I'm interested in seeing what they do. The Wheel of Time series doesn't fall into the standard and stale (imho) mmo design. Maybe just maybe they will breath some fresh air into the genre.
Honestly I think WoT is the best fantasy series to make an MMO out of (barring straight out RPG settings like Forgotten Realms). Much more suitable than Lord of the Rings, for example.
The world is rich and detailed, with huge lore... There are all sorts of cultures and "roles" to play, interesting diplomatic dynamics, cool talents and abilities, and a "war" that has both a physical frontier and a more sinister, behind-the-screen aspect to it.
Traveling The Ways or Tel'aran'rhiod, being a thief taker, playing the Game of Houses... the possibilities are immense and most of them fun.
What wouldn't be fun is to stand there and bear the many "powerful, determined women" tut-tuting and trying to stare each other down for hundreds of pages like they do after book 6... ugh. Hopefully there won't be any way of turning that into MMO mechanics.
In my opinion the only problem with the WoT series was that the world was brilliantly conceived but ultimately wasn't written that well... So I guess the MMO might potentially end up as a better experience than the books, if done right. What I'm really not looking forward to is the reportedly "no less than three" movies.
The first Wheel of Time game (1999) was rather excellent in multiplayer for its time. (It ended up #10 on an old Gamespy article Top 25 most underrated games of all time.) The weapon variety and level design in particular made multiplayer a blast. Singleplayer was alright too.
As an MMO based on an established IP, the usual issues arise.
Anytime you take a book/movie/etc whose success is based on storytelling technique, script, and character development, and translate that to a videogame, you lose most of what made the original property successful. Only through a colossal focus can this loss be limited.
Too many Jedi. Aes Sedai are in some ways jedi, meaning if the game is at all sane it will take place in some time period in the universe where they're at their most common or it'll feel weird seeing so many of them run around. And like Jedi, even if that narrative logic exists it will still feel substantially different from the source material.
Gender-specific stuff. While this doesn't bother me too much, a lot of players were irritated at the gender restrictions on classes in WAR. Aes Sedai, being all females, are in the same boat. Unless the "alternate time period" used involves going back to a time when male aes sedai existed.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Originally posted by Axehilt The first Wheel of Time game (1999) was rather excellent in multiplayer for its time. (It ended up #10 on an old Gamespy article Top 25 most underrated games of all time.) The weapon variety and level design in particular made multiplayer a blast. Singleplayer was alright too. As an MMO based on an established IP, the usual issues arise. Anytime you take a book/movie/etc whose success is based on storytelling technique, script, and character development, and translate that to a videogame, you lose most of what made the original property successful. Only through a colossal focus can this loss be limited. Too many Jedi. Aes Sedai are in some ways jedi, meaning if the game is at all sane it will take place in some time period in the universe where they're at their most common or it'll feel weird seeing so many of them run around. And like Jedi, even if that narrative logic exists it will still feel substantially different from the source material. Gender-specific stuff. While this doesn't bother me too much, a lot of players were irritated at the gender restrictions on classes in WAR. Aes Sedai, being all females, are in the same boat. Unless the "alternate time period" used involves going back to a time when male aes sedai existed.
I don't really see the gender thing an issue nor the Aes Sedai. The books have a TON of aes sedai running around, and when you get into the end of the series there are almost as many male aes sedai(ashaman) running around too. The only truly rare character type is Perrin/Elias and being a wolfbrother. But if the game takes place after the story ends, which is possible since the next 2 books are concluding it within the next year and a half and we probably won't see the game till after that fact, rarity could become less of an issue.
EA is not making a Wheel of Time MMO, Red Eagle Games and Obsidian Entertainment in partnership are. The game is going to be distributed through the EA Partners Program, so they will be acting as distributor / publisher only.
How many times have we heard this? Vanguard. PotBS.
This thing is/was fucked before the first line of code gets written.
The first Wheel of Time game (1999) was rather excellent in multiplayer for its time. (It ended up #10 on an old Gamespy article Top 25 most underrated games of all time.) The weapon variety and level design in particular made multiplayer a blast. Singleplayer was alright too.
As an MMO based on an established IP, the usual issues arise.
Anytime you take a book/movie/etc whose success is based on storytelling technique, script, and character development, and translate that to a videogame, you lose most of what made the original property successful. Only through a colossal focus can this loss be limited.
