The fact that the storyline took a serious nosedive halfway through Burning Crusade and I quit and never looked back
Been on the prowl for a more permanent MMO home since but so far it's looking like GW2 since I found me a nice group of folks to form a guild with in Allods online and we've been together roaming the wastelands looking for a new MMO Home since Allods went into Tyrannical Dictator mode
We've tried a bunch of games but ALL of us just can't get into them since they region block here or there or there's absolutely no service to a particular region. Guess this is what happens when you have an international Guild lol
1) A Dungeon Finder. I know a lot of people here have stated its a bad thing, but they're on crack. The largest argument against the Dungeon Finder is that it turns groups into mindless mobs who do nothing but grind and grind and never socialize. Well I have two responses to that:
A) Every other game I've played has people that treat groups like that, so why is WoW different?
You know, I actually talk in groups. I find that if I don't speak up then groups do degenerate and you either rush through an instance or people will get nasty for one reason or another. Sometimes you can't avoid those, but roughly 75% of the time if I try and make conversation about some random topic, then the group gradually transforms into a fun time for most people. And you know what? That is true of every game I've played. It doesn't matter if it is WoW or not, you have to put forth some effort to make the group fun if you want it to be fun.
The only difference between another MMO and WoW when it comes to finding quality groups is in WoW I only have to wait minutes (sometimes a few hours for non end-game groups) to get into a group versus hours or days. Hell, I've been trying to get a Barrow Downs group on my LOTRO Runekeeper for 6 days even after trying during peak times for at least a couple hours a day. At the end of the day the people who have a problem with the Dungeon Finder are those people I always have the hardest time getting to enjoy a group, even in a MMO without any such feature.
2) Dual Spec, or something similar to it (at a minimum a CHEAP and relatively EASY way to swap specializations). I'm a utility player. I like to be a tank or a healer or, in games that have them, a CC/Puller/Buffer/etc... but quite frankly that gets horrendously boring after a while, especially when you can't find a group easily to make it more bearable since you usually sacrifice solo/dps capabilities. I understand that someone who provides a utility service shouldn't be competitive with someone who doesn't, that is the whole purpose of diversification, but you can't kill off a players ability to do some stuff on their own when they can't find a group.
3) Either well documented areas or great in-game introductions to areas. I've played numerous games where after they've been out for a few months its easy to not even know entire parts of the game exist. Even WoW has this problem where your average new player probably doesn't even know half the 1-60 instances even exist, or if they do they only know they exist via the Dungeon Finder.
The same is true of other games, entire zones or parts of zones are completely bypassed because people ignore them after doing them once and new players don't get exposed to them. At least with WoW (and most of the major players like EQ/DAoC/LOTRO/etc...) I can look online and find people talking about cool quest chains that are overlooked, find lists of instances/group material, or just realize that some zone which appears totally devoid of any use to my faction actually has something for me to do if I look in some obscure corner.
I do agree with you almost entirely! I am so lazy now that i level almost entirely through the dungeon finder, but that is mainly because all the quests or at least most of them i have done ad nauseum. omg. how many times. but lol, when your levelling, you do the same dungeons over and over...oh well. I guess nothing's perfect.
WOW is the best cooperative multiplayer game on the market. When a superior cooperative game comes out, I'll play that. I can't really nail down specific features that such a game would have, because there are so many potential ways you could craft a superior coop game experience.
TOR, GW2, and Diablo 3 all have high potential to have better coop than WOW.
Really? Do tell me how WoW's ID system of locking people into dungeon raid groups is so superior and cooperative.. I fail to see the advantage of such a system.., but I'll be waiting for your response to this..
I don't think I'd ever stop playing wow permenantly, but to get me to stop playing wow for a very long time, well:
1. Has to similar to wow (a themepark), but better then wow. A sandbox wouldn't stop me from playing wow, they are very different. Better means do everything wow does right, perfect the things wow messed up on (dungeon finder for me), and add something new that wow doesn't have...no game I know so far does this.
2. Have a good interesting story. WoW's story really isn't that great, its good though, plenty going on, really to beat wow in making an exciting new story shouldn't be too hard. No MMO has an interesting story, they are all the same really.
3. A good well rounded world: WoWs world isn't big, but it feels bigger then a lot of games. I don't like games that make the world too big or too small. What I mean is if there literally is just a mile in a game, a game with only a giant field and no defining features in it sucks just as much as a world with a themepark, city, space ship, farm and too many things crowded together. Wow does a good job making it seem realistic, but still fun.
