If its fun I play it, if its not I don't. Simple. I stopped playing WoW because it stopped being fun. I found it to heavy on the grinding. When an MMO start becoming a chore then I stop playing.
It's funny how that works. WoW was designed to eliminate a lot of grind when it first came out. Now they've added a bunch of grind to the game.
I find this ridiculous. They say you can't add content faster than it is consumed, but with 12 MILLION subscribers, I bet they could afford to do that for most people. They could certainly afford to add a lot more content than they do (they'd have to hire more staff, obviously). The net profit on WoW must be insane.
I left WoW permanently at the third week after release because it was way too easy and I could already see where the maturity of the community was heading to.
Was glad I left when I heard later on that they had changed Fishing and now you had to be certain levels to keep advancing it...fishing was the only high point of WoW for me lol
Originally when Wow came out,i had no idea what to expect,so i tried it out as i try all games,i was already trying out EQ2 and FFXi nd UT99/Quake.It was initially the childish actions players were performing that totally turned me off.I would login for a week straight and everyday there was retards circling in a train fashion yelling choo choo,i thought omg ,this is embarrassing just to be here.I kept EQ2 going for awhile because it had better graphics and a bit more challenge.
I went back later and for the same reason i quit EQ2,i lost interest in WOW and that was it's boring game design.I would login and all i would do is run for a NPC to grab a quest then my dwarf would waddle waddle to do the fetch me quest.I spent so much time running around wasting time,i said this is retarded and quit for good.Instead i devoted all my time to playing FFXI and UT99 ,i found i could get my PVP fix in UT99 and FFXI offered the grouping non quest design that i wanted from a MMORPG.There was MANY other things that Wow did not have that FFXI had that i enjoyed like sub class,if i wanted to play a different class i did not have to make a new player and repeat all those same boring quests ,that i didn't like in the first place.
Never forget 3 mile Island and never trust a government official or company spokesman.
i left wow when they implemented the dungeon find feature and wow lost the world in
WORLD OF WARCRAFT!
now you can all call it warcraft!like it was before!
I don't understand.
You don't have to use the Looking for Dungeon tool.
Join a good guild and go on guild runs. If you can't find a guild tank or healer? Use the LFD tool to get one.
Can you explain why you think the LFD tool is a bad idea? How did it lose the world?
In the same way that battlegrounds killed open world player conflict, which was when I left (or was that the second time I left? I can't recall).
Funnily enough the dungeon find feature might tempt me back. A chance to start from scratch and do all the group content that I skipped because people had moved off to better and greater things.
Played wow for 4 and a bit years, had fun for 95% of that. What made me stop in the end was the way everything was reduced to its lowest common denominator. By that I mean the end game was split between the ultra hardcore and the ultra casual, there was no medium ground.
The leveling game in wow is still one of the best I have seen and the variety of zones is wonderful the huge amount of content and varying styles of it really make leveling alts quite attractive.
Now i am drifting looking for an MMO to tide me over till FFXIV and SWtoR both of which have the same look of polish and grandure that wow had when it first hit the scene.
I see lots of people bashing wow in this thread, and i understand its cool to bash the main stream and stick it to the man. But there is a reason it has been more successful than every other mmo combined, its because it released with a good amount of content and has kept the content growing ever since, it also has what is still one of the most responsive combat systems of any mmo. TOR looks to finally have beaten wow for the speed and scope of combat, but it has taken 6 years and a budget that is beyond insane for anyone to even look like they could do better with the combat system.
Too much repeatative gameplay and doing same quests and instances and raids all the time. Needed to do something new since I became very bored. But the game lasted along time, so I cant say its bad.
But right now I just do beta/alpha tests, watching movies/series and read up on comming games and checking blogs also some previews of games.
Learning grammer, for one...do you people honestly look at your posts and think..."yea...looks good..."????
If you dont have something better to write that to whine about peoples grammar you should acually just dont write anything. If you can understand what people are writing there is no point to tell people their grammar is bad. Some people here arent even from england or usa.
Too much repeatative gameplay and doing same quests and instances and raids all the time. Needed to do something new since I became very bored. But the game lasted along time, so I cant say its bad.
But right now I just do beta/alpha tests, watching movies/series and read up on comming games and checking blogs also some previews of games.