Too many Jedi. Aes Sedai are in some ways jedi, meaning if the game is at all sane it will take place in some time period in the universe where they're at their most common or it'll feel weird seeing so many of them run around. And like Jedi, even if that narrative logic exists it will still feel substantially different from the source material. Gender-specific stuff. While this doesn't bother me too much, a lot of players were irritated at the gender restrictions on classes in WAR. Aes Sedai, being all females, are in the same boat. Unless the "alternate time period" used involves going back to a time when male aes sedai existed.
I don't really see the gender thing an issue nor the Aes Sedai. The books have a TON of aes sedai running around, and when you get into the end of the series there are almost as many male aes sedai(ashaman) running around too. The only truly rare character type is Perrin/Elias and being a wolfbrother. But if the game takes place after the story ends, which is possible since the next 2 books are concluding it within the next year and a half and we probably won't see the game till after that fact, rarity could become less of an issue.
Ah, gotcha. Yeah, I only read the first ~5 books in the series so I'm sorta a lorenoob at WoT :X Sounds like it might work out fine then?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Great.. yet another fantasy mmo in an otherwise completely over saturated market. Brilliant!. Well at least WoT's not your straight up elf and goblin story..
The books were ok, although I have no idea how far along I got, I got tired of fantasy before I got done reading that series many years ago :]
I'm willing to play every single fantasy game until someone gets it right regarding what I want.
still waiting.
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I honestly don't think they will have an issue grappling with the magic weilders who were cut off from the One Power. Later in the books is started to become well known that those magic weilders who were cut off could be healed. Now I theorize, though maybe this was explained in the most recent book, that when a female heals a femals, the healed female only regains a fraction of her power back, whereas when a male heals a female (vice versa) the one being healed gaines their full strength back. It's plays into the whole balance, male and female side of the One Power. So I'm sure they could incorporate this into the game without much trouble. Track down a healer of the opposite sex and pay them to heal your connection with the One Power. Or, if they wanted to make "death" count for something, make you run a quest to obtain some "rare" item as payment for the healing. They could work it multiple ways...
I believe it's actually Nynaeve's healing weaves that she used, not actually her gender. Remember she healed Logain first, then used it on Siuan and Leane. If she'd done the weave a bit differently who knows...
But yeah, they're going to butcher the IP something fierce.
I honestly don't think they will have an issue grappling with the magic weilders who were cut off from the One Power. Later in the books is started to become well known that those magic weilders who were cut off could be healed. Now I theorize, though maybe this was explained in the most recent book, that when a female heals a femals, the healed female only regains a fraction of her power back, whereas when a male heals a female (vice versa) the one being healed gaines their full strength back. It's plays into the whole balance, male and female side of the One Power. So I'm sure they could incorporate this into the game without much trouble. Track down a healer of the opposite sex and pay them to heal your connection with the One Power. Or, if they wanted to make "death" count for something, make you run a quest to obtain some "rare" item as payment for the healing. They could work it multiple ways...
I believe it's actually Nynaeve's healing weaves that she used, not actually her gender. Remember she healed Logain first, then used it on Siuan and Leane. If she'd done the weave a bit differently who knows...
But yeah, they're going to butcher the IP something fierce.
But I think the poitn was that Nynaeve's healing came from a woman, Nynaeve. So if she or any female healer heals a man they get their powers back and if they heal another woman then it's limited.
I often thought that was the case myself since there is a huge emphasis place upon gender and how gender works together.
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Originally posted by Sovrath Originally posted by Blueharp
Originally posted by Yoottos'Horg
I honestly don't think they will have an issue grappling with the magic weilders who were cut off from the One Power. Later in the books is started to become well known that those magic weilders who were cut off could be healed. Now I theorize, though maybe this was explained in the most recent book, that when a female heals a femals, the healed female only regains a fraction of her power back, whereas when a male heals a female (vice versa) the one being healed gaines their full strength back. It's plays into the whole balance, male and female side of the One Power. So I'm sure they could incorporate this into the game without much trouble. Track down a healer of the opposite sex and pay them to heal your connection with the One Power. Or, if they wanted to make "death" count for something, make you run a quest to obtain some "rare" item as payment for the healing. They could work it multiple ways...