4. Be Fun. This should be number one, but I thought it was a given.
I quit Wow because of it's endgame design. I'm a soloer and Wow is moderately solo-friendly until the endgame, then it's group up or give up. I despise that type of bait and switch and to be fair, Wow isn't the only one guilty of it. If there are any MMOs out there that have mechanics that let me enjoy the endgame content without grouping, please send me an email, you have a good chance of getting some subscription money.
If you want to solo everything then why do you want to play a mmo game?
i dont want to be rude now when i quote with this but , dude think 2 times why solo people play mmos before you ask stupid questions. i can help you out with one of the many answers, it feels alive and you encounter non programmed pixels , got it? nice!
I think maybe a WoW like game but with more balanced PvP. And more in depth PvP... maybe with airship battles.... naval battles. More meaningful PvP also. I'd also like better story with VO.
To those that play WoW, obviously. What would be the top criteria for you to go to another MMO?
A finished game upon release- no more paying to beta test. Also a game that promotes far more interdependency and interaction between players throughout the game. Fortunately, during the Real ID fiasco the majority of my friends quit the game for good and I was happy to leave as well. I'd been displeased with the direction of WoW beginning with battlegroups and it never got better.
But then again, I'm not looking for another multiplayer hack & slash game- I'm looking for an everchanging world that gives me a reason to want to log in more than a couple times a week. Currently there are no games that are worth paying even as little as $15USD/month for, so I'm playing LoTRO- not exactly what I'm looking for, but the zones look nice and the community on my server is very manageable. I also enjoy all of the extra features such as player housing and cosmetics.
These WoW topics are free advertising for Blizzard.
While some would say there is no such thing as bad publicity if the majority of this thread makes people want to play WoW then those people deserve it. WoW isn't my cup of tea, but I'm certainly happy it provides a game for players I want nothing to do with- keeps them out of games I'd be playing.
Already quit playing wow. I hope for a new MMORPG that will bring the rest IRL friends away from WOW. Perhaps its Rift, but I doubt it. Will most likely buy Rift and try it... If it's fun for a couple of months I say it's worth it. Most single play games does not hold for a couple of months... That said I dont hope for a WOW killer, I hope for a game that will kill my friends interest in WOW ^^
I would not play WoW because the only risk that I have is that if I fail than I have to try again and not waste time . ..... or something like that. BORING.
NEWS FLASH!"A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished!https://childrenfromtheheavensbelow.blogspot.com/Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Its to repetitive, different names and places, still same s**t. Everlasting grinding for an item slightly better than the one you have. WOW tends to be more of a paper doll game than an epic adventure... look at my last piece... awesome! Like 22 raids to get it... same shitty instance..... this is my personal experience though... other enjoys it for sure... but I am through. Guess I go for RIFT just to get to see new environments and hopefully a great story... guess thats what I miss in WOW....
Getting to Level 60 and there was nothing left to do but the same 4 raid dungeons over and over. Was the first and only time I ever felt like I won an MMO.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Funny you should ask, I just quit WOW last week to go play Rift.
Not because Rift is great, but I had quit WOW over 4 years ago, came back for Cata and discovered that for all its changes, it was the same game I left so long ago. (they had just managed to refine the game mechanics that I disliked then into something I disliked more now)
So WOW made me quit WOW. Just not my kind of game.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What made me drop WoW in Wotlk was the ongoing homogeniztion of the classes due to Blizzard trying to balance PvE and PvP because of arenas. I couldn´t care less about arenas still PvE suffered because of that.
But ultimately it is getting old.
Catalysm could have helped that with new 1-60 content, but because of lvling was speeded up so much you will be done with that content soon enough and the rest of Cata is like a half expansion if compared to burning crusade and Wotlk.
And some problems has been around since WoW beta, like there is no reason to roll the lesser faction on a realm, meaning that sooner (in pvp realms) or later ( pve realms) one faction will be totally dominating and the lesser one will have more and problem of getting people to their guilds.
And uneven factions was the very reason why Blizzard decided to buff guards, add battlegrounds, arenas so the lesser faction wasn´t overrunned in their towns and quest hubs 24/7.
Blizzard tried to cure the symptoms instead of focusing on the actual problem.
It isn´t the first time either, they are still not listening that there is no longer a reason to play a pure class like rogue because hybrids now can do as much damage, now rogues are among the least played classes when they once were among the most popular and that downspiraling trend has been since burning crusade. One can´t help to wonder if there is an ongoing bias since there seems to be only one person in charge of class balancing (Ghostcrawler).
Last thing; the community... oh dear God, the community!
I quit WoW because Cataclysm sucked basically. Too many bad points too mention but you get the idea that the game is going downhill and has been for a while.
