Loved it till lvl 100-ish, then i hit the wall. And no, it wasn't the huge XP curve, i could deal with that. The game changes drastically in a bad way after lvl95.
Atlantica is a game where, after lvl 95, you need equipment from "harder" zones to "get past" the zone that you're in. For example, at lvl100 you get access to a new "quest hub" zone. Can you finish that with the equipment which drops in the previous zone? No, you cannot. The equipment which drops in the current zone, is it Enough for you to be able to enchant / enhance it to decent levels, again to be able to "finish" the zone? No. Actually it drops less and less, the drops from "normal" mobs are 0,0x%. The chain nerfs almost made many of the dungeons where people used to farm the needed equipment useless, running those now is generating debt, not profit. What do people with a life do? Buy things from item mall and sell them for ingame money.
I just want to be able to follow the "main questline". I am willing to pay for commodities. i bought Warrior Pack, but it is not enough. Blessing license is also almost a must in later levels. That makes the game 30bucks/month to be "playable". Combine those two items into a 15bucks/month pack and yes, me and lots of others would consider not leaving.
Yes i know that those who say "i soloed to the cap without a dime invested" will jump on me. Yea, i know lots of people which took 1 year 100-120, pre-nerfs (yes this is very important, they compare their easy gearing-up experience with what we have now) triple boxing (playing the main, having a fishing alt, doing columbus with a 3rd alt, leaving the computer on over night). I dont care for those who want to prove that they're able to cut their veins and still live with half of their blood, yelling "it's doable" (something which is classic to F2P).
No i dont want it to take 2 years to go from 100 to 130. No, that does not offer any "leveling experience", it is grinding the same "easy melee" mobs over and over and over again until you outlevel the zone enough to be able to "solo" it with the equipment you have. Even grinding is incredibly bad, you can get decent XP only for around 70 fights/day, then the XP gain is nerfed. Also, if you grind for too long on the same map, your item drops are nerfed.
After all the pain above (because you could not follow the quest and get decent XP and you were forced into doing mindless repetitive stuff) there comes another zone. Things go from bad to worse. Now we have a 20 minutes-run-back-from-the-ressurection-point, which forces you to buy Warrior Pack. With insanely hard monsters, which forces you to buy Blessing license. Again and again till you hit max, just to be owned by the "game gods" which you cannot ever compete against, they got their equipment in the "good times" (pre-chain-nerfs) and / or invested over 20000 bucks into the game to get where they are. Yes, those people which you see getting 3 of the newest mounts on the day of their release. Getting one of those mounts is 1/25 chances. It's 10 bucks a try. Do the math. Bleh.
As a newcomer, you have zero chances in Atlantica, unless you plan to work 2 shifts of a full-time job there daily, or are willing to sell your car. The idea of the game is great, it allows for high ammounts of customisation and tactical decisions, which makes pvp an intelligent thing, not a "who smashes buttons better" thing. People rant because they see the great potential of the game, which is ruined by the extremely greedy company which owns the game.
I agree completely. From level 95+ the game changes completely into an ultra grindfest. And if you think 95-120 is bad, you'd drop dead at 120-130.
It took me about 9 months of VERY heavy playing to go from 1-120. I hit 120 last JULY (this was just before the huge chain of nerfs came in). I only JUST hit 130 this month almost a year later (after all the nerfs, I make less than half the money/equipment from grinding now at 130 than I did around level 110.) Pathetic.
120-130 is INSANE. Made worse because there is absolutly no conetnt for the vast majority of those levels and the only way to advance is to grind the highest level resettable questline (level 112 Hwarang) Theres a quest hub at levels 124 and 128. Each of these cannot be reset and dont even give you half a level of XP.
Consider also that the XP needed from level 1-120 is 2 billion XP
Doesnt work like that. First 10 levels of any mmo I do it in an hour. You took a week to get 1-70. Probably will take you a week to get from 100-101, and a year from 119 to 120 and you can finally start enjoying the game.