I believe it's actually Nynaeve's healing weaves that she used, not actually her gender. Remember she healed Logain first, then used it on Siuan and Leane. If she'd done the weave a bit differently who knows... But yeah, they're going to butcher the IP something fierce. But I think the poitn was that Nynaeve's healing came from a woman, Nynaeve. So if she or any female healer heals a man they get their powers back and if they heal another woman then it's limited. I often thought that was the case myself since there is a huge emphasis place upon gender and how gender works together.
The difference with the genders is what powers they have more affinity for. As it has appeared in the latest books, the male aes sedai can heal stilling completely on anyone because they are stronger in fire and that is one of the key components needed to heal stilling/gentling. Women are stronger with Spirit though and this gives them benefits in other areas.
If anything, this difference could be a really cool aspect to gameplay based on gender alone. Seems a skill based system would fit better here as well, since the characters in the books each had respective strengths and specialties as opposed to a cookie cutter power set up. Meaning you should be able to choose different powers for your character, but maybe some have a bonus depending on the gender.
See how deep this could be? And that's just one type of character. The whole world itself is filled to the brim with varying cultures, peoples and professions. So much potential. As long as they don't pull a Cryptic by trying to make a "game" and instead make a "world" this could be done right and done well.
Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc.
I see this as another LOTRO type game. One is enough, imo.
EA is not making a Wheel of Time MMO, Red Eagle Games and Obsidian Entertainment in partnership are. The game is going to be distributed through the EA Partners Program, so they will be acting as distributor / publisher only.
How many times have we heard this? Vanguard. PotBS.
This thing is/was fucked before the first line of code gets written.
Originally posted by brostyn Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc. I see this as another LOTRO type game. One is enough, imo.
I disagree. I actually enjoyed the long winded aspect, once I learned the problem was with me and not slowing down to smell the flowers, so to speak. I wonder how many things in life are missed because we are always in a rush to get to the end of everything in order to experience the "next, best thing". At some point it's all a rehash. To quote the Great Book, "There is nothing new under the sun, nothing at all." - Eclesiastes
I also love LOTRO and wish there were more like it. Granted, you are entitled to your opinion, but remember that there is a market for those of us who do like the books and games like LOTRO.
Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc.
I see this as another LOTRO type game. One is enough, imo.
I disagree. I actually enjoyed the long winded aspect, once I learned the problem was with me and not slowing down to smell the flowers, so to speak. I wonder how many things in life are missed because we are always in a rush to get to the end of everything in order to experience the "next, best thing". At some point it's all a rehash. To quote the Great Book, "There is nothing new under the sun, nothing at all." - Eclesiastes
I also love LOTRO and wish there were more like it. Granted, you are entitled to your opinion, but remember that there is a market for those of us who do like the books and games like LOTRO.
I have no problem with LOTRO, in fact I play it. The problem with Jordan's work is just what you said. Its not new. Its generic fantasy. The reluctant hero, a model of perfection. Just like the heroes of LOTR. Hey, that was cool all those years ago, but now fantasy as evolved. Culture has evolved. I enjoy reading about heroes who may not be true heroes. They don't always forgive. Sometimes they do morally improper things to get the job done. Sometimes you don't know who the real bad guy is(Fire and Ice and Black Company). That's real life.
That passage from teh Great Book is talking about how history repeats itself. Nations will war. People will be hungry. The rich will lack morals. Politicians will always be scumbags. New inventions will be forgotten in place of older inventions. New ideas will be replaced, and forgotten. Not that we have exhausted all ideas. It refers to the cycle of new then old then new again. More specifically, things don't change too much.
Also, please don't imply I don't slow down and smell the roses. The fact that I read is proof enough I'm not an instant gratification person. Those people haven't picked up a book since school. Read Book of the Fallen Malazan. That is larger than any of Jordan's work, but its packed with lore instead of rambling to fill pages.
EA is not making a Wheel of Time MMO, Red Eagle Games and Obsidian Entertainment in partnership are. The game is going to be distributed through the EA Partners Program, so they will be acting as distributor / publisher only.
How many times have we heard this? Vanguard. PotBS.
This thing is/was fucked before the first line of code gets written.
