What WoW did that I don't like is that it made in game accomplishments much more easy to achieve, made in game tasks much more easy to do, hands out frequent rewards, and reduced group dependance. It also made leveling much easier and reduced the death penalty to something small. Those are only a few of many examples of how WoW took something that is usually challenging and made it much less challenging.
This is probably one of the biggest reasons for the real WoW-haters. Blizzard took what many 'old-school' players considered the central part of their gamestyle, the features that defined their in-game 'worth' and decided that it was really superflous to a fun game experience. There is no easier way to breed real hate then to tell someone that what they built their whole game 'existence' around and that defines their egos, is in fact considered bunk by the majority. Blizzard realized that they can't keep a massive success like WoW going by catering to those obsolete artefacts of what the 'hardcore' consider cool and have to move toward what 'normal' people like.
Forget the chat. I can deal with people talking crap over global channel (anyone remember the CR5's in Planetside?) if the gameplay is good. But don't insult us by uping the difficulty on content we've seen 10 times before, throwing in a bunch of badges and trying to pass it off as 'endgame content'.
P.S. (How many people tried to mouseover the tigerseye, just out of interest???)
Can you name me -one- MMO that doesn't require you to re-run content when you get max-level/max-skilled?
Every MMO, regardless of what title, whether it's sandbox or not, is not unlimited and doesn't offer completely dynamic content. It doesn't matter if you play a sandbox, that world and things to do, things to kill, is not infinite. Same goes for any other theme-park.
Blizzard releases larger quanities of content faster than any other MMO yet people still complain about running it over and over. I'd hate for you to goto another game that only gets actual content updates maybe once a year (that are worth anything).
The bottom line is: this is the genre. The things people are pointing out aren't WOW specific, they are found in every title in this genre. Here's to hoping for Heroes of Telara and their take on how content cycles will work, and what a user can play through. But no title out right now doesn't require running something or killing something over and over.
I'll name you one: EVE
Player created content is unpredictable, unscripted, and you can't "replay" it. What happens has happened. That's it. it's history. And it feels "real" in a way that dev content can never do in a million years, because the content is real people.
And that, in a nutshell, is why I play EVE. Despite the... challenging UI, despite the long intervals of hurry-up-and-wait, despite the grind of POS warfare, you never know absolutely for sure what is going to happen in the next few seconds.
To answer the OP's question: I dont "hate" WoW. I'm just baffled as to how anyone could play it more than once. Enduring repeating content for a low percentage chance of the "right" loot drop is something I do in EVE to make money to buy ships to play the game. But for you, that's the game. That's all it is. And you can't make any real mistakes. If you get it wrong, you can just keep trying again until you get it right.
Yeah I know that now you're all bursting with the desire to tell me how it's not quite like that and you have fun and your guild has fun and so on and so forth. Dont trouble yourself: I know you do. More power to you! You're just looking for a very different reward from your gaming time than I am and that's OK.
What I would question you about is why do you care if people hate WoW?
Seriously, what does it matter to you? 10 million people play it, so it's not like you need to help keep the population up like the Darkfall guys. They have every reason to proselytise DFO: their game is new and fragile and needs their support. That's not true of WoW.
I think the answer lies in that you identify with the game a little more strongly that you might care to admit to yourself. It matters to you because when people attack WoW, you think they're attacking you. Cognitive Dissonance at work, mi amigo.
What WoW did that I don't like is that it made in game accomplishments much more easy to achieve, made in game tasks much more easy to do, hands out frequent rewards, and reduced group dependance. It also made leveling much easier and reduced the death penalty to something small. Those are only a few of many examples of how WoW took something that is usually challenging and made it much less challenging.
This is probably one of the biggest reasons for the real WoW-haters. Blizzard took what many 'old-school' players considered the central part of their gamestyle, the features that defined their in-game 'worth' and decided that it was really superflous to a fun game experience. There is no easier way to breed real hate then to tell someone that what they built their whole game 'existence' around and that defines their egos, is in fact considered bunk by the majority. Blizzard realized that they can't keep a massive success like WoW going by catering to those obsolete artefacts of what the 'hardcore' consider cool and have to move toward what 'normal' people like.
But Blizzard didn't erase your games. You can still subscribe to EQ, UO and a host of the old school games.
The answer in regards to WoW being hated on by many is easier than most think IMO. And many could be overstated, perhaps maybe "many" among a general MMO community, but obviously millions play the game so how many actualy hate it?). But my theory is...