Check out AoC now with expantion comming in a few days(10 to go). I.A.W xfire this is the 5 largest pay fore MMORPG.
1.WOW
2.Aion
3.EVE
4.Lotro
5. Age of Conan
Nice advert on the frontpage of mmorpg atm
With the expantion I think they will beat Lotro in a month time.
I quit several times over 4 years and found myself going back after a few months . Last time I was there I deleted all my characters and threw away the disks . What made me eventually give up was a number of different factors but the two that most effected my enjoyment of the game were allowing players to have horde and alliance characters on the same server which destroyed the atmosphere of the game and the cross server looking for a group system which essentially centralised Warcraft to its citys and took the emphasis out of exploring the world and questing to simply teleporting players to raid content . It may as well be Guild Wars now because although the expansive world out there so few players use it . Killed world pvp on pvp servers .
I can't ever see it returning to what it once was and I guess if you like grinding dungeon after dungeon ,raid after raid ,battle ground after battleground and arena after arena you could still find it fun and rewarding . But its not for me when its like that . Cataclysm won't change any of the fundamental things that made WoW a no go for me .
I always had a life time account on lotro which I intended to have as a casual mmo but its become the main game i play now . Baring its limited pvp options I have as much fun in it than I did in WoW and its keeping me occupied while I'm waiting for the likes of starwars and ff 14 . Since leaving WoW I've found theres plenty of mmos out there that are ment rubbished by the WoW fans in these forums that are actually quite fun and playable abeit for a limited time .
The only thing i could see bringing me back to WoW is if Blizzard offered different server options like Classic servers or servers that made gameplay significantly harder and more challenging .
I doubt thats likly to happen though so I guess I'm done .
What made me play World of Warcraft? Well other games got dumbed down (thanks to Wow) and bunch of good friends, ex Eq1 guildmates played it so I decided to give it a shot till Wotlk the Endgame has been awesome.
We stopped raiding with 3.0 and startet again in Naxxramas it wasn't fun nor entertaining at all the "heroic" dungeons used to be a complete fail and after doing 100000 versions of Satharion I asked myself is this still fun? The answer was no so I quit the game till 3.1 Ulduar was great after the nerfs it sucked and I decided to end it ones and for ever as long as Activision, Chilton and Street are having a say in this game I will never ever touch it again, they ruined everything for me.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
I no longer play WoW because I never liked it to begin with, it was never a game I'd have picked to play on my own, I only played it so I could play with some friends and when they left, I did too. There was nothing I ever found in WoW that kept my attention, it just wasn't a game for me.
Therein lies the answer though. The only reason I'd leave *ANY* game is because that game stopped being fun to play. I don't move from "hot new thing" to "hot new thing", I seek out a game I enjoy and stick with it until it stops being fun.
At the moment, no MMO on the market that I have tried is fun. Therefore I don't play any.
WOW is the best cooperative multiplayer game on the market. When a superior cooperative game comes out, I'll play that. I can't really nail down specific features that such a game would have, because there are so many potential ways you could craft a superior coop game experience.
TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.
I just want to say that WoW only has great Coop in premade PvP teams and Raids. The group-based content started off pretty good in WotLK, but then became a joke and even the harder 5-man dungeons are a joke because it is easy to outgear them. Of course, Ghostcrawler has bluntly stated they have no intention of really providing tough 5-man content.
I personally prefer small groups over large ones. Perhaps part of that is because WoW's Trinity system means that you require a strict composition by role and other factors and I HATE trying to get all the healers that are needed (one reason why games that don't follow the Trinity or break it sufficiently are appealing to me). That said, there's something more intimate about the small group experience that you lose when 20+ (or even 10+) people get together to do something.
WoW also has a major problem (though you don't deny this, I think) in providing a fun experience for a solo player (not necessarily someone that solos all the time, but one that does now and then). All solo content is a total joke. In fact, without organization and plans ahead of time), you can't do anything challenging in WoW if you only have an hour to play -- well, Battlegrounds are a crapshoot here, and you might get lucky and not be stuck on a side that roflstomps the enemy or gets roflstomped, but this is pretty unlikely at least in my experience.