Elaborate. Do you believe the EA Partner's program is enough to "fuck" this game over? Because all I have stated are simple facts, whether me, you or anything else like it or not. Nor did I make any value judgements on whether the game would be good or not, because honestly no one, including you with your crystal ball, know yet.
The difference in healing was Saidin being used to heal Saidar and vice versa . I think the elements and their amounts in the weaves are only part of the discovery of the art of healing of Stilling.
I WANT the game to be good. That being said i predict the game will release with missing zones, missing factions, incomplete classes with unbalanced pvp and with great graphics.
that is how all games release till they get fleshed out in 6-12 months after release.
Originally posted by brostyn Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc. I see this as another LOTRO type game. One is enough, imo.
I disagree. I actually enjoyed the long winded aspect, once I learned the problem was with me and not slowing down to smell the flowers, so to speak. I wonder how many things in life are missed because we are always in a rush to get to the end of everything in order to experience the "next, best thing". At some point it's all a rehash. To quote the Great Book, "There is nothing new under the sun, nothing at all." - Eclesiastes I also love LOTRO and wish there were more like it. Granted, you are entitled to your opinion, but remember that there is a market for those of us who do like the books and games like LOTRO.
I have no problem with LOTRO, in fact I play it. The problem with Jordan's work is just what you said. Its not new. Its generic fantasy. The reluctant hero, a model of perfection. Just like the heroes of LOTR. Hey, that was cool all those years ago, but now fantasy as evolved. Culture has evolved. I enjoy reading about heroes who may not be true heroes. They don't always forgive. Sometimes they do morally improper things to get the job done. Sometimes you don't know who the real bad guy is(Fire and Ice and Black Company). That's real life. That passage from teh Great Book is talking about how history repeats itself. Nations will war. People will be hungry. The rich will lack morals. Politicians will always be scumbags. New inventions will be forgotten in place of older inventions. New ideas will be replaced, and forgotten. Not that we have exhausted all ideas. It refers to the cycle of new then old then new again. More specifically, things don't change too much. Also, please don't imply I don't slow down and smell the roses. The fact that I read is proof enough I'm not an instant gratification person. Those people haven't picked up a book since school. Read Book of the Fallen Malazan. That is larger than any of Jordan's work, but its packed with lore instead of rambling to fill pages.
That series is on my list of books to read this year. I understand what you are saying and I apologize for assuming you didn't stop to smell the roses. I now understand what you are looking for and I respect that. I too have read the Fire and Ice books, and they remind me of a Fantasy version of Sopranos heheh or Rome. Realistic yes and sure, there is plenty of room for games like that. I still like the old fantasy cliches though and appreciate them when they are done well.
Red Eagle Games signs distribution agreement with EA on multiplatform adaptations, MMOG based on Robert Jordan's acclaimed fantasy universe.
Read the full story at the link. This is very exciting news!!!
Indeed! I'm still interested to see how Sanderson would finish the novels. But a MMO with the lore of WoT would be a real MMORPG. Lets just hope it's fun to play.
"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you." -Empress Jamyl Sarum I
Red Eagle Games signs distribution agreement with EA on multiplatform adaptations, MMOG based on Robert Jordan's acclaimed fantasy universe.
Read the full story at the link. This is very exciting news!!!
Indeed! I'm still interested to see how Sanderson would finish the novels. But a MMO with the lore of WoT would be a real MMORPG. Lets just hope it's fun to play.
Apparently Jordan left behind a lot of notes to go by. which makes sense as any good creator will usually have some sort of compositional map or sketches that outline the project.
My great grandfather was a professional sculptor (marble was his main medium) and he would do several versions before he got to the marble. There are plaster busts of eventual marble pieces floating around my family's houses.
All I have is some clay stuff and photos.
I"m curious to take up the books again and see if Sanderson captures the same feeling of tone and language. He might even gloss over some of the flaws.
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But I think the poitn was that Nynaeve's healing came from a woman, Nynaeve. So if she or any female healer heals a man they get their powers back and if they heal another woman then it's limited.
I often thought that was the case myself since there is a huge emphasis place upon gender and how gender works together.
Yes, I know that's what you think, but what I think is that she used Fire to bridge the gap, if she'd done it differently then perhaps it would be Logain with the weaker powers and Siuan/Leane fully empowered. No proof either way, Jordan could have chosen to go any number of ways with it.