WoW is considered mainstream. If any MMO would be considered mainstream, it would be WoW. The "elitists" have to hate on it to make themselves feel superior and above the "average MMO player". That's my big theory.
In regards to the community, I think these days, its very non-interactive and I would blame the features (perhaps the ones that make WoW easier or more convenient) in what is a very lackluster community.
I don't fault it for being immature or having jerks, but the LFG tools, the ease of gear and ease of achievement make it seem like thats what MMO's are supposed to be all about and it breeds this selfish notion of always having to acquire something in the game. At the end of my instance runs, no one says anything, they just leave gruop. No thanks or courtesies of any kind, no...that could be time spent to jump into the next instance right away to constantly try and acquire the next piece of gear.
The design of the game focuses on the individual rather than a group or a community and it breedsd selfishness hence souring the community. It might not feel sour to some, but to old school MMO players where the social part of the game was/is amazing, but is taken for granted by many, it does feel very sour and wish a more collective approach can be taken towards Western MMO's.
I left WoW, but; it wasn't because I hated it. I actually loved the game.I had made a alot friends there.I left WoW because Blizzard made it way to easy for accounts to be hacked when they made everyone merge thier accounts with Battle.net.
I eventually got hacked . I wasn't very pleased when Blizzard suposedly returned my gear,gold and emblems.
I also think Blizzard should "Delete" users accounts who help support the "Cash for gold" pay sites.After all, where do you think they get this gold?......lol.
It is true that the SOE and LA tried to make SWG less complex with their NGE changes because of Wow's success, but that did not direct hate towards Wow. SOE and LA just could not grasp the fact that SWG prior to NGE attracted a group of players that thought Wow was too easy. When they initiated NGE they removed the interest of that crowd and hence forth lost the majority of their playerbase.
Wow is a big target and many do not understand it's attractions I guess. It will eventually be replaced by something else in the marketplace.
. Enduring repeating content for a low percentage chance of the "right" loot drop is something I do in EVE to make money to buy ships to play the game. But for you, that's the game. That's all it is. And you can't make any real mistakes. If you get it wrong, you can just keep trying again until you get it right.
I think the answer lies in that you identify with the game a little more strongly that you might care to admit to yourself. It matters to you because when people attack WoW, you think they're attacking you. Cognitive Dissonance at work, mi amigo.
Of course for me getting gear in WoW is just somethin I do to play the game. It is most defninetly 'the game'. However, people who do not understand that, just make the assumption that WoW players only care about the loot and not actual about the actual challenges in the game. It is very similar to people misinformed about EVE thinking that all there is to EVE is being the biggest psychopath you can be and making everyone else's experience as miserable as possible. It is a pretty insulting assumption by people who just don't take the time to understand the game better.
The sad part is that most of the time when people attack WoW they are pretty much attacking the people who play WoW. They either insult them outright or are patronizing to the 'lesser gamers' aka people who like WoW.
Also games are pretty much based on the concept that you just keep trying until you get it right' Mistakes in games are not meant to be 'real'.
for those reasons, this is why games like FFXI, are gems! they have nothing to do with WoW.
Did FFXI lose a lot of players to WoW in 11/2004?
i dont know in all honesty. ffxi is the type of game that you take many breaks from peridoically lol.
i was stating that i still enjoy ffxi because its nothing like WoW. alot of other games i play remind me of WoW to much, and that turns me off to them.
Yah, FFXI actually lost enough players to WoW to become unprofitable.
Well if you go by mmodata around the time and after WoW came out there was a loss of 150k and they've been at 500k ever since. So yes WoW did effect it but I don't think it made it unprofitable.
OP, I noted about 3 logic trains that were slight of hands. I stopped reading. While there's an answer to the title of the thread, the OP content is seriously in need of solid reasoning. Your manner of reaching conclusions skipped, jumped, and ignored what may or may not have been fact, but passed off for. Example: concluding WoW's community isn't bad, by comparing to 'other bad' communities. Review your reasoning skills.
That being said, the short answer to the title of the thread is fairly simple:
- The devs strip everything that makes/made WoW great with time- linearly proportional. Blue posts themselves have cited that they wished they would have done this, wouldn't have done that... they've tweaked more and more with the original formula, not building onto, but taking away.
