Ganking is part of pvp but with so many carebears out in these days they will pretty much call any and every death they recieve a gank. I mean even if it same level 1 vs 1 and similar gear they will still call it a gank because I got the jump on them, stun locked them, and the killed them before they could fight back. Duh what did these carebears expect? A fair duel. Unfreakin believeble and then they cry about it constantly. Carebears ruin so many pvp games.
I mean right now I am following Tera with its' targetless combat and promise of open world pvp servers could make it one of the best pvp games ever. The problem is the community is so feaking carebear they are crying for protection before the game is even released. Carebears are going to ruin another game.
I remember i leveling my chanter and an asmo assassin attacked me, bit of showdown went but i manage to make him run away. I don't have a problem with PvP aslong as it is fair.
But when a level 40+ attacks a level 20+, how is that fair and not ganking? To me its actually you thats ruining the games for others.
Ganking is part of pvp but with so many carebears out in these days they will pretty much call any and every death they recieve a gank. I mean even if it same level 1 vs 1 and similar gear they will still call it a gank because I got the jump on them, stun locked them, and the killed them before they could fight back. Duh what did these carebears expect? A fair duel. Unfreakin believeble and then they cry about it constantly. Carebears ruin so many pvp games.
Yeah uh...
'Getting the jump' on someone and stunlocking them to death is technically a gank, because it's attacking them when they're unprepared.
By the way, calling people carebears doesn't help you not look like the typical ganker PvPer either.
If it looks like a duck, sounds like a duck, and acts like a duck...
And saying "carebears" ruiinng game by not enjoying being ganked is a very ironic accusation to make. Without so called "carebears" who prefer a fair fight, AKA, the masses, most games sink or remain very niche. Which of course, even as niche, most of the so called "hardcore PvPers" complain they don't have enough victims to well... gank.
It's the ganker mentality PvPers that ruin PvP games. If the developers "give in" to the so called carebears, it's because the people ganking are driving away too many customers.
While as I stated I never attacked a lower level, I do recall whenever I saw them I would stealth on my druid and come up behind them. When they finally saw me they would frantically begin waving and saying hello. I would laugh as I knew they didn't want to be killed then I'd leave. I know that was a big relief for them back in the day.
I do it. I try kill anyone in sight regardless of level most times i see someone of the opposing faction. It's why I play on a PvP server. So I don't really get pissed if someone else does it to me when I'm leveling an alt or something.
because we can? That simple. Different race -> KoS regardless if level, veteran, newbie...
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
I gank for revenge usually, if someone kills me while I was on another mob, I tend to remember their names. Rarely do I random gank, but if I do, it's only when I've had a bad day and just wanted to go on a rampage. I do have a thing with not repeat ganking innocents though. So don't give up just because you've been killed once by a drive-by. Chances are I'm always out of that zone lol.
I'm curious what the OP would be doing in a lower level zone that is, presumably, safe enough for a hypothetical lowbie to be hunting in, much less going afk as he states. Not that there aren't valid reasons to go to lower level areas... perhaps for a quest, perhaps to meet up with a friend, etc.. I'm just curious under what pretenses does the OP find himself wandering through low-level territories where he finds these players - even afk ones - "in the wrong place at the wrong time".
Secondly, I find attacking low level/newbie players unprovoked to be completely pointless and not at all representative of PvP. Sorry... it just isn't. It's pointless ganking for no gain other than the ganker's sense of "power over a weaker player". It holds no greater meaning or challenge than a level 20+ player killing level 1 mobs.
When I see a lower level player I don't knowk, I just ignore them... maybe I'll say hi or something if they say somethin first. Heck, I'll even offer some advice to help them out with getting into the game. I consider that to be far more a service to PvP MMOs than killing them because "they're in my line of sight", to "remind them it's a PvP MMO".
And oh yeah... the "they're in my line of sight" or "in the wrong place at the wrong time" rationalizations. Weak.
Really? A level 3 character who you happen upon in you travels through those "treacherous" low-level areas requires being attacked for "being in the wrong place at the wrong time?" Seriously? Someone you can likely one-shot is something "requiring your attention"? And you seriously think that's a reasonable justification for doing it?
Here's how I see it... If I happen to be in a lower level area - the odd quest has sent me there (this happened in L2 quite a lot, incidentally), or perhaps I'm going out to help a friend starting a new character or something... I happen to come across some low level characters working on leveling up... You know what I do? Run right by them. Why? Because there's absolutely no reason to attack them. They pose no threat, directly or indirectly. They know I can beat them. I know I can beat them. If I gank them, I'm not "teaching them a lesson" or "giving them a friendly reminder". I'm being a prick, killing them "because I can", plain and simple.