What goes on in your head?
There is nothing to do at level 120 besides pvp other lvl 120's and rehash the same end-game content - like... every... other... game... out there. Do you enjoy the endless repitition of endgame more than the first taste that comes with all the prior content that's made obsolete?
Some of you players are wicked strange to me.
These games don't *start* at endgame - they *END* there.
Exactly. Peoples racing for endgame like there's something to do in there. It looks like they struggle during the leveling process so they can finish the game as soon as possible. Not realizing that the way to the endgame is the game and if you don't enjoy it than why even bother finishing it.
Indeed.
But at the same time the Devs are making enough money from it...especially from certain P2P games *cough*
I don't think I'll ever be brainwashed to the extent I think the game starts when you reach the endgame.
I see it as a journey and when you reach the end of that journey pretty much you reach the level cap and participate it what's left then you're done
In games I believe the journey from level 1 to level XXX should be lengthy, but I don't believe it should take a year to go from 120-130.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
You need to stop paying attention to the blue/orange meter , it's so easy to create 3000 accounts and just spam 10/10.
As far a AO goes , yea the game takes forever to reach level 120 , unless of course you get those xp scrolls but cost 15$ a month . So much for the term F2P eh? LOL. Anyways I've stopped playing AO once my maniac got 120. the grinding is pretty lame without XP scrolls and power potions. The game in whole is pretty nice. From level 1 up to constantinople ,or w/e the name of the place is, the game has a good flow to it , but once you get in the level 80-90's,start taking out the wallet and buying those XP scrolls and judgement scrolls.
AO would of been kick ass if they just do 2 simple things :
1- Eliminate the XP/power scroll from the item mall and implement those bonus permanently into the game
2- Lower their price on mount boxes because seriously me and a few real life friends bought like 150$ worth of mount boxes and didn't even get 1 mount.
Atlantica Online seriously doesn't help those who have gambleing problems , between a slot machine and AO there isn't much of a difference.
They should of renamed AO to : Atlantica Online (millionaire edition) OR at least put a warning like :"For those who win at least 100K a year should play" OR " Wallet discretion advised" because seriously you gotta be pretty freaking rich to support all your guys. And in all my years of playing and trying F2P, AO is by FARRRRR the most expensive F2P MMO currently on the market.
it's been a long while since i tried this game and what i remember mostly about Atlantica is that it manages to appeal you in so many popular-casual ways when you start: nice scenery, nice music, not much difficulty, the others seem to act nice... but later on you learn what the game's intention is and the magic pretty much ended there.
you get a lot of free stuff - the other players just can't get rid of it so they don't mind giving it away. sometimes it's just an administrator who takes a different name to give you the illusion that someone is kind to you.
you sell stuff at the auction house and seemed to have made a good deal - the rates suddenly 'change' to the normal ones once you're supposed to pay ... well there go the things you 'invested' in and you're broke instead.
you get a lot of offers for help - turns out those others gain stuff by doing that. several players even offered me gold if i became an apprentice and reached a certain level ...
so you might think you're playing some fun rpg at first and if you want to you can continue to do that but the actual set-up is a game build around economics and the auction house and those quests and such are more there to distract players when they're tired watching those numbers or just want to socialise in between. well you can choose to not worry about all of that and grind your way through in a casual way but at the time i was so disappointed i quit instead.
you get a lot of free stuff - the other players just can't get rid of it so they don't mind giving it away. sometimes it's just an administrator who takes a different name to give you the illusion that someone is kind to you.
the gifts you're getting that you think are from administrators are part of a quest so those are actual players.
wanted to throw in though that i agree the game is way too grindy and there isn't a whole lot to do after about 100 and the majority of their development time gets spent on cash shop(item mall) things rather than fixing in game bugs or balancing the pvp.
you get a lot of free stuff - the other players just can't get rid of it so they don't mind giving it away. sometimes it's just an administrator who takes a different name to give you the illusion that someone is kind to you.
the gifts you're getting that you think are from administrators are part of a quest so those are actual players.