- Same book, different author. Each time new content comes out, it's a different graphic but the same mechanics. Each time an expansion comes out, it's the same gear, with bigger stat values. If you don't improve on your quality, it stagnates. If you're stagnating, you start to stink. Eventually, you try to make stink with shine, but it still stinks.
WoW hasn't progressed. It hasn't even maintained. It has regressed. There are only too many blue posts that support this, to turn this into an objective argument. About timing of content releases. About poor lore telling. About the original dev team picking up and moving on when the creative vision was no longer one they shared, or because they were joining the 'next mmo' team. It's been made obvious to those who have kept up with the business model and content development of the game, that Blizzard was/is more concerned with sub counts than they are with actual game quality.
That is why I hate WoW. Because of what it is based on where it came from, and because of its orientation for capital gain. Being the behemoth inside of the MMORPG genre, other devs are nigh forced to run with, or die out, this approach.
I hate WoW, because I love good games. And supporting one is mutually exclusive to the other.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc. We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be. So - Stand up, pull up your pants, and walk away. - MMO_Doubter
Plus, some people have the mistaken belief that WoW changed the MMO world forever, in a negative way. But it's consumers' choices on how to spend their money that changed the MMO, not WoW. If people wanted more sandboxy games like Darkfall or Ryzom, then perhaps they would have more subscribers (of course, it does help to have the advertising power of Blizzard ).
I love WoW, but that doesn't mean I don't also love LoTRO, EQ2, EvE, among others.
Maybe if Darkfall and Ryzom didn't completely suck they would have more subs.
It's not that there aren't those of us out there that are praying for a decent sandbox game, we're just not going to pay for a shitty one just because it's a sandbox.
I agree with this.
I am no WoW hater, I played it since beta, and all the way through wrath and I still resub from time to time.
BUT
The only reason WoW is the king, is because noone will make a GOOD game. They all release half baked shitty games. If a dev team and company would just take the time to release a REALLY GOOD sandbox or REALLY GOOD anything, then it would have the subs to speak for itself. That is why noone can dispute wow, wow let's it's subs speak for it, obviously wow does somethings right or it wouldn't have millions of subs, light years money making wise ahead of any other MMO.
They do not make REALLY GOOD mmos though they make REALLY SHITTY mmos and expect to be able to compete with a game like wow.
Darkfall, Fallen Earth, STO, CO, hell just name anything post WAR and AOC.
WAR and AoC should have taught the industry if anything, you can't rush and produce garbage and expect wow numbers. Isn't going to happen.
Yet we have had numerous games fall out of the sky in the last year alone that are utter garbage in every facet of the word.
You also can't always chalk it up to "well they are indie." Yeah we all know they are indie devs, so what, just because EA doesn't sign your paychecks doesn't mean you get to produce shit and sell it for top dollar. Hell look at Cryptic already had a decent amount of money, and made 2 bombshells back to back with STO and CO.
Blizzard wasn't always the beast monopoly money making machine it is today.
back in the day Blizzard made dumb ass games about vikings, then moved up to RTS (though very popular RTS) games for the pc. Startcraft was good, and Warcraft RTS was good. It wasn't 11 million user good though, and they weren't mega dev giants until WoW.
My point is even blizzard wasn't super rich when they made WoW, they built up to that. Devs need to work up the ladder also, but when you are going to release something to the world, make sure of 2 things.
1. It is ready
2. It is good
That's all.
raystantzFinal Fantasy XI CorrespondentMemberUncommonPosts: 1,237
The reason why WoW is king is because its accessible to everyone. Thats also the reason why everyone hates it, who isn't playing it. People like to hate whats popular. Twilight for example.. how much money has it made? and how many people like it outside of teenage girls?
I personally have liked and disliked WoW, but it was really my own fault. On the outside all these games are the same, you just have to find your way of playing them that makes them fun. Whether that be by playing with people you like, or doing things a certain way. If you find yourself trying to follow the "crowd" you'll soon not be having fun anymore. The people who are playing WoW like that, are just as cookie cutter as the games are.
WoW is a good game, noone can argue that. 11 million people don't play a bad game. It caters to the largest audience of all the mmos. And, people like being apart of something bigger than them. Its just the way it goes.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
because some people want something to hate. wow is big and popular so some people like to hate it, they're rebellious.
its not as fun to hate FFXI(example) because no one cares if you do
yeh I never read the content only the title
Do you honestly believe that's the reason? You're lost.
People hate it because it does absolutely nothing new.