I agree with the solo comment. Basically I feel WOW has an issue with providing the "sweet spot" of challenge for nearly all gamers.
I agree small groups are more fun, and so it's particularly disappointing to hear Ghostcrawler might've alluded to WOW never providing serious 5-man progression. That's exactly the sort of chink-in-WOW's-armor that would be my answer to the OP's question, since I'm looking for small group content which is reliably challenging.
Still, despite the narrow window of Not Outgearing Dungeons, I feel that within that window exists some of the best grouping gameplay I've ever found in games. Very few games come close to providing the satisfying role-based gameplay of WOW (things like Enemy Territory, ET:Quake Wars and League of Legends are close, but WOW edges them out imo.)
(Sorry for the super-delayed response. Didn't notice your reply til the thread was necromancered.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The looking for dungeon feature. And the overall blaise feel of raiding. I think my tastes had changed and WoW just didnt fit with all the 'melting pot' decisions they seem to be heading towards. I honestly felt little to no uniquiness and everything having that done it before feeling to it.
I actually did quit WOW. I left it for Ryzom because the community of WOW was obnoxious. I explored other titles and just felt that this smaller community was a lot nicer.
I've played WoW for a total of 6 months since the game released. I have 1 lvl 80, with T7.5 gear on him. I quit soon after getting all geared out from Naxx. I've came back every now and then, but I never stay more than a month, and I usually just mess around with various alts.
I'm currently subbed, but I'm actively playing LoTRO. To me, Blizzard is the kind of MMORPG making at the moment, and nothing will make me permanently never play WoW again, except a critical drop in population or when Blizzard releases their new MMORPG. Since I'm more of a Bioware fan than a Blizzard fan, and Star Wars is my favorite IP in the entire world, Star Wars: The Old Republic may permanently take me away from WoW as well.
This is just a number of reason of why i quit WoW and never comes back
NOTE: that i am not WoW Hater just because i quit, for me, WoW is still one of the best MMO ever created, and i just quit because i feel that the time have passed and it's time to jump the wagon
- Community: this is one of the small aspect that i decide to leave WoW, the community of 2008 onwards / or you could say after Lich King have been soo much different in contrast against the Vanilla days
- Automatic Matchmaking Pub Dungeon: yes, Blizz killed it, it's a interesting concept, but just killed it
- End Game: End Game is quite the same, you learn the boss, tries it a couple of week before you finally get to farm it every now and then, and for for non Raider end game, it's pretty much a grinding dailies that you will almost do for the whole year, the same fishing stuffs, and collecting stuffs
there are many more but those are just small ones
but yeah, i think, for the older gamers, games like Earthrise, FFXIV, SW:TOR, TSW could be what we call the next gen in MMo and yeah while i still think that WoW is an interesting MMO, the time's up for me
time to move on to the next release of new gen MMo
Comments
It's funny how that works. WoW was designed to eliminate a lot of grind when it first came out. Now they've added a bunch of grind to the game.
I find this ridiculous. They say you can't add content faster than it is consumed, but with 12 MILLION subscribers, I bet they could afford to do that for most people. They could certainly afford to add a lot more content than they do (they'd have to hire more staff, obviously). The net profit on WoW must be insane.
WOW is the MW2 of MMO's.. and both by the same company no less..
I left WOW for EVE.. never even thought about resubbing.
I would quit WoW for the next Blizzard's MMO
I left WoW permanently at the third week after release because it was way too easy and I could already see where the maturity of the community was heading to.
Was glad I left when I heard later on that they had changed Fishing and now you had to be certain levels to keep advancing it...fishing was the only high point of WoW for me lol
Originally when Wow came out,i had no idea what to expect,so i tried it out as i try all games,i was already trying out EQ2 and FFXi nd UT99/Quake.It was initially the childish actions players were performing that totally turned me off.I would login for a week straight and everyday there was retards circling in a train fashion yelling choo choo,i thought omg ,this is embarrassing just to be here.I kept EQ2 going for awhile because it had better graphics and a bit more challenge.