Yep, the "Santa Claus" title requires you give away 1,000 random gifts to noobs in the form of cash. I was trying to get it when I played, but you can only do it 10 times a day, and it gets costly, so I'd give 100 at a time. Some guy had the nerve to yell at me saying "if that's all you are going to give, why bother?!". I lolled and sent him an extra 1 in the mail.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Originally posted by Silver_Leaf Its the quantity that matters. How long does it take to reach endgame? Most folks would probably never reach it. WHy play a game if yo ucan't ever hit level cap?
Hitting level cap is pretty much a "game over" for me, so i don't really run for it, and if there is enough content i have absolutely no problem with it...
I liked Atlantica until they killed the market with some poor choice of quest rewards. If they didn't i'd still be playing...
It has a really nice balance considering the extensive crafting and combat system. Looking at other mmorpg's I think this one belongs to the top. However I quit because the mods/GM's didn't care about community issues such as some guy being bullied in Rome chat..and that stuff just pisses me off.
Something I can't say enough to MMO players, but they just can't seem to understand it (I get caught up in the "OMG I gotta get to level cap in 2 hours!" mantra sometimes too). It's not what's at the end of the road, it's the journey to getting there. This is why I like Atlantica. The Journey to endgame isn't a rush. The Devs don't add a million things for endgame or expand endgame over and over and over. The Devs add in things for almost all levels.
Take a look at some other games. You level up as fast as you can, why? There is nothing to do at lower levels. You only have things to do when you reach the level cap. Where in Atlantica, you have alot of different things you can do at any level. Maximizing your group for the best strategy is one of my favorites. I have every mercenary level 120 on 2 characters. I still switch them around trying to find a way to better my group. My cannon group is good in pvp using stuns, but my sword main is better in pve. How can I improve my cannon group to be good in pve, and vis versa with my sword. The possibilities are numerous.
Troy adds a whole new element to the game, tactical battles. No longer do you just stand around shooting and slashing on your opponents, you have to think 2 or 3 moves ahead (like chess, which is the most played game in the world).
The fact that this game is rated the highest in MMORPG.com is a bit of a joke. Is this is best mmo available to play in 2010, I'll eat my hat. I like Vanguard it's one of my favourite fames, and I still have a sub going... but if that's a top 10 mmo I'll eat another hat. Despite the fact that I love playing vangard doesn't mean I'm blind to it's many flaws. I wish people would be honest with themselves and others about how good some of the "awesome" games are.
The fact that this game is rated the highest in MMORPG.com is a bit of a joke. Is this is best mmo available to play in 2010, I'll eat my hat. I like Vanguard it's one of my favourite fames, and I still have a sub going... but if that's a top 10 mmo I'll eat another hat. Despite the fact that I love playing vangard doesn't mean I'm blind to it's many flaws. I wish people would be honest with themselves and others about how good some of the "awesome" games are.
10 000 koreans rating it 10 every day does not change anything for the people which actually played the game. There's some of the new players in the game which are rating it high, because yes, under lvl 90, the game is actually fun. It's the same thing again from the launch, all these boards were full by people with 1-2 posts, replying to anything that was discussed with something like "you should try Atlantica, it's unique yada yada yada".
The fact that this game is rated the highest in MMORPG.com is a bit of a joke. Is this is best mmo available to play in 2010, I'll eat my hat. I like Vanguard it's one of my favourite fames, and I still have a sub going... but if that's a top 10 mmo I'll eat another hat. Despite the fact that I love playing vangard doesn't mean I'm blind to it's many flaws. I wish people would be honest with themselves and others about how good some of the "awesome" games are.
10 000 koreans rating it 10 every day does not change anything for the people which actually played the game. There's some of the new players in the game which are rating it high, because yes, under lvl 90, the game is actually fun. It's the same thing again from the launch, all these boards were full by people with 1-2 posts, replying to anything that was discussed with something like "you should try Atlantica, it's unique yada yada yada".