It killed unique MMORPGs and virtual world feel.
Item shops.
Endless treadmill gameplay.
The fans.
Actualy your wrong they did do something new. They actualy took their IP researched the exsisting MMO's , took the best features and created the bestt MMO in exsistance. Other companys tryed to do the same and failed. Is that Blizzards fault? No.
The fact is the anger torward WoW is due to the communitys of failed MMO's. Then there is also hate comeing from the side of the community that wants a genre other then fantasy such as Sci-Fi or an action mmo. The fact is no matter how you look at it there will be haters.
Do I hate WoW? no. In fact I actualy enjoy it. I spend over $250 a month in MMO subscriptions. I have actualy Alpha & Beta tested many MMO's.
As for the OP's statements about SWG. His statements are not entirely correct. Not all of the subs were going to WoW. Subs started droping before WoW was even on the store shelves. SWG was released before it was ready and a ton of bugs came with it . Every time they fixed one bug we got two or three more. The fact that SWG was loseing subs had nothing to do with WoW in in fact with SOE's own bad decisions and mismanagement of the game. BTW I am a Pre-CU vet and still subscribe to SWG. All the NGE did was speed up the loss of subscriptions from SWG.
im going to go out on a limb and say that alot of people are like me when it comes to WoW. we hate WoW because every other mmo gets compared to it, and thats so not fair. every mmo that comes out post WoW, according to yous, has been a clone. if the game shows any sign of individuality, some go on its forums and try to make it more WoWish. i wish i were being sarcastic but im not. EVERY FRAKING MMO! here is a hate list
1) raiding for the first few years felt like a second job, there wasnt much causal play.
2) blizzard tries to please everyone and made them game so imbalanced for a while
3)every game post wow gets compared to wow
5) WoW was the first mmo for alot of people, thus they dont know what else there was before wow. they wont know the joys of EQ, or Shadowbane, or DAOC, or EVE, etc. This brings up my best point.
6) PEOPLE HATE WoW BECAUSE YOU MADE THEM! We pre WoW mmo players know what a good mmo is, and what we want to see. But im sure its alot more of you WoW players than us older players, thus you guys post in every new mmo forum trying to get them to make it as cookie cutter and as easy as WoW. this makes us hate that damn game even more.
for those reasons, this is why games like FFXI, are gems! they have nothing to do with WoW.
Oh a "why do you hate WoW" thread. We NEVER had any of those, now did we ?
I dont hate WoW as such. I just hate having it thrown into my face as the ideal MMO or something every 3 feet in any MMO forum. Why ? Because so many people play it !
Yeah. And the sun is the best british magazine, and the Bildzeitung the best german magazine. Because, duh ! For so many people read it !
And shit is the best food. Millions and millions of flies just cant possibly be wrong !
I checked WoW out, its not the MMORPG I want to play, end of discussion. It has no price advantages over other MMOs either, by the way. So why cant I just play something else and be left alone ?
I hate wow because its the only mmo i quit 3 times and went back 3 times for different reasons....currently on my 4th quit. and tryed other mmos but i fear i might go back to it with the new expanison.....unless FFXIV can save me from this fate....
Played:TheRealm,FFXI,WoW,FE,Eve Playing: Nothing( stuck on a ship) Future play: FFXIV,SW:TOR
raystantzFinal Fantasy XI CorrespondentMemberUncommonPosts: 1,237
I like WoW and FFXI.
Both for different reasons.
People hate WoW because its popular, end of story.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Plus, some people have the mistaken belief that WoW changed the MMO world forever, in a negative way. But it's consumers' choices on how to spend their money that changed the MMO, not WoW. If people wanted more sandboxy games like Darkfall or Ryzom, then perhaps they would have more subscribers (of course, it does help to have the advertising power of Blizzard ).
I love WoW, but that doesn't mean I don't also love LoTRO, EQ2, EvE, among others.
Maybe if Darkfall and Ryzom didn't completely suck they would have more subs.
It's not that there aren't those of us out there that are praying for a decent sandbox game, we're just not going to pay for a shitty one just because it's a sandbox.
I agree with this.
I am no WoW hater, I played it since beta, and all the way through wrath and I still resub from time to time.
BUT
The only reason WoW is the king, is because noone will make a GOOD game. They all release half baked shitty games.
No, they release games that are as simple and limited in scope as WoW, and do nothing more.
WoW is king because its simple, marketed at non MMO players, and came out at a good time.