Some might say "Ahh... but they might become an enemy later and you're slowing down their progress!" Well, they might become an ally. They might become neutral. They might not even be playing the game anymore. Point is, they're not an enemy at that moment, they are not a threat, they are not a concern. There is no reason to gank them. Period.
There's also the consideration that it might be your first and/or only time ganking that individual. But what you wouldn't know is if they'd just been ganked by some other players numerous times earlier that day. They logged out from frustration of literally not being able to take more than 5 steps out of a safe zone without being dropped, and decided to come back later in hopes the gankers would be gone. They log back in thinking the coast is clear... and along you come, deciding to dispatch them "because they're in your line of sight", as a "friendly reminder that it's a PvP game". To them, you're just another ganker killing far weaker players because you can. The only lesson they're learning is "this game has a lot of douchebags who enjoy ganking lowbies for fun".
You know who I *do* go after? The idiots who gank lowbies/newbies. Why? Because I find it lame, and it's not at all supportive of a growing or even stable population. Pure PvP MMOs have a difficult time getting a lot of players as it is... People being chain-ganked - whether by the same person or by multiple people - as brand-new players who barely have the controls figured out is part of the reason. PvP MMOs need a healthy population to remain fun and competitive.. chasing players off (something many lowbie gankers take pride in) is not conducive to building or supporting a healthy population.
I also do it because I know that even for someone who enjoys PvP, getting ganked repeatedly when they have no chance to fight back is aggravating. It's not fun. It's not competitive - they have no chance of competing. It's just a headache that gets old pretty fast.
So... sorry... but being a fan of PvP myself, as far as I'm concerned - unless you are doing it to help stop new players from being ganked by some idiot (who will almost always run away or log out at the sign of someone they might lose to) - there is never a reason to gank someone in a lowbie/newbie area... If you're level 5 and they're level 3 and they have a fighting chance? Sure... see what happens. That would be actual PvP. But if they're level 3, and you're 10, 15, 20+? No way. There is no justification for it.
This. I can only pray to play an MMO on the same server this guy is in.
The one thing Ive always noticed in PvP games, gankers are terrible when it counts. Shadowbane for example, the "gankers" werent nearly as good as the players who actively spent more time in groups. When it came to bane time, or mine fights, I hated having the "gankers" in my group, they were always subpar comparitively and often times sabotaged the effort.
No thanks to gankers, when its crunch time, theyre a liability.
Thats partly because come bane time you don't need 30 scouts, thieves, and assassins. Since thats all the gankers play all day everyday, thats what they are good with and not what ya need at banes. That or they play templars which if you are at a bane you only need one on your side... tops. Don't get me wrong I liked my templar, but I was never really into ganking lowbies. I would only attack lowbies of an enemy guild. They are the enemy. I would expect anyone in their guild to attack me if I was out leveling a lowbie as well and welcome it.
Of course shadowbane was one of those games where one high level would have a bunch of low lvls in a higher zone with them. So most of the lowbie killing was not done in lowbie zones. You also had reason to go to lowbie zones to get runes, so you could be happening through a lowbie zone and see an enemy. At which point you go kill them. Kinda the whole point of being an enemy.
Ganking is part of pvp but with so many carebears out in these days they will pretty much call any and every death they recieve a gank. I mean even if it same level 1 vs 1 and similar gear they will still call it a gank because I got the jump on them, stun locked them, and the killed them before they could fight back. Duh what did these carebears expect? A fair duel. Unfreakin believeble and then they cry about it constantly. Carebears ruin so many pvp games.
Yeah uh...
'Getting the jump' on someone and stunlocking them to death is technically a gank, because it's attacking them when they're unprepared.
I wouldn't call this a gank. I would call this poor game design. Someone should not be able to jump someone of equal level and be able to kill them before they can fight back. Open world PvP means that by being in the game and therefore the zone you consent to PvP. There is no reason why someone should have to make sure you are ready for the fight. When I PvE in a open world PvP game, I make sure I bank frequently, and never let myself get too hurt, that I am not ready to either run away, or fight. I also constantly move my camera so I can watch for someone coming. If the game has a tracking system, I always try to make sure I either have track, or bring a friend that can track for me. I then ask constantly how is track. If I still get jumped, either by someone my level or higher, well I deserve it because that means I quit paying enough attention.
By the way, calling people carebears doesn't help you not look like the typical ganker PvPer either.
