uniquness wile trying to please everyone only to end up satisfying no one. in the search for easy and accesible the game has lost most of it's challange and has become mind numbing repetitive gear grind. all the classes lost they uniquness and now everyone can do everything in just about anyway you want. you used to have to explore and take chances, now you just sit in a neutral city and que up for random evertying. there is no knowledge needed anymore, no thinking involved, no skill need be applied, just one more gear set to grind with people you'll most likely never play with again after this dungeon/bg.

    In the search to be everything for everyone it lost it's character, and wile it does most things well it does nothing exceptional anymore.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Jakdstripper



    very simply WoW lost it's uniquness wile trying to please everyone

    Isn't that how WoW has been since launch? It never really had any uniqueness compared to other MMOs, other than being very very simple and noob friendly. All the game mechanics were just simple version of others. It always tried to please everyone,  hence the large subscribers. 

    Well, except PvPers. They never tried for them. 

  • silkakcsilkakc Member UncommonPosts: 381

    I left due to boredom and a really obnoxious community. I couldn't even have the chat turned on it was so disgusting.

    I thought I had outgrown online games but I tried another in 2007 and have been really happy since. So, I'm not too old evidently!! Just needed to find the right game for me.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Mordeath



    Originally posted by Axehilt

    WOW is the best cooperative multiplayer game on the market.  When a superior cooperative game comes out, I'll play that.  I can't really nail down specific features that such a game would have, because there are so many potential ways you could craft a superior coop game experience.

    TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.

    What do you mean by best Coop? Autogroup mechanic, class balance, group size? Just trying to understand what you feel makes it he best coop?

    Basically any fun game which leverages coop/teamplay.  Exactly as open-ended as it sounds.

    Most singleplayer games become more enjoyable by adding a teamplay dynamic, because it becomes a constant variation on typical gameplay.  Been loving WOW's dungeon finder, since you never know if you'll be challenged by the bad tank who can barely mitigate his way through the damage of single pulls, or whether you'll be challenged by the pro tank who pulls 5 packs at a time and turbos through the instance.

    But I suppose since we're talking about a WOW replacement specifically, I'd tack on Progression (doesn't necessarily have to be character progression, but the idea that my accomplishments have a lasting persistence.)

    Group size doesn't matter.  However, combining game elements in a bad way is still Bad Design.  Large groups + Group performance dictating advancement = not so good.  I'd do 25, 40, 200-man raids all the time if I was going to be frustrated by constantly failing due to bad teammates.  But since this (to a degree) defeats the "team accomplishment" aspect of groups, I suppose I do lean towards smaller groups where my individual contribution isn't as watered down.

    Class balance has too many factors for a simple answer to suffice.  It's important in a variety of ways, yet uneven roles don't automatically ruin a game (In Natural Selection, the Commander role has substantially more influence than being a Marine, but even though this hurt gameplay a little it didn't prevent the game from being one of my all-time favorite multiplayer games.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nepulasnepulas Member UncommonPosts: 218

    Originally posted by Jakdstripper



    very simply WoW lost it's uniquness wile trying to please everyone only to end up satisfying no one. in the search for easy and accesible the game has lost most of it's challange and has become mind numbing repetitive gear grind. all the classes lost they uniquness and now everyone can do everything in just about anyway you want. you used to have to explore and take chances, now you just sit in a neutral city and que up for random evertying. there is no knowledge needed anymore, no thinking involved, no skill need be applied, just one more gear set to grind with people you'll most likely never play with again after this dungeon/bg.

    In the search to be everything for everyone it lost it's character, and wile it does most things well it does nothing exceptional anymore.

     word man WORD !!!

    Retired : Daoc , Warhammer , WoW , Lotro , Tabula Rasa , Everquest 2 , Aion, Eve , AoC , SW:Tor ( failwars ), Planetside 2
    Waiting : Star Citizen
    Playing : Star Citizen
    FPS : Overwatch

    Yt chan : https://www.youtube.com/user/raine187


  • NeverbladeNeverblade Member Posts: 23

    At the moment, WoW itself has me pretty disenfranchised when it comes to MMO's.  It seems they've done about all they can, to the point where they're forced to recycle content.  That is NOT GOOD.  I also am a firm believer they have no idea how to tune encounters.  At the same time, couple that with old outdated mechanics (don't stand in fire has been done, dead, stop hitting the poor horse pl0x.)  So has turn around and attack the add that has so-and-so trapped.  I want something where I don't feel like I'm just doing the same thing to a boss with a different skin. 

    Dynamic combat would easily be my first attractor if something else came up that I feel like paying for.  I shoot/stab/blast/p3wp3w you in the leg, you move slower now....more damage for a vitals attack.....things of that nature would definitely up the fun factor. Also, be on your toes hehe:D

    Quests along the line of discovery of one's world around them, rather than as combat primers would also be a big determining factor in whether I would pay for another game as much as I paid for WoW.  I want questing to feel like questing again, instead of just a chore you do to get to the next "whatever".  It used to be discovery, now I barely look at anything as I'm fixated on the quest arrow or next objective.   MAKE THEM VAGUE AND NIGH UNFINISHABLE, IDC.  THAT IS WHY THEY ARE CALLED "QUESTS", THEY'RE SUPPOSED TO BE DIFFICULT.  Done raeging.

     

    Those are just a couple of things.  I could go on but I don't like when ppl TL;DR.  There is your open invitation :D.

     

     

  • NifaNifa Member Posts: 324

    Honestly, it wouldn't take much.  I'm pretty disenfranchised with WoW (as are several folks, from what I gather from reading this thread), but there's not a lot else out there at the moment that can hold my attention, either.

