Since i'm such an Altoholic, making alts in GW2 may seem really enjoyable. Guess i'll be buying character slots.
I am thinking along the same lines. I actually have been trying to break myself of creating alts, because it makes it more difficult to progress with any of them...
Now that GW2 is possibly coming out with their new character system, that's going to be extremely difficult giving up alts.
I had only mild interest in GW1 and never played it actually. I am not that interested in PvP, but the info coming out in GW2, well I am intrigued now to say the least. ArenaNet will have to forgive me for remaining skeptical thanks to pretty much every other release in the MMO park for the past couple of years.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
SW:TOR has personalized stories for each class and its slammed as a "single player online RPG".
Guild Wars 2 has personalized questing and its hailed as "the saviour of the MMO genre".
The double standard bias here is amazing.
I don't agree with the double standard but it is understandable. Bioware is known for making successful single player games while ArenaNet has shown they can make a successful online game.
It's easy to see why there would be worry about whether Bioware can make a true online game. It hasn't helped they have constantly been emphasizing only their story elements without giving much details about the MMMORPG-based game mechanics. So far we know the classes and that they will have talent trees, and that's pretty much it.
ArenaNet has released a great deal of information in the last two months about their game systems and how they relate to the online gameplay. There is little room for doubt that they are making a MMORPG.
Bioware needs to take an much more aggressive approach toward releasing game mechanic information to the community (probably there will be a good deal at E3). ArenaNet would be a example to follow in that.
All rogue / assassin types will join the Whispers, all wizardry types the Priory, and all priests the Vigil. Warrior types will probably filter out amongst them with a preference toward Whispers and Vigil. Each will have a cut scene or two, and all of these decisions will generally be as simple as "choosing your class" direction was at EQ 2's launch.
In other words, they used a whole lot of words to describe a very basic system. This isn't necessarily to slam it, but it seems like too much hype for a system that ultimately sounds familiar.
Player housing that is dynamic, changes with your progress, and is more than just a house ftw!
Fixed :-P Seems like they're doing a great job of taking what made GW1 good and putting a lot of it in GW2, and then also taking pretty much everything that people didnt like in GW1 and going "Oh yeah? well f**k you... (insert announcement of new stuff)... now suck on that" by not only adding those things in that were missing, but also improving them in many ways compared to whats become the standard in MMOs.
Arenanet's motto or mission statement or something should be like. "Didn't like something in past MMOs? Well f**k you...(insert link to announcement)...suck on this for awhile"
All rogue / assassin types will join the Whispers, all wizardry types the Priory, and all priests the Vigil. Warrior types will probably filter out amongst them with a preference toward Whispers and Vigil. Each will have a cut scene or two, and all of these decisions will generally be as simple as "choosing your class" direction was at EQ 2's launch.
In other words, they used a whole lot of words to describe a very basic system. This isn't necessarily to slam it, but it seems like too much hype for a system that ultimately sounds familiar.
Not really. They havent said there is any real impact to choosing these, as far as your character goes, other than adding to / changing your storyline, so theres no real reason for X class to choose X faction. It's more about which faction suits your (or your characters) persona/beliefs/style, without really requiring you (or enticing you) to pick one because of your class.
I get what you're saying, since that is the way its usually done. Join X faction and get rewards (skill, equipment, whatever) that really only suit X class, but that doesn't appear to be ow they're going about it.
Really great info, just reading all of this brings back such great memories with the first... oh and for anyone who says "cheap and second option" take a look back
What's going to happen when the game launches and is as good as we all hope? Will we be.. content.. and.. happy?
Wow. I never really thought about it before.
Pfft, no. We'll come on here and flame the devs for not including feature X...
SAd but true. Well hopefully the majority of us are more than satisfied with the game and we will all be ingame having a blast while the people who cant live without X Feature no matter what else is in the game sit here arguing amongst themselves :-P
What's going to happen when the game launches and is as good as we all hope? Will we be.. content.. and.. happy?
Wow. I never really thought about it before.
Pfft, no. We'll come on here and flame the devs for not including feature X...
SAd but true. Well hopefully the majority of us are more than satisfied with the game and we will all be ingame having a blast while the people who cant live without X Feature no matter what else is in the game sit here arguing amongst themselves :-P
It's already more then the standard traditional MMO. A follow up to a great successful game, and from an amazing dev team. Thats good enough for me, I still can't believe they have tons more to tell us, including 7 of 8 classes. Was totally worth waiting all these months.
This looks amazing. I think it may prove to be more engrossing than SW The old republic when it comes to story and character choice. This really looks like its taking it back to the old days of PnP where it is more than just a class and and a race. Here we see a real character with many options to choose from.