If an MMO company would come along and try to remake one of the MMOs from before WoW, there'd be tons of people playing it, but thats harder work than just making a WoW clone.
I hate wow because its the only mmo i quit 3 times and went back 3 times for different reasons....currently on my 4th quit. and tryed other mmos but i fear i might go back to it with the new expanison.....unless FFXIV can save me from this fate....
It will save you like it will save so many more. Be patient.
Some hate WOW because it is a fun game, and not pretentious to be a boring virtual world.
Its HUGE success makes these people even more mad. After all, most people are looking for a good game and don't mind time saving features like instantly transporting to a dungeon.
Comments
This is probably one of the biggest reasons for the real WoW-haters. Blizzard took what many 'old-school' players considered the central part of their gamestyle, the features that defined their in-game 'worth' and decided that it was really superflous to a fun game experience. There is no easier way to breed real hate then to tell someone that what they built their whole game 'existence' around and that defines their egos, is in fact considered bunk by the majority. Blizzard realized that they can't keep a massive success like WoW going by catering to those obsolete artefacts of what the 'hardcore' consider cool and have to move toward what 'normal' people like.
I'll name you one: EVE
Player created content is unpredictable, unscripted, and you can't "replay" it. What happens has happened. That's it. it's history. And it feels "real" in a way that dev content can never do in a million years, because the content is real people.
And that, in a nutshell, is why I play EVE. Despite the... challenging UI, despite the long intervals of hurry-up-and-wait, despite the grind of POS warfare, you never know absolutely for sure what is going to happen in the next few seconds.
To answer the OP's question: I dont "hate" WoW. I'm just baffled as to how anyone could play it more than once. Enduring repeating content for a low percentage chance of the "right" loot drop is something I do in EVE to make money to buy ships to play the game. But for you, that's the game. That's all it is. And you can't make any real mistakes. If you get it wrong, you can just keep trying again until you get it right.
Yeah I know that now you're all bursting with the desire to tell me how it's not quite like that and you have fun and your guild has fun and so on and so forth. Dont trouble yourself: I know you do. More power to you! You're just looking for a very different reward from your gaming time than I am and that's OK.
What I would question you about is why do you care if people hate WoW?
Seriously, what does it matter to you? 10 million people play it, so it's not like you need to help keep the population up like the Darkfall guys. They have every reason to proselytise DFO: their game is new and fragile and needs their support. That's not true of WoW.
I think the answer lies in that you identify with the game a little more strongly that you might care to admit to yourself. It matters to you because when people attack WoW, you think they're attacking you. Cognitive Dissonance at work, mi amigo.
Give me liberty or give me lasers
But Blizzard didn't erase your games. You can still subscribe to EQ, UO and a host of the old school games.
All Blizz did is offer a choice.
Not a reason to drink the hateraide, imo.
Well shave my back and call me an elf! -- Oghren
The answer in regards to WoW being hated on by many is easier than most think IMO. And many could be overstated, perhaps maybe "many" among a general MMO community, but obviously millions play the game so how many actualy hate it?). But my theory is...
WoW is considered mainstream. If any MMO would be considered mainstream, it would be WoW. The "elitists" have to hate on it to make themselves feel superior and above the "average MMO player". That's my big theory.
In regards to the community, I think these days, its very non-interactive and I would blame the features (perhaps the ones that make WoW easier or more convenient) in what is a very lackluster community.
I don't fault it for being immature or having jerks, but the LFG tools, the ease of gear and ease of achievement make it seem like thats what MMO's are supposed to be all about and it breeds this selfish notion of always having to acquire something in the game. At the end of my instance runs, no one says anything, they just leave gruop. No thanks or courtesies of any kind, no...that could be time spent to jump into the next instance right away to constantly try and acquire the next piece of gear.
The design of the game focuses on the individual rather than a group or a community and it breedsd selfishness hence souring the community. It might not feel sour to some, but to old school MMO players where the social part of the game was/is amazing, but is taken for granted by many, it does feel very sour and wish a more collective approach can be taken towards Western MMO's.
I left WoW, but; it wasn't because I hated it. I actually loved the game.I had made a alot friends there.I left WoW because Blizzard made it way to easy for accounts to be hacked when they made everyone merge thier accounts with Battle.net.
I eventually got hacked . I wasn't very pleased when Blizzard suposedly returned my gear,gold and emblems.