Not that it matters, not like it's going to be in the game anyway. Gender differentiation is bad enough, but permanent character damage? Not a chance.
Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc.
I see this as another LOTRO type game. One is enough, imo.
I disagree. I actually enjoyed the long winded aspect, once I learned the problem was with me and not slowing down to smell the flowers, so to speak. I wonder how many things in life are missed because we are always in a rush to get to the end of everything in order to experience the "next, best thing". At some point it's all a rehash. To quote the Great Book, "There is nothing new under the sun, nothing at all." - Eclesiastes
I also love LOTRO and wish there were more like it. Granted, you are entitled to your opinion, but remember that there is a market for those of us who do like the books and games like LOTRO.
I have no problem with LOTRO, in fact I play it. The problem with Jordan's work is just what you said. Its not new. Its generic fantasy. The reluctant hero, a model of perfection. Just like the heroes of LOTR. Hey, that was cool all those years ago, but now fantasy as evolved. Culture has evolved. I enjoy reading about heroes who may not be true heroes. They don't always forgive. Sometimes they do morally improper things to get the job done. Sometimes you don't know who the real bad guy is(Fire and Ice and Black Company). That's real life.
That passage from teh Great Book is talking about how history repeats itself. Nations will war. People will be hungry. The rich will lack morals. Politicians will always be scumbags. New inventions will be forgotten in place of older inventions. New ideas will be replaced, and forgotten. Not that we have exhausted all ideas. It refers to the cycle of new then old then new again. More specifically, things don't change too much.
Also, please don't imply I don't slow down and smell the roses. The fact that I read is proof enough I'm not an instant gratification person. Those people haven't picked up a book since school. Read Book of the Fallen Malazan. That is larger than any of Jordan's work, but its packed with lore instead of rambling to fill pages.
eh, I hate to say this but none of it is new.
What you are describing is an anti-hero and that is completely "not" new.
Whether it be Elric or Conan or Winston Smith or Thomas Covenant, it's just one way of presenting the protagonist or another main character (actually it's possible to have two protagonists come to think of it)
Hamlet? Philippe Marlowe? Rick Deckard?
I appreciate that this is what you prefer but in no way has society evolved passed presenting main charcters as archetypes as this type of character as anti-hero goes quite a ways back.
Macbeth also come to think of it.
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Companies that are using IPs in games, are just asking for it. They are getting the usual bashing they would get from gamers and then they get some extra bashing from the IP's fans cause "it doesn't feel right", "it is just wrong", etc. Not to mention that many of these fans are not normally into video games so they get dissapointed anyway, being dragged into something they wouldn't do under other circumstances.
The only advantage on using an IP, in my opionion, is that it creates some more hype, that you could get anyway though if you spent the money for the IP's license, into advertising.
* It's different for IPs that their original medium was video games, like Ultima series and Final Fantasy.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."
Comments
I'm interested in seeing what they do. The Wheel of Time series doesn't fall into the standard and stale (imho) mmo design. Maybe just maybe they will breath some fresh air into the genre.
Honestly I think WoT is the best fantasy series to make an MMO out of (barring straight out RPG settings like Forgotten Realms). Much more suitable than Lord of the Rings, for example.
The world is rich and detailed, with huge lore... There are all sorts of cultures and "roles" to play, interesting diplomatic dynamics, cool talents and abilities, and a "war" that has both a physical frontier and a more sinister, behind-the-screen aspect to it.
Traveling The Ways or Tel'aran'rhiod, being a thief taker, playing the Game of Houses... the possibilities are immense and most of them fun.
What wouldn't be fun is to stand there and bear the many "powerful, determined women" tut-tuting and trying to stare each other down for hundreds of pages like they do after book 6... ugh. Hopefully there won't be any way of turning that into MMO mechanics.
In my opinion the only problem with the WoT series was that the world was brilliantly conceived but ultimately wasn't written that well... So I guess the MMO might potentially end up as a better experience than the books, if done right. What I'm really not looking forward to is the reportedly "no less than three" movies.
The first Wheel of Time game (1999) was rather excellent in multiplayer for its time. (It ended up #10 on an old Gamespy article Top 25 most underrated games of all time.) The weapon variety and level design in particular made multiplayer a blast. Singleplayer was alright too.
As an MMO based on an established IP, the usual issues arise.