If it looks like a duck, sounds like a duck, and acts like a duck...
And saying "carebears" ruiinng game by not enjoying being ganked is a very ironic accusation to make. Without so called "carebears" who prefer a fair fight, AKA, the masses, most games sink or remain very niche. Which of course, even as niche, most of the so called "hardcore PvPers" complain they don't have enough victims to well... gank.
It's the ganker mentality PvPers that ruin PvP games. If the developers "give in" to the so called carebears, it's because the people ganking are driving away too many customers.
I don't call people carebears so I got nothin on the rest of the post. I would say though that if you are someone that only wants a fight when you are prepared, you probably should stick to games that only allow you to to get in a fight if you are prepared.
I know open world pvp games tend to have low numbers, I know "ganking" contributes to that, but to say that an equal level player is ganking an equal level player because he sees his opponent first is silly.
I find it similar to my days of training in martial arts. PvP is simply developing a skill set that you constantly refine through challenging other players of equal or greater abilities. Ganking on the other hand, is just exploiting one's ability to dish it out on someone who cannot defend themselves.
If the post said something to the effect of taking on players who were greater either by skill or by sheer numbers of them at the same time. Then yes, I would definitely notch it back up to the consideration of a PvP'er. But your explanation of your abilities would be paralleled along the lines of sucker punching someone's grandmother in a wheel chair... (trying not to laugh.) Not much of a challenge, and really doesn't develop much of anything.
Heres to hoping they develop twitch based combat in MMOs that require some level of physical ability. IE the kinect device for the xbox 360. I think it would be great to have for example to have a fighting game that requires you to learn to throw a fast head kick, or a spinning backfist. Im on board any idea that forces you to learn a constructive skill with some good exercise involved. Of course I doubt most of these "gankers" would come anywhere near a game that required physical effort.
So you're leveling up on your own, or perhaps just sitting idly somewhere, chatting with a friend, when suddenly it happens. Out of nowhere, someone who is much, much higher level than you strolls up to you and kills you with little effort.
Your heart sinks. You stare at the monitor as your jaw opens in disbelief. Perhaps you even get angry. You just got ganked.
Hi, I was that guy. I just killed you.
Now, please, don't take it personally. I don't really know you, nor do I hold a grudge of any sort against you. You just happened to be in my line of sight, and are part of the opposing faction. (unless this is an open pvp world, then.. you were just unlucky.)
No, I didn't stalk you. This wasn't some elaborate plot against you. You just happened to be in the wrong place at the wrong time. Its just business.
Now that you're dead, feel free to rez without being harassed. Your body will remain where it was, and i'll be long gone. I believe that corpse camping and spawn killing are the lowest, most cowardly forms of PvP. But, if I happen to see you again up the road.. then you might want to run. Nah, I won't chase you. But, if you're in my way, then yes, you're dead.
Fighting for your life, and that thrill of not knowing when you might die or get ambushed is what it is all about
It brings a challenge to the game. It is the spice of MMO life.
Do I enjoy killing people who are a lower level than me? Nah.
I just see it as more of a... friendly reminder that yes, this is a PvP zone. You need to be alert at all times.
Please enjoy the rest of the game, and I look forward to meeting you again, once you've leveled up a bit.
I don't go after lower levels. Simply isn't fun to me.
I do have no qualms with attacking someone while they are attacking something else again assuming they are around my level not some lowbie trying to level up. I don't look for it, but when I come across that type of scenario I don't care. I know that pisses some off but far as that goes I don't see a problem with it. Nor do I get bent out of shape when people do it to me. Sometimes it's a thrill especially if you end up beating them or send them running for the hills.
Far as going after lower levels I just don't see the point. Why would I obliterate someone that has no chance in hell of beating me anyways? There isn't any challenge to it.
All the more power to those that do enjoy it but not my thing. In fact, if the lower levels are being harassed and looking for help I'm usually one of the ones that comes running to them to try and even the score a bit.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I gank because my penis is so very small and people don't like me and I am riddled with acne and live in my mom's attic. I have never even kissed a girl and my big brother beats me up every day.
When I gank people I feel alive and like I can surpass my own inadequacies!
So you're leveling up on your own, or perhaps just sitting idly somewhere, chatting with a friend, when suddenly it happens. Out of nowhere, someone who is much, much higher level than you strolls up to you and kills you with little effort.
Your heart sinks. You stare at the monitor as your jaw opens in disbelief. Perhaps you even get angry. You just got ganked.
Hi, I was that guy. I just killed you.