I went back later and for the same reason i quit EQ2,i lost interest in WOW and that was it's boring game design.I would login and all i would do is run for a NPC to grab a quest then my dwarf would waddle waddle to do the fetch me quest.I spent so much time running around wasting time,i said this is retarded and quit for good.Instead i devoted all my time to playing FFXI and UT99 ,i found i could get my PVP fix in UT99 and FFXI offered the grouping non quest design that i wanted from a MMORPG.There was MANY other things that Wow did not have that FFXI had that i enjoyed like sub class,if i wanted to play a different class i did not have to make a new player and repeat all those same boring quests ,that i didn't like in the first place.
Never forget 3 mile Island and never trust a government official or company spokesman.
In the same way that battlegrounds killed open world player conflict, which was when I left (or was that the second time I left? I can't recall).
Funnily enough the dungeon find feature might tempt me back. A chance to start from scratch and do all the group content that I skipped because people had moved off to better and greater things.
Id quit wow for a game that is fun/polished but also tries to bring something new exciting to the table.(new blizz mmo cough)
Tried all the other wannabe "big" mmos on the market today ..and they pretty much suck
Played wow for 4 and a bit years, had fun for 95% of that. What made me stop in the end was the way everything was reduced to its lowest common denominator. By that I mean the end game was split between the ultra hardcore and the ultra casual, there was no medium ground.
The leveling game in wow is still one of the best I have seen and the variety of zones is wonderful the huge amount of content and varying styles of it really make leveling alts quite attractive.
Now i am drifting looking for an MMO to tide me over till FFXIV and SWtoR both of which have the same look of polish and grandure that wow had when it first hit the scene.
I see lots of people bashing wow in this thread, and i understand its cool to bash the main stream and stick it to the man. But there is a reason it has been more successful than every other mmo combined, its because it released with a good amount of content and has kept the content growing ever since, it also has what is still one of the most responsive combat systems of any mmo. TOR looks to finally have beaten wow for the speed and scope of combat, but it has taken 6 years and a budget that is beyond insane for anyone to even look like they could do better with the combat system.
Too much repeatative gameplay and doing same quests and instances and raids all the time. Needed to do something new since I became very bored. But the game lasted along time, so I cant say its bad.
But right now I just do beta/alpha tests, watching movies/series and read up on comming games and checking blogs also some previews of games.
If you dont have something better to write that to whine about peoples grammar you should acually just dont write anything. If you can understand what people are writing there is no point to tell people their grammar is bad. Some people here arent even from england or usa.
I agree farmsville is on the top of my radar!
Check out AoC now with expantion comming in a few days(10 to go). I.A.W xfire this is the 5 largest pay fore MMORPG.
1.WOW
2.Aion
3.EVE
4.Lotro
5. Age of Conan
Nice advert on the frontpage of mmorpg atm
With the expantion I think they will beat Lotro in a month time.
I quit several times over 4 years and found myself going back after a few months . Last time I was there I deleted all my characters and threw away the disks . What made me eventually give up was a number of different factors but the two that most effected my enjoyment of the game were allowing players to have horde and alliance characters on the same server which destroyed the atmosphere of the game and the cross server looking for a group system which essentially centralised Warcraft to its citys and took the emphasis out of exploring the world and questing to simply teleporting players to raid content . It may as well be Guild Wars now because although the expansive world out there so few players use it . Killed world pvp on pvp servers .
I can't ever see it returning to what it once was and I guess if you like grinding dungeon after dungeon ,raid after raid ,battle ground after battleground and arena after arena you could still find it fun and rewarding . But its not for me when its like that . Cataclysm won't change any of the fundamental things that made WoW a no go for me .
I always had a life time account on lotro which I intended to have as a casual mmo but its become the main game i play now . Baring its limited pvp options I have as much fun in it than I did in WoW and its keeping me occupied while I'm waiting for the likes of starwars and ff 14 . Since leaving WoW I've found theres plenty of mmos out there that are ment rubbished by the WoW fans in these forums that are actually quite fun and playable abeit for a limited time .
The only thing i could see bringing me back to WoW is if Blizzard offered different server options like Classic servers or servers that made gameplay significantly harder and more challenging .
I doubt thats likly to happen though so I guess I'm done .
I quit a game when I've completed 99% of the content and no longer find it enjoyable to log on.. Pretty simple
What made me play World of Warcraft? Well other games got dumbed down (thanks to Wow) and bunch of good friends, ex Eq1 guildmates played it so I decided to give it a shot till Wotlk the Endgame has been awesome.