I also think Blizzard should "Delete" users accounts who help support the "Cash for gold" pay sites.After all, where do you think they get this gold?......lol.
It is true that the SOE and LA tried to make SWG less complex with their NGE changes because of Wow's success, but that did not direct hate towards Wow. SOE and LA just could not grasp the fact that SWG prior to NGE attracted a group of players that thought Wow was too easy. When they initiated NGE they removed the interest of that crowd and hence forth lost the majority of their playerbase.
Wow is a big target and many do not understand it's attractions I guess. It will eventually be replaced by something else in the marketplace.
I don't dislike the game. I just dislike the community.
Of course for me getting gear in WoW is just somethin I do to play the game. It is most defninetly 'the game'. However, people who do not understand that, just make the assumption that WoW players only care about the loot and not actual about the actual challenges in the game. It is very similar to people misinformed about EVE thinking that all there is to EVE is being the biggest psychopath you can be and making everyone else's experience as miserable as possible. It is a pretty insulting assumption by people who just don't take the time to understand the game better.
The sad part is that most of the time when people attack WoW they are pretty much attacking the people who play WoW. They either insult them outright or are patronizing to the 'lesser gamers' aka people who like WoW.
Also games are pretty much based on the concept that you just keep trying until you get it right' Mistakes in games are not meant to be 'real'.
Well if you go by mmodata around the time and after WoW came out there was a loss of 150k and they've been at 500k ever since. So yes WoW did effect it but I don't think it made it unprofitable.
This topic should be a weekly return topic , as almost every week the same topic with the same "Why do people hate WoW" will pop up.
I don't hate it and find people who are able to hate videogames just not worth any time.
OP, I noted about 3 logic trains that were slight of hands. I stopped reading. While there's an answer to the title of the thread, the OP content is seriously in need of solid reasoning. Your manner of reaching conclusions skipped, jumped, and ignored what may or may not have been fact, but passed off for. Example: concluding WoW's community isn't bad, by comparing to 'other bad' communities. Review your reasoning skills.
That being said, the short answer to the title of the thread is fairly simple:
- The devs strip everything that makes/made WoW great with time- linearly proportional. Blue posts themselves have cited that they wished they would have done this, wouldn't have done that... they've tweaked more and more with the original formula, not building onto, but taking away.
- Same book, different author. Each time new content comes out, it's a different graphic but the same mechanics. Each time an expansion comes out, it's the same gear, with bigger stat values. If you don't improve on your quality, it stagnates. If you're stagnating, you start to stink. Eventually, you try to make stink with shine, but it still stinks.
WoW hasn't progressed. It hasn't even maintained. It has regressed. There are only too many blue posts that support this, to turn this into an objective argument. About timing of content releases. About poor lore telling. About the original dev team picking up and moving on when the creative vision was no longer one they shared, or because they were joining the 'next mmo' team. It's been made obvious to those who have kept up with the business model and content development of the game, that Blizzard was/is more concerned with sub counts than they are with actual game quality.
That is why I hate WoW. Because of what it is based on where it came from, and because of its orientation for capital gain. Being the behemoth inside of the MMORPG genre, other devs are nigh forced to run with, or die out, this approach.
I hate WoW, because I love good games. And supporting one is mutually exclusive to the other.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Do you honestly believe that's the reason? You're lost.
People hate it because it does absolutely nothing new.
It killed unique MMORPGs and virtual world feel.
Item shops.
Endless treadmill gameplay.
The fans.
Because it sucks. How much more or easier do we have to say it. Those with blinders will never see it.
How many delicate flowers have you met in Counterstrike?
I got a case of beer and a chainsaw waiting for me at home after work.
I agree with this.
I am no WoW hater, I played it since beta, and all the way through wrath and I still resub from time to time.
BUT
The only reason WoW is the king, is because noone will make a GOOD game. They all release half baked shitty games. If a dev team and company would just take the time to release a REALLY GOOD sandbox or REALLY GOOD anything, then it would have the subs to speak for itself. That is why noone can dispute wow, wow let's it's subs speak for it, obviously wow does somethings right or it wouldn't have millions of subs, light years money making wise ahead of any other MMO.
They do not make REALLY GOOD mmos though they make REALLY SHITTY mmos and expect to be able to compete with a game like wow.
Darkfall, Fallen Earth, STO, CO, hell just name anything post WAR and AOC.
WAR and AoC should have taught the industry if anything, you can't rush and produce garbage and expect wow numbers. Isn't going to happen.
