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General: Large Video Game Worlds Size Comparison

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  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by Blackleg

    ^^ I think I go the right way then with about 27,600 m2 in total for WWIIONLINE.

    The Battlefield is a bit smaller but the developer keep working on it ;).

     Ok, but your image is still misleading as 260km by 120km doesn't nearly equal 500 square miles. If you had the full map so you could then make a comparison it'd work better. It's got AC as being only 24km square?

  • BlacklegBlackleg Member UncommonPosts: 6

    Jep Sory, I misled the scale it is km2 of course.

    This are data frm 2003 so maybe not up to date.

  • cukimungacukimunga Member UncommonPosts: 2,258

    Well Fallen Earth right now is 621.371 square mi, and if the game sticks around long enough it will be even bigger. They said right now the game is 1/3 of the size they want it to be. So if it does get that big it will be 1864.113 square miles.  Granted its map is a bit different than all these other continent type game maps but none the less the game is huge. 

    Also when it comes down to these sort of things you also have to think about scale. So basically the numbers can be missleading because they at a smaller scale. Fallen Earth is an exact copy of the terrain just like in real life places. Now IDK how realistic the running is the game but its said it takes 12 hours to get from one end of the map to the other.  So IDK if LOTRO is up a 1:1 scale because if so it would take days to get from one end of the map to the other.

  • BootchBootch Member Posts: 1

    Instead of talking of EVE's universe size, i'd like to add that :

  • FearnyFearny Member Posts: 1

    WWIIOL doesn't have the biggest map, but what it does have is that the entire map is playable the moment you "spawn" in, thereare no loading screens, no seperate areas, it'sone huge map that's 100% accesible all the time. You can fly your plane all the way from England to Germany if you so wish, the map itself is as you can see Europe only scaled down in half. so you travel twice as fast effectively.

     

    Unfortunately, they haven't produced a map that incorporates the whole of England, Scotland etc, but they are there, take my word for it.

     

    The main point with WWIIOL's map is as i said before, there are no zones, no arenas etc.

     

  • ShawkShawk Member Posts: 122

    Darkfall? this article sucks..

     

    image

  • LiltawenLiltawen Member UncommonPosts: 245

    Originally posted by matobi



    Iv played both WOW and lotro (current) and even though lotro's world is larger its not that what keeps me entertained, its the detail and graphics of te world.

    Over all id go lotro as my fav.

     

    P.s i wonder what SWTOR is going to do to that little table :)


     

    Yeah, it's not the size but what you do with it. I like LOTRO because of all the non-quest nooks and cranies. They make it feel even larger than it is.

  • mCalvertmCalvert Member CommonPosts: 1,283

    EVE is still the largest. Each solar system is infinite in size. You can litterally travel forever (or until server down) in one direction.

  • UronksurUronksur Member UncommonPosts: 310

    mCalvert is right. Size comparison with EVE?

     

     

    And yeah, the larger the game is, the better. Small games simply run out of places to go and things to see too quickly. Its part of the immersion factor.

  • DwarvishDwarvish Member Posts: 208

    ROFL!!!    My MMO is bigger than your MMO...and its got more interesting tricks to make it seem even larger. :P

      sry, couldn't resist

     The scale has less to do with percieved 'size' than, as mentioned above, content. That and how open the world is.

    I am curioius as to what GW 4 campaign total would be tho.  Prophesies was the largest of the 4 with  Nightfall and Factions and the smaller end. Dunno about Eye of the North ( it seemed smallest but then it popped up all over the Prophesies map  A huge dif with it and an open world is that there were limits as to where one could go on a given map.  That said, anyone who didn't explore prophesies missed a ton of neat spots to check out.

  • RedtahRedtah Member Posts: 23

    I don't understand how these things are bigger? Like in fictional game made miles or how can you measure one standard versus another? These clearly don't look right to me.

    I skimmed through looking for an explanation of how they went about it didn't see it.

     

    They kind of look like someone just arbitrarily picked which maps are bigger and which are smaller.

     

    I feel like it takes forever to go anywhere in WoW but in LOTRO I used to get to everywhere rather quickly even though the horses seemed much slower to me.

  • nexus1gnexus1g Member Posts: 172

    You know, I think having a big world is great, but it has one huge drawback... That is when a game gets over the hill and starts to lose subscribers, things become deserted (I'm looking at you Everquest).

  • jaybud4jaybud4 Member UncommonPosts: 2

    These numbers are faked.

    The island TDU takes place on, credited at 618 square miles, is only 596 square miles.

    Who knows what else is probably falsified?

  • nexus1gnexus1g Member Posts: 172

    Originally posted by jaybud4

    These numbers are faked.

    The island TDU takes place on, credited at 618 square miles, is only 596 square miles.

    Who knows what else is probably falsified?

    How do you measure a mile in a game anyway?

  • DwarikDwarik Member UncommonPosts: 12

    Who cares about miles. it's about travel time.