Now, please, don't take it personally. I don't really know you, nor do I hold a grudge of any sort against you. You just happened to be in my line of sight, and are part of the opposing faction. (unless this is an open pvp world, then.. you were just unlucky.)
No, I didn't stalk you. This wasn't some elaborate plot against you. You just happened to be in the wrong place at the wrong time. Its just business.
Now that you're dead, feel free to rez without being harassed. Your body will remain where it was, and i'll be long gone. I believe that corpse camping and spawn killing are the lowest, most cowardly forms of PvP. But, if I happen to see you again up the road.. then you might want to run. Nah, I won't chase you. But, if you're in my way, then yes, you're dead.
Fighting for your life, and that thrill of not knowing when you might die or get ambushed is what it is all about
It brings a challenge to the game. It is the spice of MMO life.
Do I enjoy killing people who are a lower level than me? Nah.
I just see it as more of a... friendly reminder that yes, this is a PvP zone. You need to be alert at all times.
Please enjoy the rest of the game, and I look forward to meeting you again, once you've leveled up a bit.
My name is Dirk.
and i'm a PvPer.
So many posts in this thread I didn't read them all (Sorry guys) but bottom line is your Title and post is completely flawed.
PvPers fight for the challenge and competition. Gankers do it for the easy loot and lolz (Also can be read as ego boost). A PvPer will fight 1 v 1 and 1 vs 2 fights without running because they have a chance at winning. Gankers flee even or close to even fights. They pick targets that they out match (Such as being 10-20 levels higher etc.) or out number.
Don't lump me in with your lot lol. I'm a PvPer.... you're a ganker. We are about as similar as winter and summer. We have some small things in common but they are few. Winter and Summer are both seasons, but thats about it on similarities. PvPers and Gankers both fight other players but thats about it on similarities.
I've done the retribution gank before. you know, where someone keeps messing with a low level guildie, and they call in support so you come and kill them, and then set a campfire right next to their corpse to let them know, its gonna happen, again. and maybe a third time.
Thats about it though, i don't gank just because I'm running by and see someone trying to do their quest.
Well maybe sometiimes I'll kill the annoying ones who keep jumping in front of me when I'm attempting to interact with something. but thats asking for it. (i don't mean just getting in my way, I mean the jumping around me in circles thing.)
Billy the Kid was ganked. His ganker sat on billy's bed in a dark room and waited for him to come home. When he did come home, he was shot. . His ganker was pat garret. Pat Garrot was ganked as he was relieving himself at the side of the road. . Wild Bill Hickok was shot in the back of the head at close range as he was playing cards. Same with Jesse James only Jesse James was trying to hang a picture on a wall. . etc
Billy the Kid was ganked. His ganker sat on billy's bed in a dark room and waited for him to come home. When he did come home, he was shot.
.
His ganker was pat garret. Pat Garrot was ganked as he was relieving himself at the side of the road.
.
Wild Bill Hickok was shot in the back of the head at close range as he was playing cards. Same with Jesse James only Jesse James was trying to hang a picture on a wall.
.
etc
"The History of the Gank"
They need a vid to exemplify this.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
As someone who choses the FFA pvp server whenever possible i gank for the following reasons
For all games that are community divided 2+ faction games.....
#1 your on the other faction, isnt that the point of having other factions?
For games that dont have this community divide (AoC being the most recent and also my preferd pvp mmorpg) i gank for the following reasons:
#1 The guild your in is KOS (kill on sight). It got this way from other members in your guild being general asshats or griefing other players (griefing is non stop ganking over a period of time, knowing that they guy your ganking has no chance to win)
#3 Im curious, not looking for an easy kill, i havent seen you before or heard of you, want to see what your made of...nothing personal.
Theres my reasons, and i pose a question back....why are some of you so against/afriad of getting killed by another player, its a game? Your not losing all your items or progress, worst case scenario is that you have to run back to where you were. Big deal. Its just a game remember.. Plenty of games offer no oppertunity to gank, and those that do usually have just one server for FFA pvp....why join if your going to get cranky over it?
My guess is that most of these people who get all worked up over ganking joined the pvp server to gank others for emotional gain, and are only interested in guranteed win pvp. The gankers who try and nail you while your fighting a group of mobs, then run when you fight back and show the slightest chance of defending yourself.
It is naïve to expect that everyone on the web follows chivalryetiquette or Bushido code. It is necessary to be ready to meet anyone. “Mass-man” is on the run. Unfortunately, without game specialization we are all obliged to be in one “pot”. There are really very few MMOs/servers for “peaceful” players.