We stopped raiding with 3.0 and startet again in Naxxramas it wasn't fun nor entertaining at all the "heroic" dungeons used to be a complete fail and after doing 100000 versions of Satharion I asked myself is this still fun? The answer was no so I quit the game till 3.1 Ulduar was great after the nerfs it sucked and I decided to end it ones and for ever as long as Activision, Chilton and Street are having a say in this game I will never ever touch it again, they ruined everything for me.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Says the person who spelled "grammar" as "grammer."
You did manage to answer your own question. Kudos to you, sir.
I reached max level...
EQ is the only MMO I have played for longer than 1 year and not reach max level. And it felt good...
MMOs Played: I can no longer list them all in the 500 character limit.
I no longer play WoW because I never liked it to begin with, it was never a game I'd have picked to play on my own, I only played it so I could play with some friends and when they left, I did too. There was nothing I ever found in WoW that kept my attention, it just wasn't a game for me.
Therein lies the answer though. The only reason I'd leave *ANY* game is because that game stopped being fun to play. I don't move from "hot new thing" to "hot new thing", I seek out a game I enjoy and stick with it until it stops being fun.
At the moment, no MMO on the market that I have tried is fun. Therefore I don't play any.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I agree with the solo comment. Basically I feel WOW has an issue with providing the "sweet spot" of challenge for nearly all gamers.
I agree small groups are more fun, and so it's particularly disappointing to hear Ghostcrawler might've alluded to WOW never providing serious 5-man progression. That's exactly the sort of chink-in-WOW's-armor that would be my answer to the OP's question, since I'm looking for small group content which is reliably challenging.
Still, despite the narrow window of Not Outgearing Dungeons, I feel that within that window exists some of the best grouping gameplay I've ever found in games. Very few games come close to providing the satisfying role-based gameplay of WOW (things like Enemy Territory, ET:Quake Wars and League of Legends are close, but WOW edges them out imo.)
(Sorry for the super-delayed response. Didn't notice your reply til the thread was necromancered.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
The looking for dungeon feature. And the overall blaise feel of raiding. I think my tastes had changed and WoW just didnt fit with all the 'melting pot' decisions they seem to be heading towards. I honestly felt little to no uniquiness and everything having that done it before feeling to it.
I actually did quit WOW. I left it for Ryzom because the community of WOW was obnoxious. I explored other titles and just felt that this smaller community was a lot nicer.
www.ryzom.com
I've played WoW for a total of 6 months since the game released. I have 1 lvl 80, with T7.5 gear on him. I quit soon after getting all geared out from Naxx. I've came back every now and then, but I never stay more than a month, and I usually just mess around with various alts.
I'm currently subbed, but I'm actively playing LoTRO. To me, Blizzard is the kind of MMORPG making at the moment, and nothing will make me permanently never play WoW again, except a critical drop in population or when Blizzard releases their new MMORPG. Since I'm more of a Bioware fan than a Blizzard fan, and Star Wars is my favorite IP in the entire world, Star Wars: The Old Republic may permanently take me away from WoW as well.
This is just a number of reason of why i quit WoW and never comes back
NOTE: that i am not WoW Hater just because i quit, for me, WoW is still one of the best MMO ever created, and i just quit because i feel that the time have passed and it's time to jump the wagon
- Community: this is one of the small aspect that i decide to leave WoW, the community of 2008 onwards / or you could say after Lich King have been soo much different in contrast against the Vanilla days
- Automatic Matchmaking Pub Dungeon: yes, Blizz killed it, it's a interesting concept, but just killed it
- End Game: End Game is quite the same, you learn the boss, tries it a couple of week before you finally get to farm it every now and then, and for for non Raider end game, it's pretty much a grinding dailies that you will almost do for the whole year, the same fishing stuffs, and collecting stuffs
there are many more but those are just small ones
but yeah, i think, for the older gamers, games like Earthrise, FFXIV, SW:TOR, TSW could be what we call the next gen in MMo and yeah while i still think that WoW is an interesting MMO, the time's up for me
time to move on to the next release of new gen MMo
So What Now?
The developers' inablity to protect player accounts without the players having to purchase an authenticator.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.