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Okay, this is a simple one.
Assume other aspects of the game are acceptable to you.
Grouping does not neccessarily mean a full group. It could mean just you and one buddy.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comments
No game 'forces' you to group. It's just either more efficient to do so, or not.
When a game logs you in and actually *forces* you to hang out with strangers you might not even like, then I will vote, and mostly likely vote 'no'.
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No.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
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Yup, this whole thing about "forced grouping" and "killing rats" sounds all pretty noobish.
I vote carrots for grouping :P
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btw, op is not talking about any existing games, as none have actual forced grouping for xp, he is speaking of a new concept.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
These are my thoughts exactly. Mmo's are intended to be social games, more rewards should come from the efforts of multiple people.
Make it so...
As long as groups are available within 5 minutes of logging on, then I'm fine with that.
Forced, no. Even if they heavy encouraged it by having epic mobs everywhere you go, you should still at least be able to sneak around by yourself. The only way I could think of this to work is if you and your group had to control a vehicle, ship, mech or something.
I would never play an MMO that required you to group to get xp. I want to be able to solo as well. Choices are what makes an MMO better.
when a game starts forcing you to do anything its no longer a game.
The poll is only about gaining xp, folks. You would be allowed to do solo activities - you just wouldn't get any xp for it.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I'm far to antisocial to play a game that forces me. It's not that hard to see how a developer can cater to the solo crowd as well as those who prefer groups.
You must kill mobs or do quests to level in most MMOs.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
That depends on your definintion. If I log onto my 80 in WoW I can't have fun w/o grouping. Sure, I can go into the dungeon, and get owned. Or I could try to PvP in my "crap" group gear only to get pwned. I guess I could go tradeskill or gather if I was into that. To advance, though, it does take grouping, or worse, raiding.
In EQ if one is above a certain level you won't be advancing without a group, or, again, raiding.
In DDO, if you want to advance beyond a certain point you have to raid or group.
I consider all that forcing you to group or raid if you want to progress. IMO, that is why we play MMORPGs. To build a character. Not happening in most MMOs without a grouping, or worse raiding.
Now, I think grouping is fine. I draw the line at raiding, though.
What game does that?
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
None that I know of - yet.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
You can fight trivial content, and not get xp.
not my fault that most mmos are zombie trainers.
Ahhh, ok. You probably should have mentioned that it's a concept idea in the op, I think people are getting the wrong idea about the poll
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
Then why would anyone do the solo activities? Would you play a game that only gave xp for solo play and none for grouping or quests?
Played many of them. Single player RPGs.
Okay, that was a smart-ass answer. To answer you seriously, no I wouldn't but I play MMOs to group. They are multiplayer games, after all.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Sure, hunting for resources. Be it mining, skinning for hides, fishing, chopping trees, planting/harvesting farms. Then questing really does not need XP for progression. But maybe I'm thinking in old-school terms... which supposedly no one likes (hehe nor played ).
Anyway, this concept would work fine, provided it’s not a linear instant gratification game. Maybe decrease level time a bit, since grouping is the only way to gain for general progression. Heck, I’m sure I could think up a workable way to remove XP all together if I gave it some thought.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
I personally wouldn't and I probably wouldn't try any game that was advertised as forced anything.
Have a level boss for each new level. Beat him - you level. just like an exam to go to the next grade.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
That's why chess is not a game. They force you to use specific types of movement for each piece. And there are rules. So it's no game.
Football is no game either. Because they have teams. That's forced grouping. There are even rules for how many people can be on the field at a time. And refs to enforce rules. No game that either.
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Nah, well in part... I'd base it on quest progression. But yeah boss mobs could be in there, as long as it takes a group as suggested. Basically epic quests that require other factors and accomplishments before you could progress. Not necessarily a linear path to progression through those factors, but many paths to qualify.
btw meant decrease, not increase. Decrease as in shorter time to level if only being able to gain exp in combat groups.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
I would not play a game like that. The only reason I group up with others is to have fun. Now I know that goes for everyone, but hear me out. Thing is that I am a loner at heart , I enjoy grouping at times, but not all the time. The reason endgame always gets me down is that to be able to do anything of value you have to group. On the road to endgame, at least in the mmo's I have played, there is a choise. You can either solo the whole way or group up, but neither is forced.
If you would only get experience when you play in a group then I would feel forced to group more than my natural inclination would be. I love grouping, but not all the time. Sure I could solo for a while and stay the level I am at that moment untill I find myself in the mood to group again and gain a few levels. Problem is that mmo's are all about the carrot on a stick, there is always something just out of reach that you want to do. When levels are involved that means gaining experience is needed to get the carrot. This results in grouping more than I would want to and it would start to rub me the wrong way.