Well, until a year ago when they started making every single patch contain nerf after nerf to every possible non item mall way of gaining money, this game WAS, in my opinion, the best MMO out there. By a freaking landslide. I love the combat, it IS completely unique, I loved the mercenary system, the nation system, the friendly player base...
But no amount of uniqueness and awesome gameplay can save this game if they continue the trend of cutting loot drops in half every single patch. They've nerfed loot to the point where you LOSE money on dungeon keys, for all intents and purposes rendering more than half the dungeons completely pointless to run. What kind of idiot runs a game this way? They had a fun and unique product that made TONS of money, and they just RUINED it. Im level 130, until the most recent patch, the level cap. Ive put thousands of hours into this game. It breaks my heart to see Ndoors destroying this game. I could have happily played it for years to come but now every time I log in I have to push myself to do anything.
And the devs of the US version are completely impotent to change any nerfs the Korean devs make. And since our GMs cant do anything, and the Koreans dont pay any attention to us, nobody is listening to any opinions other than the koreans.
Something I can't say enough to MMO players, but they just can't seem to understand it (I get caught up in the "OMG I gotta get to level cap in 2 hours!" mantra sometimes too). It's not what's at the end of the road, it's the journey to getting there. This is why I like Atlantica. The Journey to endgame isn't a rush. The Devs don't add a million things for endgame or expand endgame over and over and over. The Devs add in things for almost all levels.
Yep, anyone who thinks if hitting the level cap means the 'fun is about to begin' has got it completely wrong, atleast in 98% of F2P games.
But what you fail to understand is this "journey to getting there", that you are talking about in Atlantica, has steadily become one painstaking chore of your online time or an unequled waste of your(your parents?) money or both.
A year back, before they released the Hwarang mercenary, this game was a one of a kind F2P which you actually felt like spending money on, even thought it was really Free to Play back then.
But now it has simply become a dairy-farm. One such farm, where the Devs(who are koreans) feed you on low level freebies, fatten you up on the easy leveling, keep you satisfied with the decent content till level 97 and then once you hit a point where this game seems to get hard, BAAAM, they stick you on a machine and milk you for everything you are worth or keep the door open so that you can show yourself out.
This game is just going from bad to worse, dont look at the hype level listed here since its a load of BS. Populations are dwindling on AO servers and the International AO GMs act like damsels in distress over the POS patches that the koreans send over that ruin this game. And FYI, the koreans have BETTER deals on their localised version and the international players get the shaft. How? Nothing much, but you just end up paying a few more hundred million coins for certain mercenaries than your friends on the other side of the globe. A "few" hundred million or not though, the downright prejudice by which they make things harder for anyone other than themselves is good enough to call racism IMHO.
But hey now, The Devs don't add a million things for endgame or expand endgame over and over and over. Only thing they add are level caps, with hardly any quests to help reach there and smoothen that nasty xp curve that towards the end looks like a...straight vertical line?
Also definitely, The Devs add in things for almost all levels. You can rest assured that rain or no rain, they are gonna add the wonderful package of mass drop NERFS.
Well thats all that I would like to add, enjoy the game folks. Play Atlantica or have NDoors play on your credit card, whichever suits you best I guess.
Lastly for the people who proudly say they hit XXX level without spending a dime on AO, sad life you must have led these past few months/years bro, my condolences.
Comments
Loved it till lvl 100-ish, then i hit the wall. And no, it wasn't the huge XP curve, i could deal with that. The game changes drastically in a bad way after lvl95.
Atlantica is a game where, after lvl 95, you need equipment from "harder" zones to "get past" the zone that you're in. For example, at lvl100 you get access to a new "quest hub" zone. Can you finish that with the equipment which drops in the previous zone? No, you cannot. The equipment which drops in the current zone, is it Enough for you to be able to enchant / enhance it to decent levels, again to be able to "finish" the zone? No. Actually it drops less and less, the drops from "normal" mobs are 0,0x%. The chain nerfs almost made many of the dungeons where people used to farm the needed equipment useless, running those now is generating debt, not profit. What do people with a life do? Buy things from item mall and sell them for ingame money.