    A game that comes along that has rich lore, good mechanics & polish, isn't terribly buggy (all games are going to have some bugs - it's the nature of the beast), isn't completely gear based, and has more to do at end game besides raid, raid, raid and oh - when you're done with that, let's raid some more would be a good start.  A little less grindy wouldn't hurt, either.  I'm all for working for what I want and earning what I get, but countless hours killing the same things over and over or running the same (repeatable) quests gets old after about the third or fourth time running the quest (think rep grinds and Tournament).

    Firebrand Art

    "You are obviously confusing a mature rating with actual maturity." -Asherman

    Maybe MMO is not your genre, go play Modern Warfare...or something you can be all twitchy...and rank up all night. This is seriously getting tired. -Ranyr

  • CecropiaCecropia Member RarePosts: 3,985

    After battlegrounds were introduced to the game, it didn't take me long to realize that I wasn't going to be calling WOW my MMO home anymore. For me this was just a step in the wrong direction. Too much like a lobby system, which isn't what I look for when I consider games in this particular genre.

    Although I have to admit that up until the point where I decided to leave, I really was enjoying my time in WOW.

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • rebelhero1rebelhero1 Member Posts: 229

    One of the hardest things to beat about WoW is just how polished it is.

     

    It's an old game, as such there is virtually no no lag. And while the graphics are old they're perfectly acceptable and work on a wide array of machines.

     

    The thing that will make me "quit" (even though I seldom play now) is another game that's equally polished and has as much content.

     

    I'm hoping that TOR will have a respectable amount of end game content, because if it does I'm gone :) And I have no reason to believe that it it won't as of now.

    Playing: *sigh* back to WoW :(
    --------
    Waiting for: SW:TOR, APB, WoD
    ---------
    Played and loved: Eve and WoW
    --------
    Played and hated: WoW:WotLK, Warhammer, every single F2P

  • Tutu2Tutu2 Member UncommonPosts: 572

    Originally posted by drbaltazar



    i left wow when they implemented the dungeon find feature and wow lost the world in

    WORLD OF WARCRAFT!

    now you can all call it warcraft!like it was before!

    Agreed...need to change game to Lobby of Warcraft. I love lfg tool but not sure I am liking what its really doing to the game.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Tutu2



    To those that play WoW, obviously. What would be the top criteria for you to go to another MMO?

    In my case, playing it for a couple of hours did the job quite nicely.

    Give me liberty or give me lasers

  • BetrayalFiveBetrayalFive Member Posts: 75

    Like any game, when, and if, i need to take a break. I played WoW for a year and took my sweet time, so i could still have a thing called a 'life', and got to 80 and now i am on break and waiting until CATA. in the mean time i knit for cats...i make them cute clothes and uhh...wait a minute, i didnt just type that...

  • DrachasorDrachasor Member Posts: 2,678

    Originally posted by Axehilt



    WOW is the best cooperative multiplayer game on the market.  When a superior cooperative game comes out, I'll play that.  I can't really nail down specific features that such a game would have, because there are so many potential ways you could craft a superior coop game experience.

    TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.

    I just want to say that WoW only has great Coop in premade PvP teams and Raids.  The group-based content started off pretty good in WotLK, but then became a joke and even the harder 5-man dungeons are a joke because it is easy to outgear them.  Of course, Ghostcrawler has bluntly stated they have no intention of really providing tough 5-man content.

    I personally prefer small groups over large ones.  Perhaps part of that is because WoW's Trinity system means that you require a strict composition by role and other factors and I HATE trying to get all the healers that are needed (one reason why games that don't follow the Trinity or break it sufficiently are appealing to me).  That said, there's something more intimate about the small group experience that you lose when 20+ (or even 10+) people get together to do something.

    WoW also has a major problem (though you don't deny this, I think) in providing a fun experience for a solo player (not necessarily someone that solos all the time, but one that does now and then).  All solo content is a total joke.  In fact, without organization and plans ahead of time), you can't do anything challenging in WoW if you only have an hour to play -- well, Battlegrounds are a crapshoot here, and you might get lucky and not be stuck on a side that roflstomps the enemy or gets roflstomped, but this is pretty unlikely at least in my experience.

    As for what will get me to quit WoW?  Another MMO that comes out that I want to play and that I can get my brother to play.  I only sub WoW because he'd give me a hard time if I couldn't arena with him now and then (honestly I am pretty sick of WoW and have been for almost a year now....I did quit for half a year or more).  SW:TOR looks the most likely, but FFXIV is possible too (I just think I'd have an easier time getting him to play TOR).

  • ShiperzzShiperzz Member Posts: 17

    If its fun I play it, if its not I don't. Simple. I stopped playing WoW because it stopped being fun. I found it to heavy on the grinding. When an MMO start becoming a chore then I stop playing. 

  • EvasiaEvasia Member Posts: 2,827

    Originally posted by Edli



    Originally posted by SwampRob



    I quit Wow because of it's endgame design.   I'm a soloer and Wow is moderately solo-friendly until the endgame, then it's group up or give up.    I despise that type of bait and switch and to be fair, Wow isn't the only one guilty of it.    If there are any MMOs out there that have mechanics that let me enjoy the endgame content without grouping, please send me an email, you have a good chance of getting some subscription money.

    If you want to solo everything then why do you want to play a mmo game?

    And why not?

    Solo dont mean you want to be alone in world many like doing solo grind/quest/craft but still love seeing other players even chat with them or sometimes trade maybe doing quest or pvp solo seeking other solo players.

    Plenty of reason playing a mmo solo while its totally different from a real sologame, he just prefer doing things solo, is that so hard to immagine?

    Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
    In between WoW few months AoC few months and some f2p also all very short few weeks.

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