Anytime you take a book/movie/etc whose success is based on storytelling technique, script, and character development, and translate that to a videogame, you lose most of what made the original property successful. Only through a colossal focus can this loss be limited.
Too many Jedi. Aes Sedai are in some ways jedi, meaning if the game is at all sane it will take place in some time period in the universe where they're at their most common or it'll feel weird seeing so many of them run around. And like Jedi, even if that narrative logic exists it will still feel substantially different from the source material.
Gender-specific stuff. While this doesn't bother me too much, a lot of players were irritated at the gender restrictions on classes in WAR. Aes Sedai, being all females, are in the same boat. Unless the "alternate time period" used involves going back to a time when male aes sedai existed.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I don't really see the gender thing an issue nor the Aes Sedai. The books have a TON of aes sedai running around, and when you get into the end of the series there are almost as many male aes sedai(ashaman) running around too. The only truly rare character type is Perrin/Elias and being a wolfbrother. But if the game takes place after the story ends, which is possible since the next 2 books are concluding it within the next year and a half and we probably won't see the game till after that fact, rarity could become less of an issue.
How many times have we heard this? Vanguard. PotBS.
This thing is/was fucked before the first line of code gets written.
the official MMORPG.com deadhead
Ah, gotcha. Yeah, I only read the first ~5 books in the series so I'm sorta a lorenoob at WoT :X Sounds like it might work out fine then?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I'm willing to play every single fantasy game until someone gets it right regarding what I want.
still waiting.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I believe it's actually Nynaeve's healing weaves that she used, not actually her gender. Remember she healed Logain first, then used it on Siuan and Leane. If she'd done the weave a bit differently who knows...
But yeah, they're going to butcher the IP something fierce.
But I think the poitn was that Nynaeve's healing came from a woman, Nynaeve. So if she or any female healer heals a man they get their powers back and if they heal another woman then it's limited.
I often thought that was the case myself since there is a huge emphasis place upon gender and how gender works together.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But yeah, they're going to butcher the IP something fierce.
But I think the poitn was that Nynaeve's healing came from a woman, Nynaeve. So if she or any female healer heals a man they get their powers back and if they heal another woman then it's limited.
I often thought that was the case myself since there is a huge emphasis place upon gender and how gender works together.
The difference with the genders is what powers they have more affinity for. As it has appeared in the latest books, the male aes sedai can heal stilling completely on anyone because they are stronger in fire and that is one of the key components needed to heal stilling/gentling. Women are stronger with Spirit though and this gives them benefits in other areas.
If anything, this difference could be a really cool aspect to gameplay based on gender alone. Seems a skill based system would fit better here as well, since the characters in the books each had respective strengths and specialties as opposed to a cookie cutter power set up. Meaning you should be able to choose different powers for your character, but maybe some have a bonus depending on the gender.
See how deep this could be? And that's just one type of character. The whole world itself is filled to the brim with varying cultures, peoples and professions. So much potential. As long as they don't pull a Cryptic by trying to make a "game" and instead make a "world" this could be done right and done well.
Somehow I was able to read the series. I must have been really bored, because its really not a good series. Jordan is too long winded. We don't need an entire chapter consisting of 20 pages on how Rand Al'thor had to go take a leak behind the tree. Much better, and far more intersting work out there. Like the Black Company, Song of Fire and Ice, Book of the Fallen Malazan, etc.
I see this as another LOTRO type game. One is enough, imo.
QFT
I disagree. I actually enjoyed the long winded aspect, once I learned the problem was with me and not slowing down to smell the flowers, so to speak. I wonder how many things in life are missed because we are always in a rush to get to the end of everything in order to experience the "next, best thing". At some point it's all a rehash. To quote the Great Book, "There is nothing new under the sun, nothing at all." - Eclesiastes
I also love LOTRO and wish there were more like it. Granted, you are entitled to your opinion, but remember that there is a market for those of us who do like the books and games like LOTRO.
I have no problem with LOTRO, in fact I play it. The problem with Jordan's work is just what you said. Its not new. Its generic fantasy. The reluctant hero, a model of perfection. Just like the heroes of LOTR. Hey, that was cool all those years ago, but now fantasy as evolved. Culture has evolved. I enjoy reading about heroes who may not be true heroes. They don't always forgive. Sometimes they do morally improper things to get the job done. Sometimes you don't know who the real bad guy is(Fire and Ice and Black Company). That's real life.