I just want to be able to follow the "main questline". I am willing to pay for commodities. i bought Warrior Pack, but it is not enough. Blessing license is also almost a must in later levels. That makes the game 30bucks/month to be "playable". Combine those two items into a 15bucks/month pack and yes, me and lots of others would consider not leaving.
Yes i know that those who say "i soloed to the cap without a dime invested" will jump on me. Yea, i know lots of people which took 1 year 100-120, pre-nerfs (yes this is very important, they compare their easy gearing-up experience with what we have now) triple boxing (playing the main, having a fishing alt, doing columbus with a 3rd alt, leaving the computer on over night). I dont care for those who want to prove that they're able to cut their veins and still live with half of their blood, yelling "it's doable" (something which is classic to F2P).
No i dont want it to take 2 years to go from 100 to 130. No, that does not offer any "leveling experience", it is grinding the same "easy melee" mobs over and over and over again until you outlevel the zone enough to be able to "solo" it with the equipment you have. Even grinding is incredibly bad, you can get decent XP only for around 70 fights/day, then the XP gain is nerfed. Also, if you grind for too long on the same map, your item drops are nerfed.
After all the pain above (because you could not follow the quest and get decent XP and you were forced into doing mindless repetitive stuff) there comes another zone. Things go from bad to worse. Now we have a 20 minutes-run-back-from-the-ressurection-point, which forces you to buy Warrior Pack. With insanely hard monsters, which forces you to buy Blessing license. Again and again till you hit max, just to be owned by the "game gods" which you cannot ever compete against, they got their equipment in the "good times" (pre-chain-nerfs) and / or invested over 20000 bucks into the game to get where they are. Yes, those people which you see getting 3 of the newest mounts on the day of their release. Getting one of those mounts is 1/25 chances. It's 10 bucks a try. Do the math. Bleh.
As a newcomer, you have zero chances in Atlantica, unless you plan to work 2 shifts of a full-time job there daily, or are willing to sell your car. The idea of the game is great, it allows for high ammounts of customisation and tactical decisions, which makes pvp an intelligent thing, not a "who smashes buttons better" thing. People rant because they see the great potential of the game, which is ruined by the extremely greedy company which owns the game.
I agree completely. From level 95+ the game changes completely into an ultra grindfest. And if you think 95-120 is bad, you'd drop dead at 120-130.
It took me about 9 months of VERY heavy playing to go from 1-120. I hit 120 last JULY (this was just before the huge chain of nerfs came in). I only JUST hit 130 this month almost a year later (after all the nerfs, I make less than half the money/equipment from grinding now at 130 than I did around level 110.) Pathetic.
120-130 is INSANE. Made worse because there is absolutly no conetnt for the vast majority of those levels and the only way to advance is to grind the highest level resettable questline (level 112 Hwarang) Theres a quest hub at levels 124 and 128. Each of these cannot be reset and dont even give you half a level of XP.
Consider also that the XP needed from level 1-120 is 2 billion XP
To get to 130 is 8.766 billion XP.
Indeed.
But at the same time the Devs are making enough money from it...especially from certain P2P games *cough*
I don't think I'll ever be brainwashed to the extent I think the game starts when you reach the endgame.
I see it as a journey and when you reach the end of that journey pretty much you reach the level cap and participate it what's left then you're done
In games I believe the journey from level 1 to level XXX should be lengthy, but I don't believe it should take a year to go from 120-130.
"We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-
You need to stop paying attention to the blue/orange meter , it's so easy to create 3000 accounts and just spam 10/10.