Comments
The fact that the storyline took a serious nosedive halfway through Burning Crusade and I quit and never looked back
Been on the prowl for a more permanent MMO home since but so far it's looking like GW2 since I found me a nice group of folks to form a guild with in Allods online and we've been together roaming the wastelands looking for a new MMO Home since Allods went into Tyrannical Dictator mode
We've tried a bunch of games but ALL of us just can't get into them since they region block here or there or there's absolutely no service to a particular region. Guess this is what happens when you have an international Guild lol
Stuff I would need to get away from WoW:
1) A Dungeon Finder. I know a lot of people here have stated its a bad thing, but they're on crack. The largest argument against the Dungeon Finder is that it turns groups into mindless mobs who do nothing but grind and grind and never socialize. Well I have two responses to that:
A) Every other game I've played has people that treat groups like that, so why is WoW different?
You know, I actually talk in groups. I find that if I don't speak up then groups do degenerate and you either rush through an instance or people will get nasty for one reason or another. Sometimes you can't avoid those, but roughly 75% of the time if I try and make conversation about some random topic, then the group gradually transforms into a fun time for most people. And you know what? That is true of every game I've played. It doesn't matter if it is WoW or not, you have to put forth some effort to make the group fun if you want it to be fun.
The only difference between another MMO and WoW when it comes to finding quality groups is in WoW I only have to wait minutes (sometimes a few hours for non end-game groups) to get into a group versus hours or days. Hell, I've been trying to get a Barrow Downs group on my LOTRO Runekeeper for 6 days even after trying during peak times for at least a couple hours a day. At the end of the day the people who have a problem with the Dungeon Finder are those people I always have the hardest time getting to enjoy a group, even in a MMO without any such feature.
2) Dual Spec, or something similar to it (at a minimum a CHEAP and relatively EASY way to swap specializations). I'm a utility player. I like to be a tank or a healer or, in games that have them, a CC/Puller/Buffer/etc... but quite frankly that gets horrendously boring after a while, especially when you can't find a group easily to make it more bearable since you usually sacrifice solo/dps capabilities. I understand that someone who provides a utility service shouldn't be competitive with someone who doesn't, that is the whole purpose of diversification, but you can't kill off a players ability to do some stuff on their own when they can't find a group.
3) Either well documented areas or great in-game introductions to areas. I've played numerous games where after they've been out for a few months its easy to not even know entire parts of the game exist. Even WoW has this problem where your average new player probably doesn't even know half the 1-60 instances even exist, or if they do they only know they exist via the Dungeon Finder.
The same is true of other games, entire zones or parts of zones are completely bypassed because people ignore them after doing them once and new players don't get exposed to them. At least with WoW (and most of the major players like EQ/DAoC/LOTRO/etc...) I can look online and find people talking about cool quest chains that are overlooked, find lists of instances/group material, or just realize that some zone which appears totally devoid of any use to my faction actually has something for me to do if I look in some obscure corner.
I do agree with you almost entirely! I am so lazy now that i level almost entirely through the dungeon finder, but that is mainly because all the quests or at least most of them i have done ad nauseum. omg. how many times. but lol, when your levelling, you do the same dungeons over and over...oh well. I guess nothing's perfect.
Cant' wait for cata!
Wolfie
I quit WOW when Vanguard came out and have never looked back. It wasnt a bad game. Just there were other games more to my liking.
Really? Do tell me how WoW's ID system of locking people into dungeon raid groups is so superior and cooperative.. I fail to see the advantage of such a system.., but I'll be waiting for your response to this..
I don't think I'd ever stop playing wow permenantly, but to get me to stop playing wow for a very long time, well:
1. Has to similar to wow (a themepark), but better then wow. A sandbox wouldn't stop me from playing wow, they are very different. Better means do everything wow does right, perfect the things wow messed up on (dungeon finder for me), and add something new that wow doesn't have...no game I know so far does this.
2. Have a good interesting story. WoW's story really isn't that great, its good though, plenty going on, really to beat wow in making an exciting new story shouldn't be too hard. No MMO has an interesting story, they are all the same really.
3. A good well rounded world: WoWs world isn't big, but it feels bigger then a lot of games. I don't like games that make the world too big or too small. What I mean is if there literally is just a mile in a game, a game with only a giant field and no defining features in it sucks just as much as a world with a themepark, city, space ship, farm and too many things crowded together. Wow does a good job making it seem realistic, but still fun.
4. Be Fun. This should be number one, but I thought it was a given.
-I want a Platformer MMO
i dont want to be rude now when i quote with this but , dude think 2 times why solo people play mmos before you ask stupid questions. i can help you out with one of the many answers, it feels alive and you encounter non programmed pixels , got it? nice!
cheers
I got bored after a while. Needed some new MMO ideas.