Good Lord! Well, as a follow up to the articles on the dynamic quest system, this is plain exciting. And to be frank, it is making TOR look dated before it is even launched.
The thing I liked most about the information revealed - apart from your home city instance reflecting your personal story - is the section about the rewards. Good decision I think and strikes a rather brilliant balance between solo-oriented play and strong rewards for the group-oriented play in the wider world.
I've now seen several of the screenshots and costumes and I am really impressed with the art work. It has a style of its own, and it is busy and colourful.
Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please.
Also, does Guild Wars have a cash shop of any description?
This system could be really amazing but it sounds difficult to implement and I am not sure they will do a good job on it... We'll have to see. I do have confidence in ArenaNet though, I love GW1 and GW2 sounds great so far.
Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please.
Also, does Guild Wars have a cash shop of any description?
yes there is a cash shop . A fair one! It not a place you need to go to play and enjoy the game , not even to be competitive, it simply just give some more options.
Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please.
Also, does Guild Wars have a cash shop of any description?
yes there is a cash shop . A fair one! It not a place you need to go to play and enjoy the game , not even to be competitive, it simply just give some more options.
Originally posted by Strap Good Lord! Well, as a follow up to the articles on the dynamic quest system, this is plain exciting. And to be frank, it is making TOR look dated before it is even launched. The thing I liked most about the information revealed - apart from your home city instance reflecting your personal story - is the section about the rewards. Good decision I think and strikes a rather brilliant balance between solo-oriented play and strong rewards for the group-oriented play in the wider world. I've now seen several of the screenshots and costumes and I am really impressed with the art work. It has a style of its own, and it is busy and colourful. Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please. Also, does Guild Wars have a cash shop of any description?
Long version is the wikipedia entry. If you are curious, I would suggest reading up on Blizzard/Activision/Vivendi as well. There is a long history there, some of it ugly.
Short answer is that the connection they have to Blizzard is that ArenaNet is run by the people that designed Battle.net, WarCraft, StarCraft, the sequels, and Vanilla World of WarCraft. They left Blizzard quite a while back after some corporate nonsense.
They are, to my mind, the reigning masters of balance. GW often feels more like a single player game or an online battle arena than an immersive game, but it was never really designed to be a MMORPG in the way we think of them. That lack is one reason they were so keen to make a new GW, with more elements that would appeal to multiplayer RPG type people. But it is extremely balanced as a PvP game, and a lot of that comes from being the people that designed some of the best RTS games out there.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
This looks amazing. I think it may prove to be more engrossing than SW The old republic when it comes to story and character choice. This really looks like its taking it back to the old days of PnP where it is more than just a class and and a race. Here we see a real character with many options to choose from.
Am I the only one who is not that hyped about SW:ToR?
I'm skeptical about it tbh.
GW on the other hand. Very looking forward to more info
In my experience features don't mean much until you see them in action - it's just like buying a house; you have to step inside to see if it's really to your liking.
Though, in and of themselves, these do really show an understanding of the shortcomings of the reigning MMO paradigm.
Comments
I am thinking along the same lines. I actually have been trying to break myself of creating alts, because it makes it more difficult to progress with any of them...
Now that GW2 is possibly coming out with their new character system, that's going to be extremely difficult giving up alts.
I had only mild interest in GW1 and never played it actually. I am not that interested in PvP, but the info coming out in GW2, well I am intrigued now to say the least. ArenaNet will have to forgive me for remaining skeptical thanks to pretty much every other release in the MMO park for the past couple of years.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
I don't agree with the double standard but it is understandable. Bioware is known for making successful single player games while ArenaNet has shown they can make a successful online game.
It's easy to see why there would be worry about whether Bioware can make a true online game. It hasn't helped they have constantly been emphasizing only their story elements without giving much details about the MMMORPG-based game mechanics. So far we know the classes and that they will have talent trees, and that's pretty much it.
ArenaNet has released a great deal of information in the last two months about their game systems and how they relate to the online gameplay. There is little room for doubt that they are making a MMORPG.
Bioware needs to take an much more aggressive approach toward releasing game mechanic information to the community (probably there will be a good deal at E3). ArenaNet would be a example to follow in that.
Player housing ftw!
Hehe, me too, man, I had never thought I'd be this hyped over a MMO after all the debacles that have occurred in recent years.
All rogue / assassin types will join the Whispers, all wizardry types the Priory, and all priests the Vigil. Warrior types will probably filter out amongst them with a preference toward Whispers and Vigil. Each will have a cut scene or two, and all of these decisions will generally be as simple as "choosing your class" direction was at EQ 2's launch.