As far a AO goes , yea the game takes forever to reach level 120 , unless of course you get those xp scrolls but cost 15$ a month . So much for the term F2P eh? LOL. Anyways I've stopped playing AO once my maniac got 120. the grinding is pretty lame without XP scrolls and power potions. The game in whole is pretty nice. From level 1 up to constantinople ,or w/e the name of the place is, the game has a good flow to it , but once you get in the level 80-90's,start taking out the wallet and buying those XP scrolls and judgement scrolls.
AO would of been kick ass if they just do 2 simple things :
1- Eliminate the XP/power scroll from the item mall and implement those bonus permanently into the game
2- Lower their price on mount boxes because seriously me and a few real life friends bought like 150$ worth of mount boxes and didn't even get 1 mount.
Atlantica Online seriously doesn't help those who have gambleing problems , between a slot machine and AO there isn't much of a difference.
They should of renamed AO to : Atlantica Online (millionaire edition) OR at least put a warning like :"For those who win at least 100K a year should play" OR " Wallet discretion advised" because seriously you gotta be pretty freaking rich to support all your guys. And in all my years of playing and trying F2P, AO is by FARRRRR the most expensive F2P MMO currently on the market.
With that said , Enjoy!
it's been a long while since i tried this game and what i remember mostly about Atlantica is that it manages to appeal you in so many popular-casual ways when you start: nice scenery, nice music, not much difficulty, the others seem to act nice... but later on you learn what the game's intention is and the magic pretty much ended there.
you get a lot of free stuff - the other players just can't get rid of it so they don't mind giving it away. sometimes it's just an administrator who takes a different name to give you the illusion that someone is kind to you.
you sell stuff at the auction house and seemed to have made a good deal - the rates suddenly 'change' to the normal ones once you're supposed to pay ... well there go the things you 'invested' in and you're broke instead.
you get a lot of offers for help - turns out those others gain stuff by doing that. several players even offered me gold if i became an apprentice and reached a certain level ...
so you might think you're playing some fun rpg at first and if you want to you can continue to do that but the actual set-up is a game build around economics and the auction house and those quests and such are more there to distract players when they're tired watching those numbers or just want to socialise in between. well you can choose to not worry about all of that and grind your way through in a casual way but at the time i was so disappointed i quit instead.
the gifts you're getting that you think are from administrators are part of a quest so those are actual players.
wanted to throw in though that i agree the game is way too grindy and there isn't a whole lot to do after about 100 and the majority of their development time gets spent on cash shop(item mall) things rather than fixing in game bugs or balancing the pvp.
Yep, the "Santa Claus" title requires you give away 1,000 random gifts to noobs in the form of cash. I was trying to get it when I played, but you can only do it 10 times a day, and it gets costly, so I'd give 100 at a time. Some guy had the nerve to yell at me saying "if that's all you are going to give, why bother?!". I lolled and sent him an extra 1 in the mail.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Hitting level cap is pretty much a "game over" for me, so i don't really run for it, and if there is enough content i have absolutely no problem with it...
I liked Atlantica until they killed the market with some poor choice of quest rewards. If they didn't i'd still be playing...
It has a really nice balance considering the extensive crafting and combat system. Looking at other mmorpg's I think this one belongs to the top. However I quit because the mods/GM's didn't care about community issues such as some guy being bullied in Rome chat..and that stuff just pisses me off.
Something I can't say enough to MMO players, but they just can't seem to understand it (I get caught up in the "OMG I gotta get to level cap in 2 hours!" mantra sometimes too). It's not what's at the end of the road, it's the journey to getting there. This is why I like Atlantica. The Journey to endgame isn't a rush. The Devs don't add a million things for endgame or expand endgame over and over and over. The Devs add in things for almost all levels.
Take a look at some other games. You level up as fast as you can, why? There is nothing to do at lower levels. You only have things to do when you reach the level cap. Where in Atlantica, you have alot of different things you can do at any level. Maximizing your group for the best strategy is one of my favorites. I have every mercenary level 120 on 2 characters. I still switch them around trying to find a way to better my group. My cannon group is good in pvp using stuns, but my sword main is better in pve. How can I improve my cannon group to be good in pve, and vis versa with my sword. The possibilities are numerous.