  • MalcanisMalcanis Member UncommonPosts: 3,297

    Originally posted by Soulrift

    Asheron's Call's wide open world really FELT wide and open because it wasn't divided into very tight, distinct zones, the way WoW, EQ2, DAoC, LOTRO, and most other games are split up. It really felt huge to run and run across forests, deserts, mountains, and it all shaped together into a believable world (for the most part).

    I'm surprised they don't mention EVE online, which I suppose would be on a galactic scale and many magnitudes larger than anything else.

    However, with both EVE and Daggerfall, although the worlds are technically large, you don't really "go" to most of the places; fast-travel modes take you across the vast majority of those distances without actually experiencing it, making the game "feel" like a small, zoned world. Only in Asheron's Call did you feel like you were in a big, open world.

     

    On the other hand, EVE has ships as big as the WoW map: Avatar - 15.76Km.

    Give me liberty or give me lasers

  • faefrostfaefrost Member Posts: 199

    Originally posted by Khalathwyr

    In response to Mike's question I've played WoW, AC and LOTRO (no GW). Of those three I found Dereth (AC) to be the most enjoyable, then LOTRO, then WOW. AC from those numbers is 60 times smaller than LOTRO but felt 100 times bigger and more open. It was layed out in an open manner which made me feel like I could truly go any direction and explore. LOTRO felt like being funneled from one quest hub to the next. There were a couple areas where you could shortcut through a hub area but on the average you are funneled.


     

     This. There was just something special about AC's huge non instanced world, where you could run to and climb or goto everything you could see. I have never seen that feeling of openess repeated, regardless of how much square feet another game supposedly has. AC was also the only game where the vast wilderness felt like that, and not just real estate that they just cut and pasted in.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    Originally posted by Malcanis

    Originally posted by Soulrift

    Asheron's Call's wide open world really FELT wide and open because it wasn't divided into very tight, distinct zones, the way WoW, EQ2, DAoC, LOTRO, and most other games are split up. It really felt huge to run and run across forests, deserts, mountains, and it all shaped together into a believable world (for the most part).

    I'm surprised they don't mention EVE online, which I suppose would be on a galactic scale and many magnitudes larger than anything else.

    However, with both EVE and Daggerfall, although the worlds are technically large, you don't really "go" to most of the places; fast-travel modes take you across the vast majority of those distances without actually experiencing it, making the game "feel" like a small, zoned world. Only in Asheron's Call did you feel like you were in a big, open world.

     

    On the other hand, EVE has ships as big as the WoW map: Avatar - 15.76Km.

    ya i guess we can say their comparo is a little bit flawed lol!

    no big surprise here lol!biggest map hey!ya try to convince ccp their map isnt one of the biggest for size!

  • Death1942Death1942 Member UncommonPosts: 2,587

    I still don't think any MMO can top Battlegrounds Europe.  It is basically a huge map of France, England, Germany rolled into 1 and set to a 1/2 scale.

     

    Still, nice list

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • MithsMiths Member Posts: 12

    "Like in fictional game made miles or how can you measure one standard versus another?"

    "How do you measure a mile in a game anyway?"

    It doesn't  really matter if you call them miles, kilometers or some made up measurement of distance, you should still be able to judge distances using the size relations between game world objects (people, cars, buildings, trees, whatever) and the ground.

    Although it's obviously easier to do so in some games than others. TDU tells you how fast and far you drive for instance (not to mention that it takes place on a recreation of Hawaii built to actual scale), in other cases - particularly in games with a modern setting - distances may also be shown on an in-game map, or perhaps the developers have advertised the number.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    some game are hard to judge take wow ,yes the map says 1 mile by one mile but it also has one mile in the 3 axis

    path twist and turn ,ask any wow player often the map looked small but it twisted and turned so mutch you ended up with a path that was supposed to be only 1 mile but in fact was 6 miles lol!

    map dont really say the whole picture!

  • YunbeiYunbei Member Posts: 898

    Err... I don't understand. How exactly does one compare sizes in game worlds? It's not like they are real worlds. So, how is it done?? <.<   >.>   <.<

    image

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    Originally posted by Yunbei

    Err... I don't understand. How exactly does one compare sizes in game worlds? It's not like they are real worlds. So, how is it done?? <.<   >.>   <.<

    that my friend will have to be sent to student in university for further proof analisis will be decade before it come back but im sure there is a way to quantify this!(grin)

  • ShastraShastra Member Posts: 1,061

    Yes size matters if the size has some meaning to it instead of just huge empty space. look at FE for example, huge maps but its all just trees or desert. No surprises, nothing to discover..just huge empty space. Why would i even care to explore it?

  • rejektrejekt Member Posts: 39

    I enjoyed my time in WoW while there, the problem is that regardless of who much fun I had while there it is extremely small in terms of world size. In the end it was part of the reason I left but not the overall determining factor. The zones in WoW are extremely tiny and only take minutes to get through, even when running on foot.

    I'd be interested in see how large the world of Ultima Online or Everquest is in comparison to these newer games that are listed like Guild Wars and LotRO. I did play Asheron's Call and Ultima Online and both games had so much to offer in terms of exploration and just that massive feel. Where you could run around in the wilderness for hours and not find a town (unless you were looking for one), but find all sorts of other neat things.

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