All so called hardcore players forget very fast that they were also once lowbies. Selfish inability to think about another person/player is a hallmark of a not mature player (kid). Who needs your “friendly reminder”? The logic of a thief that blames the robbed by him homeowners that they have simple door locks. What is fun and challenge for you does not obligatory means the same for someone else.
Having said that I must admit that Dirkzen (OP) is NOT a typical ganker (“Wow term. Too stupid to enter a battleground, while also being too idiotic to do something constructive or useful with his/her game time/life, so they are often sighted grouping up and attacking lower level players from behind while they fight something else or recover from a fight.” http://www.urbandictionary.com/define.php?term=Ganker ) and definitely NOT a griefer (“a player that purposely irritates and harasses other players”. ibid). IMHO he/she is not a ganker at all. Dirkzen is on “the path of war”. It is totally fine to cut enemy’s manpower supplies, destroy training camps or cadet schools. Any changes of these aspects in game mechanics can actually destroy the game, it’s story line, lore (e.g. Aion). Of cause to be “on the front” fighting with equal foes is more honorable than killing chicks in an enemy’s farm. But that is up to Dirkzen’s guildmaster how to direct and promote him/her. Moreover, Dirkzen is clearly saying that PKing lowbies is NOT his main goal or fun while playing. We are attacking a wrong person, he/she is an “ordinary” PvP fan.
It is naïve to expect that everyone on the web follows chivalryetiquette or Bushido code. It is necessary to be ready to meet anyone. “Mass-man” is on the run. Unfortunately, without game specialization we are all obliged to be in one “pot”. There are really very few MMOs/servers for “peaceful” players.
All so called hardcore players forget very fast that they were also once lowbies. Selfish inability to think about another person/player is a hallmark of a not mature player (kid). Who needs your “friendly reminder”? The logic of a thief that blames the robbed by him homeowners that they have simple door locks. What is fun and challenge for you does not obligatory means the same for someone else.
Having said that I must admit that Dirkzen (OP) is NOT a typical ganker (“Wow term. Too stupid to enter a battleground, while also being too idiotic to do something constructive or useful with his/her game time/life, so they are often sighted grouping up and attacking lower level players from behind while they fight something else or recover from a fight.” http://www.urbandictionary.com/define.php?term=Ganker ) and definitely NOT a griefer (“a player that purposely irritates and harasses other players”. ibid). IMHO he/she is not a ganker at all. Dirkzen is on “the path of war”. It is totally fine to cut enemy’s manpower supplies, destroy training camps or cadet schools. Any changes of these aspects in game mechanics can actually destroy the game, it’s story line, lore (e.g. Aion). Of cause to be “on the front” fighting with equal foes is more honorable than killing chicks in an enemy’s farm. But that is up to Dirkzen’s guildmaster how to direct and promote him/her. Moreover, Dirkzen is clearly saying that PKing lowbies is NOT his main goal or fun while playing. We are attacking a wrong person, he/she is an “ordinary” PvP fan.
I would agree, the OP is not the problem at all. If anything players like him actually add to the fun and excitement of open PvP. The problem is the players that seek out lower levels and grief them.
Some good points from both "sides" here, but here's my opinion on it.
I played UO for a bit and found that the game was a breeding ground for "griefers". Now, the term "ganker" is different from the term "griefer" because, as someone already stated here, ganking is the act of getting the jump on somebody, griefing is the act of irritating and harassing another player. In my opinion, in a PvP game (especially faction-based, PvP games) there's ABSOLUTELY nothing wrong with ganking another enemy player, as long as the game has checks and balances put in.
Take Warhammer for example: The game is broken down into "Tiers" where players in lower Tiers can't be killed by players in the higher Tiers. That's called balance and it's actually a good system to fight against the constant griefing that many Open PvP games suffer from. When I played Warhammer, and would see a level 31 running around solo for example, I would usually just /wave or /cheer him and let him go on. Even though he was in my Tier, it wouldn't have been a fair fight and really I wouldn't have gotten anything out of killing him except for a VERY small amount of Renown. I felt that letting those players go with a friendly emote was the best thing to do.
That said, against same level characters that I actually wanted to try and take out, I would try and gank them. Ganking, meaning getting the jump on another player, was the smartest thing to do in that game. Who wants to run at a high powered, ranged DPS class as melee from a far distance? Not me, and that's why trying to "gank" them by setting up behind some form of environment and waiting for them to get a bit closer was the best strategy. I think many people think "ganking" and "griefing" are synonymous, but they aren't.