Troy adds a whole new element to the game, tactical battles. No longer do you just stand around shooting and slashing on your opponents, you have to think 2 or 3 moves ahead (like chess, which is the most played game in the world).
The fact that this game is rated the highest in MMORPG.com is a bit of a joke. Is this is best mmo available to play in 2010, I'll eat my hat. I like Vanguard it's one of my favourite fames, and I still have a sub going... but if that's a top 10 mmo I'll eat another hat. Despite the fact that I love playing vangard doesn't mean I'm blind to it's many flaws. I wish people would be honest with themselves and others about how good some of the "awesome" games are.
10 000 koreans rating it 10 every day does not change anything for the people which actually played the game. There's some of the new players in the game which are rating it high, because yes, under lvl 90, the game is actually fun. It's the same thing again from the launch, all these boards were full by people with 1-2 posts, replying to anything that was discussed with something like "you should try Atlantica, it's unique yada yada yada".
Well, until a year ago when they started making every single patch contain nerf after nerf to every possible non item mall way of gaining money, this game WAS, in my opinion, the best MMO out there. By a freaking landslide. I love the combat, it IS completely unique, I loved the mercenary system, the nation system, the friendly player base...
But no amount of uniqueness and awesome gameplay can save this game if they continue the trend of cutting loot drops in half every single patch. They've nerfed loot to the point where you LOSE money on dungeon keys, for all intents and purposes rendering more than half the dungeons completely pointless to run. What kind of idiot runs a game this way? They had a fun and unique product that made TONS of money, and they just RUINED it. Im level 130, until the most recent patch, the level cap. Ive put thousands of hours into this game. It breaks my heart to see Ndoors destroying this game. I could have happily played it for years to come but now every time I log in I have to push myself to do anything.
And the devs of the US version are completely impotent to change any nerfs the Korean devs make. And since our GMs cant do anything, and the Koreans dont pay any attention to us, nobody is listening to any opinions other than the koreans.
Yep, anyone who thinks if hitting the level cap means the 'fun is about to begin' has got it completely wrong, atleast in 98% of F2P games.
But what you fail to understand is this "journey to getting there", that you are talking about in Atlantica, has steadily become one painstaking chore of your online time or an unequled waste of your(your parents?) money or both.
A year back, before they released the Hwarang mercenary, this game was a one of a kind F2P which you actually felt like spending money on, even thought it was really Free to Play back then.
But now it has simply become a dairy-farm. One such farm, where the Devs(who are koreans) feed you on low level freebies, fatten you up on the easy leveling, keep you satisfied with the decent content till level 97 and then once you hit a point where this game seems to get hard, BAAAM, they stick you on a machine and milk you for everything you are worth or keep the door open so that you can show yourself out.
This game is just going from bad to worse, dont look at the hype level listed here since its a load of BS. Populations are dwindling on AO servers and the International AO GMs act like damsels in distress over the POS patches that the koreans send over that ruin this game. And FYI, the koreans have BETTER deals on their localised version and the international players get the shaft. How? Nothing much, but you just end up paying a few more hundred million coins for certain mercenaries than your friends on the other side of the globe. A "few" hundred million or not though, the downright prejudice by which they make things harder for anyone other than themselves is good enough to call racism IMHO.
But hey now, The Devs don't add a million things for endgame or expand endgame over and over and over. Only thing they add are level caps, with hardly any quests to help reach there and smoothen that nasty xp curve that towards the end looks like a...straight vertical line?
Also definitely, The Devs add in things for almost all levels. You can rest assured that rain or no rain, they are gonna add the wonderful package of mass drop NERFS.
Well thats all that I would like to add, enjoy the game folks. Play Atlantica or have NDoors play on your credit card, whichever suits you best I guess.
Lastly for the people who proudly say they hit XXX level without spending a dime on AO, sad life you must have led these past few months/years bro, my condolences.