In other words, they used a whole lot of words to describe a very basic system. This isn't necessarily to slam it, but it seems like too much hype for a system that ultimately sounds familiar.
Fixed :-P Seems like they're doing a great job of taking what made GW1 good and putting a lot of it in GW2, and then also taking pretty much everything that people didnt like in GW1 and going "Oh yeah? well f**k you... (insert announcement of new stuff)... now suck on that" by not only adding those things in that were missing, but also improving them in many ways compared to whats become the standard in MMOs.
Arenanet's motto or mission statement or something should be like. "Didn't like something in past MMOs? Well f**k you...(insert link to announcement)...suck on this for awhile"
What's going to happen when the game launches and is as good as we all hope? Will we be.. content.. and.. happy?
Wow. I never really thought about it before.
Not really. They havent said there is any real impact to choosing these, as far as your character goes, other than adding to / changing your storyline, so theres no real reason for X class to choose X faction. It's more about which faction suits your (or your characters) persona/beliefs/style, without really requiring you (or enticing you) to pick one because of your class.
I get what you're saying, since that is the way its usually done. Join X faction and get rewards (skill, equipment, whatever) that really only suit X class, but that doesn't appear to be ow they're going about it.
The info we have received so far is just the begining. They still have classes to unfold, crafting and more on what has already been mentioned.
Really great info, just reading all of this brings back such great memories with the first... oh and for anyone who says "cheap and second option" take a look back
Pfft, no. We'll come on here and flame the devs for not including feature X...
SAd but true. Well hopefully the majority of us are more than satisfied with the game and we will all be ingame having a blast while the people who cant live without X Feature no matter what else is in the game sit here arguing amongst themselves :-P
It's already more then the standard traditional MMO. A follow up to a great successful game, and from an amazing dev team. Thats good enough for me, I still can't believe they have tons more to tell us, including 7 of 8 classes. Was totally worth waiting all these months.
This looks amazing. I think it may prove to be more engrossing than SW The old republic when it comes to story and character choice. This really looks like its taking it back to the old days of PnP where it is more than just a class and and a race. Here we see a real character with many options to choose from.
Good Lord! Well, as a follow up to the articles on the dynamic quest system, this is plain exciting. And to be frank, it is making TOR look dated before it is even launched.
The thing I liked most about the information revealed - apart from your home city instance reflecting your personal story - is the section about the rewards. Good decision I think and strikes a rather brilliant balance between solo-oriented play and strong rewards for the group-oriented play in the wider world.
I've now seen several of the screenshots and costumes and I am really impressed with the art work. It has a style of its own, and it is busy and colourful.
Can someone who has been around longer than I have explain the history of Anet and this game? Did I read above that these guys were linked to Blizzard? More details (or a link) please.
Also, does Guild Wars have a cash shop of any description?
This system could be really amazing but it sounds difficult to implement and I am not sure they will do a good job on it... We'll have to see. I do have confidence in ArenaNet though, I love GW1 and GW2 sounds great so far.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
http://en.wikipedia.org/wiki/ArenaNet link provided
about cash shop .
yes there is a cash shop . A fair one! It not a place you need to go to play and enjoy the game , not even to be competitive, it simply just give some more options.
Thank you kindly. Some interesting history there.
Long version is the wikipedia entry. If you are curious, I would suggest reading up on Blizzard/Activision/Vivendi as well. There is a long history there, some of it ugly.
Short answer is that the connection they have to Blizzard is that ArenaNet is run by the people that designed Battle.net, WarCraft, StarCraft, the sequels, and Vanilla World of WarCraft. They left Blizzard quite a while back after some corporate nonsense.
They are, to my mind, the reigning masters of balance. GW often feels more like a single player game or an online battle arena than an immersive game, but it was never really designed to be a MMORPG in the way we think of them. That lack is one reason they were so keen to make a new GW, with more elements that would appeal to multiplayer RPG type people. But it is extremely balanced as a PvP game, and a lot of that comes from being the people that designed some of the best RTS games out there.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Am I the only one who is not that hyped about SW:ToR?
I'm skeptical about it tbh.
GW on the other hand. Very looking forward to more info
~Awesome Tr!x
We'll see. Open world PvP will make it or break it for me.
Soloable PvE is no enticement.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
In my experience features don't mean much until you see them in action - it's just like buying a house; you have to step inside to see if it's really to your liking.
Though, in and of themselves, these do really show an understanding of the shortcomings of the reigning MMO paradigm.
they also mentioned red hair. you can never go wrong with a red head. kudos Anet.
i really hope they pull this thing off.
I need more vespene gas.
i'm pretty sure there will be none. reference: my gut.
I need more vespene gas.