That passage from teh Great Book is talking about how history repeats itself. Nations will war. People will be hungry. The rich will lack morals. Politicians will always be scumbags. New inventions will be forgotten in place of older inventions. New ideas will be replaced, and forgotten. Not that we have exhausted all ideas. It refers to the cycle of new then old then new again. More specifically, things don't change too much.
Also, please don't imply I don't slow down and smell the roses. The fact that I read is proof enough I'm not an instant gratification person. Those people haven't picked up a book since school. Read Book of the Fallen Malazan. That is larger than any of Jordan's work, but its packed with lore instead of rambling to fill pages.
Elaborate. Do you believe the EA Partner's program is enough to "fuck" this game over? Because all I have stated are simple facts, whether me, you or anything else like it or not. Nor did I make any value judgements on whether the game would be good or not, because honestly no one, including you with your crystal ball, know yet.
The difference in healing was Saidin being used to heal Saidar and vice versa . I think the elements and their amounts in the weaves are only part of the discovery of the art of healing of Stilling.
I WANT the game to be good. That being said i predict the game will release with missing zones, missing factions, incomplete classes with unbalanced pvp and with great graphics.
that is how all games release till they get fleshed out in 6-12 months after release.
That series is on my list of books to read this year. I understand what you are saying and I apologize for assuming you didn't stop to smell the roses. I now understand what you are looking for and I respect that. I too have read the Fire and Ice books, and they remind me of a Fantasy version of Sopranos heheh or Rome. Realistic yes and sure, there is plenty of room for games like that. I still like the old fantasy cliches though and appreciate them when they are done well.
Indeed! I'm still interested to see how Sanderson would finish the novels. But a MMO with the lore of WoT would be a real MMORPG. Lets just hope it's fun to play.
"I am the harbinger of hope. I am the sword of the righteous. And to all who hear my words, I say this: What you give to this Empire, I shall give back unto you."
-Empress Jamyl Sarum I
WOOT!
Color me excited.
Apparently Jordan left behind a lot of notes to go by. which makes sense as any good creator will usually have some sort of compositional map or sketches that outline the project.
My great grandfather was a professional sculptor (marble was his main medium) and he would do several versions before he got to the marble. There are plaster busts of eventual marble pieces floating around my family's houses.
All I have is some clay stuff and photos.
I"m curious to take up the books again and see if Sanderson captures the same feeling of tone and language. He might even gloss over some of the flaws.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yes, I know that's what you think, but what I think is that she used Fire to bridge the gap, if she'd done it differently then perhaps it would be Logain with the weaker powers and Siuan/Leane fully empowered. No proof either way, Jordan could have chosen to go any number of ways with it.
Not that it matters, not like it's going to be in the game anyway. Gender differentiation is bad enough, but permanent character damage? Not a chance.
PEOPLE! It's a Song of Ice and Fire...get it right!
Sorry, minor gripe of mine when people get titles of books I enjoy mixed up.
It's also Malazan Book of the Fallen...but I don't like those books enough to care. ;P
deleted, replied to wrong post.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
eh, I hate to say this but none of it is new.
What you are describing is an anti-hero and that is completely "not" new.
Whether it be Elric or Conan or Winston Smith or Thomas Covenant, it's just one way of presenting the protagonist or another main character (actually it's possible to have two protagonists come to think of it)
Hamlet? Philippe Marlowe? Rick Deckard?
I appreciate that this is what you prefer but in no way has society evolved passed presenting main charcters as archetypes as this type of character as anti-hero goes quite a ways back.
Macbeth also come to think of it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Companies that are using IPs in games, are just asking for it. They are getting the usual bashing they would get from gamers and then they get some extra bashing from the IP's fans cause "it doesn't feel right", "it is just wrong", etc. Not to mention that many of these fans are not normally into video games so they get dissapointed anyway, being dragged into something they wouldn't do under other circumstances.
The only advantage on using an IP, in my opionion, is that it creates some more hype, that you could get anyway though if you spent the money for the IP's license, into advertising.
* It's different for IPs that their original medium was video games, like Ultima series and Final Fantasy.
"Traditionally, massively multiplier online games have been about three basic gameplay pillars combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."