TOP MMORPG GAMES
I think maybe a WoW like game but with more balanced PvP. And more in depth PvP... maybe with airship battles.... naval battles. More meaningful PvP also. I'd also like better story with VO.
A finished game upon release- no more paying to beta test. Also a game that promotes far more interdependency and interaction between players throughout the game. Fortunately, during the Real ID fiasco the majority of my friends quit the game for good and I was happy to leave as well. I'd been displeased with the direction of WoW beginning with battlegroups and it never got better.
But then again, I'm not looking for another multiplayer hack & slash game- I'm looking for an everchanging world that gives me a reason to want to log in more than a couple times a week. Currently there are no games that are worth paying even as little as $15USD/month for, so I'm playing LoTRO- not exactly what I'm looking for, but the zones look nice and the community on my server is very manageable. I also enjoy all of the extra features such as player housing and cosmetics.
For me this is an easy question, when my friends (RL and WoW friends) left for other games/RL (military, marriage etc)
Some did go back for Cata (actually, majority did) and while I have stood firm in my non-WoW stance, it is getting harder and harder to resists!
Nothing feels worse than your RL friends talking about something and you can't take part in it.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
These WoW topics are free advertising for Blizzard.
While some would say there is no such thing as bad publicity if the majority of this thread makes people want to play WoW then those people deserve it. WoW isn't my cup of tea, but I'm certainly happy it provides a game for players I want nothing to do with- keeps them out of games I'd be playing.
Already quit playing wow. I hope for a new MMORPG that will bring the rest IRL friends away from WOW. Perhaps its Rift, but I doubt it. Will most likely buy Rift and try it... If it's fun for a couple of months I say it's worth it. Most single play games does not hold for a couple of months... That said I dont hope for a WOW killer, I hope for a game that will kill my friends interest in WOW ^^
Played it since 2004. Enough.
I would not play WoW because the only risk that I have is that if I fail than I have to try again and not waste time . ..... or something like that. BORING.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
I left wow, not because of the game.....i always loved wow.
But the "elite" community kicking you out of party's because you dont have a GS of 6K+......that made me leave wow.
The community is the rotten apple imho in wow, not the game.
I didn't quit WoW because of another game. It just felt like too much of the same. Still bought cataclysm, but having no character above 81 or 82.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Its to repetitive, different names and places, still same s**t. Everlasting grinding for an item slightly better than the one you have. WOW tends to be more of a paper doll game than an epic adventure... look at my last piece... awesome! Like 22 raids to get it... same shitty instance..... this is my personal experience though... other enjoys it for sure... but I am through. Guess I go for RIFT just to get to see new environments and hopefully a great story... guess thats what I miss in WOW....
Getting to Level 60 and there was nothing left to do but the same 4 raid dungeons over and over. Was the first and only time I ever felt like I won an MMO.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Funny you should ask, I just quit WOW last week to go play Rift.
Not because Rift is great, but I had quit WOW over 4 years ago, came back for Cata and discovered that for all its changes, it was the same game I left so long ago. (they had just managed to refine the game mechanics that I disliked then into something I disliked more now)
So WOW made me quit WOW. Just not my kind of game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I quit because of the awful spelling.
What made me drop WoW in Wotlk was the ongoing homogeniztion of the classes due to Blizzard trying to balance PvE and PvP because of arenas. I couldn´t care less about arenas still PvE suffered because of that.
But ultimately it is getting old.
Catalysm could have helped that with new 1-60 content, but because of lvling was speeded up so much you will be done with that content soon enough and the rest of Cata is like a half expansion if compared to burning crusade and Wotlk.
And some problems has been around since WoW beta, like there is no reason to roll the lesser faction on a realm, meaning that sooner (in pvp realms) or later ( pve realms) one faction will be totally dominating and the lesser one will have more and problem of getting people to their guilds.
And uneven factions was the very reason why Blizzard decided to buff guards, add battlegrounds, arenas so the lesser faction wasn´t overrunned in their towns and quest hubs 24/7.
Blizzard tried to cure the symptoms instead of focusing on the actual problem.
It isn´t the first time either, they are still not listening that there is no longer a reason to play a pure class like rogue because hybrids now can do as much damage, now rogues are among the least played classes when they once were among the most popular and that downspiraling trend has been since burning crusade. One can´t help to wonder if there is an ongoing bias since there seems to be only one person in charge of class balancing (Ghostcrawler).
Last thing; the community... oh dear God, the community!
>_<
I quit WoW because Cataclysm sucked basically. Too many bad points too mention but you get the idea that the game is going downhill and has been for a while.