It is naïve to expect that everyone on the web follows chivalryetiquette or Bushido code. It is necessary to be ready to meet anyone. “Mass-man” is on the run. Unfortunately, without game specialization we are all obliged to be in one “pot”. There are really very few MMOs/servers for “peaceful” players.
All so called hardcore players forget very fast that they were also once lowbies. Selfish inability to think about another person/player is a hallmark of a not mature player (kid). Who needs your “friendly reminder”? The logic of a thief that blames the robbed by him homeowners that they have simple door locks. What is fun and challenge for you does not obligatory means the same for someone else.
Having said that I must admit that Dirkzen (OP) is NOT a typical ganker (“Wow term. Too stupid to enter a battleground, while also being too idiotic to do something constructive or useful with his/her game time/life, so they are often sighted grouping up and attacking lower level players from behind while they fight something else or recover from a fight.” http://www.urbandictionary.com/define.php?term=Ganker ) and definitely NOT a griefer (“a player that purposely irritates and harasses other players”. ibid). IMHO he/she is not a ganker at all. Dirkzen is on “the path of war”. It is totally fine to cut enemy’s manpower supplies, destroy training camps or cadet schools. Any changes of these aspects in game mechanics can actually destroy the game, it’s story line, lore (e.g. Aion). Of cause to be “on the front” fighting with equal foes is more honorable than killing chicks in an enemy’s farm. But that is up to Dirkzen’s guildmaster how to direct and promote him/her. Moreover, Dirkzen is clearly saying that PKing lowbies is NOT his main goal or fun while playing. We are attacking a wrong person, he/she is an “ordinary” PvP fan.
I would agree, the OP is not the problem at all. If anything players like him actually add to the fun and excitement of open PvP. The problem is the players that seek out lower levels and grief them.
I agree, as well. It's the players who actively seek to ruin a lower level player's day that are the problem, not people like the OP.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Billy the Kid was ganked. His ganker sat on billy's bed in a dark room and waited for him to come home. When he did come home, he was shot.
.
His ganker was pat garret. Pat Garrot was ganked as he was relieving himself at the side of the road.
.
Wild Bill Hickok was shot in the back of the head at close range as he was playing cards. Same with Jesse James only Jesse James was trying to hang a picture on a wall.
.
etc
"The History of the Gank"
They need a vid to exemplify this.
It gets dull when you start looking into gankers like Frank James who went straight and became a shoe salesman. On the other hand perhaps it just is a lesson from the real world that in the end ganking gets boring unless you're a psycopathic personality.
Comments
I remember i leveling my chanter and an asmo assassin attacked me, bit of showdown went but i manage to make him run away. I don't have a problem with PvP aslong as it is fair.
But when a level 40+ attacks a level 20+, how is that fair and not ganking? To me its actually you thats ruining the games for others.
Yeah uh...
'Getting the jump' on someone and stunlocking them to death is technically a gank, because it's attacking them when they're unprepared.
By the way, calling people carebears doesn't help you not look like the typical ganker PvPer either.
If it looks like a duck, sounds like a duck, and acts like a duck...
And saying "carebears" ruiinng game by not enjoying being ganked is a very ironic accusation to make. Without so called "carebears" who prefer a fair fight, AKA, the masses, most games sink or remain very niche. Which of course, even as niche, most of the so called "hardcore PvPers" complain they don't have enough victims to well... gank.
It's the ganker mentality PvPers that ruin PvP games. If the developers "give in" to the so called carebears, it's because the people ganking are driving away too many customers.
While as I stated I never attacked a lower level, I do recall whenever I saw them I would stealth on my druid and come up behind them. When they finally saw me they would frantically begin waving and saying hello. I would laugh as I knew they didn't want to be killed then I'd leave. I know that was a big relief for them back in the day.
I do it. I try kill anyone in sight regardless of level most times i see someone of the opposing faction. It's why I play on a PvP server. So I don't really get pissed if someone else does it to me when I'm leveling an alt or something.
because we can? That simple. Different race -> KoS regardless if level, veteran, newbie...
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I gank for revenge usually, if someone kills me while I was on another mob, I tend to remember their names. Rarely do I random gank, but if I do, it's only when I've had a bad day and just wanted to go on a rampage. I do have a thing with not repeat ganking innocents though. So don't give up just because you've been killed once by a drive-by. Chances are I'm always out of that zone lol.
EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO
This. I can only pray to play an MMO on the same server this guy is in.