Yet we have had numerous games fall out of the sky in the last year alone that are utter garbage in every facet of the word.
You also can't always chalk it up to "well they are indie." Yeah we all know they are indie devs, so what, just because EA doesn't sign your paychecks doesn't mean you get to produce shit and sell it for top dollar. Hell look at Cryptic already had a decent amount of money, and made 2 bombshells back to back with STO and CO.
Blizzard wasn't always the beast monopoly money making machine it is today.
back in the day Blizzard made dumb ass games about vikings, then moved up to RTS (though very popular RTS) games for the pc. Startcraft was good, and Warcraft RTS was good. It wasn't 11 million user good though, and they weren't mega dev giants until WoW.
My point is even blizzard wasn't super rich when they made WoW, they built up to that. Devs need to work up the ladder also, but when you are going to release something to the world, make sure of 2 things.
1. It is ready
2. It is good
That's all.
The reason why WoW is king is because its accessible to everyone. Thats also the reason why everyone hates it, who isn't playing it. People like to hate whats popular. Twilight for example.. how much money has it made? and how many people like it outside of teenage girls?
I personally have liked and disliked WoW, but it was really my own fault. On the outside all these games are the same, you just have to find your way of playing them that makes them fun. Whether that be by playing with people you like, or doing things a certain way. If you find yourself trying to follow the "crowd" you'll soon not be having fun anymore. The people who are playing WoW like that, are just as cookie cutter as the games are.
WoW is a good game, noone can argue that. 11 million people don't play a bad game. It caters to the largest audience of all the mmos. And, people like being apart of something bigger than them. Its just the way it goes.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
Actualy your wrong they did do something new. They actualy took their IP researched the exsisting MMO's , took the best features and created the bestt MMO in exsistance. Other companys tryed to do the same and failed. Is that Blizzards fault? No.
The fact is the anger torward WoW is due to the communitys of failed MMO's. Then there is also hate comeing from the side of the community that wants a genre other then fantasy such as Sci-Fi or an action mmo. The fact is no matter how you look at it there will be haters.
Do I hate WoW? no. In fact I actualy enjoy it. I spend over $250 a month in MMO subscriptions. I have actualy Alpha & Beta tested many MMO's.
As for the OP's statements about SWG. His statements are not entirely correct. Not all of the subs were going to WoW. Subs started droping before WoW was even on the store shelves. SWG was released before it was ready and a ton of bugs came with it . Every time they fixed one bug we got two or three more. The fact that SWG was loseing subs had nothing to do with WoW in in fact with SOE's own bad decisions and mismanagement of the game. BTW I am a Pre-CU vet and still subscribe to SWG. All the NGE did was speed up the loss of subscriptions from SWG.
+2 QFT
Oh a "why do you hate WoW" thread. We NEVER had any of those, now did we ?
I dont hate WoW as such. I just hate having it thrown into my face as the ideal MMO or something every 3 feet in any MMO forum. Why ? Because so many people play it !
Yeah. And the sun is the best british magazine, and the Bildzeitung the best german magazine. Because, duh ! For so many people read it !
And shit is the best food. Millions and millions of flies just cant possibly be wrong !
I checked WoW out, its not the MMORPG I want to play, end of discussion. It has no price advantages over other MMOs either, by the way. So why cant I just play something else and be left alone ?
I hate wow because its the only mmo i quit 3 times and went back 3 times for different reasons....currently on my 4th quit. and tryed other mmos but i fear i might go back to it with the new expanison.....unless FFXIV can save me from this fate....
Played:TheRealm,FFXI,WoW,FE,Eve
Playing: Nothing( stuck on a ship)
Future play: FFXIV,SW:TOR
I like WoW and FFXI.
Both for different reasons.
People hate WoW because its popular, end of story.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
It will save you like it will save so many more. Be patient.
-Maltos-
God you people are so narrow minded. Do you honestly believe that's the only reason?
Some hate WOW because it is a fun game, and not pretentious to be a boring virtual world.
Its HUGE success makes these people even more mad. After all, most people are looking for a good game and don't mind time saving features like instantly transporting to a dungeon.
Why do people hate Microsoft, Google, Wal*Mart, McDonalds, The United States?
You can be successful, but if you're too successful, you attract haters.
It's been said before but it bares repeating. It's just a game.
Well shave my back and call me an elf! -- Oghren