Thats partly because come bane time you don't need 30 scouts, thieves, and assassins. Since thats all the gankers play all day everyday, thats what they are good with and not what ya need at banes. That or they play templars which if you are at a bane you only need one on your side... tops. Don't get me wrong I liked my templar, but I was never really into ganking lowbies. I would only attack lowbies of an enemy guild. They are the enemy. I would expect anyone in their guild to attack me if I was out leveling a lowbie as well and welcome it.
Of course shadowbane was one of those games where one high level would have a bunch of low lvls in a higher zone with them. So most of the lowbie killing was not done in lowbie zones. You also had reason to go to lowbie zones to get runes, so you could be happening through a lowbie zone and see an enemy. At which point you go kill them. Kinda the whole point of being an enemy.
I don't call people carebears so I got nothin on the rest of the post. I would say though that if you are someone that only wants a fight when you are prepared, you probably should stick to games that only allow you to to get in a fight if you are prepared.
I know open world pvp games tend to have low numbers, I know "ganking" contributes to that, but to say that an equal level player is ganking an equal level player because he sees his opponent first is silly.
Heres to hoping they develop twitch based combat in MMOs that require some level of physical ability. IE the kinect device for the xbox 360. I think it would be great to have for example to have a fighting game that requires you to learn to throw a fast head kick, or a spinning backfist. Im on board any idea that forces you to learn a constructive skill with some good exercise involved. Of course I doubt most of these "gankers" would come anywhere near a game that required physical effort.
Haha that was epic
I don't go after lower levels. Simply isn't fun to me.
I do have no qualms with attacking someone while they are attacking something else again assuming they are around my level not some lowbie trying to level up. I don't look for it, but when I come across that type of scenario I don't care. I know that pisses some off but far as that goes I don't see a problem with it. Nor do I get bent out of shape when people do it to me. Sometimes it's a thrill especially if you end up beating them or send them running for the hills.
Far as going after lower levels I just don't see the point. Why would I obliterate someone that has no chance in hell of beating me anyways? There isn't any challenge to it.
All the more power to those that do enjoy it but not my thing. In fact, if the lower levels are being harassed and looking for help I'm usually one of the ones that comes running to them to try and even the score a bit.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
This.
And your step-daddy probably did things to you, and you find ganking helps you forget about it, for a while.
I gank because my penis is so very small and people don't like me and I am riddled with acne and live in my mom's attic. I have never even kissed a girl and my big brother beats me up every day.
When I gank people I feel alive and like I can surpass my own inadequacies!
Oh... And bewbz.
And carebears don't like ganking because that remind them of the time they got raped by their alcoholic dads.
Come on, you may not like him or his playstyle but that kind of insult don't lead us to nothing.
So many posts in this thread I didn't read them all (Sorry guys) but bottom line is your Title and post is completely flawed.
PvPers don't gank, gankers gank PvPers actually PvP.
PvPers fight for the challenge and competition. Gankers do it for the easy loot and lolz (Also can be read as ego boost). A PvPer will fight 1 v 1 and 1 vs 2 fights without running because they have a chance at winning. Gankers flee even or close to even fights. They pick targets that they out match (Such as being 10-20 levels higher etc.) or out number.
Don't lump me in with your lot lol. I'm a PvPer.... you're a ganker. We are about as similar as winter and summer. We have some small things in common but they are few. Winter and Summer are both seasons, but thats about it on similarities. PvPers and Gankers both fight other players but thats about it on similarities.
Learn what you are. You're a ganker Not a PvPer.
I've done the retribution gank before. you know, where someone keeps messing with a low level guildie, and they call in support so you come and kill them, and then set a campfire right next to their corpse to let them know, its gonna happen, again. and maybe a third time.
Thats about it though, i don't gank just because I'm running by and see someone trying to do their quest.
Well maybe sometiimes I'll kill the annoying ones who keep jumping in front of me when I'm attempting to interact with something. but thats asking for it. (i don't mean just getting in my way, I mean the jumping around me in circles thing.)
My Thoughts on Content Locust
Billy the Kid was ganked. His ganker sat on billy's bed in a dark room and waited for him to come home. When he did come home, he was shot.
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His ganker was pat garret. Pat Garrot was ganked as he was relieving himself at the side of the road.
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Wild Bill Hickok was shot in the back of the head at close range as he was playing cards. Same with Jesse James only Jesse James was trying to hang a picture on a wall.
.
etc
Well shave my back and call me an elf! -- Oghren
"The History of the Gank"
They need a vid to exemplify this.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
As someone who choses the FFA pvp server whenever possible i gank for the following reasons
For all games that are community divided 2+ faction games.....
#1 your on the other faction, isnt that the point of having other factions?
For games that dont have this community divide (AoC being the most recent and also my preferd pvp mmorpg) i gank for the following reasons:
#1 The guild your in is KOS (kill on sight). It got this way from other members in your guild being general asshats or griefing other players (griefing is non stop ganking over a period of time, knowing that they guy your ganking has no chance to win)
#2 Personal beef, you ganked me a while back ect
#3 Im curious, not looking for an easy kill, i havent seen you before or heard of you, want to see what your made of...nothing personal.
Theres my reasons, and i pose a question back....why are some of you so against/afriad of getting killed by another player, its a game? Your not losing all your items or progress, worst case scenario is that you have to run back to where you were. Big deal. Its just a game remember.. Plenty of games offer no oppertunity to gank, and those that do usually have just one server for FFA pvp....why join if your going to get cranky over it?
My guess is that most of these people who get all worked up over ganking joined the pvp server to gank others for emotional gain, and are only interested in guranteed win pvp. The gankers who try and nail you while your fighting a group of mobs, then run when you fight back and show the slightest chance of defending yourself.
It is naïve to expect that everyone on the web follows chivalry etiquette or Bushido code. It is necessary to be ready to meet anyone. “Mass-man” is on the run. Unfortunately, without game specialization we are all obliged to be in one “pot”. There are really very few MMOs/servers for “peaceful” players.
All so called hardcore players forget very fast that they were also once lowbies. Selfish inability to think about another person/player is a hallmark of a not mature player (kid). Who needs your “friendly reminder”? The logic of a thief that blames the robbed by him homeowners that they have simple door locks. What is fun and challenge for you does not obligatory means the same for someone else.
Having said that I must admit that Dirkzen (OP) is NOT a typical ganker (“Wow term. Too stupid to enter a battleground, while also being too idiotic to do something constructive or useful with his/her game time/life, so they are often sighted grouping up and attacking lower level players from behind while they fight something else or recover from a fight.” http://www.urbandictionary.com/define.php?term=Ganker ) and definitely NOT a griefer (“a player that purposely irritates and harasses other players”. ibid). IMHO he/she is not a ganker at all. Dirkzen is on “the path of war”. It is totally fine to cut enemy’s manpower supplies, destroy training camps or cadet schools. Any changes of these aspects in game mechanics can actually destroy the game, it’s story line, lore (e.g. Aion). Of cause to be “on the front” fighting with equal foes is more honorable than killing chicks in an enemy’s farm. But that is up to Dirkzen’s guildmaster how to direct and promote him/her. Moreover, Dirkzen is clearly saying that PKing lowbies is NOT his main goal or fun while playing. We are attacking a wrong person, he/she is an “ordinary” PvP fan.
I would agree, the OP is not the problem at all. If anything players like him actually add to the fun and excitement of open PvP. The problem is the players that seek out lower levels and grief them.
Some good points from both "sides" here, but here's my opinion on it.
I played UO for a bit and found that the game was a breeding ground for "griefers". Now, the term "ganker" is different from the term "griefer" because, as someone already stated here, ganking is the act of getting the jump on somebody, griefing is the act of irritating and harassing another player. In my opinion, in a PvP game (especially faction-based, PvP games) there's ABSOLUTELY nothing wrong with ganking another enemy player, as long as the game has checks and balances put in.
Take Warhammer for example: The game is broken down into "Tiers" where players in lower Tiers can't be killed by players in the higher Tiers. That's called balance and it's actually a good system to fight against the constant griefing that many Open PvP games suffer from. When I played Warhammer, and would see a level 31 running around solo for example, I would usually just /wave or /cheer him and let him go on. Even though he was in my Tier, it wouldn't have been a fair fight and really I wouldn't have gotten anything out of killing him except for a VERY small amount of Renown. I felt that letting those players go with a friendly emote was the best thing to do.
That said, against same level characters that I actually wanted to try and take out, I would try and gank them. Ganking, meaning getting the jump on another player, was the smartest thing to do in that game. Who wants to run at a high powered, ranged DPS class as melee from a far distance? Not me, and that's why trying to "gank" them by setting up behind some form of environment and waiting for them to get a bit closer was the best strategy. I think many people think "ganking" and "griefing" are synonymous, but they aren't.
I agree, as well. It's the players who actively seek to ruin a lower level player's day that are the problem, not people like the OP.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
"The History of the Gank"
They need a vid to exemplify this.
It gets dull when you start looking into gankers like Frank James who went straight and became a shoe salesman. On the other hand perhaps it just is a lesson from the real world that in the end ganking gets boring unless you're a psycopathic personality.